
masternerdguy
Gallente Meerkat Maner
|
Posted - 2011.01.22 04:27:00 -
[1]
This has never been suggested before.
Our world has lots of prisons (duh). We try to locate them in places prisoners have a hard time escaping from, especially for the more dangerous ones. In the age of super easy space flight, it makes sense there would be at least 5 space based prisons in every empire.
The game mechanic comes in two parts
Adding Prisons Prisons would be seeded at "scenic" locations throughout the universe. They range from minimum security (prisoners get to live in little communes under guard) all the way up to maximum (24 hour confinement, bread and water, shower once a month, no communication, etc etc).
Prison Agents In our world there are prisoners who communicate with, and sometimes even continue to administrate, their gangs while in prison. Much like legitimate agents in stations, you could make contact with prominent prisoners for "jobs".
These jobs will pay well and will have three main types:
- Assassination: For example, El Azteca wants some punk who was recently released pwned and gives you his location.
- Outbound Smuggling: Example, Bubba Brotha wants 10,000 units of blue pill delivered to a civilian base for sale.
- Inbound Smuggling: Joe the Reaper wants a new flat screen TV and a steak dinner. Get it to him.
These would pay quite well, 10x as much as the average l4 mission, but carry a huge risk: Your neighborhood navy may not like you if they discover you're aiding prisoners in comiting crimes. If you are caught you will receive a significant LP and standings reduction.
Also, there would be a skill that needs to be trained "Prison Dynamics" that is required to interact with inmates.
Level 1: You can dock there. Level 2: You have access to agents in low security prisons Level 3: You have access to agents in normal prisons. Level 4: You have access to agents in max security prisons. Level 5: You're so good at prison interaction that you can get a storyline mission!
Storyline Mission A prison story mission involves a massive event like breaking someone out of jail and delivering him to his safe house. For example:
Jackel has escaped his cell and requires immediate transport to Nennemalia II, where he will be collected by his gang. He is extremely volatile contraband and is extremely risky to transport in hi sec, but if you can get him out you will get truly epic payouts.
|