
BeanBagKing
Terra Incognita Black Star Alliance
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Posted - 2011.01.15 22:18:00 -
[2]
Couple more replies...
First, what everyone else has already said about the NDA stuff. With regards to bots; we understand you don't want to release details on the specific technology and methods used to catch bots, and that's fine. However, the player perception currently is that CCP doesn't care about bots because they pay the bills too. IMO, if in fact CCP does care about the bots, showing statistics to this effect (X number of players banned for botting, Y number of those were a direct result of player petition, etc, this has been touched on above) would discourage players from trying to bot. While letting players continue with the perception that you don't care about botting would have the impact of a greater number of players trying it. tl;dr if you really hate bots so much, and really take such strong action against it, show this.
Now, I don't think botting was the original issue, it was the Incarna features we haven't seen or heard about. While it's understandable that you want to keep some stuff in the dark, we have virtually no reason to be excited about it. We know CCP has put significant effort and time into it, instead of our beloved spaceships, over the years, and I think there is a great fear that this is wasted time. If we were seeing some gameplay footage, or hearing about awesome features and things you can do, the top priority items that will defiantly make it in, then we could sit back and say "ok, things are going smooth". As it stands there is a concern that outwardly CCP is saying that everything is great, but behind the scenes there's 10 interns running around going OMGOMGOMG It still won't let you exit your capsule without crashing! Much less the pretty features we've all been told to expect.
Now, not saying this is true, just that players are evil, greedy little creatures, which must be fed with tangable objects such as screens, bulleted lists of features, and pretty graphs in order to be satisfied 
On to the cyno thing! I think it's been suggested before, perhaps by a dev, though feel free to call me a lair because I couldn't tell you where, that cyno's range should be shortened drastically, but the counter balance would be that certain ships could simply lock onto a system anywhere in their range to jump to. This would balance out the need to have cyno alts/allies in every other system. For example if jump range was reduced from 5 ly's to 1 ly, you would need 5 times as many cyno pilots to travel the same distance. That would be really annoying to coordinate. However, if you could just lock onto systems themselves, or maybe a specific planet/moon to come out near, it would still take the same amount of time and fuel to travel that 5 jumps, but the need to have an alt or trusted corpmate in 5 systems wouldn't be there. Just a suggestion...
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