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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.24 23:40:00 -
[1]
Originally by: Aerilis Gallente are awesome for close range slugging, which is why I love them!
But you're absolutely right, they don't have speed or range, which makes them pretty useless for a lot of scenarios.
*rage* They are not awesome for close range, not even close since 2 years. *rage*
In general for bigger gangs it always was suboptimal, however it whitewashed people in small gang and solo pvp and in the hands of skilled and experienced pvpers, it was hard to beat in this scenarios. Today you will find most of the old gallente quality's in minmatar hulls(gank, speed, flexibility in the target selection) and not so much on the hulls that actually where intended for it. So yes, they are not very good since quite some time now.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.25 01:14:00 -
[2]
Originally by: Tony SoXai Thorax/Vexor: Everyone knows the Vexor is mean. Thorax is quite underrated, shield-gank or armor and especially my nano rail fit which does the vaga thing. same goes for Ishtars and Deimos'.
Look at some old school blaster vids and get a clue what blaster pvp really was instead of your experience with frigs. The Thorax is terrible at the Vaga thing, however it is also terrible at the Thorax thing(go in and kill people) as it stands. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.25 02:40:00 -
[3]
Edited by: The Djego on 25/01/2011 02:47:33
Originally by: Tony SoXai
It's actually great at the vaga skirmish crap, as is the deimos. It's also really great at the thorax thing. You just gotta choose your targets as with all ships.
You have no idea what the "thorax thing" was(imagine it as a hull that did kill firgs and cruisers within seconds once in range in skilled hands). Also choosing your targets gives you next to zero targets with the rax as it is today. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.25 09:31:00 -
[4]
Edited by: The Djego on 25/01/2011 09:31:43
Originally by: Tony SoXai In fact I know pretty much everything.
A very original sentence from people posting with her alts on the forum. 
Originally by: Tony SoXai And it still does work.
After cutting speed by 40%, nerf tracking by 400% and replacing light tanked nano ships with AB frigs and nano BCs in his natural playground? I hardly think so and I haven't seen a good solo rax since years.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.26 02:05:00 -
[5]
Edited by: The Djego on 26/01/2011 02:07:08
Originally by: Bomberlocks Gallente are now where Minmatar were until December 2009 with the projectile buff. Projectiles were really awful before that in many ways.
Except one BS(Pest -.-) most of the mini hulls where not bad before the projectile buff and very common within and after the nano age. This is not even close to the state QR nerfed blaster pvp.
Have you any idea how ******ed a 400% tracking nerf was for ships that only excel at close range combined with the ability to totally immobilize you at close combat for ships you are not supposed to hit anymore?
Originally by: Bomberlocks Lasers were terrible and people only flew Amarr recons, the lasers got buffed to where they are today. Gallente will get a buff some time.
Lasers where the other way around, they didn't track well enough in the nano age(against common nanoed stuff), the BS and Harb was ok, anything lower in the T1 lineup failed because of the ****ed up fitting and the lack of slots to flesh out the gank and tank advantage in the smaller hulls(that didn't change for the most part except the Zealot btw).
Originally by: Bomberlocks But even when the various races were on paper inferior, there were still some pilots making very good use of them. Take a look at Garmon's videos or the Frigank series to see Gallente frigates doing extremely well.
How about quoting Reckless or something burning? This vids delivered a far better picture of blaster pvp in motion outside of gate pvp because the people in it did go for the kill no matter what and showed that you had to pay the price for a reckless pvp style in form of many good fitted hulls.
Originally by: Bomberlocks The trick with Gallente is to think outside the box. Use the Thorax with 5 medium ECM drones and if you learn to use your drones well (pull them in when they take damage, then put them out again, repeat to speed up the jamming etc), you'll kill a lot ships who think your Thorax is lol.
ECM Droens are not a trick, it is a chanced based system and a insult to my 10M+ in drones(including fully maxed combat drones). They are the most common drones fielded this days.
Originally by: Bomberlocks Fit double webs plus a TD on a Helios with Rails. Even the Maulus can be a fun boat against unsuspecting inties.
Frig pvp...
Originally by: Bomberlocks They're hard ships to fly well, but they're good.
They are not, not even close.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.31 19:13:00 -
[6]
Edited by: The Djego on 31/01/2011 19:15:59
Originally by: Aznwithbeard gallente = facemelting dps @ under 2000k range + drone dps. Only problem is getting into that range.
Outside of frigs, serpentis ships, gang tackle, not so much. You can't facemelt people if you can't pin them down and apply full dps at this ranges, however you can perfectly well at other ranges(with acs and puls), where tracking is not such a issue. I flown gank megas quite a bit(a lot solo) before QR and the damage projection ability isn't something that let you consider them as a good gank ships in his traditional roles. Today my pest is a far better "facemelter" at 15-20km than the mega is at 4.5km before you even figure in that it is harder to get at this ranges and includes a lot more risk since you will be webbed and scramed without gtfo ability or the advantage the bigger range gives in most situations.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.31 21:18:00 -
[7]
Originally by: Murq My biggest problem with Gallente is; DO OR DIE. Once you commit to a fight in under 2km, you're probably there for the duration of the fight; whereas other ships can fight outside of Web and Scram range. If I'm soloing someone and any of his friends show up; chances are I'm webbed and scrammed and therefore screwed.
Ships need the ability to GTFO.
Actually no. Blaster ships had(before QR) the ability to take down tacklers within the blink of a eye and you could focus on fights where they really want to go for the kill. DO OR DIE is actually a very useful game concept if it leads to the intended results(let stuff die) in proper gameplay. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.01 09:26:00 -
[8]
Originally by: Linna Excel
Originally by: Murq Edited by: Murq on 31/01/2011 19:21:09 My biggest problem with Gallente is; DO OR DIE. Once you commit to a fight in under 2km, you're probably there for the duration of the fight; whereas other ships can fight outside of Web and Scram range.
If I'm soloing someone and any of his friends show up; chances are I'm webbed and scrammed and therefore screwed.
Question: if gallente ships had a bonus to web/scram range, would that make them a little more balanced?
They need a bonus to web strength(like serpentis ships), they don't need web/scram range bonuses.
Back in the days there where many threads about how poor the QR design was regarding blaster pvp and that you can't have a working blaster ship without lethal close range. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.11 10:42:00 -
[9]
Well for Rupture vs Thorax, you can make the Rupture do 530 ish DPS in a shieldgank setup if you change the neuts to HMs, even a bit more if you use HAMs(but given the shorter range it is mostly impractical in real fights).
If you figure in the extra range and the ability to switch damagetypes it is the better gank ship in real combat situations(similar thing is true for Pest/Mega if you rate the 1350/1600 DPS setups for straight gank game play from my personal experience).
Most mini Hulls have a extra slot over her counterparts to improve flexibility, as a trade off for lower dps(pre domination). The reverse thing is applied to extreme flexible drone ships in the T1 lineup.
Fitting isn't easy on most caldari/gallente/amarr hulls, the only real exception is minmatar because of the extreme difference in fitting cost between acs and artis.
In my opinion, blaster ships where never intended to migrate a lot of incoming dps by sig. They are very easy to hit, but this is ok if the opposite(hitting targets up to peak dps at point blank) is also true(what isn't the case since QR). The only ship where it is a real issue is the Diemost.
Ofc, it looked a lot more attractive back in the days before rigs and the HP boost, where DPS had more meaning and blaster ships had a high enough stopping power against ships they fight at point blank to succeed.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.15 13:30:00 -
[10]
Originally by: Aloe Cloveris The web strength bonus makes up for the terrible tight range tracking handicap of medium blasters post-web-nerf.
+1 bring back solo to blaster pvp again. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.15 21:04:00 -
[11]
Originally by: Julius Foederatus
Originally by: Omara Otawan
Originally by: Bluejacket CT
Originally by: Aloe Cloveris Vigilant
I had one and absolutely loved it, but even with ion blasters and a 90% web I could not orbit a cruiser-sized target and actually track it with antimatter, and this was with motion prediction V!
Needs moar tracking!
Why would you try to orbit in the first place? You are supposed to keep him at optimal range and reduce transversal to nothing, you can even use Void for extra gank...
Cause you need to be moving to limit dps coming in from his buddies, whether through tracking or speed to mitigate missile damage. Not to mention if there are larger caliber guns on field, you don't want to be standing still.
The DPS is your tank, if you want to migrate incoming fire you can't force your target into a situation where it can't.
At least bigger blaster hulls always did overcome her pray by winning a the EHP(tank)\DPS race in peak dps situations after they managed to catch and pin her pray down. It isn't a tactic that is good for your own ship, however it was the price to pay for being the best damage dealer and forcing targets into situations where her ability to migrate damage became zero.
However this doesn't work under the current mechanics. Both in therms of raw damage and even more so the ability to apply this damage at point blank range. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.16 18:38:00 -
[12]
Originally by: dA hAmbUrglA Well, take it from the serp rats and the implants that they use; unless gallente pilots have a set of snakes in their brain then speed and therefore range is always gonna be an issue.
Actually a Mega with armor rigs and HG snakes goes only as fast a pest without any kind of speed mods. The speed is around 1.1km/s, this is with only 2 armor rigs and armor rigging 5.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.16 20:57:00 -
[13]
Originally by: Omara Otawan Edited by: Omara Otawan on 16/02/2011 20:21:54
Originally by: The Djego
Originally by: dA hAmbUrglA Well, take it from the serp rats and the implants that they use; unless gallente pilots have a set of snakes in their brain then speed and therefore range is always gonna be an issue.
Actually a Mega with armor rigs and HG snakes goes only as fast a pest without any kind of speed mods. The speed is around 1.1km/s, this is with only 2 armor rigs and armor rigging 5. 
That is comparing a shield Tempest to an armor Mega though. The shield pest tends to melt hilariously fast and doesnt have the ability to bring full tackle.
Almost 1500ms for a fully trimarked BS on heat is kinda decent if you ask me, but there is the question remaining if an extra 300ms is really worth dropping the slave set for.
Actually no, my pest is a lot harder to kill than a gank mega(even with 10k EHP less), also the ability to fit full tackle is not really a improvement given that both ships are peaty much useless sub 5km.
I actually would take the 300m/s every day of the week, for the simple reason that the extra HP will not save you most of the time, where the extra speed improves your ability to kill stuff. On the other hand I don't think blaster hulls should not be this gimped that they require HG snakes to reach acceptable combat speeds vs common fielded setups without it.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.16 22:34:00 -
[14]
Originally by: Omara Otawan
Originally by: The Djego
Actually no, my pest is a lot harder to kill than a gank mega(even with 10k EHP less), also the ability to fit full tackle is not really a improvement given that both ships are peaty much useless sub 5km.
A shield pest does fold faster than a Drake, and faster than a cookie cutter armor battlecruiser even. If you dont care about the extra tackle, fit ECCM instead. Both have their place.
I dont know who even flies gank megas these days, the standard fittings for armor battleships are two plates and two resist mods. People do that for a reason, if you lack resists the incoming reppers are too ineffective, if you lack buffer they dont even start before you pop. That leaves the Tempest with one damage mod...
I fit more buffer, tyvm.
Actually take it form somebody that have flown max gank megas in solopvp, it is pointless since 2.5 years. Also there is not incomming rep amount there is just KMs or LMs.
AT pest = ST mega -> both are useless.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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