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Oen''Gus
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Posted - 2011.05.08 17:29:00 -
[211]
Originally by: Whezker Ok that's my go.
Two ways of travelling, one fast and risky (stargates) one slower, but less risky and maybe more fun (openspace)
Stargates run as allways, thats the highspeed way to travel from a system to another. Using stargates you can fall in a pirate camp.
Open space works like that.
Instead of warping to a stargate and jump, you can Warp to the next system from any point in the system you are. The use of this warp is needed to make the room change (session). To make that warp you need 95% of your capacitor (and use it) -Optional, maybe you need to fit some special warpdrive to make this jump, or maybe not (you don't need a warp drive for warp around right?)
You get out from warp but NOT IN THE DESTINATION SYSTEM....you land in...openspace.
In openspace you need to reload your capacitor to make the second jump to land in the destination system. This is the time when you are vulnerable to be detected by pirates allocated here in opensace. You could also explore the area if you like...or pirate other ships. In openspace you could only warp to the destination system or to the system you come from. SO:
Openspace works as a new room (system) between systems. To get in and out you have to do an interestelar warp. Always you have to do one to enter and one to leave.
Wait for cap recharge is risky but less risky than croos a gate with a camp.
Openspace is a REALLY HUGE AREA where you land in some random point. +Here is no local chat? (I don't want to talk about this topic)
I think is a cool and no so agressive way of open space to the game. And I think that this system could reduce lag because we are increassing (a lot) the number of rooms in the game. For example Jita have four systems around to travel, so, is a lot of people concentrated in Jita or in the nearest systems. With openspace some players would travel from system to system using gates and other will pass throught openspace, so, they are not either in Jita either in the System beside. Less players by room, less lag.
Stay in high sec if you want it less risky.
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Doctor Invictus
Gallente Zaneta Enterprises Inc
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Posted - 2011.05.08 19:52:00 -
[212]
Edited by: Doctor Invictus on 08/05/2011 19:56:33 I put something like this into my giant nullsec reform package (last post).The gist is that while existing nullsec would remain as-is, a series of ever-expanding frontier regions would be created which do not contain stargates. There would be some wormhole access, but it would be primarily be accessible via a few special classes of ships which are capable of warping between systems. Inter-system warping would involve a session change, a waiting duration (because warps of that distance take substantial time), and some fuel consumption. Moreover, most of the exploration ships, as proposed, don't have much by way of PvP capability (they're meant for the frontier, not the frontline).
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.05.11 19:06:00 -
[213]
Originally by: Doctor Invictus I put something like this into my giant nullsec reform package (last post).The gist is that while existing nullsec would remain as-is, a series of ever-expanding frontier regions would be created which do not contain stargates. There would be some wormhole access, but it would be primarily be accessible via a few special classes of ships which are capable of warping between systems. Inter-system warping would involve a session change, a waiting duration (because warps of that distance take substantial time), and some fuel consumption. Moreover, most of the exploration ships, as proposed, don't have much by way of PvP capability (they're meant for the frontier, not the frontline).
The problem with that is: you're adding only the same big empty systems we got already.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Doctor Invictus
Gallente Zaneta Enterprises Inc
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Posted - 2011.05.11 21:43:00 -
[214]
Originally by: Tres Farmer The problem with that is: you're adding only the same big empty systems we got already.
Only to the extent that far flung, hard-to-access claimable systems have the same value to new or small nullsec territory holders as unclaimed systems directly next to a major bloc power.
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Darksteel Rifter
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Posted - 2011.05.12 10:46:00 -
[215]
Originally by: Doctor Invictus Edited by: Doctor Invictus on 08/05/2011 19:56:33 I put something like this into my giant nullsec reform package (last post).The gist is that while existing nullsec would remain as-is, a series of ever-expanding frontier regions would be created which do not contain stargates. There would be some wormhole access, but it would be primarily be accessible via a few special classes of ships which are capable of warping between systems. Inter-system warping would involve a session change, a waiting duration (because warps of that distance take substantial time), and some fuel consumption. Moreover, most of the exploration ships, as proposed, don't have much by way of PvP capability (they're meant for the frontier, not the frontline).
I have thought of this idea as well. New unconnected systems could be added which would allow players who wish to be alone to really be alone for a while....until someone else discovered them and set up shop. But by then they might have extensive defensive units in place and could fight to keep their system.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.28 23:40:00 -
[216]
Actually, I'm pretty sure I like this idea. Jump gates are okay, but I'd rather be able to 'realistically' warp off to another solar system from anywhere, to any destination in range. Make stargates cover greater distances from one point to another, and remove them entirely from Nullsec, while making them limited in highsec. Jita to Sakkigainen for example.
This would be awesome.
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