|Posted - 2011.01.29 01:49:00 -
Edited by: Swynet on 29/01/2011 01:53:11
I would like to see:
Railguns become interesting in BS's fleets
Fix Rails and Blasters
Fix T2 ammo drawback
New T2/3 ammo using different sort of main dmg, for T3 type same dmg but inflicting penalitys to the target
Fix Gallente ships: T1 T2 T3 versions, bonus role and Racial bonus, Hybrids and Armor mods fitting requirements, Drones bonus (Drone people? haha good that one)
Make battleships think twice the smaller ship gangs before engage, outnumber a battleship today is about 2skilled pilots, make this number become about 10 or 15 (for C's and BC's size.
Increase significantly the price/materials required to med/small rigs/weapons/mods
Change mission/plex gates: The pilot can "block" the gate
No insurance reimborsement for gankers
Take out of the game Combat Probes, endeed, The Sisters of Eve lost the plans of those when one of their transporst was ganked by the sanchas incursions. There is no way out to recover this technologie coming from Jovians.
Supercapitals and Titans abble to dock with super-titanic penalities requesting large fleets to insure the safty of those ones and gigantic docking fees.
The commander being abble to command his own drones to repair him self without being abble to self target:right clic menu, drones folder: use-self -it's not roquet science
0.0 Alliances/corporations/habitants: to get in to high sec space must pay the right to come out there, the same way they already do to any one coming in their space, if they don't they can't get in high sec space.
Any good coming from 0.0 paying import taxes to Empire, they can win billions in a SC afk while in high sec is about 25M
Alliances and corporations taking showers of trillions and building Titans like frigs. It's time that the Empire governors take a closer look in to those ones books if they try to import or travel in.
Make pvp become real pvp and no more killmails-rush.
Give aka-roxxors-killmail runners arenas or deadspace pockets where they win cooper medals for being big rooxors of the 15/1
Make the ransoms become more interesting than the killmail.
Make pirates have their own structures completly apart from those of empire or player build structures, indetectable, expensive, giving bonus to their scan and ransom payback, heavy drawback to repair and a few ideas that I keep for my self :p
I have a lot more but they are all fixes so I stop here :p