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JD's
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Posted - 2005.01.24 16:09:00 -
[1]
Edited by: JD's on 24/01/2005 16:16:06 How to get the best out of an mk5?
I thought the following would be a nice setup for quick hauling but only got mine today so wondered if anyone else had any ideas
[Highs] 1 Small energy weapon w multispecs 1 proto cloak [mids] 2 sensor boosters 1 10mn mwd 2 whatever (webbys\scramblers mabye to tackle interceptors) [lows] 3 RCU II's 2 Cargo Expanders
not sure if that lot fits so dont flame me if im wrong but how has everyone else set theres up i'd like to try one with all ~29% expanders just im a bit skint at the moment.
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David Goodwill
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Posted - 2005.01.24 16:11:00 -
[2]
Excuse my ignorance, but why the sensor boosters?  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

JD's
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Posted - 2005.01.24 16:12:00 -
[3]
Edited by: JD's on 24/01/2005 16:12:59
Originally by: David Goodwill Excuse my ignorance, but why the sensor boosters? 
to lock rats in <4seconds, locking times on indys is unbareable
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Dust Puppy
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Posted - 2005.01.24 16:31:00 -
[4]
DonŠt know how much grid you get out of rcuŠs but check to see if you can get more by fitting mapc. The rule was that if your grid is less than 100MW you get more out of mapc I than rcu I but of course that doesnŠt apply for rcu II. __________ Capacitor research |

Necronomicon
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Posted - 2005.01.24 17:46:00 -
[5]
You wont fit a 10Mn MWD on an Iteron ;)
Starsi dont make Eve Pilots, but if they did, i wouldnt be one of them. |

Eyeshadow
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Posted - 2005.01.24 17:49:00 -
[6]
Originally by: Necronomicon You wont fit a 10Mn MWD on an Iteron ;)
u will on a mk5
Forums: Sharks - MC |

Grimpak
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Posted - 2005.01.24 17:49:00 -
[7]
Originally by: Necronomicon You wont fit a 10Mn MWD on an Iteron ;)
itty 5's and mammoths are the only indys that can fit 10mn mwd's  -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Raven Seldon
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Posted - 2005.01.24 18:24:00 -
[8]
Edited by: Raven Seldon on 24/01/2005 18:26:40 No it doesn't work if you fit a 10mn mwd
aren't 5 afterburners better?
i'm not sure of the type though   ---------- Violence is the last refuge of the incompetent! - Salvor Hardin (The Foundation)
Dreams can only threaten and illusions only kill when you surrender to them... (Mirage - M.W. Tiedemann) |

flummox
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Posted - 2005.01.24 18:42:00 -
[9]
Originally by: Necronomicon You wont fit a 10Mn MWD on an Iteron ;)
correct. but with some MAPC's and RCU's, you will fit one on an Iteron MK 5...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Farjung
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Posted - 2005.01.24 19:48:00 -
[10]
Edited by: Farjung on 24/01/2005 19:49:04
Originally by: Grimpak
Originally by: Necronomicon You wont fit a 10Mn MWD on an Iteron ;)
itty 5's and mammoths are the only indys that can fit 10mn mwd's 
With tech I, aye.
A bestower with 4 x RCU II outputs 153 MW (engineering 5 ofc) A badger mk II with 3 x RCU II outputs 152 MW
(10MN MWD requires 150MW)
Someone really needs to keep me away from the Taranis |

Matthew
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Posted - 2005.01.25 10:04:00 -
[11]
It really depends on what you plan on doing with it. I tend to have mine set up for two extremes: slow, fat and tanked, or thin, fast and lightly tanked.
The slow, fat one is the classic full-expander fitting, with the mid slots dedicated to a shield tank. It generally gets used for hauling for mining ops, or large transport jobs. Either way, I never use it in enemy territory without instas.
The fast, light one packs the lows with nanofibres, AB II and reduced shield tank in the mids. I use it for light-hauling duties, or duties in hostile space where running is likely to be the only viable survival strategy in a hauler. This setup can give a shuttle a run for it's money in straight-line speed, yet remains maneuverable enough at that speed to dodge traffic at a gate.....though anything smaller than another hauler or a BS gets nicely bounced out of your way anyway at those speeds 
I only really bother with weaponry if I happen to have room spare to fit it after everything else. My reasoning for this is that with only one small gun being feasible anyway, you're unlikely to be able to use it to fight your way out of situations a tanked mk5 can't handle.
The cloak adds interesting possibilities, but as the proto comes with so many disadvantages, I'm not convinced they are worth the cost.
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Levin Cavil
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Posted - 2005.01.25 10:10:00 -
[12]
Edited by: Levin Cavil on 25/01/2005 10:11:37 You should drop the mwd and rcu and fit jammers and armor tank. You dont need the booster either tbh, a 400mm plate will keep you alive long enough.
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<Hammerhead> we can't do anything that requires programming
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babyblue
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Posted - 2005.01.25 11:11:00 -
[13]
For travelling:
Hi: 1 x Prototype Cloak Me: 5 x Shield Extender II Lo: 5 x Warp Core Stabs
For general hauling:
Hi: 1 x Prototype Cloak Me: 5 x Shield Extender II Lo: 5 x Partial Hull Conversions
Locking rats and firing guns? lmao. The only ONE reason to lock rats is to jam them (player rats I mean). The idea is to give yourself a fighting chance of getting away. I always travel with a cloak on indies for those awkward align for warp moments.
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Bad'Boy
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Posted - 2005.01.25 11:14:00 -
[14]
high:officer shuff(offline) MEd.: officer stuff (offline) low:officer stuff (offline) (NO STABS)!!! cargo:full of mega
now, that what I call a good indy
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Jim Steele
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Posted - 2005.01.26 13:05:00 -
[15]
Edited by: Jim Steele on 26/01/2005 13:05:17
Originally by: Dust Puppy DonŠt know how much grid you get out of rcuŠs but check to see if you can get more by fitting mapc. The rule was that if your grid is less than 100MW you get more out of mapc I than rcu I but of course that doesnŠt apply for rcu II.
With Engenerring V you get a little over 100mw power. This coupled with rcuII's mean you can carry ~16km3 (with two good expanders) while doing 1000m/s to the gate with a mwd. Of course cap lasts about 10seconds but its nice for traveling.
Death to the Galante |

Jim Steele
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Posted - 2005.01.26 13:09:00 -
[16]
Originally by: Raven Seldon aren't 5 afterburners better?
They would be if they all worked, since they changed the propulsion this is no longer an option
Death to the Galante |

Raven Seldon
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Posted - 2005.01.26 17:40:00 -
[17]
idd, my fault  ---------- Violence is the last refuge of the incompetent! - Salvor Hardin (The Foundation)
Dreams can only threaten and illusions only kill when you surrender to them... (Mirage - M.W. Tiedemann) |

dellie
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Posted - 2005.02.14 08:56:00 -
[18]
[lows] 3 RCU II's 2 Cargo Expanders
not sure if that lot fits so dont flame me if im wrong but how has everyone else set theres up i'd like to try one with all ~29% expanders just im a bit skint at the moment.
if you can find me those 29% expanders plz let me know in eve-mail (dellie) (K) ;p
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Corvin Blackwing
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Posted - 2005.02.17 17:57:00 -
[19]
Originally by: Farjung Edited by: Farjung on 24/01/2005 19:49:04
Originally by: Grimpak
Originally by: Necronomicon You wont fit a 10Mn MWD on an Iteron ;)
itty 5's and mammoths are the only indys that can fit 10mn mwd's 
With tech I, aye.
A bestower with 4 x RCU II outputs 153 MW (engineering 5 ofc) A badger mk II with 3 x RCU II outputs 152 MW
(10MN MWD requires 150MW)
You can also get a 10 mn MWD on a Sigil with 4 RCU2s in the lows.
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Ranger 1
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Posted - 2005.02.17 18:07:00 -
[20]
Originally by: Corvin Blackwing
Originally by: Farjung Edited by: Farjung on 24/01/2005 19:49:04
Originally by: Grimpak
Originally by: Necronomicon You wont fit a 10Mn MWD on an Iteron ;)
itty 5's and mammoths are the only indys that can fit 10mn mwd's 
With tech I, aye.
A bestower with 4 x RCU II outputs 153 MW (engineering 5 ofc) A badger mk II with 3 x RCU II outputs 152 MW
(10MN MWD requires 150MW)
You can also get a 10 mn MWD on a Sigil with 4 RCU2s in the lows.
Or if you wish to keep it tech 1, and your skills are good, you can do it with 5 MAPC's in the lows.
Kill the enemy, and break their toys. |

Gold Tooth
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Posted - 2005.03.23 11:50:00 -
[21]
Heres the setup I have for doing hauling (mining ops) in .4 to .5 space. Hi Sm to med pulse laser, sm Nos (try to get range within 17 or below when it comes to lasers, also u don't have to worry so much on filling ur cargo haul with ammo)
Med med sheild booster, sheild booster amp, em hardener and thermal passive hardeners (depending on NPC damage)
Low 5 local expanders
with this setup I can take on 6 rats, when they get close, throw on the Nos to keep ur cap up. This setup u won't kill them fast but u will b able to empty out mining cans and do ur business while fending off the rats.
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Macel
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Posted - 2005.03.23 17:02:00 -
[22]
Edited by: Macel on 23/03/2005 17:03:35 IMO itty 5 is for massive hauling... Meaning cargo expanders in the lows, 10mn AB in the med, little else matters. I usually throw in some cap rechargers so I can run the 10mn AB constantly for many jumps. I'm usually too cheap to throw anything in the highs.
If you want to be survivable out in unsafe space, a viator does the job much better - in fact, a viator can survive pretty much anything except a large gate-camping gank fleet if properly equipped.
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