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ivar R'dhak
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Posted - 2011.01.24 10:49:00 -
[61]
Actually IRC almost the whole Iceland crew is dedicated to EVE, the complete Atlanta branch is working on WoD while the Shanghai branch is exclusively developing Dust.
So that means CCP is working on three games simultaneously. Of course the Devs are hot for the new games, even in Iceland there have a team working on WoD, and meanwhile the old cash-cow EVE is getting upgraded with WoD features.
I don¦t want to even speculate what this game would look like, if all three branches would work on the EVE-space game exclusively.  ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.24 10:51:00 -
[62]
Originally by: ivar R'dhak I don¦t want to even speculate what this game would look like, if all three branches would work on the EVE-space game exclusively. 
Probably the same since they most likely wouldn't be able to raise the funding to run three offices without three products, so the whole thing would just collapse back into the Iceland office. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

ivar R'dhak
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Posted - 2011.01.24 21:21:00 -
[63]
Wow, you¦re even more pessimistic than I am.
So you think CCP raised funds(aka made debt with banks) promising the development of two additional games? So that means that if those games flop CCP almost certainly goes under, as paying for two additional branches surely cost quite a penny.
Well I hope CCP didn¦t go to the banks and indebted the whole company for the corporate expansion. And is instead paying for it with the EVE-Space cash cow. Thus if those two additional branches would¦ve actually worked on EVE this whole time we definitely would have a very different game at hand.
Just imagine the whole Shanghai office working on PI instead of the 6 or 5 by now dudes and dudettes we got now. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Professor Tarantula
Hedion University
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Posted - 2011.01.24 21:40:00 -
[64]
This thread does not bode well, but i'm not giving up on it until the fanfest info.
Also, Teadaze seems to be a little new at the whole NDA thing. You're not safe as long as you don't say anything specific. If i were a CCP dev i'd be steamed at you after this.
Sincerely, Prof. Tarantula, Esq. |

mkmin
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Posted - 2011.01.24 21:42:00 -
[65]
Edited by: mkmin on 24/01/2011 21:44:14 In reply to some of the posts before
-If they don't have anything substantial to show us now, then CCP screwed up royally. They've been working on it for 3 years at the expense of EVE-space. If they don't have anything after 3 years, a 6 month sprint isn't going to yield anything.
-Releasing it with no content and relying on the promise of "will be iterated on" is dumb. Iterated on just like COSMOS? Just like FW? Just like sov? Just like T3 frigs and BSes? CCP has a long habit and policy of putting up structures with little to no content. Expect empty stations where we can all stand around staring at each other blankly.
-It's not that information is under NDA. It's that the team in charge of Incarna actively and aggressively refused to talk to the CSM or show up for their scheduled meetings. They didn't want to release even to the CSM how screwed up Incarna is right now.
-CCP has a history of making their stuff nobody wants to use natively mandatory. Original statements were that incarna would not be mandatory but they've gone back on their word before. Imagine dock -> walk 15 minutes -> talk to your mission agent (possibly getting charged a microtransaction? Why not?) -> walk 15 minutes to fitting service -> walk another 15 minutes back to your hangar -> time between docking and undocking when missioning being 1 hour. But hey, at least you got to do it through a "pretty" station through crowds of people at 2 FPS.
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.01.24 22:12:00 -
[66]
That is really depressing.
Imagine where EVE could be right now if we had not 2-3 underwhelming expansion but state of the art stuff and groundbreaking new gamedesign. Instead we got boring clickfests and stuff that stuff that is/was seen elsewhere already (just the surroundings are/were different).
It looks really not well for Incarna right now.
Maybe CCP should have a close eye on the leading game designer since they are responsible for the underwhelming expansion.
And what is with the tons and tons of UNFINISHED stuff. We got promised (for some stuff years ago!) that this will be closely watched and iterated, that it will act as framework for lots of awesomeness. And? What happened? NOTHING. All still unfinished. Instead we got more unfinished and half broken stuff.
How long until CCP wakes up and DELIVERS EXCELLENCE?
EVE could be already so much better. Don't waste great opportunities in the future, there won't be too many opportunities like Incarna. Do it right, delay it if necessary, but don't release it as a lifeless framework that was just slapped together without any love or enthusiasm. |

Cathy Drall
Amarr Royal Amarr Institute
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Posted - 2011.01.25 06:04:00 -
[67]
Originally by: Gnulpie That is really depressing.
Imagine where EVE could be right now if we had not 2-3 underwhelming expansion but state of the art stuff and groundbreaking new gamedesign. Instead we got boring clickfests and stuff that stuff that is/was seen elsewhere already (just the surroundings are/were different).
It looks really not well for Incarna right now.
Sometimes I don't understand either. Are they understaffed because there's so much people working on other projects? How much EVE subscription money goes to their two other projects at all, or is it financed by investors, or could there be twice the amount of devs working on EVE if CCP hadn't taken up those side-projects?
Calling one expansion after some minor clickfest mini-game is hardly worth the name expansion. I had hoped for some real planetary interaction instead of a variation on moon harvesting. Think of planet-bases stations, ready to be walked in when Incarna came. Flying in atmospheres. Trade hubs/outposts on planets. You name it. Not just a clickfest.
Incursisons are an automated live event like thing. How hard is it to let some ships with (existing) improved AI randomly spawn from time to time and add ONE new ship? Is it what a full team of devs is working on for 6 months? And yes a new character creator - which will be used for WoD anyway and are just pictures for the time being.
And now Incarna will be about contraband and smugglers and boosters and stolen goods, actually something pretty new, I wonder though why this was neccessary?! Well if we at least can walk in stations (even without smuggling) and seeing my in-game friends I'm already ok with it since I yearn to get out of my pod!
"Im not nearly as paranoid as people think I am" |

Steve Thomas
Minmatar
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Posted - 2011.01.25 06:10:00 -
[68]
Originally by: dkbjitawhore
Originally by: TeaDaze
Originally by: Vorqoth Just like the "new" NeoCom we never got.
No, we (CSM) actually saw a working live demo of the New NeoCom.
As did everyone that played on the test server the day before patchday.
Apparently it was removed due to a potential exploit.
Nothing potential about it.
To be blunt Axing the "Beta" neocon was literaly the smarted thing they have done in the history of CCP
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Lagn Gita
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Posted - 2011.01.25 08:11:00 -
[69]
no idea why people are even looking forward to WIS. people seem to have these grand ideas about what it will be but never put any thought into how it would actually play out in game. of course that is CCP's main issue with every new feature and people keep eating it up.
my guess as to what the major issue is...i bet its heavily instanced. like, see no other people instanced.
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ivar R'dhak
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Posted - 2011.01.25 10:19:00 -
[70]
Edited by: ivar R''dhak on 25/01/2011 10:19:34 Well it¦s kinda instanced by definition. Every station will probably get an own process.
For a second I speculated that CCP won¦t do the same error as in the space part. Meaning cramming a whole system into one process, shackled to one core, but who am I kidding. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

ivar R'dhak
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Posted - 2011.01.25 10:27:00 -
[71]
Originally by: Steve Thomas
Originally by: dkbjitawhore
Originally by: TeaDaze Apparently it was removed due to a potential exploit.
Nothing potential about it.
To be blunt Axing the "Beta" neocon was literaly the smarted thing they have done in the history of CCP
Agreed. People see new shiny thing and that little apebrain just gotsa have it.
What concerns me the most is though that it was an exploit that axed the thing. And not the general design error they already committed with the current "right-click" fest UI.
For anybody who has no clue: YOU DON¦T MAKE A GAME LOOK LIKE YOUR WORKSPACE! Making EVE look like Win95/XP/7? Frack NO!  ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦
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Steve Thomas
Minmatar
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Posted - 2011.01.25 18:53:00 -
[72]
I think they already decided that the UI change was not working how they wanted it to work in the first place, the exploit (which from a pure math pov was not realy that serious of an exploit, just enough of one that bascialy you had to use the new ui and put up with the bugs with it) was just the iceing on the cake.
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PTang
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Posted - 2011.01.25 19:03:00 -
[73]
Originally by: Cathy Drall Edited by: Cathy Drall on 25/01/2011 06:14:22
Originally by: Gnulpie That is really depressing.
Imagine where EVE could be right now if we had not 2-3 underwhelming expansion but state of the art stuff and groundbreaking new gamedesign. Instead we got boring clickfests and stuff that stuff that is/was seen elsewhere already (just the surroundings are/were different).
It looks really not well for Incarna right now.
Sometimes I don't understand either. Are they understaffed because there's so much people working on other projects? How much EVE subscription money goes to their two other projects at all, or is it financed by investors, or could there be twice the amount of devs working on EVE if CCP hadn't taken up those side-projects?
eve is 100% privately funded, no stocks and such.
Now as to if they are understaffed, there are two big points you are missing.
1.CCP have 40 people working on in space stuff right now. (including PI) so lets say 33. This is still far more than when I joined eve and the whole company had 20 people working. And that means a lot fo them didn't work on eve.
there were HUGE expansions back then, with capital ships and BAttlecruisers (yes I still remember the expansions that brought battlecruisers to the game)
now that said, while those expansions brought a lot a change to the game, it was change within scope of space. Meaning there were no new mechanics, just new modules, new ships, new skills.
The last 4 expansions have been, at least 4 times larger in scope and delivery than the old expansions. You might think "meh" and the character creator, but that is 3 expansions wroth of work on it's own if compared to the older much more game changing the expansions of eve past.
you say eve is not coming closer to ultimate sci-fi sim, but it is getting there 100% faster than it did for the 1st 6 expansions. And back then things were not always "excellence"
in 12 months, eve will shifts to super expanding on everything allready in eve.
You just aren't happy with whats been done, don't get that confused with how much work is being done. Eve is changing faster than it ever has, and has more people working on tha at any point in the past (other than the wormhole expansion which was an epic 5 months push of 300 employees going f***ings nuts)
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Cyaxares II
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Posted - 2011.01.25 20:39:00 -
[74]
Edited by: Cyaxares II on 25/01/2011 20:44:42
Originally by: PTang eve is 100% privately funded, no stocks and such.
lol
Of course there are a number of shareholders in CCP, one of them being Mr. Bjorgolfsson who has essentially pawned his shares to the consortium of banks he owes almost 10m dollar.
CCP also took out a massive bank loan in 2007 ($30m bank loan at an annual revenue of $26m in 2006, $37m in 2007 and total assets of $49m in 2007).
CCP issued 1.25b ISK in 1-year bonds on the OMX Nordic Exchange in 2007 (ISIN: IS0000015253) and rolled over 1.23b ISK into 1-year bonds running from 2008 to 2009 (ISIN: IS0000018331) on NASDAQ OMX.
In 2009 CCP did apparently get a little more secretive:
Quote: NASDAQ OMX Iceland hf. has received a formal confirmation that the terms of CCP 09 0728 have been changed, cf. an announcement from CCP hf. dated July 28, 2009. The instrument has therefore been removed from the Observation List.
here's an overview of CCP's finances in 2008 - sadly I haven't found any more up-to-date information.
--
<Abuser> Won't the wave of intelligent bots make CCP work at least in the direction of securing the engine? <[IA]Morpheus> Of course it will, that's obvious. |

Ishtanchuk Fazmarai
Amarr
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Posted - 2011.01.25 21:17:00 -
[75]
I have convinced myself that Incarna will be released earlier than winter 2012, in case that it is released at all. I read the UK Gamer magazine and, well, they where talking about five years. That is, Incarn amy be flu-fledged by 2015. Meanwhile, look at the new character creator. It's a gorgeous frame, a magnificent structure, but it lacks a whole truckload of content as to justify its technical magnificence.
Of course, creating the technical frame for anythign is the hardest aprt, whereas adding new stuff is relatively easy. The first CGFX were horribly expensive, now everyone cna afford some CGFX in its film.
Well, we got Carbon. It's a powerful technology, but now it lacks a reason ot exist. The reason, the content, will be added, hopefully, later on. But VERY later on. Incarna summer 2011? Sorry but no, sirs. We have seen how long it has taken to make Carbon generator work... and you've delivered us an empty shell. In no way CCP will be able to have incarna up and running in six months. No way. My bet is that this is what CSM saw. None of them will see Incarna work before their mandate expires. Neither the next CSM will, maybe. 2011 will NOT be Incarna year.
I am fine with it. In winter 2012, Incarna will be alive. It's a realistic goal. Meanwhile, provide us Lvl4 carebears a few dozens of new missions, please. And stop offending our intelligence with impossible timelines.
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