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Thread Statistics | Show CCP posts - 6 post(s) |

EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.01.17 01:48:00 -
[1]
Originally by: Tres Farmer
Originally by: pmchem All these anti-JB arguments are bad, and when you have IT Alliance, goonwaffe, and Venkul all agreeing on the issue perhaps you should take note of what large 0.0 entities actually think since they're the experts on getting stuff done in nullsec.
Biased experts are worth what exactly? Ask a billion flies and they will tell you that **** tastes good..
Yes and for any creature with their geneology it WOULD taste good and is in fact what they want. Just because you think something doesnt taste good doesn't mean we all shouldn't. Since we are human and not flies our dietary requirements are a tad different and our tastes also suffer many differences. But hey keep on rolling with the ignorant statements.
Here's an idea, don't remove jump bridges, don't even remove the pos module, just change how they work. Check it out Once anchored a jump bridge pos module allows a corp to link the system to two systems with the same range restrictions as presently. The corporation management page has you set a password that is then used to activate the gates in the system. Upon activation you would either be given a selection box(I personally would want something more elegant) or right click jump to on the gate like your capacitor on a jump drive capable ship.
I would allow the password to not be limited to standings. People inside the corp or alliance would not need the password. This would allow both hostiles and friendlies to abuse your jump bridge network and move through your space quickly. Sure you can get from germinate to fountain in 15 minutes, but so can they. This would also force people to go through gates. Logistics would remain something of a **** but overall I think it would be a better system.
I had this thought about 6 minutes ago so I will need some more thinking on it to hammer out all the kinks like the UI involved wtih the gate to avoid it being clunky as hell. Good thing I am at work for 13 more hours with nothing to do.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.01.17 02:43:00 -
[2]
Originally by: Tres Farmer
Originally by: EdFromHumanResources Here's an idea, don't remove jump bridges, don't even remove the pos module, just change how they work. Check it out Once anchored a jump bridge pos module allows a corp to link the system to two systems with the same range restrictions as presently. The corporation management page has you set a password that is then used to activate the gates in the system. Upon activation you would either be given a selection box(I personally would want something more elegant) or right click jump to on the gate like your capacitor on a jump drive capable ship.
I would allow the password to not be limited to standings. People inside the corp or alliance would not need the password. This would allow both hostiles and friendlies to abuse your jump bridge network and move through your space quickly. Sure you can get from germinate to fountain in 15 minutes, but so can they. This would also force people to go through gates. Logistics would remain something of a **** but overall I think it would be a better system.
I had this thought about 6 minutes ago so I will need some more thinking on it to hammer out all the kinks like the UI involved wtih the gate to avoid it being clunky as hell. Good thing I am at work for 13 more hours with nothing to do.
Even better.. let them build real Jumpgates instead. There is a pipe that is constantly camped by hostiles? ..make your own pipe. There is a need for a highway from one <imobile monopoly> to the other <immobile monopoly>? ..make your own defence network. There is a fight three regions over? ..use the highways to get there asap and join the blob. Soon you will be able to travel around in no time at all and we'll still have the problems of today that roaming gangs find no targets as everyone docks up or joins a larger blob or has a blob in range.
Man look at you countering what I...oh wait no you didn't. You just built up a completely unrelated straw me and proceeded to battle him for supremacy. Your response has literally nothing to do with what I said and in fact is why I didnt suggest that.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.01.17 02:48:00 -
[3]
CCP: "Let's make 0.0 much more of a pain in the ass to live in" CCP: "We want more people to live in 0.0"
Wut
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