
Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2011.02.05 19:10:00 -
[1]
Personally I dont see a problem with the current game mechanic. But I gave this a serious thought. After all, I loved Vatta's War and the Honor series. Especially Vatta's War is like EVE with no stargates.
If EVE moves to a supercomputer platform rather than the node based platform it has now (as has been seriously discussed by CCP), all kinds of crazy stuff becomes possible. Like for example removing stargates.
It is theoretically possible to remove stargates and still allow alliances to control space, keep pvp alive (consensual and non-consensual), make space routes dangerous and keep the market segregation that keeps trade alive. That is, keep all the good(*) features of stargates while allowing more free and realistic space travel.
It would most certainly be a gigantic effort to implement and more importantly, undeniably, a total nightmare to balance(*).
Thats when I ask myself, how much OTHER cool stuff could the same effort provide in simpler areas like new ships, improved AI, better PVE, modular POSes, better GUI, proper bounty hunting, etc.? Even a very conservative estimate is somewhere around "Lots".
So, I reject the proposal to remove stargates on basis that it has too low benefit for its cost. Sure, it might be really cool, but the effort needed and the risks involved makes it just not profitable to try.
I would love Vatta's War style of travel and fighting, but I think it would either have to happen extremely gradually over several years, or in a totally separate game. Either way, not a priority.
//Drebble
(*) This point only applies if the current game model is desirable, and if it is not it is probably better from a financial standpoint not to screw over your current customer base and instead create a new game.
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Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2011.02.07 02:02:00 -
[3]
Originally by: betoli Stuff
I bow to your superior acronyms :) I am by no means an expert on supercomputers, I am only going by what I read somewhere in some dev blog that supercomputing opened up a lot of options the current EVE cluster does not allow. I got the impression that the "many CPUs coded as one" was the key difference, but apparently I was mistaken. Anyway, OT so lets consider this a free bump and nothing more :)
//Drebble
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