
PJRiddick
Gallente
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Posted - 2011.01.26 19:21:00 -
[1]
Originally by: Venge Daveed
Originally by: GeoBlue Point blank and to the end this was an overkill on ccp's part. This is all about more money, simple as that. We all have heard the horror stories of trying to fight in these incursions, and so far the majority says it sucks, so deal with it.I watched BS's die to sansha rifters and t3 ships last only a few seconds, thats cool and fair? How is that, oh yeah people lose more ships and then might have to buy PLEX so they can get more, hmmmm interesting thought isn't it. ...)]
BINGO! I thought it but didn't say it earlier. More lost ships and fittings means more need to buy ships and fittings means much more likelihood that PLEX will be bought. Result: CCP makes more $$$$$ from their players. That said, if it continues, when my account renewal comes up next month, they won't be seeing anymore of my money at all.
When you die in seconds from an insta-lock capbable Sansha ship with an ungodly and unrealistically high DPS that can melt thousands (I said THOUSANDS) of HPs in seconds before you can even target an enemy ... well, when that's the scenario something is seriously messed up. Has nothing to do with skill levels, EVE time (days or years), or even ship choice. Just seriously messed up.
I strongly suspect that most (not all, but most) of the folks who see the difficulty as about right have simply not yet faced a real Sansha incursion of any complexity. I would loved to have seen them last night in Colelie in that area where I saw nothing but multiple dozens of dead capsuler remains and a screen full of Sansha ships all of which were very much alive. There was not a single live capsuler there. Not one. Where were these tough guys? Oh, right. Many of them were among the dead capsuler remains.
If the incursion feature is only playable by the most highly skilled and wealthy EVE players, such should have been stated instead of CCP blatantly lying by implying that the Sansha incursion update was something all levels of player could enjoy. It ain't, and it won't be until some sanity is shown in how the Sansha capabilities are distributed. If it is only something for the highest skilled, just say so. At least then the level 4 and under players will know and have no excuses when we get pulverized by the Sansha.
I said it in my earlier post and I'll say it again ==> CCP, please consider establishing a balanced Sansha capability instead of making them almost invincible war gods of the universe. I don't want them to be as wimpy as most rats. I DO want them to be a real challange, but there's gotta be a way to do that without making them virtually immune to defeat by anyone other than those with the highest level of skills.
This is BS, and I don't mean "battleship." Surely CCP should realize that they have given FARRRRR too much capability to the Sansha.
Venge, i do need to agree with oyu, i havent been in one of these incursions yet but i soon will. From what ive been told that these Sancha incursions are uber hard and with out firesupport, they are impossable to get thru at all. CCP, i do reolize that the game is jsut that, a game but, if you want to make the incursions a bitmore interesting and such, make them "level friendly" and make it so that if you want to solo a level, then it will be like to your skillpoints that way some guy with 50 mil so cant get into a incursion that requires 20mil sp and under,...something like that. I know that in my first incursion,..im planning on loosing a ship or two,...but im gonna go into it for the learning experience and have a bit of fun. Good job with the game, the only ***** tha ti have is the SSE2 thing,...kind of hit me hard seeing that all my machines except one is SSE only SO for the time being im stuck to one machine. laterzzz all
-=+>xXx<+=- riddick
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