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1. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: As demonstrated, your point was incorrect from the very start and only hints at a fundamental ignorance about the game and its engine GÇö past, present, and future. From what I've read about what you're saying, the idea seems t...
- by babyblue - at 2015.09.05 17:33:20
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2. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: Not really, no. I'm kind-of surprised you don't think the drop in player count is relevant or in any way a reflection of the available content . Or even the base player count (which was about 2,500 at peak when I first started...
- by babyblue - at 2015.09.05 17:14:46
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3. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: babyblue wrote: So how's that working out, then? It works quite nicely. Well player count says otherwise. By the way did you used to have a character in BoB? I remember one who was like a dog with a bone and conceded no...
- by babyblue - at 2015.09.05 15:55:54
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4. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: Player retention is largely based on willingness, ability, and opportunity to make social connections. Opportunities abound, if you actively pursue them; willingness and ability less so. So how's that working out, then?
- by babyblue - at 2015.09.05 15:47:54
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5. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: Far better than people who have no clue about the game and who don't know what is and isn't possible or availableGǪ But those are the very people you want to play it if you want to keep your business alive. It's not simply a q...
- by babyblue - at 2015.09.05 15:37:08
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6. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: babyblue wrote: There's a lot of competition out there for peoples attention and hard-earned $. Your problem is Eve does none of the things you've listed all that well. It does them far better than anything else on the marke...
- by babyblue - at 2015.09.05 15:22:39
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7. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: babyblue wrote: What forms of competitive play does the game engine support? Combat, competition over resources, score attack, dexterity tests, puzzles, popularity contests, betting and speculation, auctionsGǪ off the top of ...
- by babyblue - at 2015.09.05 14:56:11
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8. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: babyblue wrote: If that were true, nobody would bother using them. Yes they would. Just because there is a counter doesn't mean that the method is worthless. Just because the method is effective doesn't mean the counters are w...
- by babyblue - at 2015.09.05 14:24:41
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9. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: GǪexcept that it's not very difficult to know if it's there, and manoeuvring yourself out of the attempt is entirely feasible GÇö both before and after the fact. If that were true, nobody would bother using them.
- by babyblue - at 2015.09.05 13:23:48
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10. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Salvos Rhoska wrote: More competition through player intervention. That is where EVE offers excitement, diversity, competition and risk. "player intervention" is minmaxed too and that doesn't involve anything anyone would describe as "compet...
- by babyblue - at 2015.09.05 12:31:19
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11. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Salvos Rhoska wrote: I used to advocate for removing CONCORD intervention in HS Incursion systems altogether, but that would be a bit unfair towards players trying to escape the system (as all denizens will, since their native activities are n...
- by babyblue - at 2015.09.05 11:40:09
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12. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Lucas Kell wrote: First off, like you say, yeah, randomness. Every mission of the same name is the same, and that gets stale fast. Missions should vary in themselves, and even be made of random components, so you might have a mix of parts from...
- by babyblue - at 2015.09.05 10:56:05
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13. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Markus Reese wrote: We are better. If millions were able to handle eve, it would no longer be a game only for the elite. An "elite" is a select group of people with certain distinctive attributes. So what does this game select for ?
- by babyblue - at 2015.09.04 19:48:47
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14. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Markus Reese wrote: Part of the problem is people who are more focused on complaining and semantics than offering up constructive solutions and ideas. This makes no sense to me. Why would people who are subbed and play Eve have anything to...
- by babyblue - at 2015.09.04 14:36:52
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15. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
xxxTRUSTxxx wrote: You are not unsubbed, you're still on the forums. you are paying for a game you no longer play and you dare say people like me, presumably the kind of personality recruited and retained easily, fill the game world. at least...
- by babyblue - at 2015.09.04 14:28:34
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16. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
xxxTRUSTxxx wrote: babyblue wrote: Jenn aSide wrote: It boils down to personality driven preferences, no amount of arguing will ever change that. I just let them say "competitive pve" because it makes them feel better even if it makes me...
- by babyblue - at 2015.09.04 13:46:24
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17. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Jenn aSide wrote: It boils down to personality driven preferences, no amount of arguing will ever change that. I just let them say "competitive pve" because it makes them feel better even if it makes me want to roll my eyes. I don't know w...
- by babyblue - at 2015.09.04 13:34:08
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18. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Markus Reese wrote: ...or ask the question why and answer that. Is basis of science! They have properties. We just cannot measure it. Science isnt about getting answers, it is about asking questions. A scientist who finds answers has failed....
- by babyblue - at 2015.09.03 16:51:17
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19. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Markus Reese wrote: The whole point of my original statement was nothing is random but only seems that way due to unknowns. As the link, in a longwinded way explains, even when we think we have every variable isolated, there can always be somet...
- by babyblue - at 2015.09.03 08:24:15
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20. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Ima Wreckyou wrote: Markus Reese wrote: Nothing is random. Analyse something enough and a person can find out why a speck of dust landed where it did. Random is just a way of saying we havent implemented the means to measure or control. Ever...
- by babyblue - at 2015.09.02 21:21:55
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