
Fogg
Amarr Dark-Force Necrophiliacs
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Posted - 2011.03.18 21:21:00 -
[1]
Originally by: Manalapan Alright I do think that Cynos need a change. Here are my thoughts on the issue they are similar to the OP with a few additions.
1. There needs to be several sized Cynos, 3 at least.
Starting with the most exclusive, the Covert Ops cyno would only allow the jumping of Black Ops ships (and their Covert Jump Portal.) Next is the general Cyno we are all familiar with. It can be fit to any ship, and will allow Black Ops, Carriers, Dreads, Rorquals, and Jump Freighters to jump to it. Lastly, there is the Supercapital Cyno. This MUST BE fit to a Carrier sized craft or bigger. This is ONLY what Titans and Motherships can jump to, but any other ship down the line can jump to them as well.
2. Mass Limits on Cyno Fields.
Each ship, starting with the black ops fleets will consume so much percentage of a certain field. The Black ops will have the smallest mass, and it scales up to the Supercapital Cyno, which will have the most mass. Every time a ship jumps through, the field diminishes similar to the function of Wormholes.
3. Spool-up time on Jumpdrives.
This will make the deploying of a cyno for "hot-dropping" a more strategic job. The distance from the capital ship the target field will factor into the equation, as well as the class of ship. The farther away, the longer the spool time, the bigger the ship, the longer the spool time. This can be capped at a certain interval, possibly for a Titan, at max distance, with no skills could take up to 3 minutes.
No to number 1 and 3. Yes to number 2.
First, #1...Moving caps let alone super caps is a tedious process that would be further complicated by having to have a cap there to cyno. And don't quote me on this, but if anyone knows speak up: I have been told a massive ship like a titan would be a guaranteed bump if lit from a carrier. I would suggest a battleship be used in place of a carrier if this change were to be supported. Also, having a carrier stuck for 10 minutes is a very very bad idea, as they pale so much in comparsion to supercaps
For Number #3, I don't see how a wind-up time for utilizing the jump too would solve anything, other than make caps more hair-loss inducing than they already are. Carriers and dreads are by far some of the slowest ships in the game, my archon takes 30+ seconds atleast to align or move in a direction. Having a 2 minute charge to jump when needed too would kill current hotdropping mechanics but also make them even more vulnerable to tackle than they already are. The only way I could see #3 working is if carriers and dreads drives were to be like titans/moms in that only dictors could tackle them.
#2: I like this idea, it would make hotdropping capital blobs onto hapless victims slightly more strategic, as multiple cynos would be needed to get an entire fleet through, scaling up with the size of vessels use. So one cyno could get a full blops fleet through, but several cynos would be needed for moms. Also, there are significant balance concerns to think about when toying with this idea: such as homefield adv vs loading grid, and cyno cycle time. If the mass limit is broken, should said cyno ship be free or still stuck for remainder of cycle? OR should it be freed only to light another cyno 2 seconds later? Is there technical limitations on such a mechanic? I think these are all questions that need to be asked, but I would agree #2 needs some work and more thought but I would enjoy seeing something like that. |