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Thread Statistics | Show CCP posts - 7 post(s) |

Major Snitch
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Posted - 2011.01.24 20:51:00 -
[151]
lol i give up .......go follow ......you blind lemming.......on the plus side i got a couple writers willing to do a story on the Eve Online community.....now sady i most go and finish my research .......troll on   
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Minsc
Gallente A.W.M
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Posted - 2011.01.24 20:52:00 -
[152]
Originally by: Aldarica Edited by: Aldarica on 24/01/2011 20:36:33
Originally by: Lork Niffle Those 74,000 can't all actually interact with each other in a single world though only 28 at a time, which is what EVE can do with it's 63,000.
Uh. Since when 60k+ of EVE players can interact with each other, all in the same time (except via the chat)? It's not like we can shoot people in the adjacent separated zone (aka solar system)... let alone whole galaxy.
One more thing: I am not familiar with BF2 or CoD multiplayer but I understood that those games are NOT hosted on single server cluster responsible -among other things- for all damage calculations, players movement control etc, which is the case with EVE and WoT. Is this correct?
All at the same time is irrelevant, and technologically impossible with current hardware. The ability for every single player to interact with every other single player at any time is all that is required. And no i'm not talking about chat. I'm talking market transactions or contracts or in-space interactions.
Also are you sure that WoT handles all of it's damage calculations on the server? If it's more akin to an FPs it makes more sense to do that client side. Also the amount of data/calculations required to track 18 players a side is exponentially less than even 19 or 20. Look at some of eve's massive battles should tell you how much more complex and data intensive even 200vs200 would be.
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.24 20:57:00 -
[153]
Originally by: Major Snitch lol i give up
So you finally understood that 81k > 74k? Good for you! Did you also understand why EVE does the things you can't believe it does? I sure hope so, because it does some pretty nifty stuff that no other game does.
Hope your source critique in your research is better than what you employed here, or you'll have some pretty harsh criticism coming your way. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Karak Terrel
As Far As The eYe can see Chained Reactions
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Posted - 2011.01.24 20:58:00 -
[154]
Originally by: Major Snitch on the plus side i got a couple writers willing to do a story on the Eve Online community
So you are actually (or pretend to be) some sort of journalist? That may explain why you copy/repeat some opinions which came from a single source without actually understanding its content. Thats probably what journalism is all about today. -- please consider to visit our w-space system, cake will be served immediately. |

Di Mulle
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Posted - 2011.01.24 21:01:00 -
[155]
Originally by: Major Snitch lol i give up .......go follow ......you blind lemming.......on the plus side i got a couple writers willing to do a story on the Eve Online community.....now sady i most go and finish my research .......troll on   
...lol...lol...i can imagine that... research lol
I love this style !!
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Zora'e
Amarr Nocturnal Dementia
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Posted - 2011.01.24 21:18:00 -
[156]
Originally by: Major Snitch
Originally by: Lork Niffle Those 74,000 can't all actually interact with each other in a single world though only 28 at a time, which is what EVE can do with it's 63,000.
lol so your tell me you can be in a system and interact with 63,000 lol.......no wait  eve seperated by noids/cluster you dont truly interact with all 63,000 under one the blade would explode    
I can, at any time, locate any individual in the game, fly to their location and if they are in space, shoot them. I can do this with every single individual in this game. Furthermore, if they are in a fight, I can enter that fight without their permission and shoot them or help them. I am not limited to a MEASLY 14 -vs- 14 fight. At any time (I reiterate this) anybody can join into a fight and interfere with it, regardless of who is fighting. Can that be done in WoT when their 14 -vs- 14 room is filled? No? Hmm seems to be a significant difference to me then. In fact, it seems to me that calling WoT a MASSIVELY MULTI-PLAYER game is a misnomer as there is nothing massive about a 14 -vs- 14 battle.
Now, when WoT can approach the epic lag fests EVE can.. in a single battle.. which anyone can STILL join in on.. then and ONLY then will it be considered a MMO game. Until then.. it is really just a highly instanced FPS with severe limitations to the number of combatants.
Have a nice day. Cupcake. -
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warpod
Amarr People Desintegration Project
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Posted - 2011.01.24 21:29:00 -
[157]
yay
new record.
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Major Snitch
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Posted - 2011.01.25 05:13:00 -
[158]
Edited by: Major Snitch on 25/01/2011 05:14:15
Originally by: Major Snitch Edited by: Major Snitch on 24/01/2011 20:03:11 and if your proof mean the post the dev posted that's Personal best on game not world record. they never stated world record and please if am wrong CCP...... connect me i would be the first inline to put the word out ........but again the record to beat is 74,536 ........
and still nothing from any DEV .......... i would let this die but thanks to player like Tippia am going out of my way to let everyone know the truth and if your going to quote me Tippia Don't make one up or take a statement out of context just proves my point fanboy are like bugs that need to be stepped on the current PCCU record for a single sever is 74,536 ........you can cry ,scream flame and troll away but the truth is always the truth........very evil people in the past have always tried to censor or hide the truth to the masses .....  
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Adrasta
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Posted - 2011.01.25 05:21:00 -
[159]
Originally by: Zora'e
Originally by: Major Snitch
Originally by: Lork Niffle Those 74,000 can't all actually interact with each other in a single world though only 28 at a time, which is what EVE can do with it's 63,000.
lol so your tell me you can be in a system and interact with 63,000 lol.......no wait  eve seperated by noids/cluster you dont truly interact with all 63,000 under one the blade would explode    
I can, at any time, locate any individual in the game, fly to their location and if they are in space, shoot them. I can do this with every single individual in this game. Furthermore, if they are in a fight, I can enter that fight without their permission and shoot them or help them. I am not limited to a MEASLY 14 -vs- 14 fight. At any time (I reiterate this) anybody can join into a fight and interfere with it, regardless of who is fighting. Can that be done in WoT when their 14 -vs- 14 room is filled? No? Hmm seems to be a significant difference to me then. In fact, it seems to me that calling WoT a MASSIVELY MULTI-PLAYER game is a misnomer as there is nothing massive about a 14 -vs- 14 battle.
Now, when WoT can approach the epic lag fests EVE can.. in a single battle.. which anyone can STILL join in on.. then and ONLY then will it be considered a MMO game. Until then.. it is really just a highly instanced FPS with severe limitations to the number of combatants.
Have a nice day. Cupcake.
WoT is fun. Eve is ****e.
Oh crap this is the official forum... I mean wot is ****e! ofc I meant that...
Have a nice day spinning your ship in the station tho its great fun because non-tent is what mmo's are all about right?
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2011.01.25 08:24:00 -
[160]
Originally by: Major Snitch Edited by: Major Snitch on 25/01/2011 05:14:15
Originally by: Major Snitch Edited by: Major Snitch on 24/01/2011 20:03:11 and if your proof mean the post the dev posted that's Personal best on game not world record. they never stated world record and please if am wrong CCP...... connect me i would be the first inline to put the word out ........but again the record to beat is 74,536 ........
and still nothing from any DEV .......... i would let this die but thanks to player like Tippia am going out of my way to let everyone know the truth and if your going to quote me Tippia Don't make one up or take a statement out of context just proves my point fanboy are like bugs that need to be stepped on the current PCCU record for a single sever is 74,536 ........you can cry ,scream flame and troll away but the truth is always the truth........very evil people in the past have always tried to censor or hide the truth to the masses .....  
No, its not the truth. And you're not a repressed Fox Mulder-style truth seeker.
Eve is a single shard, with no instances. One single world. Everything happens in that world. The market, contracts, chat, mail and similar are global and allow interaction between any player logged in with any other. You have an eve account. Go and start a contract and choose a station 100 jumps away. That is one player interacting with another on the other side of the galaxy, but still in the same world.
What you are failing to understand, or indeed read, is that every WoT game is its own tiny contained world. When the game ends, the world is destroyed, then re-created for the next one. You cannot leave something on a map, and then come back to it months later. You cannot break through the wall of one battle, and participate in another one. You are stuck within the confines of that one tiny 28 person world.
That is why its not the same thing.
If you want to look for the maximum number of uses connected to a single tracked database, then the big file sharing networks (gnutella etc), as well as Steam, XBLive and GfW have you beat by literally millions. That's the model that WoT has.
A server tracks your stuff and connects you with other people's stuff.
But you can't be playing Gary's mod and then keep running until you break into someone else playing Day of Defeat. Just because the same server connects them, its not the same world.
If you can't move from one player populated part of the world to another by any means, then you are not in the same world.
Also, please don't come to the Eve Online official forums spouting at best questionable information about how another game is so much better and then accuse anyone who argues with you of fanboying. It's not just hypocritical, because you're obviously fanboying for WoT, but its also incredibly stupid. Eve-O forums have Eve fan boys. But sadly Eve's players have a real nasty habit of being the smartest out there. They don't put up with bull****. And you are spreading it. So GL with that.
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HeliosGal
Caldari
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Posted - 2011.01.25 10:17:00 -
[161]
so more high sec bears
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.25 10:22:00 -
[162]
Originally by: Major Snitch and still nothing from any DEV
Still incorrect. Read the posts I directed you toward. The current PCU record sits at 81k users. WoT, with its 75k, is not the record holder, no matter how much their PR department wants it to be so.
Quote: Don't make one up or take a statement out of context
I never have. I pick the parts you are wrong about and answer them.
You are the one who keeps trying to tell people that 75k is more than 81k. You are the one who's trying to "hide the truth". You are the one who cannot provide any kinds of argument against this higher number.
Now. Could you please provide the slightest shred of an argument as to why we shouldn't consider a 81k PCU to be higher than a misspelled 75k PCU? Why should we believe that the lower of these two numbers holds the record?
Quote: you can cry ,scream flame and troll away but the truth is always the truth
So why don't you stop doing it and accept the truth: that WoT with its 75k is several thousand users short of the actual record? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.25 10:25:00 -
[163]
The amount of people that can interact with each other at the same time is approximately 2000 (which causes massive lag and is pretty much unplayable as a game).
EvE is similiar to WoT in that it requires you to log off a node and then log into another node before you can interact. The session change is the lobby so to speak.
CCP have been inflating their concurrent users online by allowing people who are sleeping, working, doing other things to remain in game for up to 23.5 hours per day.
In short the concurrent users online count is a lie. Its more like users over a 23.5 hour period counter. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

ollobrains
5th Front enterprises Chain of Chaos
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Posted - 2011.01.25 10:27:00 -
[164]
I agree with infinity this game is growing but very slowly only because ccp has failed 3 things
More space More varied PVE More wormhole expansions
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.25 10:38:00 -
[165]
Originally by: Infinity Ziona The amount of people that can interact with each other at the same time is approximately 2000 (which causes massive lag and is pretty much unplayable as a game) 350,000.
àif by people you mean "accounts", otherwise it's some 600,000. Again, interaction in EVE goes beyond being in the same system as someone else and can happen at infinite distances and without people even being online. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.25 11:27:00 -
[166]
Edited by: Infinity Ziona on 25/01/2011 11:27:40
Originally by: Tippia
Originally by: Infinity Ziona The amount of people that can interact with each other at the same time is approximately 2000 (which causes massive lag and is pretty much unplayable as a game) 350,000.
àif by people you mean "accounts", otherwise it's some 600,000. Again, interaction in EVE goes beyond being in the same system as someone else and can happen at infinite distances and without people even being online.
So I guess then, based on your own argument, that World of Warcraft would outdo EvE, since players in BG's from other servers and raiders / instancers cooperate to complete content together which converts into gear and thus affects each server individually.
Thats very similiar to what you describe above and thus every server must be linked by this interaction and thus all server contribute to concurrent users online? Ergo, WoW breaks the record? --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.25 11:34:00 -
[167]
Edited by: Tippia on 25/01/2011 11:34:26
Originally by: Infinity Ziona So I guess then, based on your own argument, that World of Warcraft would outdo EvE, since players in BG's from other servers and raiders / instancers cooperate to complete content together which converts into gear and thus affects each server individually.
I have no idea how WoW works, how data is shared across shards in that game, or what "BG's" mean or so I couldn't comment on that one.
All I'm saying is that while I'm online, I can massively affect your gaming experience from across the galaxy and whether you are online or not. We certainly do not have to be in the same system to interact, and this interaction is not just limited to server-wide chat ù it includes actual in-game changes in the world that you will have to respond to. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Syna Anima
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Posted - 2011.01.25 11:54:00 -
[168]
Well done CCP!!! Great game you deserve it. Now go back and buff up the cap on Jita to over 9000!!! :D Yeah thanks for the raised cap at 1.800, Jita was desperately needing it.
As for the WoT troll, instanced games = epic fail. World of Tanks? Really? EvE Online should not even bother arguing with such games.
Looks like 100k people at once will not be a surprise by the time Incarna is released. What?!
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Disteeler
Perkone
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Posted - 2011.01.25 12:14:00 -
[169]
EvE is not instanced. EvE is zoned, way different concept. And this is way you can directly or indirectly interact with everybody.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.25 12:45:00 -
[170]
Originally by: Tippia Edited by: Tippia on 25/01/2011 11:34:26
Originally by: Infinity Ziona So I guess then, based on your own argument, that World of Warcraft would outdo EvE, since players in BG's from other servers and raiders / instancers cooperate to complete content together which converts into gear and thus affects each server individually.
I have no idea how WoW works, how data is shared across shards in that game, or what "BG's" mean or so I couldn't comment on that one.
All I'm saying is that while I'm online, I can massively affect your gaming experience from across the galaxy and whether you are online or not. We certainly do not have to be in the same system to interact, and this interaction is not just limited to server-wide chat ù it includes actual in-game changes in the world that you will have to respond to.
I've been here since 2003 and I cannot remember a single time that you have affected my gaming experience in even a trivial way, let alone a massive one.
--------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
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Aodha Khan
Minmatar Ma'asei Merkabah Naraka.
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Posted - 2011.01.25 13:59:00 -
[171]
I remember all the Eve is dying posts 1 year after release. Oh how those people look stupid now.
Well done CCP! 
Power is not something that is granted - it is something to be taken. |

Djeedjee Beckhally
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Posted - 2011.01.25 14:48:00 -
[172]
Originally by: Jack bubu Currently Players: 60,513
Lets see how much we can get till the usual peak at around 20:00 EVE-Time.
Yes, it's time for a second live EVE server.
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Luminos
Durid is 4 Fite
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Posted - 2011.01.25 15:16:00 -
[173]
Originally by: Infinity Ziona So I guess then, based on your own argument, that World of Warcraft would outdo EvE, since players in BG's from other servers and raiders / instancers cooperate to complete content together which converts into gear and thus affects each server individually.
Thats very similiar to what you describe above and thus every server must be linked by this interaction and thus all server contribute to concurrent users online? Ergo, WoW breaks the record?
To be fair, WoW doesn't let you choose who you interact with; any cross-server activities are on a completely random basis. As opposed to EvE where any player could, at any time, hunt you down and station camp you until the end of the fiscal quarter.
Also, last I checked nobody in their right mind would even want to raid cross-server. 
But technically, if you define 'can interact' as the existence of the (slightest) possibility to interact with somebody else, WoW broke six figure PCU years ago. ______
I feel as though I could do anything. For example, stab this cheese knife into the Self-Taught Man's eye. |

Karak Terrel
As Far As The eYe can see Chained Reactions
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Posted - 2011.01.25 15:42:00 -
[174]
Originally by: Infinity Ziona The session change is the lobby so to speak.
It is really amazing how you try to bend stuff to make it fit to your arguments. -- please consider to visit our w-space system, cake will be served immediately. |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.25 16:28:00 -
[175]
Originally by: Infinity Ziona I've been here since 2003 and I cannot remember a single time that you have affected my gaming experience in even a trivial way, let alone a massive one.
So in other wordsà
You have never used the market. You have never used contracts. You have never been in a corp. You have never owned or operated a POS or an outpost. You have never been in a sov-holding alliance. You have never used a public S&I slot. You have never been in a war.
etc. etc. etc.
All of these are things that happen across systems, across logins, and present arenas where the actions of one set of players can does affect other players' game beyond those borders.
Now, I can either assume that you have indeed done some or all of the above, and that you know full well that this happens continuously, but that you want to limit the meaning of "interaction" for some odd reason, or that you have had an account for 8 years but have absolutely zero idea about the gameà
àso why is it that you hold such a restricted view on what interaction means, and why do you think it's limited to just what goes on in a single system?
Oh, andà Quote: The session change is the lobby so to speak.
àno, since all these interactions are still happening alongside the session change (and since session changes happen without people changing systems). The "lobby" of EVE is, at best, the login screenà but of course, even when you're there, people are still interacting with you. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2011.01.26 00:26:00 -
[176]
Edited by: Katarlia Simov on 26/01/2011 00:27:02
Originally by: Infinity Ziona
I've been here since 2003 and I cannot remember a single time that you have affected my gaming experience in even a trivial way, let alone a massive one.
A quick look at your employment history tells me you have been in a fairly large number of corps.
For whatever reason, lots of times you have left a corp and joined a new one.
What circumstances lead to each change ? The original corp sucked maybe ? Or the new one offered you something better ? Were you kicked ? Whatever happened, other players made you move from place to place.
Your actions were influenced by the actions of other players.
Have you never gone out to 0.0 to kill people for giggles ? Or moved to 0.0 to mine in peace and made money ? Gone to low-sec to pirate, or seek a little danger ? Stayed in high-sec because of its relative safety ?
All of these actions are driven by the presence or absence of certain players in certain locations. Maybe you never knew their names, but you knew you could get a fight in HED-GP, or that you could mission in peace somewhere else.
The other players effected what you did.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.26 03:31:00 -
[177]
Edited by: Infinity Ziona on 26/01/2011 03:33:15 WOT: Lobby - Zone, Zone, Zone, Zone
EvE: Zone - Lobby(Session Change) - Zone - Lobby (SC) - Zone
Its fundamentally the same thing in that each zone can only handle a set amount of players and each zone has a discrete number of characters in it.
Whether you go into a session change to get into another zone or go to a lobby to get into another zone is irrelevent.
As for bending the facts to fit, I disagree. Trying to link up EvE into one whole interactable area based on passive and indiscernible player actions such as non player to player trade and non-player specific changes (such as Tippia dropping a TCU in some far off system that will have almost no affect on Infinity) is nonsense.
The truth is, player to player interaction, and concurrent player interaction in one 3D interactive area is currently limited to about 2000 players and leads to suboptimal gameplay (severe and usually unplayable lag).
CCP's Concurrent Users Online Spin is just Spin.
Edit: Oh yeah, my employment history, I was CEO of all those corporations and apart from Privateers where I invited people to join (but never played interactively with them) they were all 1 man corporations set up to declare war on someone somewhere.
--------------------------------------------- I AM BETTER THAN YOU. |

Plokk
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Posted - 2011.01.26 03:35:00 -
[178]
As Major Snitch said .... 'World of Tanks' holds the world record . It were over 76k . Peace o/
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