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Thread Statistics | Show CCP posts - 10 post(s) |

Goose99
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Posted - 2011.01.23 21:48:00 -
[1]
You'd think CCP would reinforce Yulai, knowing ahead of time...
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Goose99
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Posted - 2011.01.23 21:54:00 -
[2]
Originally by: Ava Starfire
Originally by: CCP StevieSG Looks like CCP Yokai's Supernode is working!
CCP...Am i dead?
That is the question, for a lot of us...
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Goose99
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Posted - 2011.01.23 21:56:00 -
[3]
Those supercarriers are probably racking in the kills of stuck players... muhahahahah
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Goose99
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Posted - 2011.01.23 22:12:00 -
[4]
Originally by: CCP Yokai
Originally by: Tyke Orlieveit If you are stuck in the system, Log Out and Log in, and you seem to come back at the other side of the gate.
Also, CCP Fail on Re-enforced mode. first mass event I've ever gone to and I am seriously, seriously disappoint. :(
10+ min weapon cycles? :(
Sorry, node was re-enforced at downtime today and is on the biggest node. Just more players than this little system could take.
Jita has more ppl, what happened to that?
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Goose99
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Posted - 2011.01.23 23:38:00 -
[5]
Originally by: Zhim'Fufu
Originally by: Rikanin
Originally by: Zhim'Fufu
Originally by: Rikanin
haha...yeah...not so much really.
Lag was so bad ... I'll be AVOIDING any incursion site from now on, thanks.
Haha. If you think the lag in yulai was bad with 1700+ in local all shooting you must run level 4 mission deep in safe highsec for a living. 
What's your point? That an unplayable event would be more tolerable to the average player if they were subjected to those conditions on a regular basis?
The point is that for having 1700 people in local and all shooting you could do it with minimal modual lag. Normally if you are in a nullsec fleet fight with 1700 players you simply don't load the screen at all for maybe hours and when you finally do load you are either dead or have half hour or worse modual lag. Then the node dies.
But being an empire carebear in a system that rarely goes over 40 max you wouldn't know this. 
The new supernode really is super it seems.
It took many people an hour to either undock or jump into Yulai. It's not just a few cycles module lag, that's the norm for 300+ ppl highsec mission hubs. Carebears are already used to it as normal background noise. It's no different than null blob lag, the only difference is that since it's concordland, and incompetent CCP staff hit small ships with fighters, few ppl actually got killed.
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