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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.24 22:39:00 -
[1]
We hope you enjoyed the January 24 Live Dev Blog on game design in the Incursion expansion.
CCP hopes this will be well-received by all of you, but weĈre also interested in whatever constructive feedback you have that will help us improve Live Dev Blogs in the future. Please let us know what you think in this thread, weĈll be keeping an eye on it and taking your views into consideration as we move forward with the Live Dev Blog series.
Lastly, weĈd also like to mention that weĈre planning another Live Dev Blog for the end of February, with further details to be announced mid-February.
-- Shadow
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.25 00:59:00 -
[2]
Thanks for the input so far.
07
Shadow
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CCP Soundwave
C C P Alliance

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Posted - 2011.01.25 23:02:00 -
[3]
Originally by: Aion Amarra The only sound issues I heard was CCP Hammer connecting from home or wherever, he broke up a bit. Sound quality of everyone else was very good. I don't see the problem.
Shadow, don't forget to ask Soundwave what microphone he is using, I want to know still.
As for future live devblogs, I'll repeat what I said in chat earlier:
1. Longer. Half an hour/4-6 questions per guest wasn't really a whole lot.
2. More frequent. Sorta covered with two more in the coming months, I'm mostly referring to the time it's been since the last one. Making this a permanent monthly thing would be nice. Bi-weekly would be nicer.
3. Varied guests. Drag in people you usually don't hear from, and don't limit the scope of questions to the most recent expansion. Be it server staff, QA, GMs, whatever. Programmers that can answer actual implementation questions, rather than the game design perspective, would be awesome, too. Ideally, having every scrum team presented at least once would be nice, too.
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4. Spacing this since this one is probably difficult due to whatever is going on internally, but it'd also be nice if you could take in some of the 'hard' questions instead of picking relatively convenient/easy to answer ones for the next go-around. As far as NDAs or whatever permit, anyway. Don't risk your jobs. :p
I'm using a Creative Fatal1ty headset. It's really great although I don't really understand the need for swapping the "i" for a "1". I'm 28 and I feel like my headset was named by a 12 year old 
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.26 14:31:00 -
[4]
We're still reading these responses, so please keep the feedback coming. It's much appreciated. Yeah, even the negative stuff. 
Thanks!
-- Shadow
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CCP Shadow
C C P C C P Alliance

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Posted - 2011.01.31 22:04:00 -
[5]
Thank you all for your input so far. We'll take these views into account as we move forward with Live Dev Blogs. While I'm going to un-sticky this thread, it will remain open in case you have something else to add.
Details on the next Live Dev Blog will be announced mid-February, with a broadcast slated for the end of the month.
07
Shadow
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