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Jinn Corsair
Lonetrek Trade and Industries B.S.I.
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Posted - 2011.01.19 21:23:00 -
[1]
I was wondering what you all thought. I am pretty much all Caldari at the moment, but was wanting to start training for a second race. I was stuck on either Amarr or Gallente. I know there are pro's and con's to both, but wanted to hear what you all thought. Any help or advice would be greatly appriceated! Thanks,
Jinn
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.01.19 21:35:00 -
[2]
I believe more Amarr ships use missiles, not sure if any Gal ones have any bonus or many slots for them, but of course they will use hybrids if you've put any SP in them so far, and can do well with shield buffer fits for max dps. Also Amarr have less drones in general. Kinda depends what you want to fly, if there are holes in your current Cal line-up that you want/expect to be plugged by these. Neuts > longer scram & points, TD > SD. |

Kyo Haku
Minmatar Murientor Tribe
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Posted - 2011.01.19 21:35:00 -
[3]
Well, what do you plan on doing?
What do you enjoy doing?
What do you normally do?
-- "Far be it from me to stand in judgment. I prefer to sit." -Stephen Colbert |

Jinn Corsair
Lonetrek Trade and Industries B.S.I.
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Posted - 2011.01.19 21:42:00 -
[4]
Well, i mostly mission right now, with some pvp. I was planning on continuing with Caldari for pve, but looking for something different for pvp. I also like both pirate faction ships on both sides.
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Main ForumAlt
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Posted - 2011.01.19 21:48:00 -
[5]
It depends a lot - what do you want to do?
IMHO - if I should put up some points:
Amarr: The good: 'Excellent line of BS. Good BC, good T2 cruisers. 'Probably the best solo recon. 'And a dreaded combat recon 'The best pirate ship for em/therm PVE 'Ze lazorz are ze win - yes? 'Some missile ships to use your missile skills 'Good stealth bombers 'Best logi for multiple logis the bad: 'You *need* armor tank skills for most ships 'Lasers not to good against certain rats 'not to good frigates '"WTF! Where's the mids"-dessie
Gallente: The good: 'Good frigates except the bomber 'A lot of ships works ok or well with shield tanks 'You can use hybrid skills if you got those 'Perhaps the most versatible BC (but not the best) 'Best pirate BS for passive tanking lvl5s etc 'best logi for solo armor logi The bad: 'Hybrids are not to good atm - especially blasters in combo with the slow gallente ships 'only one of three bs is really good 'arguably the worst recons 'Drones are bothersome weapon for pvp (it works, but you'll lose them a lot etc - especially a problem for long runs)
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Main ForumAlt
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Posted - 2011.01.19 21:53:00 -
[6]
Didn't see your last one before I posted.
For "something different for pvp" my main rec would be Minnie. Especially since you got the shield-skills.
If you're set on either Amarr or Gallente: Gallente if you don't want to train armor tanking or mainly want to fly non-bomber frigs or t1 cruisers. Amarr if you don't mind training armor (or only want to fly curse), if you want to fly t2 cruisers or BC+
And amarr all the way if you want to ewar (well - caldari if you want to ewar, but you got that allready and amarr ewar is second best)
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Laechyd Eldgorn
Caldari Certified Household Sweeping Consulting
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Posted - 2011.01.19 21:55:00 -
[7]
Technically/theoretically:
Forget amarr. They're -generally- like caldari but armor tank and use lasers in shiny ships.
Gallente will take a lot of training for caldari. Drones, armor etc.
Minmatar would be best if you want more pew pew. You can go solo roam in mystic space and all that lewdness. Srs. Also caldari would already have nice shield skill and missiles which can be useful for minmatar.
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Jinn Corsair
Lonetrek Trade and Industries B.S.I.
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Posted - 2011.01.19 21:59:00 -
[8]
How likely is it that Gallente will get a boost anytime soon? Hybrid skills will also benefit Caldari ships. Minmatar may be the way to go.
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Main ForumAlt
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Posted - 2011.01.19 22:14:00 -
[9]
Originally by: Jinn Corsair How likely is it that Gallente will get a boost anytime soon? Hybrid skills will also benefit Caldari ships. Minmatar may be the way to go.
Your guess is as good as mine. Hybrids have had their problems for a long long time. So it might be next expansion, might be never. Nerf/buff-bingo is never easy. Up to and including BC is pretty quick going anyways - so unless you lust for a hybrid BS ...
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Jinn Corsair
Lonetrek Trade and Industries B.S.I.
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Posted - 2011.01.19 22:28:00 -
[10]
How good are minmatar ships at pve? (obviously, I have no experience other than Caldari)
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Main ForumAlt
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Posted - 2011.01.19 22:44:00 -
[11]
Personally they are not my general weapon of choice for pve - but I don't fly minnie bs. I'd rather use a drake or a tengu for pve sub-bs - but I'm looking forward to test out the sleipnir. Minnie t2 resists are godly for omni damage.
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Jinn Corsair
Lonetrek Trade and Industries B.S.I.
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Posted - 2011.01.19 22:49:00 -
[12]
Thanks for all the help! I think that I will try and go with Minmatar.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2011.01.19 23:23:00 -
[13]
Seems you have made your decision, but I'm just gonna chime in and say it is the right one.
Of all the races, the Minmatar ships would overlap your Caldari focused skills set the best.
Many ships are easily shield tanked (all cruisers, hurricane, all frigates) and many are designed to primarily shield tank (Cyclone, Maelstrom).
There are some Minnie ships that work well for missiles (Typhoon primarily, a great all in one pvp boat, I fit 5 Cruise launchers, a tractor, salvager and probe launcher on mine for running anoms in 0.0).
You'll want to work on your projectile skills right away, (and this is highly recommended as projectiles are very good right now), and if you want to seriously get into Minny ships you will want to build up your armor tanking skills.
One think I enjoy about picking Minmatar as a newb, and sticking with it 100% is that due to the split focus of Minmatar ships, I have excellent shield tanking, armor tanking and speed skills, as well as both strong projectile skills, and respectable missile skills.
All that and I've never trained outside of my race. Sarcasm - Because i'm too far away to strangle you. |

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.01.19 23:51:00 -
[14]
Originally by: Jinn Corsair Thanks for all the help! I think that I will try and go with Minmatar.
Minmatar would really be your best choice.
You can transfer over your shield and missile skills easily.
In the Minmatar frigate lineup, obviously the rifter is a great choice for cheap PVP and tackle. Works great with a MSE. Also, the Breacher may be interesting too (the missile frigate), now that rockets have been buffed.
The thrasher is the best destroyer out there, due to awesome T2 small ACs and artillery. Makes a great salvage boat too.
The Rupture is one of the most powerful cruisers in the game. Put some 220mm medium ACs on it, resists and an armour plate and you are laughing. The stabber is not bad either, but a little lacking in grid. The Rupture will give you a nice opportunity to start training up armour resist skills.
In Battle cruisers, the cyclone is generally more use than a ferox. It is cheap and fun to fly. The Hurricane though is VERY versatile. Can be armour or shield tanked with some decent EHP numbers. Can be quite fast. 2 utility highs allow alot of fitting options. Can fit 220mm ACs for anti dramiel duties, 425's for gate camping, 650mm or 720mm Artillery for alpha. 6 x 720mms has a similar alpha as a Maelstroms 8 x 1200mm artillery too. Canes are excellent to use for small WH roving gangs too.
In the BS line, the Typhoon is one of the hardest hitting ships in the game. It can put out up to 1300 DPS with 5 torps and 3 ACs and 5 T2 heavy drones. Has a very large drone bay (200m). It is fast, manoverable, cheap and can be shield or armour tanked as well.
The Tempest is a similar story, it is alot like a large BC. manoverable, 2 utility highs, shield or armour tanked. Can put out about 1200 DPS from guns and drones alone.
The maelstrom is an active shield tanker. 6 mediums and 5 lows. Used in large PVP fleets with a full rack of 1400 artillery. It's alpha is about 10k at least. Can have ALOT of Hps with a passive shield setup (130k). Drone bay is 100m, so have to be a little choosy when it comes to drones. It is not a fast ship though. But then, it doesn't need to be. It is the best minmatar PVE mission runner.
Faction and T2 lineup.... the Scimitar is an excellent logistics ship, preferred over the Basi even in large fleets. The Hound is a decent enough SB. The vagabond is a favourite for solo work in 0.0 space, cause it can GTFO very well. The munin is a decent enough HAC. The Huginn is very handy to have around too, it's 60% bonus to webbing range is very handy. The Sleipnir... enough said. Awesomeness in a can. The Vargur is also a very good mission runner ship. It is based on the pest, but has a bonus to shield boosting and has a slot layout to suit. Very long range runs, fast and great tank. It's about equal to the golem in terms of PVE.
You can also get the Fleet issue Typhoon... one of the most versatile ships in the game. Has an 8 4 8 slot layout, and can deal up to 1600 DPS unheated. Phoons in general are awesome at remote repping, neuting, long or short range fighting... anythign really.
And the Loki. The second best T3 for PVE, and (IMO) the best T3 for PVP. Can make an excellent scout in fleet work. can tank alot of damage and hit very hard. Capable of doing nearly anything.
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Tusen Takk
BlackHole Surfers
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Posted - 2011.01.20 06:39:00 -
[15]
im a caldari/amarr pilot, and i love the amarrian ships, however lasers eat a shyteload of capacitor, and if you were used to being able to have a completely capstable ship, then you might wanna get unused to it very quickly
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Tusen Takk
BlackHole Surfers
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Posted - 2011.01.20 06:45:00 -
[16]
Originally by: Headerman
Originally by: Jinn Corsair Thanks for all the help! I think that I will try and go with Minmatar.
Minmatar would really be your best choice.
You can transfer over your shield and missile skills easily.
In the Minmatar frigate lineup, obviously the rifter is a great choice for cheap PVP and tackle. Works great with a MSE. Also, the Breacher may be interesting too (the missile frigate), now that rockets have been buffed.
The thrasher is the best destroyer out there, due to awesome T2 small ACs and artillery. Makes a great salvage boat too.
The Rupture is one of the most powerful cruisers in the game. Put some 220mm medium ACs on it, resists and an armour plate and you are laughing. The stabber is not bad either, but a little lacking in grid. The Rupture will give you a nice opportunity to start training up armour resist skills.
In Battle cruisers, the cyclone is generally more use than a ferox. It is cheap and fun to fly. The Hurricane though is VERY versatile. Can be armour or shield tanked with some decent EHP numbers. Can be quite fast. 2 utility highs allow alot of fitting options. Can fit 220mm ACs for anti dramiel duties, 425's for gate camping, 650mm or 720mm Artillery for alpha. 6 x 720mms has a similar alpha as a Maelstroms 8 x 1200mm artillery too. Canes are excellent to use for small WH roving gangs too.
In the BS line, the Typhoon is one of the hardest hitting ships in the game. It can put out up to 1300 DPS with 5 torps and 3 ACs and 5 T2 heavy drones. Has a very large drone bay (200m). It is fast, manoverable, cheap and can be shield or armour tanked as well.
The Tempest is a similar story, it is alot like a large BC. manoverable, 2 utility highs, shield or armour tanked. Can put out about 1200 DPS from guns and drones alone.
The maelstrom is an active shield tanker. 6 mediums and 5 lows. Used in large PVP fleets with a full rack of 1400 artillery. It's alpha is about 10k at least. Can have ALOT of Hps with a passive shield setup (130k). Drone bay is 100m, so have to be a little choosy when it comes to drones. It is not a fast ship though. But then, it doesn't need to be. It is the best minmatar PVE mission runner.
Faction and T2 lineup.... the Scimitar is an excellent logistics ship, preferred over the Basi even in large fleets. The Hound is a decent enough SB. The vagabond is a favourite for solo work in 0.0 space, cause it can GTFO very well. The munin is a decent enough HAC. The Huginn is very handy to have around too, it's 60% bonus to webbing range is very handy. The Sleipnir... enough said. Awesomeness in a can. The Vargur is also a very good mission runner ship. It is based on the pest, but has a bonus to shield boosting and has a slot layout to suit. Very long range runs, fast and great tank. It's about equal to the golem in terms of PVE.
You can also get the Fleet issue Typhoon... one of the most versatile ships in the game. Has an 8 4 8 slot layout, and can deal up to 1600 DPS unheated. Phoons in general are awesome at remote repping, neuting, long or short range fighting... anythign really.
And the Loki. The second best T3 for PVE, and (IMO) the best T3 for PVP. Can make an excellent scout in fleet work. can tank alot of damage and hit very hard. Capable of doing nearly anything.
this post has convinced me to train some minmatar skills soon now that my gunnery skills arent crap
cheers mate
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DarkAegix
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Posted - 2011.01.20 10:54:00 -
[17]
Gallente is utter rubbish right now, and Amarr differs too much from Caldari. I suggest Minmatar, because they're currently broken and OP, as well as not too far from you training towards 
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mama guru
Gallente Martyr's Vengence Test Alliance Please Ignore
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Posted - 2011.01.20 11:11:00 -
[18]
Edited by: mama guru on 20/01/2011 11:13:50 Edited by: mama guru on 20/01/2011 11:13:06
Originally by: DarkAegix Gallente is utter rubbish right now, and Amarr differs too much from Caldari. I suggest Minmatar, because they're currently broken and OP, as well as not too far from you training towards 
Minmatar is not OP. Gallente is just to Bad thats whats wrong, and instead minmatar took their place.
Sure Gallente has some impressive BS's and BC's aswell as good cruisers and frigs but the lineup is rather useless in any gang bigger than 5-10 people, where going minmatar would improve preformance.
The only real changes that made minmatar "OP" was the buff to tracking enhancers and streamlining of projectile ammo imo. Minmatar does not have problems because their ships and design philosophy is easier to maintain and balance.
Gallentes problems right now lies in the ships themselves, their lack of agility and blaster tracking which makes gallente ships inferior now that manouverability is so important. As soon as that fixes itself you will see alot more blasters in PVP. EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

George Talons
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Posted - 2011.01.20 11:25:00 -
[19]
Also been in these thoughts for some time. Being 100% Pure Caldari, Trained up to Chimera and Phoenix,Tengu and Marauder 5. But What i was looking into, was ships that could fill in the gaps in the ship-lineup.
Since i'm currently working on carrier/drone skills. I was thinking maybe i go Cald/Gall for Rattlesnake / Gila / Worm. Shield tanks and missiles + drones.
Or Would i go for minmatar and Phoon in PvE purposes. (drones / Shield / missiles)
Dont think i'd use Nid or nag over chimera / phoenix anyway.
So to see what i would benefit most of, would be gallente to me.
// G-T
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