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JitaPriceChecker2
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Posted - 2011.01.25 18:04:00 -
[1]
So if capsullers dont kill them for long ( like in lo-sec) will sanshas eventually take over the systems or what ?
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.01.25 18:06:00 -
[2]
They will go away on their own after a week or so. |
BBQfire
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Posted - 2011.01.25 18:08:00 -
[3]
i'm asking me this too. but as far as i understand those incursions stay for a week and then randomly move to another one.
i have the fear that most players just will avoid such systems
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JitaPriceChecker2
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Posted - 2011.01.25 18:08:00 -
[4]
Originally by: Gnulpie They will go away on their own after a week or so.
What thats lame why would they do that if they have no resistance.
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Lola D'Ixe
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Posted - 2011.01.25 18:12:00 -
[5]
Originally by: Gnulpie They will go away on their own after a week or so.
That is the stupidest design decision I've ever heard... kinda kills any incentive to stop an incursion if the Sansha will decurse themselves a short time later....
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Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2011.01.25 18:18:00 -
[6]
Edited by: Jaari Val''Dara on 25/01/2011 18:17:55
Originally by: Lola D'Ixe
Originally by: Gnulpie They will go away on their own after a week or so.
That is the stupidest design decision I've ever heard... kinda kills any incentive to stop an incursion if the Sansha will decurse themselves a short time later....
Yeah it is stupid, as of now I see no incentive to kill them. There are better ways to earn money and it's easier to just avoid that constellation for a week.
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JitaPriceChecker2
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Posted - 2011.01.25 18:22:00 -
[7]
Originally by: Lola D'Ixe
Originally by: Gnulpie They will go away on their own after a week or so.
That is the stupidest design decision I've ever heard... kinda kills any incentive to stop an incursion if the Sansha will decurse themselves a short time later....
I fully agree on this . It is just ... pointless ...
CCP is a master of spoiled fun.
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Commoner
Caldari The Tuskers
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Posted - 2011.01.25 18:22:00 -
[8]
Well for one, i don't think an incursion will jump from a highsec system to a nearby lowsec system even if they are in the same constallation? Am i correct in assuming this?
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Lola D'Ixe
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Posted - 2011.01.25 18:24:00 -
[9]
Originally by: Jaari Val'Dara Yeah it is stupid, as of now I see no incentive to kill them. There are better ways to earn money and it's easier to just avoid that constellation for a week.
Initially it seemed like this might be an opportunity to force capsuleers to fight to defend their home. I have no interest in traveling halfway across the galaxy to Stain to fight Sansha's nation, but this event seemed like it might force my hand to defend my home systems when Sansha brought the fight to me. Since there is no need to do so, it is just another complex-esque event that hops systems every week... yay...
Knowing that there is no incentive to fight makes this like every other bit of static content in the game... boring!
And the worst part is it could have been meaningful. It could have been the case that incursions left alone would stay, and fortify, and be a real pita to remove, which would provide incentive for their removal, lest all of empire be overrun.
Someone dropped the ball.
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W3370Pi4
ExoGeni Laboratories
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Posted - 2011.01.25 18:25:00 -
[10]
for all information regarding incursions join the "incursions" channel http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1441085
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Lola D'Ixe
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Posted - 2011.01.25 18:32:00 -
[11]
@CCP: Was there a technical reason that this event couldn't have been awesome/meaningful? |
Watak Hunt
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Posted - 2011.01.25 18:37:00 -
[12]
Originally by: JitaPriceChecker2
Originally by: Gnulpie They will go away on their own after a week or so.
What thats lame why would they do that if they have no resistance.
They're there to "harvest" inhabitants to make them their slaves....once that's achieved they move on.
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Ginguss Zaxx
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Posted - 2011.01.25 18:39:00 -
[13]
It's all very underwhelming considering this was meant to be the main focus of the expansion.
I am now beginning to realise why they chose to release this Incursions part last, because it kinda sucks and just seems like wormhole encounters in Empire with much less reward.
I dont see anybody spending much time on this once they realise how little reward there is in participating.
It could have been very epic with the Sansha spreading all over EVE if they were not beaten back. Having them leave after a week because they just got "fed up" occupying a system/constellation makes absolutely no sense at all ...
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JitaPriceChecker2
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Posted - 2011.01.25 18:42:00 -
[14]
Originally by: Watak Hunt
Originally by: JitaPriceChecker2
Originally by: Gnulpie They will go away on their own after a week or so.
What thats lame why would they do that if they have no resistance.
They're there to "harvest" inhabitants to make them their slaves....once that's achieved they move on.
Why any of the capsullers should care ?
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Unctom
Minmatar Nomadic Wayfarer Syndicate
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Posted - 2011.01.25 18:42:00 -
[15]
If it happens where you live the system effects and cynojammed constellation might be disruptive enough to want to remove it. Also its the only way to get +6% implants and meta capital modules which should have some demand. |
Ghengis Tia
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Posted - 2011.01.25 18:49:00 -
[16]
Originally by: BBQfire i'm asking me this too. but as far as i understand those incursions stay for a week and then randomly move to another one.
i have the fear that most players just will avoid such systems
....and so what exactly is the incentive for solo players? Reduced bounties and gimped ships, and the opportunity to join some rag-tag fleet that'll surely be denied any chance at the payouts?
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Lola D'Ixe
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Posted - 2011.01.25 18:49:00 -
[17]
Originally by: Unctom If it happens where you live the system effects and cynojammed constellation might be disruptive enough to want to remove it. Also its the only way to get +6% implants and meta capital modules which should have some demand.
Cynojammed system's don't mean anything to the vast majority of EVE players, since they are in systems that don't allow capital ships. Also the only people who will actively chase a 1% better implant that is that much of a pita to get are exactly the sort of people who won't risk their pimped rattlesnake/golem/cnr doing anything hard anyways.
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Takseen
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Posted - 2011.01.25 18:51:00 -
[18]
Edited by: Takseen on 25/01/2011 18:50:59
Originally by: Lola D'Ixe
Cynojammed system's don't mean anything to the vast majority of EVE players, since they are in systems that don't allow capital ships. Also the only people who will actively chase a 1% better implant that is that much of a pita to get are exactly the sort of people who won't risk their pimped rattlesnake/golem/cnr doing anything hard anyways.
If only there was some method whereby risk averse players could obtain ownership of these 6% implants from the Incursion running risk loving players. Some sort of market mechanism, perhaps.
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Sniperdoc
Caldari Eerie Industries
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Posted - 2011.01.25 18:53:00 -
[19]
Edited by: Sniperdoc on 25/01/2011 18:54:16 I don't know if you guys are aware, but the Concord LP's you receive and the items you can buy with those LP's are quite valuable and worth it. The ISK, I heard, was supposed to be top notch as well.
The overall real incentive is to remove the bad effects that whole Constellation is experiencing.
1. Player resists lowered. 2. Booster/Reppers effects lowered. 3. Player DPS lowered. 4. Drone effects/DPS lowered. 5. Bounties are decreased in value. 6.Cyno jamming in effect.
In effect that whole constellation becomes more difficult to perform any type of PVE and transactions within.
You also receive BPC's for destroying certain ships.
On an aside, Carebears and missioners will also learn how to do fleet warfare a bit better.
These Incursions are no joke. And as much as it hurts my pride, I lost a T2 passive fitted/rigged Nighthawk in the Sansha Incursion Staging/Scout operation because no one responded to my Shield Rep request. That is a beginner level and it took 6 - 7 shots for a Sansha BS to take out my shields and the rest was history.
Logis and a good sized fleet with a good commander are a must. Drakes ROCK! |
Unctom
Minmatar Nomadic Wayfarer Syndicate
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Posted - 2011.01.25 18:57:00 -
[20]
Quote: Cynojammed system's don't mean anything to the vast majority of EVE players, since they are in systems that don't allow capital ships.
Uh right...It means something to the people living in lowsec and 0.0 where the incursion is happening. I.E. What if they need to light a cyno for their jump freighter?
Quote: Also the only people who will actively chase a 1% better implant that is that much of a pita to get are exactly the sort of people who won't risk their pimped rattlesnake/golem/cnr doing anything hard anyways.
Right, but those same no-risk carebears are very willing to pay billions for pimp modules from people who will run them. |
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Lola D'Ixe
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Posted - 2011.01.25 19:10:00 -
[21]
Edited by: Lola D''Ixe on 25/01/2011 19:13:11
Originally by: Unctom lots of words
So, you've proven there are a few select groups that will be willing to run the incursion... brilliant! A great counter to my argument that no one will run them....
oh wait, that wasn't my argument at all!
I was merely advocating that they provide further incentive to do them to make it a more immersive and meaningful event, rather than its current state, which is just another oddly-formatted mission.
As it stands the vast majority of players have no direct incentive to help, and you'd think something happening like, say, "ZOMBIES TAKING OVER THE FUGGING UNIVERSE" should provide incentive to non-brain-eaters to stop them.
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JitaPriceChecker2
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Posted - 2011.01.25 19:36:00 -
[22]
Originally by: Lola D'Ixe Edited by: Lola D''Ixe on 25/01/2011 19:13:11
Originally by: Unctom lots of words
So, you've proven there are a few select groups that will be willing to run the incursion... brilliant! A great counter to my argument that no one will run them....
oh wait, that wasn't my argument at all!
I was merely advocating that they provide further incentive to do them to make it a more immersive and meaningful event, rather than its current state, which is just another oddly-formatted mission.
As it stands the vast majority of players have no direct incentive to help, and you'd think something happening like, say, "ZOMBIES TAKING OVER THE FUGGING UNIVERSE" should provide incentive to non-brain-eaters to stop them.
I was hoping it will be something like that but as again CCP proved me wrong.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.01.25 19:45:00 -
[23]
Originally by: Lola D'Ixe Edited by: Lola D''Ixe on 25/01/2011 19:13:11
Originally by: Unctom lots of words
So, you've proven there are a few select groups that will be willing to run the incursion... brilliant! A great counter to my argument that no one will run them....
oh wait, that wasn't my argument at all!
I was merely advocating that they provide further incentive to do them to make it a more immersive and meaningful event, rather than its current state, which is just another oddly-formatted mission.
As it stands the vast majority of players have no direct incentive to help, and you'd think something happening like, say, "ZOMBIES TAKING OVER THE FUGGING UNIVERSE" should provide incentive to non-brain-eaters to stop them.
It's not supposed to be the zombie apocalypse. It's just supposed to be group oriented PvE content in a new and more interesting format than what we have previously got. In comparison to previous features, incursions are very meaningful and have strong incentives for people to do them. It doesn't give them to everyone, but that isn't a bad thing, since it is basicly just group PvE for small to medium gangs.
Keep that small scale group PvE goal in mind here. Not everyone wants to do that or finds it interesting. The systems couldn't even support it, if everyone living in the constellation was forced to join in on the NPC grind. Turning this feature into some kind of plague, that spreads across the universe unless the players grind these sites until they are sick of doing them, would have been the bad choice here.
With the current design it offers new kind of PvE content for the players interested in group PvE and is an inconvenience for others in the area, so they have some incentive to take a break from the normal NPC grind and fleet up.
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Yuki Kulotsuki
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Posted - 2011.01.25 19:45:00 -
[24]
Originally by: Lola D'Ix As it stands the vast majority of players have no direct incentive to help, and you'd think something happening like, say, "ZOMBIES TAKING OVER THE FUGGING UNIVERSE" should provide incentive to non-brain-eaters to stop them.
Prime fiction and eve players in general agree that capsuleers only care about something if directly effected. Who cares if everyone is dying as long as I got isk.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Unctom
Minmatar Nomadic Wayfarer Syndicate
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Posted - 2011.01.25 19:45:00 -
[25]
Eh come on I'm not hitting you with walls of text.
As far as the expansion I don't think it was ever meant to completely change eve into a struggle against zombies that could be lost destroying the universe forever. It just another facet of the game which people can choose whether to participate in or continue whatever else they are having fun with.
As far as staying permanently until it is cleared, I am sure there is a limit on how many incursions that can be active at a time and if they persisted forever they would start building up in the furthest and least inhabited space so it would be 50 jumps just to reach one. |
Dizzy Toledo
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Posted - 2011.01.25 19:45:00 -
[26]
Originally by: Ghengis Tia
Originally by: BBQfire i'm asking me this too. but as far as i understand those incursions stay for a week and then randomly move to another one.
i have the fear that most players just will avoid such systems
....and so what exactly is the incentive for solo players? Reduced bounties and gimped ships, and the opportunity to join some rag-tag fleet that'll surely be denied any chance at the payouts?
This. However, as I only play about once a week, I can't see my carebear drunken rage solo internet space stars game being affected muchly, so I'll be at the bar getting inebriated and making up lies about how I'm a real woman who flies helicopters for the navy irl.
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Lola D'Ixe
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Posted - 2011.01.25 19:56:00 -
[27]
Originally by: Unctom Eh come on I'm not hitting you with walls of text.
As far as the expansion I don't think it was ever meant to completely change eve into a struggle against zombies that could be lost destroying the universe forever. It just another facet of the game which people can choose whether to participate in or continue whatever else they are having fun with.
As far as staying permanently until it is cleared, I am sure there is a limit on how many incursions that can be active at a time and if they persisted forever they would start building up in the furthest and least inhabited space so it would be 50 jumps just to reach one.
I had a longer post that ran into the char limit so I abbreviated your post, then when I cut a bunch out of mine I didn't restore it, my bad.
What we need is something that pulls some parts of EVE together, not another random PVE mission system. We have a mission system right now that would ahve worked for the current setup, they could have tossed out some concord agents offering the different tiers of engagements that are avaible in incursions. Bam, done in weeks instead of an entire release cycle.
Instead we get another discrete mission system that will never be re-visited(the same as Fw, COSMOS, w-space, and god knows what else). It is wasted time and effort on CCPs part, and not at all what the description of this leads one to believe.
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