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Figaro Devars
Caldari Coffee Lovers Brewing Club Care Factor
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Posted - 2011.01.31 04:28:00 -
[1]
First let me say that I'm new to pvp, so I know this will be a learning experience. Someday I'd like to be able to fly a Curse/Pilgrim so I am training towards Amarr cruiser combat skill, but I'd like to get some practice and experience with cheaper ships. Right now I'm using an arbitrator.
I'm wondering what the kinds of encoutners are in which this ship can be successful in a solo setting. I've been told tha the key to success in pvp is picking your fights. Any advice will be appreciated.
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Paikis
Blue Republic
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Posted - 2011.01.31 04:30:00 -
[2]
Best advice is to go get some ships blown up. I'm obviously biased, but RvB is a really good place to learn small-ship PvP.
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Xzar Fyrarr
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.01.31 04:46:00 -
[3]
Practice.
Get ships blown up. Repeat. Do it enough so you know what not to do the next time. Granted, you can only do So much against a Blob, you should not let that discourage you from solo. Fighting outnumbered = All the time as solo so get used to it while you can.
Most useful advice I have ever received in terms to solo pvp - Stay Calm. Do not lose your cool. Keep sangfroid and seemingly impossible situations become much more manageable.
------------------------------------------------ One Cannot Fully Appreciate Peace Until They Have Experienced True Pain. -------------------------------------------------
- Xzar Fyrarr ; |
Pax Thar
Minmatar Murientor Tribe
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Posted - 2011.01.31 05:08:00 -
[4]
Edited by: Pax Thar on 31/01/2011 05:09:59 Edited by: Pax Thar on 31/01/2011 05:08:34 A few tips of things Ive learned the hard way, about getting fights 1v1.
1. Dont engage on gates if you dont know for sure whats on the other side. Try and kit them off the gate the best you can and even then be weary.
2. When outnumbered do your best to seperate them and fight them 1v1. Align to something and make the tackler come to you... if you can keep your distance from the rest of his buddies under 150ish your golden. If not, kill the tackler ASAP and GTFO or repeat for the next victim.
3. Have tactical bookmarks off the usual gates that you frequent... you dont want to be jumping right on top of gates when there are several hostiles in system.
4. Speed kills. Being able to outrun hostiles in a bad situation is VITAL to 1v1 PVP imo. When a situation is FUBAR you want to be able to get out if you have to. I recommend shield or nano builds fo solo pvp. And for gods sake stay out of scram range if you are in a nano build.
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Kipina
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Posted - 2011.01.31 14:01:00 -
[5]
I fly 99% of the time solo (except for my quick run in FW, when also stopped playing for a while :D) and kinda like it.
When you have fought a few battles and found out when/how you pop up fastest, you start to avoid such situations. Live in lowsec for some time and have a good amount of spare ships ready fitted in different fits so you can choose the best ship for the job. Remember that in 1v1 speed is quite vital in GTFO situations.
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Diesel47
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Posted - 2011.01.31 14:26:00 -
[6]
Edited by: Diesel47 on 31/01/2011 14:29:25 Do not join RVB, do not join FW. If you want to fly solo...
Make sure you have some sec status for buffer and carefully take a load of ships to a not too busy but not too empty lowsec system a couple (2) or so jumps from hisec.
Learn the belts, and learn the system. Show info on anybody who comes in. Learn who are blobbing noobs and learn who is a ratter. After a while you will be able to predict accurately who will blob and who is PVPer and who is a ratter... Etc.
Battleclinic killboard is always good to find out who will blob and who will not.
Spend time observing your environment and learn how to use Dscan (Honestly the best tool, at first I thought it was trash.. as you might... God was I WRONG)
Once you find somebody who you can fight in the belts (Don't attack on gate or station with an arb) and fight until you get better.
Make sure you fit your ship correctly (T2 fit almost a must for solo) and don't ever use T1 drones either...
Either fully commit or don't commit at all. If your sec status drops too low either bring it back up or have a friend or alt move more supplies in system for you. Should be easy since hisec is a couple jumps away. Ratting while nobody is in your system is a good way to make sec and isk. Some areas have alot of red pirates so shooting them will not result in sec loss. Really depends on the area.
Again, don't join FW or RVB because you will just get blobbed and the standing loss with FW isn't really worth it in the long run.
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Aznwithbeard
Minmatar Noir. Noir. Mercenary Group
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Posted - 2011.01.31 14:45:00 -
[7]
Isnt this guy asking for advice on how to fly an arbitrator? And you guys are telling him to speed kill things? lol.
arbitrator is pretty much like its t2 counterparts. neuts, tds, drones. DPS will be slow going. keep @ range and gtfo when you see u can not win. I would suggest an active tank w/ a booster if you can fit it, but ive also seen many buffer arbis. It is a very capable ship to kill an active tank or for guns that require the usage of cap, or both. i wouldnt go anywhere near a missile boat, or, for that matter, a minmatar boat, unless ur confident you can kill his cap and gtfo if things are going south. Guns don't kill people. onowait. |
Karl Planck
Walt Disney Productions
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Posted - 2011.01.31 16:30:00 -
[8]
So there are so points you need to be aware with what you are going to try here.
First. For solo your going to have real problems in a curse. Its a strong ship, but only in a gang. Solo you will never find anyone to fight you, at least no 1v1 (or 2v1 and maybe 3v1 if they have missiles). This means the pilgrim, which i think everyone can agree is a pimp ship.
Second. Training for this ship with an arby is awkward because you cant pick your targets easily. You can't fit a cloak on an arby (and if you do you will never lock something before they warp). You get a target disrupting bonus...learn how to use it. Against turret ships this can be rediculas. Know how/when to use range disruption vs tracking, as it usually will mean life or death in a fight. So, when flying your arby you need to be training how it moves and feels when you are flying. This ship class almost always has a fat a**. Your super slow because of the plates and were slow to begin with. This means you need to land on your enemies in an arby then scram and web to bring the speed to a level playing field (with a pilgrim you just sneak up on them and decloak when YOU are ready).
third. as others said missiles will be the end of you. This is less true with the Pilgrim/curse. if they have missiles and they point/web you then you will get to see how tuff your ship is.
last. picking your fights is a matter of patience. if you have little then i recommend frigates for solo pvp instead, cause with them you are always moving which most find more entertaining. -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |
Conor Todaki
1st. Pariah Malefactor corp. The Gurlstas Associates
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Posted - 2011.01.31 17:15:00 -
[9]
Edited by: Conor Todaki on 31/01/2011 17:27:31 Kiting tactics work best for me and solo pvp. Arby's great for that with the drones and all and you can get in close with your nuets when you are satisfied the target won't break your tank.
As someone else said, stay calm. It is pretty hard to beat that adrenaline rush at first but when you start managing everything in your head and checking everything without panicing you can really get a decent advantage over the enemy. I've lost fights and won fights purely because either one of us has paniced.
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Othran
Ad Infernum
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Posted - 2011.01.31 17:55:00 -
[10]
Edited by: Othran on 31/01/2011 17:58:43 The problem with the ship you've chosen to "learn" in is fairly simple :
Its really really not a good solo ship unless you got close to maxed out medium drone skills, Amarr cruiser 4/5 and excellent cap/track disrupt skills. Even then you got to be watching range - eg you can track disrupt canes down to <20km so your drones can eat them but it'll take ages and he'll probably have mates. Edit - oh and he'll probably catch up with you enough to neut you out long before they turn up.
Its nothing like a Curse. Pilgrim yeah, but even then you're not going to fly this like a Pilgrim. In a Curse you can dictate range as you can neut out past 30km even with L4 Recon. You'll have to be good on the warpin to dictate range in an Arbitrator. ie bloody lucky ;)
Get another ship that locks faster and aligns faster. Start with that.
The Arbitrator is a great small gang ship, loads of tank, ewar, drones. Not so great solo if you're starting out.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.01.31 17:57:00 -
[11]
Avoid T2 if you are new to PvP. You will die.
Your enemies will love having all sorts of T2 comedy kills for their KB, but it won't help you get any better at the game.
...Then when you stopped to think about it. All you really said was Lalala. |
Phelan Boots
Caldari Provisions
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Posted - 2011.01.31 18:17:00 -
[12]
I used to have good success with this fit in wormholes. MWD to get close, AB to orbit, small weapons focus on enemy drones until they're down. The remote rep drones are to repair friends or drones after a fight. When I'm solo I drop them to upgrade my ECM drones to mediums. Extra drone for each flight just in case.
[Arbitrator, Wormhole Patrol Boat]
'Arbalest' Rocket Launcher I, Caldari Navy Phalanx Rocket 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Core Probe Launcher I, Core Scanner Probe I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive 10MN Afterburner II Warp Scrambler II Balmer Series Tracking Disruptor I
Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5 Hammerhead II x1 Warrior II x5 Warrior II x1 Light Armor Maintenance Bot II x5 Light Armor Maintenance Bot II x1 Hornet EC-300 x5 Hornet EC-300 x1
Give it a whirl.
Quote: info It's not a good idea to place an Exotic Dancer in a Giant Secure Container. The Exotic Dancer will not survive intact, if transported in such a container.
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Aerion Va'rr
The Priesthood The 0rphanage
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Posted - 2011.01.31 23:11:00 -
[13]
Originally by: Karl Planck Moar Drivel.
Honestly, you can do amazing things with a Curse, it just takes a bit to learn how to effectively use one.
Drone skills are key. Knowing when to gtfo is key. Choosing targets is key.
The best advice I can give you.. is before you take advice from anyone, double check their KB's and see if they have a dependable history to back up their lip flapping. Most people have varying PvP styles, and you can have the 'this ship sucks, no it doesn't' argument with lots of people, for hours.
You make your ship. Your ship doesn't make you.
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Figaro Devars
Caldari Coffee Lovers Brewing Club Care Factor
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Posted - 2011.02.01 06:15:00 -
[14]
Wow, lots of great advice. It sounds like I should start off with some T1 frigates; no need to be dogmatic about the arbi. I'll keep training for a curse/pilgrim, but I'll start getting some ships popped in T1 frigs in the meantime. Unfortunately, because I'm part of an alliance the ing option in low sec is not open to me at this time. However, I think I can still get in some practice on reds in null sec. Thanks to all for the excellent advice!! It is a great help.
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Dynast
Aliastra
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Posted - 2011.02.02 03:03:00 -
[15]
Originally by: Patient 2428190 Avoid T2 if you are new to PvP. You will die.
Your enemies will love having all sorts of T2 comedy kills for their KB, but it won't help you get any better at the game.
Disagree with this on two counts. One, don't avoid t2 equipment; I'm pretty sure that's not what Patient meant, but you really do need the edge a proper t2 fitting brings for 1v1.
Also, there's nothing wrong with learning in Interceptors or even AFs, provided you can afford to replace them on daily without straining your finances. 'ceptors can start any fight they want, and usually make it stick to conclusion if not neuted, though the range of stuff they can usually kill is somewhat limited. Attack Frigates can kill more stuff but have to be very careful engaging away from gates/stations as if they go AB (which is usually advantageous) they can be kited hard by ships with MWDs.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.14 22:34:00 -
[16]
Originally by: Paikis Best advice is to go get some ships blown up. I'm obviously biased, but RvB is a really good place to learn small-ship PvP.
There is allot to say on this topic. But what he said is a good idea. Just ask for allot of duels.
In eve you generally can't catch ships smaller than you are unless they want to engage. If they want to engage they are likely tackle for a large fleet. So you need to be sure you have decent chances to kill the same class of ship you are flying. Duels will help you learn this. Do that until you are winning most of your duels. And the ones you lose you need to be darn sure why. When you fly without the agreed 1v1s you will find that you will lose many ships to blobs. If you do get a rare opportunity to fight someone on an equal footing you want to be sure to collect the kill and not squander it.
Figuring out ways to kill a class up is also very handy. But this is quite difficult. Classes of ship in general would be t1 frigate < interceptors < faction frigate < dessie = assault ships < pirate frigate<cruiser.
I learned t1 frigates first. Learn about the tracking and the ranges that they can hit at. Also learn the basic tanks so that you can have the proper ammo loaded when you see them on scan.
By going t1 frigates first you will not only get to play some of the best balanced and diverse ships in eve but you will then know how to deal with them when you get larger ships. That way you donÆt end up suffering embarrassing losses when you do get larger ships.
Avoid amarr for solo. My top picks would be minmatar (rifter, claw, stillettoe, rupture jag, wolf) and then gallente second (tristian, vexor, ranis, ishkur, comet are all good solo ships thorax is iffy). Amarr and Caldari have too few solo options IMO. Use eft, but never just look at the front page eft tank and dps! That is telling you how hard you will hit a barn at point blank range with both and the target perfectly still. Its worthless in solo pvp. Eft has a dps graph. Use it. The question is what damage at what range and at what transversal versus what targets. Dlick the targets ab or mwd on and off, overloaded and not overloaded, see the difference? Also do you have holes in your tank for certain damage types?
Yeah sorry solo pvp isnÆt as easy as pve or blobbing. But also I donÆt think itÆs as hard as being an fc. The only thing on the line is the isk in your ship. And of course youÆre not not flying anything you canÆt afford to lose ..right?
Figure out what your best range will be with the ship and then figure out how you will either keep that range or what you will do if you canÆt keep that range. Does the other ship have a preferred range?
Keep your log file open. Are you hitting your opponent? What sort of guns does he have?
Good luck. I hope you stick with it eve could always use more solo pvpers.
I just started a blog that I hope will be of use for solo pvpers. Its called the ôglory beltö. No blogs posted yet but stay tuned.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
ElJo123
Accompanied By Unicorns
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Posted - 2011.02.15 00:28:00 -
[17]
A minimum risk way to learn would be to set that Arbi into a high-sec belt, strip a miner I on it, jetcan mine and wait for someone to take your ore.
It'll be boring as hell until someone bites, but it'll teach you patience and help you getting rid of them combat shakes (it's a good thing!)
Originally by: Dynast . Also, there's nothing wrong with learning in Interceptors or even AFs
There's also nothing wrong with shooting stuffs at while in a frig.
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Kingwood
Amarr Genos Occidere Pandemic Legion
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Posted - 2011.02.15 08:55:00 -
[18]
Edited by: Kingwood on 15/02/2011 08:56:00 You can solo in pretty much everything you want. Arbitrator is fine for a T1 Cruiser and the Curse is a good ship. Pilgrim is **** except for WH pirating and ganking nubs in lowsec belts (it suffers from the same range, speed and low DPS issues as the Arbitrator, except that it's about 120 mil more expensive).
If you fly the Curse you'll discover that you won't find a lot of people willing to engage you solo, so you better be prepared to fight against the odds (which is fun).
Good solo ships are Frigates, and faster ships like the Shield Rupture/Cane. I'm biased towards the Cane because that's the ship I fly mainly but everything works really.
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Bal'Ayle
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Posted - 2011.02.15 10:45:00 -
[19]
i find with solo PVP it really depends on what you are after, myself i really enjoy cruising around in 0.0 with an interceptor or a cov-ops cruiser depending on wether i want to speed gank small ships / escape easily from camps or just sit at a gate with a bubble open and wait for the prey to land there for me
but thats not to say i dont from time to time when bored hit a high sec system with a lot of miners in my osprey and wait for some unsuspecting fellow to jack my canned ore and to his surprise melt him with my missiles, tracking disruptor and superior armour tank (the mining lasers show up on my hull but the batteries do not, so on a fly by it looks like a defenceless mining cruiser =] )
or on rarer and rarer occasions just drop a can of my own next to a miner when i am in my rifter, re-name it to match their characters name and ask them to dump some ore into it for me (or use my own alt to set it up) and wait for someone to rip that off only to die to my rifter (my bread and butter pvp ship, i can fly BS, BC, SB, INTY's, COV-OPS and i still prefer the rifter for quick solo fights. its cheap can hold its own and a small squad of these kicks ass when used properly [NOT EVERYONE MUST HAVE BLOODY WEBS! EW CAN WIN FIGHTS TOO!])
really the only advice i can give is NOT to go out and die lots, but to fly with a few squads and get comfortable using your ship for what its best suited to with support from other pilots, then choose if you want to go solo. i try and lose as few ships as possible and while i agree this isnt always possible and you should definitely take every loss as a lesson its also worth noting that knowing when to get out, where your exits are and how not to fly strait into a trap are all really important things to pick up on. not everyone has the ISK at the start to throw ships away just to learn tactics ;P
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Taurean Eltanin
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Posted - 2011.02.15 12:34:00 -
[20]
I'm also pretty new to pvp, so I can't give you much pvp advice, but I can tell you what I'm doing to improve.
First, I went out and bought 20 T1 ships. I like frigates, so I bought Punishers. If you like Arbitrators, buy those. That will probably cost you about 60 million, which (even for a noob like me) is totally managable.
This is your commitment to learning pvp, and it also means that you don't have to keep stopping to raise money. Most of the costs are out of the way before you even start - insurance payouts will generally keep you in fittings.
Now, I'm in the process of losing every single one of those T1 ships in solo pvp. I record the details of each fight in my blog, and I reflect on the things that worked and the things that didn't.
I've just started, but I am learning so much. It's all stuff that you can learn other ways, but for me at least, there is no substitute for actually doing it under pressure.
Now, your targets and methods for finding them will be different from mine (I'm pretty non-threatening in a frig, so I flip cans right now), but I'm sure you can make it work. You just need to go out there and make it happen.
http://flight-of-dragons.blogspot.com/
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SomeHardLovin
The Boondock Saints
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Posted - 2011.02.15 22:22:00 -
[21]
Take the Agony Unleashed courses to wear down your fight/flight reflex and learn to stay calm. Thats half the battle.
Plan what you want to do and stick to the plan. If you are going after frigates, build an Assault Missile Caracal and ONLY take on frigates.. don't suddenly decide to take on a rupture of opportunity.
Know your enemey. If you are using tracking disruptors, don't fight missile boats that arent affected by them. Know what kind of damage certain races tend to be weak towards and fit that type of ammo. If the ship you are about to fight is close range, make sure you are fit to dictate range with webs and can still hit past their optimal range, etc etc. This mostly comes from experience but you can learn a lot from things such as RifterDrifter's Rifter guide. ---
Bring forth the Assault Frigate apocalypse! |
Gizznitt Malikite
Agony Unleashed
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Posted - 2011.02.16 00:30:00 -
[22]
Originally by: Figaro Devars First let me say that I'm new to pvp, so I know this will be a learning experience. Someday I'd like to be able to fly a Curse/Pilgrim so I am training towards Amarr cruiser combat skill, but I'd like to get some practice and experience with cheaper ships. Right now I'm using an arbitrator.
I'm wondering what the kinds of encoutners are in which this ship can be successful in a solo setting. I've been told tha the key to success in pvp is picking your fights. Any advice will be appreciated.
Properly picking your fights is a huge part to winning the battle. Properly fitting an arbitrator for this is fairly difficult, as with a plated fit (easiest to use), your very slow, and an active tanked arby is fairly challenging to cap manage (although its great practice for a curse!).
I personally don't hunt in lowsec, so I really don't have any advice there. If you go to null sec, there are significantly more dangers (bubbles), but finding viable targets is fairly easy. Putting a bubble down along a common travel path is a great way to pickup targets. Using your scanner, you can often assess an incoming target and fight or flight accordingly. Also, a lot of people will honor 1v1's if you ask them before a fight starts, so don't be afraid to ask. I'd recommend living in NPC null sec (Curse, Syndicate) to get your feet wet, as you can dock at the local stations and make yourself a home.
I do recommend Agony's PvP courses (Agony's PVP Class Info), and if you have questions about them please send me an evemail or pm on our forums. They cover pvp mechanics, bubbles, bookmarks, and much more. Finally, its usually easier to learn in frigates, and then move up in class. Unfortunately, I've never found an excellent t1 amar frigate (but I can give you some mean rifter, tristan, and merlin fits that will kick the **** out most inties). I've solo'd almost every frigate in the game in a rifter, as well as many cruisers (including vagas), and ratting drakes/ravens. People undersetimate t1 frigates, so its often easier to get fights in them. Plus its much easier to pick your fights given their agility.
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Karl Planck
Walt Disney Productions
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Posted - 2011.02.18 21:00:00 -
[23]
Originally by: Kingwood Edited by: Kingwood on 15/02/2011 08:56:00 You can solo in pretty much everything you want. Arbitrator is fine for a T1 Cruiser and the Curse is a good ship. Pilgrim is **** except for WH pirating and ganking nubs in lowsec belts (it suffers from the same range, speed and low DPS issues as the Arbitrator, except that it's about 120 mil more expensive).
LOL at you. Just cause all you know is duct tape minni space crap doesn't mean you know all sir. The pilgrim is risky as **** in 0.0 because you can't evade bubbles which means that gate camps are usually death. I enjoy plenty of solo pilgrim kills with just a little bit of skill and thought while flying it. -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |
Ephemeron
BeerTia Maniacs
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Posted - 2011.02.19 00:09:00 -
[24]
for cheap and effective solo you need Hurricane
for elite solo you can go Dramiel or Cynabal
When playing solo, speed is the most important attribute.
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Skex Relbore
Gallente Skexcorp
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Posted - 2011.02.22 17:59:00 -
[25]
Originally by: Aerion Va'rr
Originally by: Karl Planck Moar Drivel.
Honestly, you can do amazing things with a Curse, it just takes a bit to learn how to effectively use one.
Drone skills are key. Knowing when to gtfo is key. Choosing targets is key.
The best advice I can give you.. is before you take advice from anyone, double check their KB's and see if they have a dependable history to back up their lip flapping. Most people have varying PvP styles, and you can have the 'this ship sucks, no it doesn't' argument with lots of people, for hours.
You make your ship. Your ship doesn't make you.
^^this^^
I'm always amazed the amount of bull**** people will post with their sock puppets. People with little or no documented PVP experience (killboard history) claiming to be PVP experts.
While the existence of alts doesn't mean that a poor Killboard isn't automatic evidence of a poor PVPer you can generally assume that anyone in the top 10k on battleclinic are at least competent enough to have half a clue.
Those who aren't well who would you rather have operating on you the doctor who's performed hundreds of successful operations or the one who read an idiots guide to surgery?
Oh and RVB is a great place to get a little PVP experience if no other reason than it's easy to find fights.
My advice would be to gather some isk and move to Everyshore for a couple months and do the RVB thing until you get some basic skills down get as many 1v1s as you can roam around try and catch others doing the same pick off stragglers of roaming gangs.
Personally I think the most valuable skill in PVP is learning to be calm while your ships is being shot out from under you so you can actually make decisions that will influence the outcome of a battle.
Diesel47s advice while not exactly bad is asking someone to pick up an awful lot of disparate skills at the same time.
While the hunting skills are important for locating fights you can win and avoiding those you can't you still have to be able to operate your ship once you find those fights.
A couple months in RVB if you apply yourself and get out and pick every fight you can will give you the opportunity to learn those skills it will also let you learn the performance parameters and typical fittings of the various ships people tend to fly.
Which will do two things wrt solo play, It will give you a better idea on which fights you can win and it will expand the range of those fights you can win.
As an added bonus in RVB you can do it while maintaining your security status without having to give the other guy the advantage of the first shot all the time.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.22 18:13:00 -
[26]
Find ship class/type you like. Die a lot -> learn to survive (or die last as the case may be). Kill a lot -> learn when guns offline from heat. Get T3 boosting alt -> Welcome to Eve "solo" PvP.
Four simple steps. Most important part is learning not to die though, and one needs to die a lot for that to happen .. involves fittings, movement etc.
And no, the last step is not optional, quite the opposite these days. Solo died when the T3 alts matured, you either have one or you are killboard padding [/rant]
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Daphne Q
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Posted - 2011.02.22 20:31:00 -
[27]
Also, The Beginner's Guide To Piracy is probably one of the best beginner PvP guides on this site, whether you intend to become a pirate or not.
Reading this guide and understanding it will go a long way to getting you where you want to be. About the only thing it lacks is practice.
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