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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.01.16 13:15:00 -
[31]
Originally by: Tres Farmer If you cut high sec in two parts instead, there will always be 2 big hubs afterwards. One might be a bit bigger, no doubt.. but 50% of the high sec population will not really bother to reach it and go to the other.
problem nowadays is that like 50% of the population is caldari ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.16 13:46:00 -
[32]
Originally by: Grimpak
Originally by: Tres Farmer If you cut high sec in two parts instead, there will always be 2 big hubs afterwards. One might be a bit bigger, no doubt.. but 50% of the high sec population will not really bother to reach it and go to the other.
problem nowadays is that like 50% of the population is caldari
Seems 20% of those have left the State already
Population Sector Systems Pop Q1'10 Pop Q2'10 % of total
Caldari 326 233733 229278 33.0% Amarr 913 153958 147762 21.2% Gallente 388 136246 129046 18.5% Minmatar 280 99980 95762 13.8% Whiskey 2499 15808 16846 2.4% Zero-zero 3294 76739 76999 11.1%
total 7700 716464 695693 100.0% % of the total population in Empire space: Amarr+Caldari: 54.2% (1,239 systems) Gallente+Minmatar: 32.2% (668 systems) support Public Idea Tracker | 24hr PLEX |
Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.01.16 13:56:00 -
[33]
I am in full support for a change to having low sec systems between all the major empire home regions... as long as it goes hand in hand with a damage increase of 1000% for low sec gate sentry guns, of course.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |
Space Pinata
Amarr Discount Napkin Industries
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Posted - 2011.01.16 14:08:00 -
[34]
Edited by: Space Pinata on 16/01/2011 14:11:35 So, your solution to jita being laggy and annoying...
Is to drag yourself all the way to Jita every time you need to buy something, then whinge about it on the forums?
See, I never have a problem with Jita, because I do not go to Jita. If that means I pay 500k more for an implant or a couple mil more for a ship, q-bloody-q. I make that up in the time I spend not flying all the way to Jita.
The only reason I ever go to Jita is to accept a contract. If you INSIST upon using Jita for all your trades, you have no right to complain about it being overpopulated, because you are the reason it is overpopulated.
Nerfing the trade routes won't lead to more profitable trade, you'll just have completely isolated economies. Everything manufactured locally.
And if there's one thing we can all agree on, it's that we want a long, boring trip to be even loner and more boring right?
Why don't we just remove warp to 0 again? |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.16 14:11:00 -
[35]
Originally by: Space Pinata Don't go to Jita..
You might want to read the whole thread, not just some buzzwords. support Public Idea Tracker | 24hr PLEX |
Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.01.16 14:54:00 -
[36]
Originally by: Tres Farmer
Originally by: Grimpak
Originally by: Tres Farmer If you cut high sec in two parts instead, there will always be 2 big hubs afterwards. One might be a bit bigger, no doubt.. but 50% of the high sec population will not really bother to reach it and go to the other.
problem nowadays is that like 50% of the population is caldari
Seems 20% of those have left the State already
Population Sector Systems Pop Q1'10 Pop Q2'10 % of total
Caldari 326 233733 229278 33.0% Amarr 913 153958 147762 21.2% Gallente 388 136246 129046 18.5% Minmatar 280 99980 95762 13.8% Whiskey 2499 15808 16846 2.4% Zero-zero 3294 76739 76999 11.1%
total 7700 716464 695693 100.0% % of the total population in Empire space: Amarr+Caldari: 54.2% (1,239 systems) Gallente+Minmatar: 32.2% (668 systems)
wasn't talking about residence but actual racial background.
one of the main reasons why jita became what is today is that when bloodlines came, many went achura.
...and guess where was the nearest system with good level3 agents when people finished the tutorial. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.16 15:27:00 -
[37]
Originally by: Grimpak *snip* wasn't talking about residence but actual racial background.
one of the main reasons why jita became what is today is that when bloodlines came, many went achura.
...and guess where was the nearest system with good level3 agents when people finished the tutorial.
Aye, and my reply to this was about the actual population distribution and that if Caldari make 50% of the whole lot, 20% of those (at least) must have left the State as actually only 33% live there support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.16 15:49:00 -
[38]
Originally by: Space Pinata Edited by: Space Pinata on 16/01/2011 14:11:35*snip*
Nerfing the trade routes won't lead to more profitable trade, you'll just have completely isolated economies. Everything manufactured locally.
Well.. I wouldn't call that locally, just because the big bloc of Empire is broken into two smaller blocs. And why shouldn't there be a bit more profitable trades afterwards? How do you suppose stuff makes it from one bloc to the other, when AFK-AP is gone the way of the Dodo?
I encourage you to check out the 'local' markets of Solitude (16 jumps through low sec) and to compare prices for stuff being traded there with Jita.. then come back and complain again about 'isolated' economies please.
Originally by: Space Pinata And if there's one thing we can all agree on, it's that we want a long, boring trip to be even loner and more boring right?
Why don't we just remove warp to 0 again?
Well, Warp-to-15km with current gate mechanics was and still is utter crap tbfh. Even the gates itself suck, as they're mostly there to create places of interaction, everyone (except capitals) needs to pass. My vision for making space big again involves short-range-jumpdrives for everyone + an overworked scanning system + way more content per solar system, but that's on no ones table right now, so I might as well forget about it.
support Public Idea Tracker | 24hr PLEX |
Voith
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Posted - 2011.01.16 15:56:00 -
[39]
The Main market hub will always have to be close to Caldari space because they have the most stations. It is easiest to have a market up close to the production center and that is Caldari space. Gallente: 1051 Stations over 507 Systems Minmatar: 570 Stations over 291 Systems Amarr: 552 over 1058 Systems Caldari: 1503 over 503 Systems
For what ever reason CCP decided the Caldari needed 500% the station density of the Amarr and 50% more station density than the Gallente or Minmatar.
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nugget906
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Posted - 2011.01.16 15:56:00 -
[40]
Has it occurred to OP that the Empire factions are not actually at war? Other than low level proxy war (FW). That Concord is keeping the peace, and maintaining heavy security presence in border systems to this effect? Installing low/null between empires would completely contradict background story, while adding nothing of value to the game. It is a solution in search for a problem, or rather, a bug in search of a host.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.16 16:27:00 -
[41]
Originally by: nugget906 Has it occurred to OP that the Empire factions are not actually at war? Other than low level proxy war (FW). That Concord is keeping the peace, and maintaining heavy security presence in border systems to this effect? Installing low/null between empires would completely contradict background story, while adding nothing of value to the game. It is a solution in search for a problem, or rather, a bug in search of a host.
Hm.. no more war? Damn, was has this universe come to?
Ok, forget about this then. No war, no two blocs, no two big trade hubs.. my mistake. Damnit. support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.17 02:38:00 -
[42]
Originally by: Tres Farmer
Originally by: nugget906 Has it occurred to OP that the Empire factions are not actually at war? Other than low level proxy war (FW). That Concord is keeping the peace, and maintaining heavy security presence in border systems to this effect? Installing low/null between empires would completely contradict background story, while adding nothing of value to the game. It is a solution in search for a problem, or rather, a bug in search of a host.
Hm.. no more war? Damn, was has this universe come to?
Ok, forget about this then. No war, no two blocs, no two big trade hubs.. my mistake. Damnit.
Can we have another war for those factions then please? I mean, after those Sanshas are done with whatever they do..
What happened to that private invasion of Amarrian Heir Uriam Kador 2 years ago? Aren't there more people of that mindset running around somewhere with some bigger fleets at their disposal? What about those Minmatar that shouldn't fall so fast according to some backstory? When are they supposed to fall then? support Public Idea Tracker | 24hr PLEX |
mkmin
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Posted - 2011.01.17 04:04:00 -
[43]
Originally by: Tres Farmer
high sec border between Minmatar Republic/Amarr Empire.
Was pretty sure that the only highsec route from minmatar to amarr right now was through gallente and then caldari space. Unless there's another one that my AP hasn't been sending me on.
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Augustus IX
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Posted - 2011.01.17 04:20:00 -
[44]
Originally by: Jowen Datloran I am in full support for a change to having low sec systems between all the major empire home regions... as long as it goes hand in hand with a damage increase of 1000% for low sec gate sentry guns, of course.
This might be a throwaway line or whatever, but this gets asked for often. You need to consider the consequences of the things you ask for though. More often than not the "fix" demanded by high sec dwellers ends up being worse off for them than it was before.
Take gate guns for example. In the past there was a big push to get the damage increased. So CCP upped the damage, but instead of removing pirate camps it just made them bigger to tank the additional damage which in turn just meant that anyone jumping into the camp got welped even faster than before.
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Opertone
Caldari World - of - Empire Cassiopeia.
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Posted - 2011.01.17 04:37:00 -
[45]
single hub is not fun... way more fun to look for rare goods across the galaxy (w/e universe) and this can only be achieved by hampering safe travel routes...
The universe is expanding, wormholes disturb the space-time, now empire systems are intersected with 0.0 security pockets, breaking the communications and driving the cooperation back.
It is more fun to play in a developing world, unstable environment rather than established empires and completely saturated economic state.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.17 04:39:00 -
[46]
Originally by: mkmin
Originally by: Tres Farmer high sec border between Minmatar Republic/Amarr Empire.
Was pretty sure that the only highsec route from minmatar to amarr right now was through gallente and then caldari space. Unless there's another one that my AP hasn't been sending me on.
Set a route from Amarr to Rens.. Will get you on a 20 jump route from Domain over Devoid/Derelik to Heimatar completely in high sec (0.6 being the lowest sec you will encounter). support Public Idea Tracker | 24hr PLEX |
Zombie Jeebus
Amarr Alt Holdings llc
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Posted - 2011.01.17 05:47:00 -
[47]
<silly anti jita speak> Just let me pay a small fee per purchase and have it delivered to me 15 minutes later by all those npc trade convoys </silly anti jita speak>
Ignoring the total derail of the thread into yet another jita whine, I would love to see the removal of hi sec borders between the waring empires. I don't think the borders should be null sec, but rather 2-3 jumps worth (possibly more with multiple route to lessen blob camps) of low sec contested (fw) systems.
This makes the most sense to me in both a rp/lore and simple gameplay perspective. The shifting control of the systems makes sense in the rp perspective of a fluid battlefront, and having multiple jumps of low sec gives you multiple routes and lessens the problems caused by bottleneck systems, or places where there are patches of hi sec separated by a single low sec system.
This is not the alt you are looking for. |
Toxic Paradox
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Posted - 2011.01.17 16:49:00 -
[48]
Edited by: Toxic Paradox on 17/01/2011 16:56:46 Edited by: Toxic Paradox on 17/01/2011 16:50:19 This seems to have become the normal thread that they all turn in to.
I'm a Pirate I want it better for me. Well I'm a 0.0 lifer and it should be better for me. No.. I like to mission and trade with no risk so it should be better for me.
Every player considers they're time to play eve valuable and that it should not be changed unless it benefits them.
Personally I couldn't care if JB's are left or removed. Maybe adjust the range at which they're effective to satisfy both side of the discussion.
Not sure how this thread became a JITA tear jerker. Most players all agree JITA is the armpit of EVE. if there is a central hub make it central and in Neutral space with a higher Tax which would reflect the RL economics of a Super Mall vs a community shopping center.
Adding lowsec or 0.0 border zones between empire spaces will just increase the number of pirates camping them. Not give new players a better chance to get by them.
JITA is and always will be the armpit of EVE. Maybe set a session timer there like 30 minutes. If no activity log the player out. This will reduce JITA population by %70.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.01.17 17:21:00 -
[49]
Originally by: Toxic Paradox Edited by: Toxic Paradox on 17/01/2011 16:56:46 Edited by: Toxic Paradox on 17/01/2011 16:50:19 This seems to have become the normal thread that they all turn in to.
I'm a Pirate I want it better for me. Well I'm a 0.0 lifer and it should be better for me. No.. I like to mission and trade with no risk so it should be better for me.
Every player considers they're time to play eve valuable and that it should not be changed unless it benefits them.
Personally I couldn't care if JB's are left or removed. Maybe adjust the range at which they're effective to satisfy both side of the discussion.
Not sure how this thread became a JITA tear jerker. Most players all agree JITA is the armpit of EVE. if there is a central hub make it central and in Neutral space with a higher Tax which would reflect the RL economics of a Super Mall vs a community shopping center.
Adding lowsec or 0.0 border zones between empire spaces will just increase the number of pirates camping them. Not give new players a better chance to get by them.
JITA is and always will be the armpit of EVE. Maybe set a session timer there like 30 minutes. If no activity log the player out. This will reduce JITA population by %70.
I agree with this.
bring back Yulai ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Palpatine III
Amarr
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Posted - 2011.01.17 18:24:00 -
[50]
Originally by: Dr Sirius It would be nice to have some sort of system to allow players to influence the security status of systems - albeit in a limited way, don't want to have systems bouncing in and out of hi/lo/nullsec all the time
I support this idea. Tie into faction warfare somehow. The more control one faction has over a system, the higher security status it gets. It would perhaps add some meaning to faction warfare, and possibly encourage traders, carebear corps to support the war efforts.
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Pod Amarr
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Posted - 2011.01.17 19:09:00 -
[51]
Originally by: XXSketchxx
Originally by: Goose99 Yes, the economy should be destroyed to benefit a handful of yerrr pirates.
The economy would flourish.
Regional markets would become stronger than ever.
Actually there might be something to this.
All you carebears stop panicking and think for a moment.
1 the empire republics are big enough for each to support it's own hub. they are not as big as Jita but they are big enough and they would grow while Jita would shrink a bit.
2 If the borders were enirely of low sec [not null sec] lets say 3-4 jumps deep it would slow down but not stop the interregional freighter afk flights but still would allow it inside the region. That would create market opportunities for stuff that is exclusive in one region and needs to be imported in the other be it through escort or covert transport. This would lead to higher profit margins for the fewer brave. Hell even a escort oriented corporation could form and police the corridors.
3 Pirates would be happy as they have more targets now and the pirate hunters now have more targets as well skirmishes ensue.
4 FW have now a Whole new playground. Fighting on the frontiers.
5 This would be a great thing just have to think about it as an opportunity. If you are mission runner now you would need to be carefull crossing region to other agent or buy another ship and perhaps specialize in second one to use in the other empire increasing the demand for ships drastically.
6 Pos towers that are not of the native origin would have to have their isotopes imported increasing the prices and creating opportunities for trade.
7 It should create sort of a trading outposts on the borders [not hubs] for the ammo ships and equipment close to the front lines on both sides in stations for people to form up and reship after combat with plenty of trade opportunity there.
I think this would be the best idea in a long time for the game if done correctly providing enough of possible corridors that are not easily all camp-able. This is of great importance not showing everyone into one gank alley of death but tho have several 10 or more possible corridors. between each empire.
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Forum Guy
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Posted - 2011.01.17 22:32:00 -
[52]
Originally by: Tres Farmer
Why should there be full scale trade between warring factions? Why should there be unrestricted travel between warring factions?
Trading between factions is effectively done through 3rd parties. So why should there not be full scale trade.
Same again why should there be retricted travel? All it means if there was a 0.0 or low sec system between factions is there will just be gate camps, which add nothing to the game for those not gate camping. Just means more high-sec people get bored being confined to their region of space and leave the game.
Thing to remember is there's two games going on in Eve, PvPers and PvEers that is the customer base and it's also the reason the two player factions don't always get along.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.17 23:23:00 -
[53]
Originally by: Aiwha NPC nullsec systems on every border crossing.
CCP really dropped the ball on this one. When they removed the Yulai super highways, there was talk of adding more separation between the empires. They added some low sec systems, but stopped short of doing any significant separation.
If empires were more divided, we'd have stronger trade hubs besides Jita. There's be more opportunities for profitable trade between empires - not like AFK freighter runs that we have now.
The game could have been so much more exciting
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Forum Guy
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Posted - 2011.01.17 23:31:00 -
[54]
Originally by: Ephemeron
Originally by: Aiwha NPC nullsec systems on every border crossing.
CCP really dropped the ball on this one. When they removed the Yulai super highways, there was talk of adding more separation between the empires. They added some low sec systems, but stopped short of doing any significant separation.
If empires were more divided, we'd have stronger trade hubs besides Jita. There's be more opportunities for profitable trade between empires - not like AFK freighter runs that we have now.
The game could have been so much more exciting
I doubt they dropped the ball. It was probably more like they were concerned by doing so they would potentially alienate the PvE side of their player base. After all they pay subs too.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.17 23:47:00 -
[55]
Quote:
I doubt they dropped the ball. It was probably more like they were concerned by doing so they would potentially alienate the PvE side of their player base. After all they pay subs too.
I don't get how this gets in the way of PvE?
Every mission runner I know (granted, not that many) lives in 1 system and rarely travels more than 5 jumps from his little home base. What do they care if Caldari and Gallente have 0.0 between them?
Only traders and PvPers care
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Forum Guy
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Posted - 2011.01.17 23:53:00 -
[56]
Edited by: Forum Guy on 17/01/2011 23:53:37
Originally by: Ephemeron
Quote:
I doubt they dropped the ball. It was probably more like they were concerned by doing so they would potentially alienate the PvE side of their player base. After all they pay subs too.
I don't get how this gets in the way of PvE?
Every mission runner I know (granted, not that many) lives in 1 system and rarely travels more than 5 jumps from his little home base. What do they care if Caldari and Gallente have 0.0 between them?
Only traders and PvPers care
Not all PvE players are just mission runners. What's the point of just running missions, running the same missions over and over with no other goal other than to get a bigger ship and isk, in game terms that would be pointless.
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