
Mithrasith
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Posted - 2011.01.25 15:11:00 -
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Originally by: bp920091 Im not sure whether or not CCP intended to entirely remove the usefulness of jumpfreighters in 0.0 with this patch (which they were DESIGNED for), but that is in reality what they have done with this small change. Having capital ships jump within 15KM of a cyno at a POS may sound good in theory, but it would take a jumpfreighter about 14 MINUTES just to get to a JB (12.5KM to go, 90m/s = 13.8M), and it is unable to defend itself in the process, unlike ANY other capital ship (yes, even rorquals have drone bays, JFs have NOTHING). Considering that JFs have ZERO module slots, bandwidth, or rig slots, just getting one in requires a SUBSTANTIAL support fleet (20 or so) just to make sure that the JF itself gets there without being hot dropped by an attacking fleet. You cant even speed up the process like you can with aligning freighters and webbing them to get them to instantly warp. Im not even sure what the intent of this section of patch is, if CCP wishes to remove the use of JumpBridges, then REMOVE them, dont screw the logistic ability of 0.0 alliances over in the process. For people living out in highsec, to move a lot of stuff into systems that may be cynojammed, you really need a freighter of a JF, and since freighters take FOREVER to go 1 jump, a ship that costs 4-4.5 BILLION isk should be able to do the job faster. Even before this patch, JFs had to wait 3 minutes or so BEFORE jumping through a JB because they move so slow and frankly, that is enough time to get to one, web it, and pour on DPS. Quadrupling this time makes absolutely no sense from really anyone's perspective, with the possible exception of the people who build the JFs themselves, just to increase demand. I would like to either see a reasonable response from CCP stating WHY they implemented this change or have it REMOVED, simply put.
The way that JF's were implemented before Incursion was enough to make me not use my JF (its been sitting in a hanger for 8-10 months now) - they are just too damn slow and too vulnerable, however with this change, Im very glad I am no longer reliant on my JF.
(the only thing I would use it for is high sec transport through gates as its align time is a bit faster than a freighter).
The Cyno/jump drive system wasnt designed for JF's, it was designed with combat vessels in mind. CCP just bolted it on to freighter sized vessels without thinking, and continues to modify it without consideration of the impact. Nothing new here.
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