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Joshua Calvert
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Posted - 2005.01.21 19:08:00 -
[31]
Originally by: Sparhawk DEFINITIONS:
piĀrate- n One who preys on others; a plunderer
** NO MENTION OF A RANSOM
plunĀder- v To seize wrongfully or by force; steal: plundered the supplies
** NO MENTION OF A RANSOM
because we all know r.t definitions of terms in a game are always correct and accurate.......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

MaiLina KaTar
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Posted - 2005.01.21 19:13:00 -
[32]
Edited by: MaiLina KaTar on 21/01/2005 19:13:10
Originally by: Joshua Calvert
Originally by: Sparhawk DEFINITIONS:
piĀrate- n One who preys on others; a plunderer
** NO MENTION OF A RANSOM
plunĀder- v To seize wrongfully or by force; steal: plundered the supplies
** NO MENTION OF A RANSOM
because we all know r.t definitions of terms in a game are always correct and accurate.......
yeah... I was about to say something similar. I love nitpickers 
Mai's Idealog |

Ellandrian D'Amerathe
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Posted - 2005.01.21 19:24:00 -
[33]
I keep seeing this line:
Quote: CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
The main tool to help avoid gank squads is the map, yet the last time I relied on the map before jumping in to a .4 system here is what happened.
- The map showed 0 ships destroyed in the last hour. - The map showed 0 pods destroyed in the last hour. - The map showed 1 player in space in Corvyn
So I jump in and there are 12 people in local including a group of Wraiths Reborn camping the gate. Long story short, I had stabs fitted so I got away at the first gate, warped to the exit gate but they had instas. Warped away from there before they could lock me. They finally got my ship at a randomly picked station after about a 5 warp game of tag. I got docked safely in my pod (3 more warps) and decided to check the map again.
- The map showed 0 ships destroyed in the last hour. - The map showed 0 pods destroyed in the last hour. - The map showed 1 player in space in Corvyn
So I went AFK for a while, drove to the store, got some food (stayed logged in). Ate dinner in front of the TV, then went back to check the map again, elapsed time about an hour and 15 minutes.
- 9 people in local - The map showed 0 ships destroyed in the last hour. - The map showed 0 pods destroyed in the last hour. - The map showed 1 player in space in Corvyn
I decided to run over to a friends for just a bit, logged out and turned my PC off. Came home about 2 hours later, logged in and checked the map.
- 9 people in local - The map showed 0 ships destroyed in the last hour. - The map showed 0 pods destroyed in the last hour. - The map showed 1 player in space in Corvyn
Checking the forums I was able to find a thread about how the map wasn't working right in some systems, about 4 pages long with no response from CCP on the problem. So I go back a few pages and found another, older, thread on the same topic.
Now understand, I [b]complimented[-b] the Wraiths on a nice tactical kill, they had to work at catching me because of how I was set up and the fact I had a plan. But the "tools to avoid crime" didn't work and apparently have a history of not working.
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RazorDreamz
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Posted - 2005.01.21 19:32:00 -
[34]
And the point of this thread is? .... --------------------------------------- CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic m |

Princess Sela
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Posted - 2005.01.21 19:40:00 -
[35]
Originally by: RazorDreamz And the point of this thread is? ....
um, pirating is bad, umkay
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Rover Vitesse
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Posted - 2005.01.21 19:44:00 -
[36]
Never been a pirate, podded and killed a few in non-empire wars, but not too many .
However, I would prefer the game to have some real piracy element. Grief killing/gank killing, call it what you like, is pretty much a no-brainer activity, involves little skill and forethought (both in-game and out of game skills), for potentially huge rewards (hauler full of Zydrine anyone) and no punishment.
Real pirates should be able to pull a ship over, deactivate his engines, stop his weapons and demand a ransom for being let past. The modules for all of this are in the game already (admittedly weapon disruptors are poo). So why are they not used?. Simple, sentry guns in 0.1>0.4. When CCP introduced these to pamper to the "carebears", they did two things. They stopped pirates being able to take their time over ransoming (limited by their tank), and they stopped "lawful" players having the ability to quickly strike back at a gate camp...because the pirates had either left, or they would have to go get a ship capable of tanking sentries whilst also hitting the pirates, which is exactly what the pirates would be set up for themselves, and by virtue of their "trade" more skillful at it.
What to do about it? Remove sentries in 0.1>0.4 for a starter, or allow the destruction of sentry guns by pirates before setting up a gate camp. Allow them to anchor mobile warp disruptors in the areas they have cleaned of sentries. Bring in effective weapon disruptors.
I don't think there is a need for a "trade" window where the pirate gives immunity to the victim. The only thing in eve that is persistant is your Avatars honour and trustworthiness. Word would soon get around of Pirates who take the ransom then still kill. These pirates would find their prey not paying up, and being the more villified of the genre, henceforth being the most hunted and hated. The pirate who ransoms 100 ships for scordite will probably be less hunted than someone who ransoms you, takes your money, then pods your head that is full of implants. Instant player run risk v reward.
Now, all i need to do is to work out a viable bounty system....
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Sparhawk
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Posted - 2005.01.21 20:02:00 -
[37]
Originally by: Joshua Calvert
Originally by: Sparhawk DEFINITIONS:
piĀrate- n One who preys on others; a plunderer
** NO MENTION OF A RANSOM
plunĀder- v To seize wrongfully or by force; steal: plundered the supplies
** NO MENTION OF A RANSOM
because we all know r.t definitions of terms in a game are always correct and accurate.......
I find your reply laughable. You draw a comparison to a real life person, and then when you get corrected you try and discredit the reply. Yarr going to have to deal with us.
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Attrezzo Pox
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Posted - 2005.01.21 20:37:00 -
[38]
Originally by: Question2
I mean,cmon at least randomly high level bounty hunters or empire assasination squads come after you in 0.1-0.4 space,as they are still considered empire space,just the BOUNDARIES of it...technically and legally empire authority extends there."
I have to agree with him here that would be pretty cool. I think they should work on making NPCs regional traveling. Even rats. set it up so that this squad of rats exists in such and such region and travel around from gate to gate belt to belt. As in the NPCs "warp" around through a system and jump activating the jump gate and all. Then in empire I think there should be gank squads that come to get negative sec status players that dock in such and such system often. you could add it to the roster of charisma skills to keep the concord bounty hunters away for awhile. otherwise one day you log on and pop out of the station and some hard hitting (but defeatable with drops) concord bounty hunters come get you. I think that would add alot to the ai and make it look like a real part of the game and not just hunting.
For that matter just JUMPing NPC rats from one system to another would be really really cool. It would add A whole lot of dimension to the game and strengthen the community that doesn't pirate or war with real players. They could chase down high bounty NPCs through systems and such. There could be wars between NPC AI. Concord and the angels could have at it in empire now and again I think that would be the friggin bomb. |

Attrezzo Pox
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Posted - 2005.01.21 20:40:00 -
[39]
oh yeah and don't forget I think agents should give away tips about players that dock in such and such station. For instance Bob docks in obe every other time he's on. Jane is running agent missions in that area and her agent tells her there's a high bounty player that docks at this station and is usually flying around from this time to this time. (the time's important cause of timezone stuff) and then Jane could TRUELY hunt bounty on a low security status player. |

Joshua Calvert
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Posted - 2005.01.21 20:41:00 -
[40]
Originally by: Sparhawk
Originally by: Joshua Calvert
Originally by: Sparhawk DEFINITIONS:
piĀrate- n One who preys on others; a plunderer
** NO MENTION OF A RANSOM
plunĀder- v To seize wrongfully or by force; steal: plundered the supplies
** NO MENTION OF A RANSOM
because we all know r.t definitions of terms in a game are always correct and accurate.......
I find your reply laughable. You draw a comparison to a real life person, and then when you get corrected you try and discredit the reply. Yarr going to have to deal with us.
...
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Infinity Ziona
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Posted - 2005.01.22 00:23:00 -
[41]
Edited by: Infinity Ziona on 22/01/2005 00:27:30
Originally by: Question2 Piracy is this : Usually a bunch of ships chase a target down and demand everything in the cargo hold.Either the target refuses and a gunfight breaks out or the target accepts the demands and now its the pirate's decision to either let him/her go or shoot the ship up anyway.
Piracy isn't so simple. While what you described is one form of piracy other forms involved burning the ship after looting it, killing all the men or taking them as slaves and if any women were on board, raping and killing them or taking them for use later.
I think in any situation where a human has the ultimate power over another and no disincentive to act harshly, they will act harshly, for the thrill and feeling of power it gives them. EVE players are no different in that respect I think.
Originally by: Question2 Not only that,but there is no DIS-incentive to pod someone.Thats right.After you have destroyed someone's ship,you see his pod.Its purely a matter of choice whether you want to shoot it or not.Theres no reason not to actually.You set someone back and you expand a few rounds of ammo or cap charge.Its a greifer's wet dream.In real life,not even robbers or burglars just kill anyone that they go after.Got your handbag snatched on the street?Or your house burgalrized while on vacation?Well ever wonder why they dont just shoot you while snatching the handbag or setting your house on fire right before making the escape....
Those reasons simply dont apply to eve.You would THINK,that if you just simply went around murdering people in eve,concord or the empire security departments would give a flying ****.
They dont.
Unfortunately the dis-incentives created by CCP don't really work.
The majority of the pirate campers you see don't have the time to remove the -5 or more status they have by killing thousands of NPC's and so don't care about security status at all when they decide to attack and or pod you.
The majority of the alliance pirates will attack, kill and pod you because there is NO dis-incentive at all for them*. Not even a sec status drop.
With the introduction of the alliance system and the new war costs, CCP could have easily implemented a sec status penalty for alliance pirates and created new and realistic political boundarys in EVE but they chose instead to allow the continued abnormal system of mass gankage anywhere and everywhere in 0.0. Go figure.
Infinity Ziona
* Although Stain Empire found out that not all gankage of innocents is 100% safe when Celestial Apocalypse declared war on them due to random aggression and podding of several of its pilots. I was temporarily a member of SE at the time and found it amusing to listen to the cries of the members as they were treated much the same way that they treat others on a daily basis.
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ParMizaN
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Posted - 2005.01.22 00:36:00 -
[42]
Edited by: ParMizaN on 22/01/2005 00:41:31
Originally by: Nyphur Some guy from Forbidden Empire was tanking the sentries with a -9.7 sec rating.
Forsaken Empire*
(Edit: OMG quotes are one royal pain in the backside )
------------------
Run and fall or stand in line, in the end what's your's is mine |

Siddy
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Posted - 2005.01.22 00:48:00 -
[43]
Originally by: Joshua Calvert I've yet to find anyone who says, "Kill the campers yourself" actually provide any evidence this is possible.
It's just too easy for people to escape in Eve regardless of whether you use even numbers or not.
yes josh, i managet to do that all by my self
sometimes i got wasted trying it, but majority of times its the campper that had been wasted...
i got a perfekt tempest setup for gankking gategankkers what i am willing to share for some minor compensation  -------------------------------------------
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Question2
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Posted - 2005.01.22 05:00:00 -
[44]
Kindly dont post in here and waste our time if all you are going to say is "Whats the point of this thread?" or "If you dont like piracy,go back to 0.5+!".
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RollinDutchMasters
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Posted - 2005.01.22 05:32:00 -
[45]
Originally by: Question2 Kindly dont post in here and waste our time if all you are going to say is "Whats the point of this thread?" or "If you dont like piracy,go back to 0.5+!".
Kindly dont post at all and waste our time if you cant handle dissenting opinion.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Shidhe
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Posted - 2005.01.22 11:01:00 -
[46]
Piracy is important - without it the game would be much less interesting!
It is also what the rules have made it.
It is also stuck on gate camping - which is a problem - piracy is NOT equal to gate camping - that is another [probably unexpected] artifact of the rules.
So change the rules which force piracy into an artificial position which is harmful to the game:
Piracy thread 
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Joshua Calvert
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Posted - 2005.01.22 11:21:00 -
[47]
Originally by: Siddy
Originally by: Joshua Calvert I've yet to find anyone who says, "Kill the campers yourself" actually provide any evidence this is possible.
It's just too easy for people to escape in Eve regardless of whether you use even numbers or not.
yes josh, i managet to do that all by my self
sometimes i got wasted trying it, but majority of times its the campper that had been wasted...
i got a perfekt tempest setup for gankking gategankkers what i am willing to share for some minor compensation 
I can think of 2 Tempest setups on my own, Siddy, and a few more ways of doing it but it's still ridiculously easy to gank and getaway.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Siddy
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Posted - 2005.01.22 12:00:00 -
[48]
Originally by: Joshua Calvert
Originally by: Siddy
Originally by: Joshua Calvert I've yet to find anyone who says, "Kill the campers yourself" actually provide any evidence this is possible.
It's just too easy for people to escape in Eve regardless of whether you use even numbers or not.
yes josh, i managet to do that all by my self
sometimes i got wasted trying it, but majority of times its the campper that had been wasted...
i got a perfekt tempest setup for gankking gategankkers what i am willing to share for some minor compensation 
I can think of 2 Tempest setups on my own, Siddy, and a few more ways of doing it but it's still ridiculously easy to gank and getaway.
true, and thats why its so popular way to gankk stuff
Take a raven or Scorp, Shieldtank it to hell and back, Stack it with WCS and gankk ****z 
Cheap, no need of ŗber modules, can be done with small crew, and still got enougt firepover to gankk fully tankked BS and if thing get hairy, they gor usualy enought WCS to bug out... most of the times atleast 
perfekt piratism say i 
The Missiles are uber to this job due to easy fitting, low skill reqs and ability to kill Frigates easily .. espesialy when paired with Heavy nos
in many cases, the odds are on the Gategankkers side 
GG CCP  -------------------------------------------
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Lianhaun
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Posted - 2005.01.22 12:32:00 -
[49]
9 more days and then I'll be back for ganking.
Cant wait, it's been 3 months and 5 days since I last ganked. Bless me oh m0o for I have sinned.
This is not a hijack
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Arcticblue2
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Posted - 2005.01.22 13:58:00 -
[50]
Originally by: RollinDutchMasters There are 1158 .5+ systems in EVE. If you cant handle .4 or under, go play in the CONCORD sandbox.
Yes that would be fine and all BUT we all know there is people who still can't respect that there is 1158 .5+ system where people stay to get away from random ganking... the group Barge killing guild is one of them. I respect that in .4 and below you can be ganked... I still have to see that pirates and random gankers respect that .5 and up is concord sandbox.. and take their killings in .4 and below.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. 13:11 |

Sister Immacolata
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Posted - 2005.01.22 14:40:00 -
[51]
Originally by: Joshua Calvert Everyone is to blame.
PK'ers, PVP'ers, non-PVP'ers, and the Dev's.
No, it is the dev's sole responsibility. Sufficient PK games have created precedents enough. That CCP failed to do their research properly OR failed to designed a game that accomodates in practicality what they wish for on paper is THEIR fault, not the players.
Anyone that has an inkling of a clue about MMORPGs with non-consentual pvp can see this from a mile away. "Piracy" in any game of these games always attracts way more attention to itself than the presence of that particular gameplay feature merits.
I blame the devs. They failed to create a system where piracy is possible but not so fun and profitable that everyone wants to do it, and instead they gave us senseless gate ganking. When you know humans are broken from the start, don't try to build something out of them AND and expect them to behave properly all of a sudden.
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Ranger Whitestar
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Posted - 2005.01.22 15:01:00 -
[52]
Edited by: Ranger Whitestar on 22/01/2005 16:50:38 Edited by: Ranger Whitestar on 22/01/2005 16:50:11 moved to its own thread
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Siddy
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Posted - 2005.01.22 15:09:00 -
[53]
Blame me, im eBul pirate
i club baybyseals
i get joy for hurtting helpples
i feel beter when i ruined some ones day
i need professional help
-------------------------------------------
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Jayad
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Posted - 2005.01.22 16:57:00 -
[54]
in regard to ganking, ive been in a handfull of fleet engagements, or gate controling.
an enemy may jump through - the camp open fire - guy dies. Never thought that was skilful or fun.
There is skill hunting down a guy (1v1 scenario) in a 0.0 corridor, thats fun but rare.
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Sergeant Spot
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Posted - 2005.01.22 18:29:00 -
[55]
The piracy you speak of is what I refer to as "Thuggery". Thugs shoot anything that moves, including your pod, for no other reason except to see you explode.
But while I don't really like Thugs, I don't hate them either. At least there is the slight chance of engaging them in real PvP.
Pirates and Thugs steal your assets and destroy your stuff by engaging you in PvP. Griefers steal your assets and destroy your stuff WITHOUT engaging you in PvP.
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Viceroy
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Posted - 2005.01.22 19:47:00 -
[56]
Originally by: Sergeant Spot The piracy you speak of is what I refer to as "Thuggery". Thugs shoot anything that moves, including your pod, for no other reason except to see you explode.
But while I don't really like Thugs, I don't hate them either. At least there is the slight chance of engaging them in real PvP.
Pirates and Thugs steal your assets and destroy your stuff by engaging you in PvP. Griefers steal your assets and destroy your stuff WITHOUT engaging you in PvP.
Nice to see that you've defined "real PvP" and "griefing" for everyone else in the community. I don't know what we'd do without you and your self-righteous definitions. We might just stumble upon this;
A grief player, or "griefer," is a player who devotes much of his time to making othersÆ lives miserable, in a large part deriving his enjoyment of the game from these activities. Grief tactics are the mechanics a griefer will utilize to antagonize other players.
This should not be confused with standard conflict that might arise between two players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.
Uh oh,  -
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Sergeant Spot
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Posted - 2005.01.22 19:56:00 -
[57]
Originally by: Viceroy
Originally by: Sergeant Spot The piracy you speak of is what I refer to as "Thuggery". Thugs shoot anything that moves, including your pod, for no other reason except to see you explode.
But while I don't really like Thugs, I don't hate them either. At least there is the slight chance of engaging them in real PvP.
Pirates and Thugs steal your assets and destroy your stuff by engaging you in PvP. Griefers steal your assets and destroy your stuff WITHOUT engaging you in PvP.
Nice to see that you've defined "real PvP" and "griefing" for everyone else in the community. I don't know what we'd do without you and your self-righteous definitions. We might just stumble upon this;
A grief player, or "griefer," is a player who devotes much of his time to making othersÆ lives miserable, in a large part deriving his enjoyment of the game from these activities. Grief tactics are the mechanics a griefer will utilize to antagonize other players.
This should not be confused with standard conflict that might arise between two players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.
Uh oh, 
"This should not be confused with standard conflict that might arise Quote: BETWEEN
two players."
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Viceroy
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Posted - 2005.01.22 20:07:00 -
[58]
Originally by: Sergeant Spot
"This should not be confused with standard conflict that might arise Quote: BETWEEN
two players."
As opposed to the standard conflict that might arise BEHIND two players? Or ON TOP OF two players? Or maybe UNDERNEATH two players?
Maybe you wanted to highlight the TWO and imply that if a conflict is not between 2 players then its griefing? Clarification would be nice.
My point is that you should stop defining stuff like you're the authority in the matter. CCP has a policy on griefing, and surprisingly, it isn't;
Quote: Griefers steal your assets and destroy your stuff WITHOUT engaging you in PvP.
-
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Domalais
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Posted - 2005.01.22 21:04:00 -
[59]
Originally by: Viceroy As opposed to the standard conflict that might arise BEHIND two players? Or ON TOP OF two players? Or maybe UNDERNEATH two players?
You're my hero. 
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Xavier Arron
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Posted - 2005.01.22 21:12:00 -
[60]
Originally by: Viceroy
Originally by: Sergeant Spot
"This should not be confused with standard conflict that might arise Quote: BETWEEN
two players."
As opposed to the standard conflict that might arise BEHIND two players? Or ON TOP OF two players? Or maybe UNDERNEATH two players?
LMAO
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