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Floydd Heywood
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Posted - 2011.01.17 09:43:00 -
[1]
I'm a long-time wormhole dweller and know a lot about most things in w-space. What I can't figure out however is what affects the spawn rate of sleeper sites in a given w-space.
Many people say that spawn rates in a system drop once you set up a permanent settlement there (POS). That may be true or not; certainly with any decent sized corp you will clear out your system soon enough and there won't spawn enough new sites to support more than one player. (That's of course why you always go hunting in the system your daily static exit leads to.) But I wouldn't rule out that a POS doesn't affect the spawn rate of sites at all and it only feels that way because when you live in a system it's always empty due to your cleaning out any new site as soon as it appears.
However that may be, what about uninhabited wormhole systems with no POS and no player activity for a while? Do they all have a fixed respawn rate? Are spawn rates in any way tied to the class of a system? Do individual systems of the same class have varying rates, i.e. are some systems inherently worse than others?
It's said that a site respawns immediately somewhere else in its constellation (or region?) as soon as it despawns. So if some systems always have fewer sites than others, there have to be fewer sites in that particular region/constellation than in others.
What made me think about this: I'm watching a C5 system for some time now. It is empty, no POS, not even an abandoned one. Dotlan shows that there has not been a single sleeper kill in there for 12 days. And still there are only four anomalies. I have never seen so few sites in a system that hasn't been farmed for such a long time. Now I wonder if this is just coincidence or whether this system is naturally dry, like a desert.
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Tea Partier
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Posted - 2011.01.17 10:16:00 -
[2]
From what I have seen, I don't think a POS matters, just activity in the region/constellation of that the WH is in. My current WH goes through spurts, right now anomalies but not sigs are spawning like crazy. Which tends to reinforce my idea that most people don't bother with sigs since they take longer to scan out and generally have similar payouts to anomalies for a lot less hassle. Another WH I was in in the past had a load of sigs and anomalies because they were never spawned or ran. I actually prefer to run sigs and clear out ladar/grav sites due to a higher payout to effort ratio in sleeper salvage and the greater difficulty in scanning effort to find me. I'd also agree with the statement C1 anomalies pay more than C2's. I do know that sigs and anomalies tend to congregate in NS static C1-C3 WH's and to LS static ones too to a lesser extent.
TL;DR: I think the only thing that matters is running the sites to get them to spawn/despawn in another system. POS seems to have no effect from my limited experience. I could be wrong.
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khazak mokl
Amarr Black Viper Nomads
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Posted - 2011.01.17 16:55:00 -
[3]
When A annom spawns in a system it starts a timer( which can seem quite long but people have said about 7 days is about right) if no one warps to it or runs the site it will despawn and respawn somewhere else in the same constellation/region. If you initiate a warp to it or run the site it will despawn within 5 mins of the last ship leaving the site and spawn somewhere else in the same constellation/region.
Generally when I enter a new system I drop a probe and if there is nothing interesting in there to kill I initiate a warp to all the annoms and then cancel it. This starts of the timer and eventually they will end up somewhere else( hopefully my home system)
Some people have alts in all the WH's in a certain constellation so they can log there alt on and initiate a warp to the noms which will eventually respawn in there home system(which is located in the same constellation) and thus guarentee a constant supply of noms to farm. Sounds lieke alot of bother but in C3's you can earn upwards of 100-150mil an hour solo, so its worth it for some.
The best thing about this is they have a high income and lots of pimp ships to kill 
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.01.17 17:04:00 -
[4]
Stop looking for what isn't there.
The spawn mechanics are the same as regular space.
The most likely reason that system isn't getting sites is because the other systems in its constellation are either not being used as well thus resulting in a lack of site redistribution. Alternatively the RNG is simply resulting in this system not getting sites spawned in it.
The most practical thing to do is look at all this from a programmers point of view. Why would CCP code such an arbitrary feature? Additionally, why would they not simply use the same site distribution code they already had for k-space?
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Mr Dilkington
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Posted - 2011.01.17 20:40:00 -
[5]
Originally by: khazak mokl
If you initiate a warp to it or run the site it will despawn within 5 mins of the last ship leaving the site and spawn somewhere else in the same constellation/region.
This is not the case, the anoms last alot longer than 5 minutes after someone leaves them.
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Dabusiness
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Posted - 2011.01.18 13:26:00 -
[6]
Originally by: Mr Dilkington
Originally by: khazak mokl
If you initiate a warp to it or run the site it will despawn within 5 mins of the last ship leaving the site and spawn somewhere else in the same constellation/region.
Initiating warp isn't enough to start the timer, you have to actually arrive in the site and it can still last for days even if you do. However, multiple visits to the same site (3 or more from memory) will cause it to despawn but still takes more than 5 minutes.
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Dabusiness
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Posted - 2011.01.18 13:28:00 -
[7]
I find there is no real pattern.....i've tried tracking what appears to try and find a pattern, but there just isn't one. The only thing i notice is that if i do nothing for a while, the overall number of sigs increases. Once active again, the rate drops as does overall number of sigs
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Floydd Heywood
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Posted - 2011.01.19 22:45:00 -
[8]
There has to be a pattern, it's software That said, it wouldn't be hard to code something that lowers the probability that a site will spawn in a specific system if there have been recent sleeper kills in it...
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.01.19 23:14:00 -
[9]
Originally by: Floydd Heywood There has to be a pattern, it's software That said, it wouldn't be hard to code something that lowers the probability that a site will spawn in a specific system if there have been recent sleeper kills in it...
There is a pattern. Constellations/regions share sites..
The problem is that you want something to justify your "observation" of this one system, other than the RNG (cause most eve players refuse to comprehend and accept the RNG).
Of course it wouldn't be difficult to specifically code for that specific site.
But why the hell would they?
Occam's Razor.
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Floydd Heywood
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Posted - 2011.01.20 00:32:00 -
[10]
No, I'm not insisting that the system is special in some way. Actually my last post wasn't related to my first in any way.
That said: No new anomaly in the system since that post three days ago 
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Malkev
GRUMPS RESEARCH TEAM
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Posted - 2011.01.20 02:55:00 -
[11]
Originally by: XXSketchxx Stop looking for what isn't there.
The spawn mechanics are the same as regular space.
The most likely reason that system isn't getting sites is because the other systems in its constellation are either not being used as well thus resulting in a lack of site redistribution. Alternatively the RNG is simply resulting in this system not getting sites spawned in it.
The most practical thing to do is look at all this from a programmers point of view. Why would CCP code such an arbitrary feature? Additionally, why would they not simply use the same site distribution code they already had for k-space?
^ That.
Also the reason why I trigger everything in a static if I can't run them that day, gets them moving.
P.S: Salvaging with one shoe off results in higher ribbon drop rates!
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.01.20 03:43:00 -
[12]
Edited by: XXSketchxx on 20/01/2011 03:43:35
Originally by: Floydd Heywood No, I'm not insisting that the system is special in some way. Actually my last post wasn't related to my first in any way.
That said: No new anomaly in the system since that post three days ago 
How do you know new sites have not spawned and been run by others? And even if they have not, the concept still stands; it could simply be the RNG.
Stop looking for what is not there.
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Trinkets friend
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Posted - 2011.01.20 06:39:00 -
[13]
This is the biggest pile of hokum and bull wind I have ever read, and I have read Jane's Piffles Of The World and Bull Wind Fancier's Magazine October 2008 which was the authoritative guide to bovine flatulence.
Warping to anoms in wormholes in your constellation to get them to respawn in your wormhole? Hokum! Wormhole constellations having a set number of gravs, ladars, etc? Hokum! Someone's been hoarding the 25 ladars we despanwed last month from our wormhole, clearly, because they haven't respawned in our wormhole yet!
Your constellation affects where your hole connects to other w-space constealltions and to k-space. Our previous lowsec spawned Verge Vendor and Sinq Laison lowsec 505 of the time. Our current hole does drone regions 50% of the time. But by the same token we have SIX static k346's today. Go figure out who in out 5 system w-space constellation hasn't been spawning their nullsec statics in their C3's and I'll be convinced.
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Floydd Heywood
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Posted - 2011.01.20 08:12:00 -
[14]
Originally by: XXSketchxx
How do you know new sites have not spawned and been run by others?
That question demonstrates you don't know all that much about w-space (or k-space for that matter) 
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