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orientall
The Infadels Holdings
0
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Posted - 2011.09.26 00:53:00 -
[1] - Quote
I'm not joking, fix minmatar republic lp store. I don't know what happened to tag prices but best items like republic gyro and distruptors are not worth to get anymore. Ppl in other threads say that they get 2k/lp. The best i can get from republic is 1k/lp at best and i have to waite for market orders. I make 1 mil lp a day and i fill all buy orders at once with best item i found in store. The other thing is thatmin republic has pathetic bpc. Who wants to buy proton smartbomb for100mil or cruise launcher?I'm not talking about afteburner, small afteburner for 150 mil, anyone? What about ships, fleet tempest is 200mil and 500lp, sells for 375mil?wtf. There are items that cost more in tags then item would sell, wtf. FIX IT!!! |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
86
|
Posted - 2011.09.26 01:32:00 -
[2] - Quote
Don't get so fixated on the idea of making money from the item you want to buy from the LP store.
If you're looking to make money, you must focus only on what items you can buy from the LP store that you can sell for a profit.
If there is no profit to be made from selling afterburners (because there are too many people trying to sell afterburners), sell something else instead. If that LP store doesn't have anything worth selling, switch to a different corp to run missions for, and find an LP store which doesn't sell things that aren't worth selling.
The problem you are encountering is that certain agents are particularly popular because they offer a nice mix of missions and are in 0.5 systems, which means they provide higher than normal LP and ISK payouts. Thus "everyone" runs missions for Vir Honn, and all these RF mission-runners try converting their LP to ISK through the items available in the RF LP store. Thus all items that are available through the RF LP store are significantly deflated in price.
That is: people run missions for NPC corp X because the missions are good and the ISK rewards are good. They then have LP to dispose of (since gaining LP wasn't their goal). They then dispose of those LP buying items in that NPC corp's LP store, but since there are so many mission runners going for greatest ISK/hr from shooting things, there are bucket loads of LP being poured through that LP store, which devalues the LP-to-ISK conversion ratio of all the items in that store.
Working that in reverse, you need to find the LP stores that provide the best LP-to-ISK conversion through specific items, then find the agents to work with who will give you the best LP/hr. Do that for a bunch of NPC corps and you'll find which one provides the optimum ISK/hr from LP-to-ISK conversion.
But don't expect CCP to "fix" what isn't broken. It's not the LP store that's broken, it's your expectations of making a profit in a saturated market.
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Substantia Nigra
NFI industrial Revival Of The Talocan Empire
7
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Posted - 2011.09.26 02:08:00 -
[3] - Quote
Mara Rinn wrote:But don't expect CCP to "fix" what isn't broken. It's not the LP store that's broken, it's your expectations of making a profit in a saturated market.
Nicely explained and well put Mara. Thanks.
I still love my Minmatar LPs ... but then I use them for my own ammo and modules rather than as an isk-profit spinner.
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orientall
The Infadels Holdings
0
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Posted - 2011.09.26 02:20:00 -
[4] - Quote
ok, u are wrong and right at the same time. Right about finding better agent, about prices being low becouse of too many ppl run same agents, but i run lvl5 missions just to support my pvp and i caan't travel around for better agent. Also lp store is broken if u can buy better gist afteburner for lower price then RF afteburner cost in tags only, it's broken becouse FW mission runners make tag prices ridiculous becouse FM don't produce tags. If i want to convert 1 mil lp to items that need tags i must buy all tags in Jita and that would make tag prices even more ridiculous. So why it's not broken? why before removing mission skills everything was good?Something realy went bad. I think it's just another ccp efort to make huge isk sink, becouse converting 1 mil lp sinks for me 1 bil isk aprox. |

Gavin DeVries
JDI Industries
3
|
Posted - 2011.09.26 03:07:00 -
[5] - Quote
The prices at the LP store are not tied to the prices of deadspace modules on contracts. The LP store prices are set, from well before my time, probably back when the LP stores were first implemented. It just so happens that the current state of the supply and demand marketplace has caused the prices to fall. Because most LP store items require tag hand ins, those prices can't drop much below the cost of the tags, even when someone is trying to dump on the market to make most of their investment back. Deadspace modules costs are purely based on risk and time, with the only monetary investment being into the ship used.
That doesn't make the LP store broken, it simply means that it isn't currently profitable. Eventually people will stop losing money there and move on to other things, and the lower supply will cause the prices to go back up. I can't say when, or how much, and I could even be wrong. They might never learn. |

Templar Dane
Amarrian Retribution
0
|
Posted - 2011.09.26 03:08:00 -
[6] - Quote
orientall wrote:ok, u are wrong and right at the same time. Right about finding better agent, about prices being low becouse of too many ppl run same agents, but i run lvl5 missions just to support my pvp and i caan't travel around for better agent. Also lp store is broken if u can buy better gist afteburner for lower price then RF afteburner cost in tags only, it's broken becouse FW mission runners make tag prices ridiculous becouse FM don't produce tags. If i want to convert 1 mil lp to items that need tags i must buy all tags in Jita and that would make tag prices even more ridiculous. So why it's not broken? why before removing mission skills everything was good?Something realy went bad. I think it's just another ccp efort to make huge isk sink, becouse converting 1 mil lp sinks for me 1 bil isk aprox.
Don't just look at all the FW mission runners, take a look at what happened with the agent changes.
Take fed webs, for example. The 5 run bpc corps were pretty crappy because of so so agents/locations. All the agents got evened out, and BAM........everybody started doing missions for the "oddball" corps. More people needing tags means higher tag prices. The bottleneck tag went from like 1.1mil to 6+.
I miss 50mil fed webs. 
|

Zhilia Mann
Tide Way Out Productions
18
|
Posted - 2011.09.26 03:14:00 -
[7] - Quote
Templar Dane wrote:Don't just look at all the FW mission runners, take a look at what happened with the agent changes. Take fed webs, for example. The 5 run bpc corps were pretty crappy because of so so agents/locations. All the agents got evened out, and BAM........everybody started doing missions for the "oddball" corps. More people needing tags means higher tag prices. The bottleneck tag went from like 1.1mil to 6+. I miss 50mil fed webs. 
This, more or less. Basically, the agent changes shifted a higher proportion of cost to tags, which drives down the value of LP under most circumstances. But there are still exceptions worth digging around for. It's true that trading in the same items pre- and post-agent changes will be less profitable, but it's still possible to get decent LP conversions -- just not with the same items. |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.26 03:48:00 -
[8] - Quote
ok, i'l explain more detailed whats wrong and what must be done. The main problem for lp store is tags amount needed for mods. It's very simple to fix it: reduce tags amount for mod 10 times, increse isk cost when buying in store. After that mods that where not profitable to buy becouse of better tier mods costing less become usable. That means u'l get more items in store u can buy. Players will start using those mods. That also means the game will even get more isk sink, which is good. U'l not be making more profit but atleast there will be something u can sell, currently i have 8 mil lp which i have nowhere to put, and i don' care if i get 1k/lp or 0.7k/lp it's still good isk. |

Kesshisan
33
|
Posted - 2011.09.26 04:12:00 -
[9] - Quote
orientall wrote:oi caan't travel around for better agent.
Just because you are unable or unwilling to adjust to a changing market doesn't mean the market must change to your needs. . |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.26 04:43:00 -
[10] - Quote
some ppl are so stupid, do you UNDERSTAND if tag price went from 1 mil to 6mil the whole lp store is broken. And i sugested how to fix it, do you see any drawbacks of it? i see only good things. And comenting like oh u can't move to another agent is very nice, yes i can move to another agent can move to another game also, but i like this game and want something to be fixed that is broken and if u think everything is ok, read from the begining. |
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Cyniac
Twilight Star Rangers Black Thorne Alliance
9
|
Posted - 2011.09.26 08:26:00 -
[11] - Quote
orientall wrote: do you UNDERSTAND if tag price went from 1 mil to 6mil the whole lp store is broken.
No it's not.
It just means that people who run the faction mission to get the tags are getting much more money these days.
There is no "fixed" worth of an LP - its gone up and down over time but basically now it's crashing for a few reasons:
1) Mission Blitzing - is becoming ever more popular so people are racking up more LPs over time.
2) Agent Changes - Now more people are able to access high level agents with less (minimal) effort - so they also get more LP
3) Importance of Standings - When I first joined EVE most people were not frazzled about their standings much. Now most mission runners I know insist on running only non-faction combat missions -> Less tags to go around for all those LPs. This has been exacerbated by the introduction of incursions which require pilots to be able to access all parts of known space in order to participate, so mission running pilots who also run incursions are not going to compromise their ability to participate in incursions.
4) Reduced demand for LP store goods - this is part of the general slump in the economy and not directly related to LP store but most economic activity is going down
5) Increase in Exploration - means that some LP items are now in competition with a steady supply of deadspace goods which often perform better.
I am not familiar with FW but if as you say it requires tags but does not generate any this will also drive the price of tags up.
All that leads to an overall decrease in the LP to ISK conversion - it's not broken though, it is a dynamic economy. What was good and sweet yesterday is almost certain to be mediocre tomorrow because eventually people do catch onto the good deals.
Mind you - I agree with your premise that the LP stores could use a bit of love and some changes perhaps including other ways to pay for stuff that didn't include tags or much reduced tags.
TL;DR - Recent changes in EVE have made LP more plentiful, Tags less so and demand for LP items is dropping. No wonder the LP -> ISK ratio is not as good as it once was. |

Uzbeg Khan
Perkone Caldari State
0
|
Posted - 2011.09.26 08:44:00 -
[12] - Quote
orientall wrote:some ppl are so stupid, do you UNDERSTAND if tag price went from 1 mil to 6mil the whole lp store is broken. And i sugested how to fix it, do you see any drawbacks of it? i see only good things. And comenting like oh u can't move to another agent is very nice, yes i can move to another agent can move to another game also, but i like this game and want something to be fixed that is broken and if u think everything is ok, read from the begining.
No need to call people stupid. As some have mentioned; tag prices has gone up due to people like you making insane amounts of LP's and are trying to convert your LP's into isks.
This just means that production costs for LP store mods will increase, and you'll make less isk unless you can sell them sell them for a higher price. Kinda how the market works for ALL ships and modules  |

Sellendis
The Ares project
12
|
Posted - 2011.09.26 08:44:00 -
[13] - Quote
TL:DR What i would like is an option to buy stuff in bulk. Wanna buy 1000+ Starbase charters? Its a click fest till the finger drops off or the mouse dies. |

X ATM092
The Hatchery
0
|
Posted - 2011.09.26 09:22:00 -
[14] - Quote
Of course you can't get good rates, you're missioning for a massively oversaturated corp which doesn't pay very much. You don't see people working minimum wage jobs and then when they get their paycheque at the end of the month suddenly being surprised that they don't make ****. If what you do doesn't pay very well then you won't make much money. Do something that pays better instead of whining about how what you do doesn't make much. |

Obsidiana
White-Noise
5
|
Posted - 2011.09.26 12:06:00 -
[15] - Quote
I read in an interview that CCP is aware of the drop in value of LP. The change in the agents (which was haphazard to begin with) has led to this. The answer could be something we may or may not like...
On the plus side: I hope for more items with new isk sinks and no/low tags. I could deal with a shift lowering tags and increasing isk sinks. Requiring more common criminal tags would be nice.
On the minus side: They may reduce LP per mission. They may just up isk sinks on existing items. They may reduce isk per mission to control inflation.
(The QEN mentions there being more isk than ever in Eve which is a problem.)
On the neutral side: They may tweak tags type/quantity needed, which may just cause the same problem later. If tags for a high meta level item are also used by a moderate one, well, the moderate one will never be profitable. This is also a case of where it is easy to fix one problem and create another.
This is all to say I do agree that there is a problem, but I don't know if the cure will be better than the disease.
Trying to be positive again, I have also read that CCP has nothing against adding new ships. If they add new faction ships for existing/unique/new hulls then it would add isk/LP sinks nicely. I don't fly Minmatar, but even I would like a Navy Maelstrom. Now if they added Thukker, Khanid, SoE, etc. ships then that would help divert some attention toward other corps (esp. if they made some good agent running spots). |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.26 15:59:00 -
[16] - Quote
Sorry, to call someone stupid, but comments like this drives me crazy. I agree to everything said here but that that only means that LP store is way from balanced. If i get 100k lp per mission and i need 4 faction missions to get the tags i need to withdraw 100lp it's not sounds good becouse thats another 400 lp asuming i get 4 faction mission, right type in a row. Basicaly i'l have about 1-2 mil lp made while trying to get tags for itens cost 100 lp. And i see a problem here that needs fixing. |

Spineker
Caldari Provisions Caldari State
5
|
Posted - 2011.09.26 16:50:00 -
[17] - Quote
Wasn't missions that created the bloat of ISK in Eve it was CCP allowing people to bot, destroying thousands of NPC ships in null everyday for a long time without even bothering to do anything about it. Had people making a living from selling isk on the Internet.
They were all over null sec.
As for the cost of items that is market can't "fix" the market either people will buy something for x amount or they will not. When there is no more market for an item and the cost to put that item on the market cost more than the price of the sale it is over the supply is bloated and out paces demand. Then it will eventually balance out when there is a demand for it once supply is lowered, until there is a demand why create or purchase something that sales for cost? Dropping the number of tags will simply drop the cost of the item even more you can't stop it until it balances out on its own. Lots of ships die there is a demand. |

Tippia
Sunshine and Lollipops
213
|
Posted - 2011.09.26 17:10:00 -
[18] - Quote
orientall wrote:I agree to everything said here but that that only means that LP store is way from balanced. If i get 100k lp per mission and i need 4 faction missions to get the tags i need to withdraw 100lp it's not sounds good becouse thats another 400 lp asuming i get 4 faction mission, right type in a row. Basicaly i'l have about 1-2 mil lp made while trying to get tags for itens cost 100 lp. And i see a problem here that needs fixing. No, the problem is that you are so hell-bent on using items that require tags that you're no longer acting in a market-rational way.
You are in an eco system together with everyone else who is using the same resources (ISK, LP, tags, whathaveyou) and just because the grazing gets thin in one area doesn't mean that the grass is broken GÇö it means it's time for you to move on and maybe nibble on some trees instead and wait for that patch of ground to recover. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Orlacc
Pator Tech School Minmatar Republic
7
|
Posted - 2011.09.26 17:19:00 -
[19] - Quote
Tippia wrote:....just because the grazing gets thin in one area doesn't mean that the grass is broken GÇö it means it's time for you to move on and maybe nibble on some trees instead and wait for that patch of ground to recover.
QFT |

Lady Aja
1
|
Posted - 2011.09.26 17:27:00 -
[20] - Quote
orientall wrote:some ppl are so stupid, do you UNDERSTAND if tag price went from 1 mil to 6mil the whole lp store is broken. .
wrong. its because the high sec hugging ***** mission runners refuse to do anti faction missions, so they buy thier tags and drive up the price.
and you make 1m lp a day? are you doing lvl 5's? |
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Lady Aja
1
|
Posted - 2011.09.26 17:30:00 -
[21] - Quote
orientall wrote:Sorry, to call someone stupid, but comments like this drives me crazy. I agree to everything said here but that that only means that LP store is way from balanced. If i get 100k lp per mission and i need 4 faction missions to get the tags i need to withdraw 100lp it's not sounds good becouse thats another 400 lp asuming i get 4 faction mission, right type in a row. Basicaly i'l have about 1-2 mil lp made while trying to get tags for itens cost 100 lp. And i see a problem here that needs fixing.
you are better off running lvl 4 missions and having alts to farm anti faction missions
lvl 5 missions dont give out tags that are different to lvl 4's, i learnt this one the hard way. |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.26 18:14:00 -
[22] - Quote
yes i do lvl5, no i don't buy tag items from store, becouse i simply get more just selling those tags alone, one faction missio gives about 70-100mil just selling tags and i repeat one more time: there are 90% of items in store that are useless becouse of amount tags needed, so why not reduce that to get those items used and moved to market? and no i'm not going to run lvl4 becouse simply lvl5 are way more profitable even with risk involved. Can u make 1.5bil in 6-7h with lvl4? if so i'l do them. |

Spineker
Caldari Provisions Caldari State
5
|
Posted - 2011.09.26 18:32:00 -
[23] - Quote
The number of tags needed is not what makes the item useless what makes it useless is no one wants it enough to pay the price because either their is a cheaper alternative that gets the job done or it just isn't popular. Lowering the number of tags required will simply drop the value of the item even lower. |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.26 19:51:00 -
[24] - Quote
Spineker, let's take small rep or ab from store, it costs 100 mil in tags and lp + isk is just small amount, and now u say that if reduce tags to let's say 10mil in cost, still make that mod not worth? |

Zhilia Mann
Tide Way Out Productions
18
|
Posted - 2011.09.26 19:55:00 -
[25] - Quote
orientall wrote:Spineker, let's take small rep or ab from store, it costs 100 mil in tags and lp + isk is just small amount, and now u say that if reduce tags to let's say 10mil in cost, still make that mod not worth?
That's exactly right. When a similar or better deadspace rep or AB is common enough to compete on volume, no reduction in tag cost is going to bring the faction module into price parity. |

Derath Ellecon
Washburne Holdings
3
|
Posted - 2011.09.26 20:56:00 -
[26] - Quote
orientall wrote:yes i do lvl5, no i don't buy tag items from store, becouse i simply get more just selling those tags alone, one faction missio gives about 70-100mil just selling tags and i repeat one more time: there are 90% of items in store that are useless becouse of amount tags needed, so why not reduce that to get those items used and moved to market? and no i'm not going to run lvl4 becouse simply lvl5 are way more profitable even with risk involved. Can u make 1.5bil in 6-7h with lvl4? if so i'l do them.
Thank you for illustrating exactly how the player driven economy works and why this isn't "broken"
Right now there is a supply/demand situation in EVE where there is a higher demand for tags. As others have explained this may be due in part to the increased amount of LP people are trying to burn from the mission agent changes. It is also probably due in part to players changing habits (I for one am one of those mission runners who opt out of faction missions as to not mess up my faction standings)
So for now tags are in greater demand, which is indicative of your willingness to sell tags rather than LP items. Over time some players will give up trying to sell certain LP items. Also other players, seeing how lucrative tags are, will be more willing to run faction missions.
Then at some point LP items will likely bounce back, as the supply of tags will go up and LP item supply goes down.
Of course by then you will likely be here complaining you can't make 70-100mil selling the tags and tags need to be "fixed"
Full on player market economy. It ain't broken, but it can be a *****. |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.26 21:21:00 -
[27] - Quote
if tags go back in price, i'm not gonna complain just sell mods from store. Time will show. Still noone answered why we have 239 useless overpriced items in store. Thanks all for answers i'm still in good shape with lvl5 and i hope as everyone said market will recover. |

Tippia
Sunshine and Lollipops
214
|
Posted - 2011.09.26 21:30:00 -
[28] - Quote
orientall wrote:Still noone answered why we have 239 useless overpriced items in store. You don't. You have 239 items that, due to market forces, currently are either not particularly attractive to buyers, or far too popular among sellers to bring in any large amount of cash.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Templar Dane
Amarrian Retribution
0
|
Posted - 2011.09.26 22:07:00 -
[29] - Quote
orientall wrote:some ppl are so stupid, do you UNDERSTAND if tag price went from 1 mil to 6mil the whole lp store is broken.
That's how an economy works. More demand for something increases the price.
Though, I do think that the LP stores need some tweaks. I think the battleship mods/ships/implants requirements are spot-on, but the medium/small module tag requirements are through the roof....and some tweaks to the tag drops would be nice too.
Example......
11 easy-to-find tags 77 uncommon tags 117 omfg only drops from 2nd tier bc
orientall wrote: And comenting like oh u can't move to another agent is very nice, yes i can move to another agent can move to another game also, but i like this game and want something to be fixed that is broken and if u think everything is ok, read from the begining.
Well, if you want to make the max isk/hour, you need to accept the fact you'll need to move once everybody else catches on and moves in on your turf.
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Templar Dane
Amarrian Retribution
0
|
Posted - 2011.09.26 22:35:00 -
[30] - Quote
Lady Aja wrote:
lvl 5 missions dont give out tags that are different to lvl 4's, i learnt this one the hard way.
I have done caldari and amarr level 4s, and amarr level 5s. From this perspective I can tell you that the only source of minmatar and gallente tags from doing level 4s is Enemies Abound....and the only minmatar tags are in the last part. Period.
Level 5s on the other hand, give out oodles and oodles of anti-faction missions.
70% or more of the missions I got were against the enemy factions. I'd get an oddball pirate mission maybe 1/10th of the time, with the one drone mission popping up much more often.
A small sample....
Rogue Spy Operation Wyrmsbane Convoy attack Stray Gallente Carrier Cleansing Fire Cleansing Fire Crush the Sebiestor Station Oust the Cleaimjumpers Convoy Attack Wrath of Angels Convoy Attack Crush the Sebiestor Station Rogue Spy The fortress Sansha on the Horizon Rogue Spy Stray Gallente Carrier Fate of angels Cleansing Fire Rogue spy Location Location Sansha acquisition The Fortress Fate of Angels Cleansing Fire Sansha on the Horizion Honor Oust the Claimjumpsers Mordus Headhunters
Though, this may make it look like they offer a lot of pirate missions, but it was mostly a location issue where I was turning down a lot of missions that were in a nearby system with no station and a lot of traffic. FYI couple of the pirate missions are always in system, and another I know for sure is always one jump. YMMV.
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Ratnose Banker
Pink Sockers
0
|
Posted - 2011.09.27 00:18:00 -
[31] - Quote
I think it should be changed so you can only get 5run bpcs from doing low sec lvl4 (possibly lvl5) missions. |

Substantia Nigra
NFI industrial Revival Of The Talocan Empire
7
|
Posted - 2011.09.27 00:36:00 -
[32] - Quote
I think that everything should be changed so that whatever I want to do at the moment is the most profitable and easiest, and so no-one else can do as well as me.
Eve **is** broken because I can't make all the isk I want, safely, and demonstrating my awesomeness at the same time 
p.s. Exploration is also broken.
|

1-Up Mushroom
Imperial Academy Amarr Empire
38
|
Posted - 2011.09.27 00:49:00 -
[33] - Quote
I would like to see a Dynamic LP store. So if something never gets bought once in a day, all the requirements for it will drop by like 1-3%/daily. If something if used often the requirements will rise 1-3%/daily or something 1,700,000 Species Of Plants...-á365 Days In A Year...-á243 Countries In The World...-á12 Planets In Our Solar System...-áOnly 1-Up Mushroom-á |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.27 02:14:00 -
[34] - Quote
1-Up Mushroom wrote:I would like to see a Dynamic LP store. So if something never gets bought once in a day, all the requirements for it will drop by like 1-3%/daily. If something if used often the requirements will rise 1-3%/daily or something it's not gonna work with ammo or implants which are bought each day, imagine u bought ammo for 20bil and then each day just buy one to increase price, not gonna tell what will happen. Mb it's goona work if price have max at some point. |

Tasko Pal
Aliastra Gallente Federation
3
|
Posted - 2011.09.27 03:26:00 -
[35] - Quote
CCP isn't going to touch this since they'd be screwing over FW players (who, incidentally, they like more than you because they blow up lots of ships in exciting pvp interactions). My view is that if an activity doesn't cause some sort of medical problem (PI when it first came out) or isn't so good that virtually everyone does it (combat missions) or so bad that virtually no one does it (ice mining missions), then I can't be bothered to care enough to change it. |

orientall
The Infadels Holdings
0
|
Posted - 2011.09.27 03:54:00 -
[36] - Quote
Tasko Pal wrote:CCP isn't going to touch this since they'd be screwing over FW players (who, incidentally, they like more than you because they blow up lots of ships in exciting pvp interactions). My view is that if an activity doesn't cause some sort of medical problem (PI when it first came out) or isn't so good that virtually everyone does it (combat missions) or so bad that virtually no one does it (ice mining missions), then I can't be bothered to care enough to change it. U sir are100% right, LP store is at the end of the list, it took what?, years to see sc need nerf, roflblasters still no love and now eve desperately need new dress colection, wtf i'm thinking about. |

Oguras
SniggWaffe
0
|
Posted - 2011.09.29 12:26:00 -
[37] - Quote
lol, what an angry, whiney carebear!
"Ima making 1m lp a day and I want to exchange that at 4k/lp rabble rabble rabble.."
You are already making more than ones like you in hisec, even @1k/lp, so deal with it.
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JVLP
Dark Nexxus S I L E N T.
0
|
Posted - 2011.09.29 17:57:00 -
[38] - Quote
orientall wrote:do you see any drawbacks of it?
Yes. The guy selling tags will not make as much. |

Lady Aja
1
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Posted - 2011.09.29 21:19:00 -
[39] - Quote
JVLP wrote:orientall wrote:do you see any drawbacks of it? Yes. The guy selling tags will not make as much.
my galante tags fund my matar tags i am short on even then i still walk away with 500m in galante tags on the market waiting to sell. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
100
|
Posted - 2011.09.30 02:28:00 -
[40] - Quote
orientall wrote:if tags go back in price, i'm not gonna complain just sell mods from store.
The tags will only go down in price if more people create the tags, or fewer people want the tags.
|
|

Linis Erens
Proposition Thirteen The Third Rail
2
|
Posted - 2011.10.15 02:07:00 -
[41] - Quote
Whilst the pricing of tags is effected by an awful lot of variables, there are certain tags that are a bit... odd. For example Federation Navy Fleet Colonel I, it doesn't drop in most level 5s (I've never seen more than 2 in any mission) and the level 4 mission with the most (enemies abound part 3 I believe) drops 9.
Past week of doing level 5s I have 225 Colonel II tags and 10 Colonel I tags. There seems to be a hole that at least one tag per faction falls into where it is extremely hard to acquire, at least for mission runners. |

Cipher Jones
93
|
Posted - 2011.10.15 02:25:00 -
[42] - Quote
start running the tag missions then.
the reason people dont run them is it trashes their standings with the other races/factions.
If you are all joe farmer who refuses to leave the farm, wtf are you saving your standings for?
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Linis Erens
Proposition Thirteen The Third Rail
2
|
Posted - 2011.10.15 14:05:00 -
[43] - Quote
I personally don't really care about standing (although I'll prob boost Gallente standing before I hit -5), after all almost all level 5 missions are against opposing navies. But there are certain tags that seem to be near non existent in missions, Colonel I being one of them. |

Goose99
Republic Military School Minmatar Republic
54
|
Posted - 2011.10.15 14:07:00 -
[44] - Quote
Remove all tag trade ins, and replace with large increase in isk trade in. Isk sink and convenience in one. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
152
|
Posted - 2011.10.15 21:32:00 -
[45] - Quote
Making LP store more dependent on tags means capsuleers end up being required to make decisions that have actual in game consequences. I like it.
|

Mocam
EVE University Ivy League
34
|
Posted - 2011.10.16 00:53:00 -
[46] - Quote
Mara Rinn wrote:Making LP store more dependent on tags means capsuleers end up being required to make decisions that have actual in game consequences. I like it.
There is a bit more complexity to it than just tag prices and items.
Example: You won't find 1MN Republic Fleet MWD/AB's up for sale. Tags are part of it but another part is the much larger availability of deadspace fittings due to easing of probe skills and the popularity of exploration.
As such, the prices on many of these modules have plumeted so low that even just LP values alone have problems competing in the market.
It's all part of that "system" folks talk about - a change to this game mechanic runs across a far wider range of areas than people may notice.
As for the LP store - it could use a good looking at. The formulas involved in pricing are very old and don't reflect many changes to the game over the years.
IMO - a more dynamic math model should be used. That which sells well becomes more expensive, that which doesn't becomes cheaper - but weighted also do to the availability of competing items (such as deadspace drops) and its relative value/effects as a component (near the top? More expensive/valuable. Near the bottom of all variants? less expensive).
"Balance" it but not in a way that most LP store users would like. Make it so that it is "self adjusting". So if competing items are added or removed from the game, it auto-corrects and stays "competitive" within each items niche.
I guess my idea here is "more upfront work" with less developer tweaks/maintenance as the game advances. |

Substantia Nigra
NFI industrial Revival Of The Talocan Empire
32
|
Posted - 2011.10.16 01:18:00 -
[47] - Quote
Mocam wrote:IMO - a more dynamic math model should be used.
ummm, don't we already have that ... withjout CCP having to introduce any more complex mathematical models. Eve has a fairly large and moderately dynamic economy, and mission runners are a part of that economy.
Any matari mission runner with half a brain realises that only some of their LP-store items are good value for effort (I mainly get RF stuff for my own use, along with starbase charters) and they diversify into mission running elsewhere where there are either better isk returns or they get access to particularly good high-margin items, or they diversify so they're not as dependent on hisec missions for their livelihood.
Others moan that "it's broken" and that CCP should fix it for them.
IMO we have a dynamic economy in EVE, so if you don't believe that something is treating you well enough then move on to find something that does. Don't like what RF offers you? Go give Caldari Navy a try and see whether you like them more. Lots and lots of options out there.
BTW "exploration is broken" too |

Running Clam
Eternal Profiteers Empire Eternal Syndicate
0
|
Posted - 2011.10.16 01:25:00 -
[48] - Quote
The complaining never ends. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
0
|
Posted - 2011.10.16 05:29:00 -
[49] - Quote
The bigest tag cost I noticed after the agent changes was that 5 run bpo's now hand tag cost and high one's at that. Were as before 5 run bpo's hand no tags on them. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
0
|
Posted - 2011.10.16 05:33:00 -
[50] - Quote
Zhilia Mann wrote:orientall wrote:Spineker, let's take small rep or ab from store, it costs 100 mil in tags and lp + isk is just small amount, and now u say that if reduce tags to let's say 10mil in cost, still make that mod not worth? That's exactly right. When a similar or better deadspace rep or AB is common enough to compete on volume, no reduction in tag cost is going to bring the faction module into price parity.
This is true but then we would get are Deadspace cheaper or the store iteam starts looking like a great buy for the time being. |
|

Mocam
EVE University Ivy League
34
|
Posted - 2011.10.16 10:18:00 -
[51] - Quote
Substantia Nigra wrote:Mocam wrote:IMO - a more dynamic math model should be used. ummm, don't we already have that ... withjout CCP having to introduce any more complex mathematical models. Eve has a fairly large and moderately dynamic economy, and mission runners are a part of that economy. Any matari mission runner with half a brain realises that only some of their LP-store items are good value for effort (I mainly get RF stuff for my own use, along with starbase charters) and they diversify into mission running elsewhere where there are either better isk returns or they get access to particularly good high-margin items, or they diversify so they're not as dependent on hisec missions for their livelihood. Others moan that "it's broken" and that CCP should fix it for them. IMO we have a dynamic economy in EVE, so if you don't believe that something is treating you well enough then move on to find something that does. Don't like what RF offers you? Go give Caldari Navy a try and see whether you like them more. Lots and lots of options out there. BTW " exploration is broken" too
No we don't have a dynamic LP store structure.
What we have are roughly 2004 ideas on how the LP store should be laid out with fixed prices. LP costs, ISK costs, items to exchange...
It's all really old info and is fixed in what is required "NPC prices" style.
The math modeling I'm talking about would **** it from a fixed format to a self-adjusting price/exchange rate system vs how it currently is. Something more like how insurance works these days versus when you could make/get ships for less than the payout so insurance fraud became popular.
As such, changes to any other modules of the same type, which change where an item would be in relation to other items available in the game - would automatically recalculate what is required to get that item and keep it far more up to date than how it currently operates.
Yes some additional complexity but in an automated fashion that removes any real workload from hand-tweaking a portion of the game that has several broken pieces to it. (high-end BPC offerings, smartbombs/blueprints for them -- from zero movement to 1-2 every month or so).
If more options open up "of value" - more diversity will be presented and more things that aren't seen will be made available to the rest of the player base - in a competitive fashion. |

Starrakatt
Z0MBIELAND
0
|
Posted - 2011.10.16 11:24:00 -
[52] - Quote
True that a lot modules in LP stores are grossly overpriced in tag prices, like the already mentioned RF 1mn AB/MWD.
And while one of the major reason for that is competition from common drops in DED plexes and exploration, one the major reason is that smaller modules (which are often the offending items) ask for supposedly 'lower level' tags, which should be reasonably expected to drop in much more numbers than higher officer tags, like say, Sergent II or II VS General I tags.
Which does not happen, General I tags drop a lot more than Sergeant II tags... And while modules or BPC ask for relatively few General tags, literally hundreds are needed to get the smaller modules. Comparative rarity is what make some modules/BPC totally not worth it in any way conceivable.
I've once did the maths for a RF 1mn AB, and while its old data and can't quite remember the precises numbers, after getting the tags at average prices on market (lots of Sergeant I, II and II) I would have had to sell the ABs around 50m apiece just not to lose ISK, no profit at all, 0 ISK/LP, versus say, a 15m 1mn Gist AB. 
People may remember when CCP nerfed loot tables for missions last year, where they were supposed to replace t1 mods with Scrap Metal and more pirate tags (and I assume, more officer tags in faction missions)... We DID get a LOT of scrap metals, but no increase in tags whatsoever - Maybe that was where CP wanted to 'fix' the tag drop rate... Which they never implemented.
I can't answer that, I'm not on the dev team, but it would be nice for a Dev to tell us if the tag increase drop idea was just stored and forgotten or altogether trashed?
Just curious.  |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
153
|
Posted - 2011.10.16 22:11:00 -
[53] - Quote
Mocam wrote:Example: You won't find 1MN Republic Fleet MWD/AB's up for sale. Tags are part of it but another part is the much larger availability of deadspace fittings due to easing of probe skills and the popularity of exploration.
As such, the prices on many of these modules have plumeted so low that even just LP values alone have problems competing in the market.
The options are: don't try selling 1MN RF props for profit, or complain that the LP store is broken because you can't sell a useless item for profit.
What are the factors that affect the price of 1MN RF AB, for example? There's the LP, the ISK, the badges, the availability of similar or better modules on the market, and the demand for 1MN ABs overall.
Which factors push the market value of the 1MN RF AB up? Obviously, demand for 1MN ABs.
Which factors push the market value of the 1MN RF AB down? Obviously, the availability of similar or better modules.
So right there you have two options for "repairing" the "broken" price of 1MN RF ABs. We could drive up demand, e.g.: make frigates/destroyers more fun & desirable to fly, add a role for frigates in null sec sov, add a role for frigates/destroyers in blob, large/small fleet and gang fights, add more 1/10 and 2/10 DED sites, make L1 missions attractive, etc. Or reduce supply of competing modules, e.g.: replace/supplement propulsion module drops with something else.
One of those options involves significant changes to the Flying In Space portion of the game, namely the increased role for small craft in fleet fights. Imagine if a Titan couldn't hit a stationary frigate, regardless of remote tracking links applied to the titan or target painters applied to the frigate? Would rebalancing all weapons so they have difficulty hitting one ship size down and find it near impossible to hit two ship sizes down, have an impact on the desirability of small ships in fleet combat? Imagine if your battleship could rarely hit straight-line incoming frigates, with the role of frigate destruction being filled by cruisers and destroyers?
On the other hand, there are factors which affect the LP store price, such as the availability of tags. Now say, for example, a particular module required a small number of valuable tags, and that module was popular with people flying speed/sig tanked ships, and it was possible to sell that module for a profit buying those valuable tags. That would push the price of those tags up. Now if those tags were also used for the 1MN RF AB, the value of the other module would mean it is no longer viable to sell the 1MN RF AB - not because the LP store is broken, but because the tags are better used for acquiring the more profitable module.
Now I'm aware that you picked an example at random, but for any module that is "broken" in the LP store, there are more ways of "fixing" it than changing the LP store.
When a better AB is available for 15M ISK, what price point should the RF AB be available for?
|

Sunviking
Mushroom inc
0
|
Posted - 2011.10.17 11:16:00 -
[54] - Quote
Hi,
I do not think LP stores need fixing - the reason tag prices keep going up is because people don't want to hit their faction standings by getting tags through missions, restricting the supply in market.
I am perfectly happy to see my Gallente/Minmatar standing get hit on Enemies Abound if it means i can get hold of valuable tags. The faction standings hit is part of the downside of missioning as a career.
What needs to happen, if anything, is that there needs to be more missions where you are able to get hold of the tags as loot (such as Enemies Abound), and if people don't like getting standings hits, then tough luck, find an item ito redeem in LP store that does not require Tags. This would increase the potential supply of Tags to the market.
- Sun |

Tippia
Sunshine and Lollipops
535
|
Posted - 2011.10.17 11:48:00 -
[55] - Quote
Mara Rinn wrote:When a better AB is available for 15M ISK, what price point should the RF AB be available for? GǪand as part of deciding that, you need to consider this: even at that price point, what would make people buy it?
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ynot Eyob
Nisroc Angels The Obsidian Front
0
|
Posted - 2011.10.17 12:24:00 -
[56] - Quote
I run alot of minmatar RF and Krusal Tribe missions to. And yes the LP store sucks now.
We rented an office just after missions patch for 30m a month, 1 month after it was 179m saying ALOT have moved into this system to do missions. Not only that, you exspect to BUY tags on the market, while if you killed Amarr you wouldnt have this problem but collected the tags. So many dont wana do faction missions due faction lose.. Tags goes up in prise.
Republic Warp Distruptur are still worth selling, if you dont buy tags for insane ammount on the market.
You first answer in this topic was perfect. I cant see what should be broken, your compeeting with faction warfare LP who can buy the same for half the ammount of LP. Find another agent, and there are other LVL 5 agents in lowsec.... |

Jennifer Starling
Imperial Navy Forum Patrol
69
|
Posted - 2011.10.17 12:50:00 -
[57] - Quote
Tippia wrote:Mara Rinn wrote:When a better AB is available for 15M ISK, what price point should the RF AB be available for? GǪand as part of deciding that, you need to consider this: even at that price point, what would make people buy it? Well what people wat is more expensive = better. Why pay more for less?
Mara Rinn wrote:Making LP store more dependent on tags means capsuleers end up being required to make decisions that have actual in game consequences. I like it.
Yes, the consequences being that half the items in the LP store may as well be removed from the game. Great!! Or ..? |

Mocam
EVE University Ivy League
44
|
Posted - 2011.10.18 04:14:00 -
[58] - Quote
Tippia wrote:Mara Rinn wrote:When a better AB is available for 15M ISK, what price point should the RF AB be available for? GǪand as part of deciding that, you need to consider this: even at that price point, what would make people buy it?
The problem is a bit more than what the discussion seems to be touching on and I do apologize for not being very clear so I'll try a bit better.
LP stores are a major ISK sink according to how CCP wishes it to operate. Yet many of the options in them aren't real options at all and others are flat out broken due to changes in the game over time.
An easier example than the AB's and MWD's...
option 1 - Tempest Fleet Issue - 600k LP, 0 isk, 1 x Tempest, 1 x UUC option 2 -Tempest Fleet Issue Blueprint (1 copy) - 500k LP, 200m ISK option 3 - Tempest Fleet issue Blueprint (1 copy) - 500k LP, 0 ISK, boatload of different tags including 2 rare ones - 1 of which hasn't been traded in Jita for over a year.
For an ISK sink model, you'd want option 2 above to be the most popular but it's not - the top option is. Also options 2 is exceedingly rarely exercised and option 3... Just a guess but probably no more than 10 times since LP stores were put in the game.
Back in 2005 - the value was around 1 billion isk on the market. In 2006, down to 400 mill on a BPC. In 2009 you could get a partially fit version of the ship for around 450 mill. Today? ...
Tossing aside costs and values... all that stuff - just look at availability. IN 2005 time frames, decently ME/PE researched BP's were rare. Today - not so rare so production of the "base" ship is cheaper so the overall value of getting that "poorly researched" BP to make one is pretty low compared to a straight trade-in.
Trade-in's aren't "ISK sinks". They do work the economy a bit but are not a sink.
It's outmoded and so are many other models across the factions. The system could use a revamp if for nothing else than to get that isk sink functionality brought back up to date.
As for tags: I'm not bothered by them too much. All but "named" tags are obtainable by the players and the market decides how much they are worth.
The only real thing I'd see as a potential change would be reversing the current order - low quantity of lower tier tags, climbing for higher tier - over to higher quantity of lower tiers with reducing quantities of the higher tier ones.
Then allow "over spending" - so it goes from "168 sergeant II" to "168 sergeant II or higher" so someone can "over spend" using Colonel tags instead of sergeant - or named tags to replace the highest level ones.
This removes many of the "no use" named tags - they fall within their faction type. As well as eliminating issues where someone doesn't get a type of tag anymore due to "moving beyond them" - if they choose. All the tags have value and rares are of high value, even if they aren't used directly.
tl;dr - I still see the system as messed up. both from CCP's intended use of it as well as from the player's side. If it's going to be corrected, do it with a formula based system instead of "fixed costs" so it will be more resilient about changes in the game. |

Sassaniak
Rayvek Laboratories
6
|
Posted - 2011.10.19 04:40:00 -
[59] - Quote
It interests me in how many people are defending the lp stores current incarnation, and how many more are defending the current tag cost structure. a little research on the old forums shows that this has been discussed at great length before, and to a slightly different conclusion, (one of the main differences being a more verbose OP).
The OP's spelling, it seems, is a good indicator of the typical responses one may receive.
The previous threads about this subject point to a problem with the tag requirements for frigate class mods. rather then isk cost of said tags. (although that was a part of it)
A single Republic Fleet 200mm Autocannon costs ; 15,750 LP, 6,300,000 isk 1 x 200mm AutoCannon I 78 x Imperial Navy Sergeant Insignia I 98 x Imperial Navy Sergeant Insignia II 118 x Imperial Navy Sergeant Insignia III
This translates to a tag cost of (current Jita) 78 x Imperial Navy Sergeant Insignia I = 1 x 873,000 or 68,156,451.48 isk 98 x Imperial Navy Sergeant Insignia II = 1 x 29,000 or 2,842,000 isk 118 x Imperial Navy Sergeant Insignia III = 1 x 300,000 or 35,402,124 isk
for a total of 106,400,575.48 just in tag costs alone.
(these numbers are not a true reflection of tag costs, but a good indicator. true tag costs are higher as i took the lowest priced tag regardless of quantity available)
Looking at the NPC buy orders for tags, they follow a progression in tag price Sergeant I is worth 20k Sergeant II is worth 25k Sergeant III is worth 30k
Which would seem to reflect a different drop structure.
However, I am more interested in the structure of the LP store.
Why are the same seven tags used for every module and bpc? When there are 17 total tags (ammatar are also used in this lp store if i recall right, giving an additional 17 tags to be used) Shouldn't Frigate class weapons use the most common dropped tag in faction missions (even if in bulk) so that FW missioners can use them? or are they supposed to be a 100 mil rarity?
Or, because i am not a FW person, and i dont do faction missions, am i just wrong about how many tags drop (and of what kind drop) in an average mission that the prices are justified on a frigate class module? ...............................................................................
Sometimes, you all make me very disappointed. |

I Accidentally YourShip
Suzuka Heavy Industries
0
|
Posted - 2011.10.19 10:20:00 -
[60] - Quote
I find it amusing that some people think that the LP store item costs wouldn't plummet due to it costing less to acquire. If the item is cheaper to get it will also be cheaper to buy. You will not make more ISK / LP. If anything it will be a bigger pain because it will be much easier to saturate the market and have people undercutting the hell out of you, requiring much more babysitting. |
|

Cearain
The IMPERIUM of LaZy NATION
64
|
Posted - 2011.10.19 14:04:00 -
[61] - Quote
The lp store and items could use an examination. Many of the stores are practically worthless. Some stores have an item or two with some value but with people saving up billions of concord lp everything will soon crash.
LP will be worthless for anyone except incursion runners.
The amount of pirate faction loot and deapspace loot is also driving down prices. CCP should make it so although some of that loot drops and therefore killls the lp store for that item, other items rarely drop so the lp store still has some significance. Actually I think thats what they propbably did. The problem is now concord lp comes in and kills the market for those few items that still have value.
So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
64
|
Posted - 2011.10.19 14:05:00 -
[62] - Quote
double post Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Sassaniak
Rayvek Laboratories
6
|
Posted - 2011.10.19 22:01:00 -
[63] - Quote
Cearain wrote:The lp store and items could use an examination. Many of the stores are practically worthless. Some stores have an item or two with some value but with people saving up billions of concord lp everything will soon crash.
LP will be worthless for anyone except incursion runners.
The amount of pirate faction loot and deapspace loot is also driving down prices. CCP should make it so although some of that loot drops and therefore killls the lp store for that item, other items rarely drop so the lp store still has some significance. Actually I think thats what they propbably did. The problem is now concord lp comes in and kills the market for those few items that still have value.
So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners.
I had thought that what was being said before was that the tag costs were prohibitively high for small modules, (and some of the larger ones but not nearly as much)
trading LP from concord to Any other Store would not influence that. Some of the stores do have one or two items that are useful (with the others requiring tags and such making their cost the same as other stores)
wouldnt this push people towards exploring FW farming (as well as incursion farming) to get tags and items ? ...............................................................................
Sometimes, you all make me very disappointed. |

Tsubutai
The Tuskers
9
|
Posted - 2011.10.20 13:15:00 -
[64] - Quote
Cearain wrote:So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners. Missioning for a corp generates LP much more rapidly than does incursion running, especially since concord LP converts to empire corp LP at a ratio of 5:4. That aside, I can't see why any one form of pve should be protected from market forces.
If you want to capitalise on the large quantities of LP kicking around, figure out a good way of farming rare tags. |

Linis Erens
Proposition Thirteen The Third Rail
2
|
Posted - 2011.11.09 01:05:00 -
[65] - Quote
It's impossible with the current mechanics to fix the problem.
It's like this, using Caldari lp stores as an example. Items that require colonel I and colonel II tags require them at a 2:3 ratio. This is reflected in their NPC sell price, Colonel I sell for 500k, Colonel II 750k.. Currently Colonel I's are about 8 times their base price, whilst Colonel II's sell for pretty much their npc price.
But colonel I tags drop at ratio of 1:4 in relation to colonel II. It's actually a lot worse if you do level 5 missions, the drop rate is around 1:15 doing those.
There is a lot more LP around than there used to be, so the problem has become exasperated.
Thats why there is an abundance of colonel II tags and colonel I tags price has skyrocked. It's a difficult situation where any activity that creates tags, will do so at a ratio far removed from those used by the LP store. So there is a permanent guarantee that at least 1 tag will always be scarce in relation to others. Unless the market became so saturated that their prices would fall, but they've been trending upward for a very long time now.
They could do something to make level 5s more appealing by having the base or whatever you have to blow up to complete the mission, drop a large cache of the currently scarce tag. |

JitaJane
Science and Trade Institute Caldari State
14
|
Posted - 2011.11.09 12:37:00 -
[66] - Quote
Republic fleet is busted. Best ROIs are projectile spec books and maybe faction ammo. Depending on the market sometimes gunslinger and gnome hardwires. It's supply and demand. more people have RF LP so less items are valuable. On the opposite end many demand low rank tags which are only found in low level missions. Since the lifespan of running 2s and 3s is short the supply is always short. There are good (over 3Kisk/LP) returns in Matar but they are not in RF. I am not sure when CCP designed the LP mechanic or how recently it has been reviewed but many LP stores are simply not worth it. |

Cearain
The IMPERIUM of LaZy NATION
74
|
Posted - 2011.11.09 14:13:00 -
[67] - Quote
Tsubutai wrote:Cearain wrote:So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners. Missioning for a corp generates LP much more rapidly than does incursion running, especially since concord LP converts to empire corp LP at a ratio of 5:4. That aside, I can't see why any one form of pve should be protected from market forces..
Right that is why they shouldn't make it so incursion lp can convert to any corp lp and thereby be protected from market forces. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
74
|
Posted - 2011.11.09 14:17:00 -
[68] - Quote
Tsubutai wrote: If you want to capitalise on the large quantities of LP kicking around, figure out a good way of farming rare tags.
Even farming the tags has an upper limit that is not really better than doing other things because the pirate faction and deadspace drops make it so the lp store items can't compete. In other words that tag won't be worth more than the supply of deadspace and faction loot drops will allow. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
74
|
Posted - 2011.11.09 14:23:00 -
[69] - Quote
Sassaniak wrote:Cearain wrote:The lp store and items could use an examination. Many of the stores are practically worthless. Some stores have an item or two with some value but with people saving up billions of concord lp everything will soon crash.
LP will be worthless for anyone except incursion runners.
The amount of pirate faction loot and deapspace loot is also driving down prices. CCP should make it so although some of that loot drops and therefore killls the lp store for that item, other items rarely drop so the lp store still has some significance. Actually I think thats what they propbably did. The problem is now concord lp comes in and kills the market for those few items that still have value.
So they need to readjust the drops - or just accept that the lp stores that you can convert concord lp for are basically written out of the game for everyone except incursion runners. I had thought that what was being said before was that the tag costs were prohibitively high for small modules, (and some of the larger ones but not nearly as much) trading LP from concord to Any other Store would not influence that. Some of the stores do have one or two items that are useful (with the others requiring tags and such making their cost the same as other stores) wouldnt this push people towards exploring FW farming (as well as incursion farming) to get tags and items ?
It will push people toward incursions because not only do they have unique items they can also access all of the other stores with their lp - making them pretty much immune to any market forces.
But as far as farming tags its still not that profitable. The reason its not that profitable is because prices of the items from the lp store are always kept in check by the deadspace and pirate faction loot drops. Hence the prices of tags that are used to buy the lp items will be kept in check as well. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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