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Expasmo
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Posted - 2011.01.24 20:28:00 -
[1]
I joined the game as a Gallente but have noticed that almost every other race has faster ships, better weapons and much more. I know my gunnery skills are not the best yet, but I find in 0.0 that other race ships are incredibly fast and incredibly deadly. When I played around with fittings, fast meant no armor and armored meant slooooow. Blaster are terrible in range and tracking and blasters aparently are no good either. Projectiles seem to rule. So I feel what's the point of being Gallente except to be a statistic on someone elses kill board?
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Daphne Q
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Posted - 2011.01.24 20:38:00 -
[2]
Have you considered drones? If you're looking for deadly, try a flight of T2s.
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Frozen Pyress
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Posted - 2011.01.24 20:42:00 -
[3]
Originally by: Expasmo I joined the game as a Gallente but have noticed that almost every other race has faster ships
For starters, Caldari is the slowest. Most of Gallente's dps comes from drones. Also, play Eve before complaining about it, and definitely stay out of 0.0 till you know how to play Eve.
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Brynhilda
Amarr Gun Metal Hit Sqaud
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Posted - 2011.01.24 21:12:00 -
[4]
Gallente tends to be more drone boats than blaster boats.
I'm not Gallente nor have I flown a Gallente ship but I can say from experience that Drone Boats work very well if you fly them right.
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Skex Relbore
Gallente Skexcorp
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Posted - 2011.01.24 21:25:00 -
[5]
2 days 10 hours left on Large hybrids here because I'm an idiot and my OCD won't let me leave my Gal BS's with T1 guns, Then I'm switching to a Minmatar and Amarr. With the current state of the game Gallente is a very frustrating experience.
Extremely short ranged guns on slower armor tanked hulls doesn't really work in a game where the bulk of PVP takes place in gangs or is dependent upon ones ability to GTFO if back up shows.
Really good pilots can make Gallente hulls work and there are a few fits that are especially evil in the right circumstances. But for the most part those same pilots would likely get even better results with other races ships particularly Minmatar which combine very good range and decent damage with high speed and high GTFO ability.
Gallente also suffer from having a very high SP requirement to really get the most out of them. Not only does one need large guns and armor skills, You also need a pretty massive investment in Drones and it certainly doesn't hurt to have good shield skills as well since many hulls actually work best with a shield setup.
Now deciding whether to train to Gallente is a waste of time or not is a completely different question. It's going to take you so long to really get any race trained well (at least a year more likely two if you include support skills) that who knows what the status of the game will be by then. It's entirely possible that by the summer expansion that CCP has pulled the wool out of their ears enough to understand the sad state Gallente sit at the moment (and to a slightly lesser extend Caldari since they use hybrids too) and get off their ass and do something to address the fail that hybrid weapons are atm.
Then again they apparently just said that they think Hybrids are fine so I'm not holding my breath (ergo the switch to focusing on Minmatar and Amarr).
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Hows This Fun
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Posted - 2011.01.24 22:07:00 -
[6]
We can erm... keep more drones in some of our drone bays and some of our ships have a bonus to drone damage but Amarr do to. We have pretty good armor tanks that can rep really well... though Amarr have better armor tanks.
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2011.01.24 22:43:00 -
[7]
Gallente are awesome for close range slugging, which is why I love them!
But you're absolutely right, they don't have speed or range, which makes them pretty useless for a lot of scenarios.
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Radcjk
Failed Diplomacy
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Posted - 2011.01.24 23:10:00 -
[8]
When I first started Eve I started Caldari just based on their history and back story. Little did I know that I had joined, at the time, the 'no pvp' race. So I trained Amarr as my first turret ship race, and got lols, again, due to mechanics at the time...
Every race has its inherent pros and cons, and then those caused by current game mechanics. Gallente are fine, it's hybrid weapons that are trouble.
As a race of drone boats, while the Amarr compare in some areas (Recons mainly), Gallente is the way to go. You're sort of assed out in the frigate department.
That said build up your skills in drones, if you don't want to expand into multiple races too early, and take good looks at the Vexor, Myrmidon, and later on the Dominix, Ishkur, Ishtar, Gila,
Also, while it requires some cross training, there are a multitude of fits that use shield buffers on what should inherently be armored ships (Hurricane, Myrmidon, Harbinger, Ishtar, etc) and the mass of open low slots for speed/maneuverability and damage mods.
I'd recommend you ask your mates to point you in the direction of drone boats, nanos, and shield buffers and see what they say.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.24 23:40:00 -
[9]
Originally by: Aerilis Gallente are awesome for close range slugging, which is why I love them!
But you're absolutely right, they don't have speed or range, which makes them pretty useless for a lot of scenarios.
*rage* They are not awesome for close range, not even close since 2 years. *rage*
In general for bigger gangs it always was suboptimal, however it whitewashed people in small gang and solo pvp and in the hands of skilled and experienced pvpers, it was hard to beat in this scenarios. Today you will find most of the old gallente quality's in minmatar hulls(gank, speed, flexibility in the target selection) and not so much on the hulls that actually where intended for it. So yes, they are not very good since quite some time now.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Tony SoXai
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Posted - 2011.01.25 00:45:00 -
[10]
Gallente are some of the best ships for solo pvp.
Tristan/Incursus: Both can take a Rifter (with a proper fit anyway) anyone who thinks differently simply has only fought ******ed ones.
Thorax/Vexor: Everyone knows the Vexor is mean. Thorax is quite underrated, shield-gank or armor and especially my nano rail fit which does the vaga thing. same goes for Ishtars and Deimos'.
Myrmidon: Yes please.
Comet: Win, Ishkur: Pure win, Enyo: EXTREMELY underrated with both rails and blasters, Daredevil: omgpwn, :Taranis: Of course.
I really don't know why people are complaining.
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Quemist
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Posted - 2011.01.25 00:50:00 -
[11]
Originally by: Tony SoXai Gallente are some of the best ships for solo pvp.
I really don't know why people are complaining.
Are you ******ed? Maybe it's because solo PVP is almost completely dead.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.25 01:14:00 -
[12]
Originally by: Tony SoXai Thorax/Vexor: Everyone knows the Vexor is mean. Thorax is quite underrated, shield-gank or armor and especially my nano rail fit which does the vaga thing. same goes for Ishtars and Deimos'.
Look at some old school blaster vids and get a clue what blaster pvp really was instead of your experience with frigs. The Thorax is terrible at the Vaga thing, however it is also terrible at the Thorax thing(go in and kill people) as it stands. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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nakKEDK
Gallente Ready. Aim. Fire.
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Posted - 2011.01.25 01:32:00 -
[13]
Originally by: Tony SoXai Gallente are some of the best ships for solo pvp.
Tristan/Incursus: Both can take a Rifter (with a proper fit anyway) anyone who thinks differently simply has only fought ******ed ones.
Thorax/Vexor: Everyone knows the Vexor is mean. Thorax is quite underrated, shield-gank or armor and especially my nano rail fit which does the vaga thing. same goes for Ishtars and Deimos'.
Myrmidon: Yes please.
Comet: Win, Ishkur: Pure win, Enyo: EXTREMELY underrated with both rails and blasters, Daredevil: omgpwn, :Taranis: Of course.
I really don't know why people are complaining.
Tristan can take on a rifter, incursus cant.
Myrmidon: pure fail so easy to kills its heavy drones
All gallente navy comet : meh
ishkur: decent but killing its drones is easy.
enyo: freaking suck, and that you say it is underrated tells me that you have no clue, what you are talking about.
Taranis: inty that gotta go closerange.
thorax and vexor: Okay, but dont fit the metagame of eve.
Ishtar: can run missions i guess
Deimos: a high dps ship with crappy tank that got to go like 6km close to ppl.
k
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Tony SoXai
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Posted - 2011.01.25 02:24:00 -
[14]
Originally by: The Djego
Originally by: Tony SoXai Thorax/Vexor: Everyone knows the Vexor is mean. Thorax is quite underrated, shield-gank or armor and especially my nano rail fit which does the vaga thing. same goes for Ishtars and Deimos'.
Look at some old school blaster vids and get a clue what blaster pvp really was instead of your experience with frigs. The Thorax is terrible at the Vaga thing, however it is also terrible at the Thorax thing(go in and kill people) as it stands.
It's actually great at the vaga skirmish crap, as is the deimos. It's also really great at the thorax thing. You just gotta choose your targets as with all ships.
I wont even comment on the other guys' ******ed posts.
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Turin Agalder
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Posted - 2011.01.25 02:27:00 -
[15]
Every race has good ships. That's why I'm cross trained for Caldari/Gallente.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.25 02:40:00 -
[16]
Edited by: The Djego on 25/01/2011 02:47:33
Originally by: Tony SoXai
It's actually great at the vaga skirmish crap, as is the deimos. It's also really great at the thorax thing. You just gotta choose your targets as with all ships.
You have no idea what the "thorax thing" was(imagine it as a hull that did kill firgs and cruisers within seconds once in range in skilled hands). Also choosing your targets gives you next to zero targets with the rax as it is today. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Tony SoXai
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Posted - 2011.01.25 03:36:00 -
[17]
Originally by: The Djego Edited by: The Djego on 25/01/2011 02:47:33
Originally by: Tony SoXai
It's actually great at the vaga skirmish crap, as is the deimos. It's also really great at the thorax thing. You just gotta choose your targets as with all ships.
You have no idea what the "thorax thing" was(imagine it as a hull that did kill firgs and cruisers within seconds once in range in skilled hands). Also choosing your targets gives you next to zero targets with the rax as it is today.
You mistake me. I know exactly how the thorax used to work. In fact I know pretty much everything. And it still does work. In the proper hands and the proper fit I suppose.
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TheVN
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Posted - 2011.01.25 05:03:00 -
[18]
Gallente arent too bad. You just need to know how to fit out your ships. There some hulls that scare the hell out of others. And since gallente seem to be very underestimated, there will be an even bigger wow-effect when you kick ass with it.
to the blasters. See the blasters like some kind of shotguns (deal large dammage on close range, but useless on distance). I need to admit that blasters only make sence on either tacklers (if you know how) or Cruisers/ BCs with a decent speed. The DPS is definetly kick ass. Also, realy make use of the drone hangar of your gallente ship. They are droners. Fitting in good drones will raise your dps from 700 to 1000. Or you use the logi drones In fleetsto give repair support. Its all on you. Fact is that the BIG advantage of gallente ships are the drones. This Is why Gallente fleets with a large number of drones are very hard to defeat.
On the other side, I had realized that some gallente ships realy make so sence. The Astarte for example: lets compare it with the Amarr absolution. The absolution has only about 100 DPS less that the Astarte, but therefore, it has an insane tank, is still faster and has a far better range (at the side, its even more cap stabile). The only advantage the asarte has is the drone bay again.
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Jas Dor
Minmatar
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Posted - 2011.01.25 06:05:00 -
[19]
Quote:
[Astarte, test] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Tracking Enhancer II Tracking Enhancer II
10MN MicroWarpdrive II Large Shield Extender II Warp Scrambler II Invulnerability Field II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
58,340 EHP 877DPS w/o drones 1035dps with drones Range: 2.9 + 15.
Quote:
[Absolution, Huh?] Heat Sink II Heat Sink II Heat Sink II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II
10MN MicroWarpdrive II Warp Scrambler II Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M [empty high slot]
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Hobgoblin II x5
Probably not the worlds best setup but maybe OK for our purposes. 685 DPS w/o drone 786 DPS with drone (though really put in some EWAR drones) 55,105 EHP 257 rps Range 7.5+5
Conclusion: How much do you need to work without remote rep / use that utility high for a gang assist mod. I suppose if gate guns are an issue...
I will say that you are right if you switch the Astarte to Null M (7.3 + 19) you get only 699 dps (slightly more than the absolution) and there is about a 100 dps difference with drones. Absolution EHP goes up if you put a plate on it but it's going to do a job to your max speed. By any chance were you thinking of the Amarr BCs?
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space bear
Gallente Farbotz
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Posted - 2011.01.25 06:40:00 -
[20]
Yup! Shield buffered Astarte... Better ignore the ship bonuses trying to make it work... But it's ok I guess.
Using somme common sense, close range weapons as blasters could use good speed and, or at least, a not so bad agility, some kind of tank or at least a not so bad signature to help to do its work.
And guess what ? . Good speed ? even drone boats are faster . Some agility ? Meh . Some tank ? Better ignore ship bonuses as in the Astarte exemple, or be prepared to loose a great chunk of speed, agility and/or firepower. . Signature ? Guess who got the worse
All the possible drawbacks gathered. I Guess it's what make Gallente so unique.
As already said, very good pilots can make it work in some circonstances, but meh...Better fly another race.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.01.25 09:31:00 -
[21]
Edited by: The Djego on 25/01/2011 09:31:43
Originally by: Tony SoXai In fact I know pretty much everything.
A very original sentence from people posting with her alts on the forum.
Originally by: Tony SoXai And it still does work.
After cutting speed by 40%, nerf tracking by 400% and replacing light tanked nano ships with AB frigs and nano BCs in his natural playground? I hardly think so and I haven't seen a good solo rax since years.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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TaluxA
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Posted - 2011.01.25 10:11:00 -
[22]
Gallente frigates are good, but the larger hulls have some issues because of the state of medium/large blasters and rails at the moment.
The best thing to do is really to look at the ships you want to fly and try to figure out what you can engage and how to fly them.
A lot of people have pretty one dimensional thinking and will just say gallente is bad because gallente, without ever putting anything in eft or trying anything out. And then they'll just fly cookie cutter hurricanes all day since minmatar is always good because minmatar.
So for instance hurricanes usually have a poor tank, rubbish dps at more than 20km and aren't terribly agile, which makes them prone to exploding rather easily if the pilot does anything wrong. A gank myrmidon has a better tank, better dps and the same range at the cost of a little speed. So it's a question of playstyle as to which one is better with a shield fit.
Obviously gallente has some issues right now but it's not nearly as bad as people make out. And yes, obviously minmatar has a lot of good options for small gangs. But don't just blindly take other people's advice. Take some time to look for yourself and see.
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Seamon
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Posted - 2011.01.25 10:35:00 -
[23]
Originally by: Expasmo Is Gallente really that bad?
Um. Now as you pointed it out gallente might have issues... For I have been flying lately angel, faction frigates, minnie, caldari & amarr ships... for pvp. Thus I, too, have totally neglected gallente ships due the observations you pointed out.
Last time I did fly gallente ship was in sanctum about a month ago.
There are plenty of good ships -gallente line-. Too bad it seems there are even "better" elsewhere....but as always, it comes down to how you like to play and personal preferences (to cross train or not).
Perhaps there will be FOTM gallente ship after few expansions
There's plenty of benefits training gallente (drone boats that can either be shield or armor tanked=> easy to cross train).
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Darwpromtheus
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Posted - 2011.01.25 11:00:00 -
[24]
We need a Venn diagram over gallente deficiencies.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2011.01.26 00:00:00 -
[25]
Gallente are now where Minmatar were until December 2009 with the projectile buff. Projectiles were really awful before that in many ways. Before that (before I started playing) Lasers were terrible and people only flew Amarr recons, the lasers got buffed to where they are today. Gallente will get a buff some time.
But even when the various races were on paper inferior, there were still some pilots making very good use of them. Take a look at Garmon's videos or the Frigank series to see Gallente frigates doing extremely well.
The trick with Gallente is to think outside the box. Use the Thorax with 5 medium ECM drones and if you learn to use your drones well (pull them in when they take damage, then put them out again, repeat to speed up the jamming etc), you'll kill a lot ships who think your Thorax is lol. Fit double webs plus a TD on a Helios with Rails. Even the Maulus can be a fun boat against unsuspecting inties.
They're hard ships to fly well, but they're good.
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Widemouth Deepthroat
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Posted - 2011.01.26 00:23:00 -
[26]
The cost of flying fotm ships and using optimal weaponry is training time. If you aren't prepared to put the time in then just hold out with your crappy hybrids till they get improved.
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Jas Dor
Minmatar
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Posted - 2011.01.26 00:35:00 -
[27]
Edited by: Jas Dor on 26/01/2011 00:49:11
Originally by: space bear Yup! Shield buffered Astarte... Better ignore the ship bonuses trying to make it work... But it's ok I guess.
Using somme common sense, close range weapons as blasters could use good speed and, or at least, a not so bad agility, some kind of tank or at least a not so bad signature to help to do its work.
And guess what ? . Good speed ? even drone boats are faster . Some agility ? Meh . Some tank ? Better ignore ship bonuses as in the Astarte exemple, or be prepared to loose a great chunk of speed, agility and/or firepower. . Signature ? Guess who got the worse
All the possible drawbacks gathered. I Guess it's what make Gallente so unique.
As already said, very good pilots can make it work in some circonstances, but meh...Better fly another race.
Pardon me, last time I looked an Astarte had four bonuses. Not using one of your ships bonuses isn't exactly an earth shattering event for T2 ships (see various Recon fits). That and as we found out when CCP tried to alter the Deimos, their design doc says armor rep bonused ships have one of their low slots moved to a mid slot. So yes you are getting a bonus to shield tank an Astarte, just not the way you think you are.
As for the rest are you really getting worked up that a CS moves a bit slower than a HAC. Really I would never have guessed. Sure you could try to sig tank a blaster ship. In fact I encourage all pilots in this game to turn off their MWD around a blaster boat and try to sig tank out the damage. Gallente pilots can always use more free kills.
Seriously, most pilots only have experience with high DPSs in the battleship class. 1000 dps on medium guns means much more actual realized damage incoming then most pilots are ready for. On the other hand if you want to talk HACs:
Quote:
[Deimos, Shooty] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Power Diagnostic System II Power Diagnostic System II
10MN MicroWarpdrive II Invulnerability Field II Large Shield Extender II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Auxiliary Thrusters I
Hammerhead II x5
1,777 m/s 32,980 EHP 785 dps at 2.3 + 9.4 To do a little math that means that at falloff (half damage or 11.7km) that 471.5 dps between drones and guns. (Considering how popular Amarr are though, you might want to put two anti EM rigs on).
I'll give you that an AHAC is doing 573 dps @ 11+5 but TBH fitting 3 Heat Sink II's plus a tank on a AHAC is going to give you CPU issues. I'm not sure, even with a sig reduction that you can beat the Diemos's tank while under fire from medium guns.
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Widemouth Deepthroat
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Posted - 2011.01.26 01:02:00 -
[28]
Only scrub alliances use deimos for ahac (it is either ishtar or your in a phobos).
And shield diemos dies before it gets in range unless your get a warp to zero then you could have just flown a brutix anyway since only dps matters.
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Omara Otawan
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Posted - 2011.01.26 01:16:00 -
[29]
Edited by: Omara Otawan on 26/01/2011 01:20:16
Originally by: Jas Dor
[Deimos, Shooty]
Drop the PDUs for TEs, drop the invul for a long point, switch one magstab for a nanofiber, use null and you have an excellent kiter.
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Jas Dor
Minmatar
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Posted - 2011.01.26 01:27:00 -
[30]
Originally by: Omara Otawan Edited by: Omara Otawan on 26/01/2011 01:20:16
Originally by: Jas Dor
[Deimos, Shooty]
Drop the PDUs for TEs, drop the invul for a long point, switch one magstab for a nanofiber, use null and you have an excellent kiter.
Quote:
[Deimos, Shooty copy 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Tracking Enhancer II Tracking Enhancer II
10MN MicroWarpdrive II Faint Warp Disruptor I Large Shield Extender II
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Auxiliary Thrusters I
Hammerhead II x5
You have a point though it's going to require a PG implant.
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