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Priestess Nightstar
Amarr The Doctors Of Gallifrey
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Posted - 2011.01.28 11:04:00 -
[1]
Just how good is this ship?
After careful consideration, I have decided to start training for one.
All the fits I've tend to use faction gear. Is T2 gear still viable on these ships?
The advantage of the nightmare is that it is shield tanked leaving room in the lows for heat-sinks.
Again, as before, I plan to use it to run missions for the Federation Navy.
Thanks in Advance....
-PN- If at first you don't succeed, give it another go! |
ChromeStriker
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Posted - 2011.01.28 11:23:00 -
[2]
inb4 get a mach
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Priestess Nightstar
Amarr The Doctors Of Gallifrey
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Posted - 2011.01.28 11:28:00 -
[3]
Originally by: ChromeStriker inb4 get a mach
Why a Mach?
I'm not ready to cross train into Minmater or Gallente just yet as that means a whole load of new training, I'm going for what I can realistically can get within the month or so. (I'm mainly trained in Amarr skills)
The Mach could be an option for me at a much later date.
-PN- If at first you don't succeed, give it another go! |
Shadow Leon
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Posted - 2011.01.28 11:37:00 -
[4]
Originally by: Priestess Nightstar Just how good is this ship?
After careful consideration, I have decided to start training for one.
All the fits I've tend to use faction gear. Is T2 gear still viable on these ships?
The advantage of the nightmare is that it is shield tanked leaving room in the lows for heat-sinks.
Again, as before, I plan to use it to run missions for the Federation Navy.
Thanks in Advance....
-PN-
Its a great ships, i will have one at some point and another member in my corp has it, you will need a X-large cap ingetor but you get a s*h*t ton of damage!
Im gonna use a all t2 build for it whilest my corp member does faction gear, yea he has better dps and recharge rate, but mine cheaper :L
With the shild tank yes you can have loads of heat sinks in the low slots :)
Also You should join my copr ;) lol jks... but you could if you wanted lol
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Echo Mande
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Posted - 2011.01.28 11:40:00 -
[5]
Edited by: Echo Mande on 28/01/2011 11:42:28 While I don't own one, the Nightmare is a great ship. It is fully the equivalent of the Paladin (Amarr marauder) and in some ways exceeds that ship.
Whether it would be the best ship for you though may be open to question. You say you'll be missioning for the gallente and as such will probably be shooting Serpentis a lot. While a Nightmare will put out a lot of thermal damage (EM gets tanked), I'm not sure it can put out as much as, say, a CNR or Machariel (phased plasma ammo). If you were missioning in amarr space there'd be no question.
As for fitting, T2 should work but the ship really deserves at least a set of faction heat sinks.
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Robert Rumpletweezer
Minmatar Pator Tech School
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Posted - 2011.01.28 11:45:00 -
[6]
The Nightmare is an awesome ship.
My fit (which has never had a problem in any mission I've done):
4x Tachyon Beam Laser IIs 1x Drone Link Aug 1x Tractor Beam
1x Pith B-Type X-Large Shield Booster (fairly cheap - around 175m and well worth it) 3x T2 Hardeners 1x Shield Boost Amp II 1x True Sansha Cap Booster (10-12m - some prefer T2 for the extra charge) 1x Tracking Comp II
3x Imperial Navy Heat Sinks 2x Tracking Enhancer IIs
3x Semiconductor rigs
Carry IN Multi, XRay and Standard in the hold.
It's not cap stable and doesn't need to be. I've only used the cap booster on a couple of really high DPS missions, but other than that it's a dream. If you want to go balls to the wall you can drop the cap booster but I prefer the extra safety.
I'd say the booster is definitely worth it, as are the faction heatsinks.
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mama guru
Gallente Thundercats RAZOR Alliance
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Posted - 2011.01.28 11:46:00 -
[7]
Edited by: mama guru on 28/01/2011 11:46:24 The reason as to why the Machariel is concidered superior to other mission ships is because it has speed and agility suprior to a hurricane while sporting 1k turret dps and a decent tank. When running missions the agility and speed drastically reduces travel and downtime aswell as completeion time when compared to a nightmare or paladin even against em/therm rats.
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
ChromeStriker
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Posted - 2011.01.28 11:49:00 -
[8]
Edited by: ChromeStriker on 28/01/2011 11:50:42 it is a generally concidered view that the nightmare is the 'best' (<- dont like that word) ratting ship for sansha (not the new crazy omni tanked ones) due to its huge dps in em and thermal (im talking completion times here people), whilst the Mach is 'better'(<- dont like that one much eather) for everything else. (im asking for a flame/troll for that lot)
i personally like the disco phoon but thats just me
edit: dont use the disco phoon for missions
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Hephaesteus
Gallente Aliastra
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Posted - 2011.01.28 12:55:00 -
[9]
If you are going to use it in Gallente space I think you would be better off with the Paladin.
Reason being Serpentis like to get in close and even with the tracking bonus on the Nightmare you might have trouble hitting them for good damage at close quarters. Whereas the Paladin has the webbifier bonus and can fit 2 tracking computers in the mid slots along with a web and cap booster.
Your choice of course but I'd go for the pally.
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Witcher
Amarr Viziam
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Posted - 2011.01.28 14:08:00 -
[10]
nm is excellent ship if you use it right and know why and where you should be using it, i.e.
nm is perfect ship for sansha blood raider missions, in other words amarr missions, you probably will not be able to perma run tank, so you should be pusling your shield booster, but sheer amout of dps that beast dishes out should compensate for mild lack of tank (tanking with damage)
+
you should be blitzing missions with it, if you want to salvage than certainly paladin is better, but for blitzing in amarr space (some argue that blitzing makes most money, vis-a-vis completing mission and salvaging afterwards), nm is superior to paladin because on top of damage bonus, you have tracking bonus, which indirectly also boosts your dmg, your hits are more precise, and hence more damage is actually applied to target.
So given those restrictions NM - is just GREAT.
fly safe
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.01.28 16:23:00 -
[11]
Originally by: mama guru Edited by: mama guru on 28/01/2011 11:46:24 The reason as to why the Machariel is concidered superior to other mission ships is because it has speed and agility suprior to a hurricane while sporting 1k turret dps and a decent tank. When running missions the agility and speed drastically reduces travel and downtime aswell as completeion time when compared to a nightmare or paladin even against em/therm rats.
EFT warrior spotted.
It has 1K DPS under 10km, from there it just scales downward. At 50-60km, you'll be looking at closer to 700-800 catergory depending how pimped your skills/implants/fit is and it only gets worse.
...Then when you stopped to think about it. All you really said was Lalala. |
Niclas Solo
Amarr Love n Peace Snatch Victory
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Posted - 2011.01.28 16:59:00 -
[12]
Originally by: mama guru Edited by: mama guru on 28/01/2011 11:46:24 The reason as to why the Machariel is concidered superior to other mission ships is because it has speed and agility suprior to a hurricane while sporting 1k turret dps and a decent tank. When running missions the agility and speed drastically reduces travel and downtime aswell as completeion time when compared to a nightmare or paladin even against em/therm rats.
How many missions do you really have to move around in? if there is a gate it's normally close to you and you still have to spend a couple of min killing the rats. Your mach is fast but it is not faster then my lasorz and the NM will melt anything within 100km.
Originally by: Thorian Baalnorn
I build my own rigs so they are free.
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Priestess Nightstar
Amarr The Doctors Of Gallifrey
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Posted - 2011.01.29 19:06:00 -
[13]
Ok my next question is I've noticed that people like to use beam lasers on their fits. Can Pulses do just as well?
-PN- If at first you don't succeed, give it another go! |
Priestess Nightstar
Amarr The Doctors Of Gallifrey
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Posted - 2011.01.29 19:34:00 -
[14]
Edited by: Priestess Nightstar on 29/01/2011 19:35:37 *edit* double sort. (Thats what happens when you try to post from a mobile phone!)
-PN- If at first you don't succeed, give it another go! |
nabort
Brutor Tribe
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Posted - 2011.01.29 20:26:00 -
[15]
You can, but they suck in comparison, given the range Beams offer you, and it would be a crime to miss out on how awesome Tachyons are. Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Applebabe |
GankuVerymuch
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Posted - 2011.01.29 20:40:00 -
[16]
Tach II's are what the Nightmare and Paladin were made for I think. As almost no other ship can fit them without a bunch of fitting help. But the damage over pulses is Insane. I say this because I've never hit for a volley of over 10,000 with pulses. But have with Tachs on my Paladin. Mind you thats with Marauder 5, Lg beam spec 5 and fully jacked up gunnery skills, also IN Multi.
Oh and with tracking you can hit almost out to 100km with multi-frequency.
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Miriiah
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Posted - 2011.01.29 22:16:00 -
[17]
Originally by: GankuVerymuch Tach II's are what the Nightmare and Paladin were made for I think. As almost no other ship can fit them without a bunch of fitting help. But the damage over pulses is Insane. I say this because I've never hit for a volley of over 10,000 with pulses. But have with Tachs on my Paladin. Mind you thats with Marauder 5, Lg beam spec 5 and fully jacked up gunnery skills, also IN Multi.
Oh and with tracking you can hit almost out to 100km with multi-frequency.
Weapons with a way slower RoF do more volley damage, no way!
And you'll do more damage at 100km with ultraviolet/standard than multi, sure you can hit that far,but your damage will be crap
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GankuVerymuch
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Posted - 2011.01.29 23:54:00 -
[18]
LOL who needs higher ROF when you One Shot just about everything under BS? and those go in 2 or 3. 4 at most.
And I did say CAN hit at 100km WITH tracking. Thats 2 TC's and scripts. it may not hit for max damage but it does just fine. Also one would be a dumbass not to change out for optimal ammo range.
Flew a Mega Pulse II Apoc for quite a while before I got my Paladin. From experience I can tell you I nearly double the damage I used to output with scorch.
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Tusen Takk
Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2011.01.29 23:56:00 -
[19]
Originally by: nabort You can, but they suck in comparison
quit reading after this
obviously you enjoy taking way to long to do a mission
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Cataca
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Posted - 2011.01.29 23:59:00 -
[20]
Originally by: GankuVerymuch LOL who needs higher ROF when you One Shot just about everything under BS? and those go in 2 or 3. 4 at most.
And I did say CAN hit at 100km WITH tracking. Thats 2 TC's and scripts. it may not hit for max damage but it does just fine. Also one would be a dumbass not to change out for optimal ammo range.
Flew a Mega Pulse II Apoc for quite a while before I got my Paladin. From experience I can tell you I nearly double the damage I used to output with scorch.
Tracking has nothing to do with it. At the edge of falloff, your CHANCE to hit something decreases, while due to how tracking works (radians /sec) tracking gets more effective the further out you are thus you need less tracking to hit something further out. If you increase your optimal/falloff the chance to hit out further increases, that's all. Could be you meant that in your post, i just wanted to clarify.
And tachyons are the way to go, except for angels/mercs. Higher applied dps at any ranges from 50-100km means faster mission completion time. And more money is allways good.
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.01.30 00:08:00 -
[21]
As other have said the nightmare is a top ship for missions. Works best with Tachs
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Priestess Nightstar
Amarr The Doctors Of Gallifrey
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Posted - 2011.01.30 00:09:00 -
[22]
So, in light of all the advice that's been given, can you guys post some of your fits?
Cheers in advance!
-PN- If at first you don't succeed, give it another go! |
Aamrr
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Posted - 2011.01.30 01:19:00 -
[23]
977 turret DPS. 43.3+41.6km range. 0.035 rad/s tracking.
Superb resists for anything a Nightmare should be fighting: 76.5% EM, 75.0% Thermal. Swap the photon resists for ballistic against EoM, and you've got an 85.9% kinetic resist.
Way more tank than you could ever need, but it's already hitting the stacking penalties pretty heavily. Biggest disadvantage is that it's hard to squeeze on an afterburner.
[Nightmare, PvE]
Tachyon Beam Laser II Tachyon Beam Laser II Tachyon Beam Laser II Tachyon Beam Laser II Small Tractor Beam I Drone Link Augmentor I
Heavy Capacitor Booster II Pith B-Type X-Large Shield Booster Photon Scattering Field II Heat Dissipation Field II Photon Scattering Field II Shadow Serpentis Tracking Computer Shadow Serpentis Tracking Computer
Tracking Enhancer II True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink
Large Energy Discharge Elutriation II Large Core Defence Capacitor safeguard II Large Anti-Thermal Screen Reinforcer II
Hobgoblin II x5 Hammerhead II x5
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Linda Flamewalker
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Posted - 2011.01.30 01:24:00 -
[24]
[Nightmare, My PvE Nightmare] Tracking Enhancer II True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink
Cap Recharger II Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II Shadow Serpentis Tracking Computer Caldari Navy Shield Boost Amplifier Pithum A-Type Medium Shield Booster
True Sansha Tachyon Beam Laser, Imperial Navy Multifrequency L True Sansha Tachyon Beam Laser, Imperial Navy Multifrequency L True Sansha Tachyon Beam Laser, Imperial Navy Multifrequency L True Sansha Tachyon Beam Laser, Imperial Navy Multifrequency L Small Tractor Beam I [empty high slot]
Large Anti-EM Screen Reinforcer I Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Hammerhead II x5
If you want a capstable one. For those of us that keep getting called away
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Aamrr
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Posted - 2011.01.30 01:27:00 -
[25]
Edited by: Aamrr on 30/01/2011 01:27:41 Why are you stacking three EM resists and only one thermal resist? Blood/Sansha laser damage is still going to be ripping through your shields because you haven't appropriately addressed a shield tank's weak thermal resist, and you're hitting heavy stacking penalties with that shield rig.
Moreover, that EM resist isn't going to do you any favors when you're facing enemies that do kinetic. On the other hand, almost every faction does thermal in some form. ...swap it.
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Linda Flamewalker
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Posted - 2011.01.30 01:59:00 -
[26]
Edited by: Linda Flamewalker on 30/01/2011 02:04:12 You do know that hardeners can be changed around? its not like i will list every possible combination, and i like having an EM rig to plug that hole up a bit. and changing to thermal for sansha/BR.. yes it ads another 4 points to the tank. so yes it is in deed better. By a tiiiiiny amount. but your right. and i wouldnt use a nightmare against anything that isnt weak against lasers, then i use another ship tbh.
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