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Thread Statistics | Show CCP posts - 1 post(s) |
Yourmoney Mywallet
Gallente Jita Institute of Applied Monetary Manipulation
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Posted - 2011.01.30 21:28:00 -
[1]
"The underpaid workers in the market are not keeping up with the influx of new orders.
Please wait a while and try again."
Welcome to Jita. What exactly is the point of increasing the player cap to 1800 if you cant do anything?
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Kitty McKitty
Gallente Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.01.30 21:31:00 -
[2]
confirming market = everything ~~~
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Spurty
Caldari V0LTA
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Posted - 2011.01.30 21:39:00 -
[3]
Originally by: Kitty McKitty weak quip
Your neck is most alluring to my vampiristic tendencies
Reminds me of this one from Family Fortunes:
Host: Name a bird with a long neck. Contestant: Naomi Campbell.
Hoppit!
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Lanu
0utbreak
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Posted - 2011.01.30 21:40:00 -
[4]
WAAAAAAAAAAAAAAAAAAAA FIX JITA WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
*whine whine omg I cant buy stuff whine*
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Zhim'Fufu
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Posted - 2011.01.30 21:42:00 -
[5]
Originally by: Yourmoney Mywallet "The underpaid workers in the market are not keeping up with the influx of new orders.
Please wait a while and try again."
Welcome to Jita. What exactly is the point of increasing the player cap to 1800 if you cant do anything?
To get people to train the remote trade skills and gtfo of jita? You can bot the market just as good from perimiter as you can taking up a player slot in jita.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
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CCP Explorer
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Posted - 2011.01.30 21:52:00 -
[6]
This is not Jita as such and is not related to the increase in the Jita cap.
This is The Forge market and is a bottleneck we have now encountered with the ever increasing activity in EVE. We are aware of this issue.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.01.31 01:35:00 -
[7]
Originally by: CCP Explorer This is not Jita as such and is not related to the increase in the Jita cap.
This is The Forge market and is a bottleneck we have now encountered with the ever increasing activity in EVE. We are aware of this issue.
Why not declare Jita as a separate region when it comes to market activity? Perhaps include Perimeter and a couple of other neighboring systems for people who do remote trading.
Would be easy to justify through lolRP means, and while it does in a way just move the limit without solving the fundamental problem...
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Brock Nelson
Caldari T2 Technologies Unlimited SRS.
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Posted - 2011.01.31 02:23:00 -
[8]
Originally by: Rakshasa Taisab Why not declare Jita as a separate region when it comes to market activity? Perhaps include Perimeter and a couple of other neighboring systems for people who do remote trading.
Would be easy to justify through lolRP means, and while it does in a way just move the limit without solving the fundamental problem...
I don't think everyone understand that the amount of market activity in Jita can easily surpress several regions combined.
Originally by: Rheeii
Whats he going to be probing with CORE probes?
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Kaahles
Fulcrum Weapon Systems Inc.
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Posted - 2011.01.31 02:52:00 -
[9]
Edited by: Kaahles on 31/01/2011 02:52:38
Originally by: Rakshasa Taisab
Why not declare Jita as a separate region when it comes to market activity? Perhaps include Perimeter and a couple of other neighboring systems for people who do remote trading.
Would be easy to justify through lolRP means, and while it does in a way just move the limit without solving the fundamental problem...
Easy. That's not how you fix software problems. While it might seem an easy solution at first it can create a load of unforeseen consequences to fiddle with a system like that. So it's only a cheap and dirty fix that might or might not work and even if it works it'll do that only for a short time probably.
Best way to fix such issues: find the underlying bottleneck/bug/issue/whatever and fix that instead. Usually takes longer and is more work but in the end worth it because it benefits the entire system and not only a small part of it. That's at least how I would see things.
Then again I'm just someone who does some coding work in his free time and not a professional software developer but that's at least how I would see it.
----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |
Bhattran
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Posted - 2011.01.31 03:21:00 -
[10]
Seems like the same issue with players who like to make systems lag out by dog pyling into them for epic lag fest battles of can you stand stop motion gameplay.
If a real fix can be made without just pushing the problem down the road then great, otherwise Jita might need to get a nerf. I personally don't like the idea of breaking up player behavior but it might be needed in some situations where players just keep making the same problems due to current mechanics/gameplay. Things like limiting orders to a certain size(bulk buy/sell orders only), to keeping the current limits, or denying use of margin trading when the required ISK to fulfill the order doesn't exist, ie stealth 'nerf' to it in Jita, all could be possible solutions.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
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Companion Qube
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Posted - 2011.01.31 04:40:00 -
[11]
Edited by: Companion Qube on 31/01/2011 04:41:03
Originally by: Kitty McKitty confirming market = everything
Well, this is internet spacebucks isn't it?
Originally by: Brock Nelson
Originally by: Rakshasa Taisab Why not declare Jita as a separate region when it comes to market activity? Perhaps include Perimeter and a couple of other neighboring systems for people who do remote trading.
Would be easy to justify through lolRP means, and while it does in a way just move the limit without solving the fundamental problem...
I don't think everyone understand that the amount of market activity in Jita can easily surpress several regions combined.
Try the rest of the game combined.
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Corska Zrai
Native Freshfood
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Posted - 2011.01.31 04:51:00 -
[12]
My (horrible) idea to fix Jita:
The Jovians build an OMG-sized station complete with jump gates and deliver it as a Christmas present. From now on, when you jump to Jita, you are really just entering the Jita station. Since the station is so large, each person gets a hangar that can hold ( n * 1000 ) stacks, where n is the number of stations previously in Jita.
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Jack Paladin
Sev3rance
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Posted - 2011.01.31 15:05:00 -
[13]
Perhaps a tax increase in The Forge to make people source other hubs? hmm
The workers are underpaid afterall.
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Cornwalace
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Posted - 2011.01.31 17:15:00 -
[14]
Originally by: Jack Paladin Perhaps a tax increase in The Forge to make people source other hubs? hmm
The workers are underpaid afterall.
Several other idea's:
1. Make Jita (and many nearby hi-sec regions) low-sec. It'll bring back interest to low-sec, and make it more fun, honestly. 2 birds, 1 stone.
2. Permanent Incursion spot in Jita. It'll make it lag a bit more, but, it'll also run off lots of the newer traders and help them search out other hubs.
3. Have something large-scale happen, to cause Jita to fall apart over the next few months, forcing many people to take their trade elsewhere. Yes, it'll probably still be a local system, but, I'm sure some of the creative folks at ccp can conjure up how it connects to the main storyline of eve.
Just my idea's related to it all.
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Kendon Riddick
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Posted - 2011.01.31 17:25:00 -
[15]
ive lived nearly 4 years since my last visit to jita, i have cost myself a small fortune, but for the lack of jitas lag gankers and other annoying crap i have saved myself an invaulable amount of RL time.
jita... you suckers.
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Doddy
Burning Vendetta
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Posted - 2011.01.31 17:27:00 -
[16]
Originally by: Yourmoney Mywallet "The underpaid workers in the market are not keeping up with the influx of new orders.
Please wait a while and try again."
Welcome to Jita. What exactly is the point of increasing the player cap to 1800 if you cant do anything?
You mean can't do anything on the market for 5 minutes or so while the backlog clears?
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Durnin Stormbrow
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Posted - 2011.01.31 17:40:00 -
[17]
Originally by: Cornwalace Several other idea's: 1. Make Jita low-sec. 2. Permanent Incursion spot in Jita. 3. Have something large-scale happen, to cause Jita to fall apart.
Anything that breaks Jita as THE trade center will only cause the problem to move elsewhere.
Trade attracts more trade. As long as the 4 Empires have open borders through secure space, traders will always be drawn to one central hub.
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Steve Thomas
Minmatar
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Posted - 2011.01.31 18:24:00 -
[18]
Originally by: CCP Explorer This is not Jita as such and is not related to the increase in the Jita cap.
This is The Forge market and is a bottleneck we have now encountered with the ever increasing activity in EVE. We are aware of this issue.
Its not just forge that gets that annoying lag,
just think they moved the market to dedicated servers meaning its no longer on the system nodes, just think of that lag hitting you while PvPing or missioning or chatting!
oh wait, were seeing that too. . . never mind.
as long as your aware of the problem.
and are doing something constructive about it. .end of line.
----
If you think your too paranoid to play EvE...
Then you clearly are not paranoid enough to play EvE
(Alt list) Rico Lobo |
Mehrune Khan
Amarr
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Posted - 2011.01.31 19:20:00 -
[19]
Originally by: Durnin Stormbrow
Anything that breaks Jita as THE trade center will only cause the problem to move elsewhere.
Trade attracts more trade. As long as the 4 Empires have open borders through secure space, traders will always be drawn to one central hub.
This is the best idea I have seen so far. It actually doesn't make sense, even from an RP standpoint, that Amarr players can fly into Gallente space in relative safety. The 4 empires shouldn't be connected via high-sec systems. Current empire space is smushed way too close together.
I wouldn't mind if CCP made a patch where they redrew the map a little bit, expand the territory of each empire (increase number of high-sec systems), but fill the space between them with low-sec systems. Spread it out a little.
I think then, we would see 4 trade hubs instead of one, and hopefully fewer people at each. Having 4 different distinct hubs might actually make traders happy, more high-sec should make carebears happy, and more low-sec should make pirates happy.
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Tar Ecthelion
Caldari Deep Core Mining Inc.
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Posted - 2011.01.31 19:26:00 -
[20]
Originally by: Mehrune Khan
Originally by: Durnin Stormbrow
Anything that breaks Jita as THE trade center will only cause the problem to move elsewhere.
Trade attracts more trade. As long as the 4 Empires have open borders through secure space, traders will always be drawn to one central hub.
This is the best idea I have seen so far. It actually doesn't make sense, even from an RP standpoint, that Amarr players can fly into Gallente space in relative safety. The 4 empires shouldn't be connected via high-sec systems. Current empire space is smushed way too close together.
I wouldn't mind if CCP made a patch where they redrew the map a little bit, expand the territory of each empire (increase number of high-sec systems), but fill the space between them with low-sec systems. Spread it out a little.
I think then, we would see 4 trade hubs instead of one, and hopefully fewer people at each. Having 4 different distinct hubs might actually make traders happy, more high-sec should make carebears happy, and more low-sec should make pirates happy.
Something i've been wanting a long time to happen, nerf highways please . .... ≡v≡
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Aera Aiana
Amarr
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Posted - 2011.01.31 19:34:00 -
[21]
If they drank less beer there'd be fewer bottlenecks. - Don't let the trolls stop you from giving a helpful reply. :) |
Ayx Shewma
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Posted - 2011.01.31 19:44:00 -
[22]
Just get rid of location based markets. make all items sold go into some region of subspace where it can be transferred/moved instantly to any other space. Basically, make it work like the 'auction houses' work in 'other games'...
Of course several in-game industries would collapse, mainly courier work... But that's boring anyway...
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Durnin Stormbrow
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Posted - 2011.01.31 20:03:00 -
[23]
Originally by: Ayx Shewma Just get rid of location based markets. make all items sold go into some region of subspace where it can be transferred/moved instantly to any other space. Basically, make it work like the 'auction houses' work in 'other games'...
Of course several in-game industries would collapse, mainly courier work... But that's boring anyway...
Arbitrage would die as a profession since everything would have the same value no matter where you are or how far you are from a market hub. Logistics would no longer be a consideration ofà Well of anything in KSpace really. Freighters & Jump Freighters would become more useless than Dreads. 0.0 would loose whatever frontier feeling it has left, since a market bigger and stronger than Jita is today would never be farther than the nearest station.
à and Eve would take yet another step toward being a smaller place.
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Mehrune Khan
Amarr
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Posted - 2011.01.31 20:09:00 -
[24]
and pirates wouldn't need to exist anymore, since no one would have to move anything valuable ever again.
They would all have to take up mining...
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trjcquee
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Posted - 2011.01.31 21:08:00 -
[25]
Single-core Python strikes again! |
Diomedes Calypso
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Posted - 2011.01.31 21:09:00 -
[26]
Any splitting Jita from the rest of the forge would only put off the problem 6 months most...(Over 90% of trade in The Forge is done in Jita)
While making the market process more efficient and less jumpy is great, the prospect of getting through the bugs in any changes and the potential mess in terms of lost trades etc makes me cringe.
There must be some "low hanging fruit" ... some large subset of items that could be moved to a seperate parallel trade system to lighten the load.
If all ore transactions were moved over to an "Ore Exchange" that was just a duplicate market mechanism (do they route certain functions to certain "blades" ? ) , I think you'd have a material percentage of outstanding orders and transactions seperated from the other group (could that be as much as 30% of transactions)
If that works, it could be duplicate in the future , peeling off other segments to seperate "exchanges" as load increases in the future.
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Barakkus
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Posted - 2011.01.31 22:22:00 -
[27]
Make the first 3 jumps out of Jita null sec. Probably won't do anything for whatever market issues they have now, but it would be sure as **** funny as hell. - - [SERVICE] Corp Standings For POS anchoring
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Mr LaForge
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Posted - 2011.01.31 22:47:00 -
[28]
If they made orders only able to be updated every 30 minutes it would solve this problem.
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Barakkus
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Posted - 2011.01.31 22:52:00 -
[29]
Originally by: Mr LaForge If they made orders only able to be updated every 30 minutes it would solve this problem.
Probably would kill the viability of market bots too. - - [SERVICE] Corp Standings For POS anchoring
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Durnin Stormbrow
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Posted - 2011.01.31 23:31:00 -
[30]
Originally by: Mr LaForge If they made orders only able to be updated every 30 minutes it would solve this problem.
If they did this, I'd give it 6 months before we had a wonderful new skill that reduced the cooldown by 5 minutes/level.
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