
Dlardrageth
ANZAC ALLIANCE IT Alliance
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Posted - 2011.01.20 03:00:00 -
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Good idea to assemble some input. Let's hope CCP is willing to listen for a change... 
Originally by: Trebor Daehdoow
* You should be able to tell the avatar to "Stop fidgeting, dammit!" You often cannot see that a small change has in fact been made, because the avatar moves.
2 possibilities come to my mind, either a "freeze" button that suspends movements for a couple seconds or a classical play/pause button. I'd rather not have movement totally suspended just because some people CBA to upgrade their computers from 5 years ago. 
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Therefore, once you have grabbed something (and while still holding the mouse button down), the arrow keys (and/or WASD triangle, for example) should bump the feature setting one unit in the desired direction, and shift+key should move it multiple units.
Not sure the "one unit bump" would be that great an idea. Might actually lead to even heavier calculation load. If the suggestion above with a freeze function passes through, it might be unnecessary anyway.
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* In conjunction with the above, visual feedback that a change has occurred (not just the change itself, which might be subtle) would be helpful.
Nice idea, but again would prolly slow down the whole interface even more? And some people do already whine about low framerates in the CC. Prolly easier to have some sort of log scroll in a small window at the bottom with text entries for each change. Should require less in terms of system resources than a fancy visual gimmick.
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* At any time during character creation, you should be able to save the current state to a file or into the clipboard in some encoded text form, and restore state in a similar way.
Sounds good in theory, but if you want to convert all the data to some text-based format... Not a problem if ten people do it at a time. Or maybe even 100. But unless the whole process does not in any way involve data transfer to the server I'd rather not have the risk of massive extra server load. And thus people playing "Dress a doll" impact the people actually trying to play the game by bogging down the server. So it does have to be a purely client-side solution there IMO.
I'll add three more inputs from my side:
- Add a (limited) option for coloring the clothing. It seems rather unreasonable you can color (to some extent) makeup, hair, etc. but are stuck with exactly one color on the rather limited supply of clothing. Not asking for 50+ colors to pick from for any given piece of clothing, but maybe 5 or 6? Especially the pants seem rather too uniform ATM. Rather than have like currently 3 trouser modely in 2 or 3 colors, just go with a single model and enable coloring there. Might sure make it more user-friendly. :)
- Give people a chance to "show some leg" on their full-body avatars. Sure, it will not show up as of now, but we're getting input for future tweaks here. And there is no apparent reason why male chars cannot wear knee-length shorts e.g., or why there is no option for female chars with the longish, closed-up overcoat/dress to simply waive the "bottom" option. And thus get a short dress and shoes and some decent amount of leg showing. (Latter should actually be rather easy to implement, just check if flag for long overcoat/gown is set, if so, enable an extra option to not choose pants.)
- Already during test phase on Sisi the issue of skin tones had been raised. The now existing ones seem nicely balanced and all... but they're too few for some bloodlines. Would be nice if they could be expanded to at least the state of the old ones. If that is for some reason impractical, then maybe an extra option additionally shading the existing 5 per bloodline? A single extra slider might do for that one.
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