
Sahara
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Posted - 2011.01.23 02:22:00 -
[1]
Here's a quote from a different forum:
Quote: A few couple of things made me lol. Here's a few quotes, text by Zapatero.
Quote: Torfi Frans Olafsson [...] said recently that Incarna would transform EVE from being a spaceship game into 'the ultimate sci-fi world'.
Quote: Aside from a few negative voices mumbling 'why bother' in the dark corners of the forum afterwards, the questions that have been on everyone's lips since CCP demonstrated its 'Walking in Stations' technology at Fanfest in 2006, have been along the lines of 'when will it be out?' and 'what will we be able to do when it is?'
Quote: We know more about what we won't be able to do - the two mortal sins likely to involve running or trying to harm someone - that will be DUST 514's territory.
Quote: Arnar [Zulu] [...] admits that it's taken a good year to 18 months to lay the foundations for what will eventually become the Summer 2011 expansion
Quote: ... EVE's new-and-improved avatars will come with baggage, with histories and contacts and an image to live up to. The people behind EVE's re-engineered capsuleers already exist, and have done, in many cases, for years. That adds weight to the already convincing assumption that players are going to have an easier time identifying with themselves and each other through their avatar than they ever did via their spaceships. "That assumption and that knowledge drives us down the path of what the potential of Incarna is as a social tool ans as a new platform for trust relationships within EVE." says Arnar [Zulu]
Quote: "The theme of what we're looking into for Incarna is called 'risky business'," says Arnar [Zulu]. "Smuggling, contraband, trading, black market, handling stolen goods... stuff like that. The things that you need to do 'off the grid', things you need to do without anyone else seeing."
Quote: "Having the profession of a smuggler, of a contraband trader, of a black marketeer, in my opinion [Zulu], should be a vital aspect of EVE Online. I think through Incarna we'll be able to realize its full potential."
Quote: "Current gameplay functionality that is available in space will still be available in space, but we'll extend on it into Incarna" [Zulu]
Quote: The drive for CCP, it seems, is about augmenting the current market systems be expanding and developing EVE's shadow market. [that already exists through contact lists, forums and in-game conversations]
Quote: "We are at the point of thinking about new items that would be solely tradable in stations. New things, potentially, like new boosters and implants - items that are highly prototypical, very risky and almost certainly illegal" [Zulu]
Quote: "For the first stage of Incarna, we envisage what we call 'establishments'. These are basically slots in a station that will be fairly neutral. You can build bars in them, but you can also have them as your own humongous living quarters."
Quote: "To me [Zulu] Incarna version 1.0 is not even close to the end of what Incarna will be. It's just the beginning, just as EVE in 2003 was the first step in a very long journey that we're close to eight years into. I see the exact same thing for Incarna".
TL;DR is that Incarna will be used for new professions in the theme of 'risky business' such as "Smuggling, contraband, trading, black market, handling stolen goods... stuff like that". CCP may make new items (boosters, implants, etc) that will only be able to be traded in a station 'off grid', but that won't be in place for Summer 2011.
Avatars means 'trust' and 'relationships' so they expect people to gamble on fleet battles and other stuff with trustworthy people acting as escrow holders/bookies :lolscams:.
No running. No decision on people collisions made yet. CCP seem to think their art teams will be the only people to make all future objects, so no Second Life-style designing planned.
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