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Thread Statistics | Show CCP posts - 7 post(s) |

mkmin
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Posted - 2011.01.28 20:05:00 -
[1]
Edited by: mkmin on 28/01/2011 20:05:35 The region name on the global report would be nice. Also the journal takes focus every time you jump, even if you've only got it open for curiosity.
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mkmin
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Posted - 2011.01.30 21:58:00 -
[2]
Originally by: Bevil Smyth
More highsec incursions please!
This. Once all the major bugs and balancing issues are worked out, how about adjusting the spawn algorithm to include 1 per faction's space? Maybe balance it by increasing the payout ratio the longer a constellation stays incursed?
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mkmin
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Posted - 2011.03.03 02:10:00 -
[3]
Kind of ironic that the constellation of the latest non-amarr incursion is "nadire" as in "nadir" as in "lowest point." I think it might be time to check that the spawn algorithm isn't broken, and maybe adjust it for better distribution.
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mkmin
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Posted - 2011.03.15 20:22:00 -
[4]
Originally by: Mr Smooth
Originally by: Leu Ga Prior to this patch, if a corporate courier contract was delivered to a station, an appropriately authorized corp member could deliver individual products to a member's hangar at that station.
This no longer appears to work the way it did, and all you get is an error message:
This station does not have a corporation office.
As far as i am aware, and this is certainly the case on the live server, you need to have a corporate hangar in a station before you can transfer items directly to another members hangar. Try contracting it or trading it.
No, anything in the deliveries hangar you should be able to deliver to any individual corp member regardless of whether or not you have an office. Haven't tested myself if it's broken, but if it is, it needs to be fixed.
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mkmin
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Posted - 2011.03.18 18:30:00 -
[5]
Originally by: Lev Aeris
Somebody mentioned having the NPC factions actually fight too, this makes sense. This could also be used to scale the difficulty as you would have less and less support the lower you went in security.
The ability to have NPCs fighting eachother in non-scripted ways would be an amazing tool for immersion. Even more so if they chose their targets based on standings. It would probably be a lot of work to implement in ways that everyone can see (i.e. spawns of NPCs fighting outside stations, at gates, in belts, missions, and complexes, not to mention what could be done in FW and incursions.) But I can see some amazing immersion and gameplay possibilities.
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mkmin
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Posted - 2011.04.01 04:03:00 -
[6]
Originally by: Shandir From the sounds of it, incursions need to be buffed to take a lot longer to complete. When you were planning it, there was talk of days, maybe weeks - it only took about 2 days before it got nerfed so people could complete them before bedtime. Aim for average completion time 5-7 days in high-sec. Adjust if player involvement drops.
The issue on launch was that whatever progress may have been made that day was being completely recovered in the 1-2 hours off-peak. It meant that incursions were impossible to clear. But yeah, the recovery rate does need to be adjusted. I wonder if the feature's been abandoned yet.
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