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Othran
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Posted - 2011.02.01 14:49:00 -
[1]
Was fine as far as it went.
Sort of turned into Groundhog Day after a while though. Same corps, same spots although I saw recently that boredom levels had got so high people deployed supercaps Then again when I was there one guy used to hotdrop cruisers in a carrier - obviously only when it was safe.
PVE on minnie side is stupidly easy - too easy really as it encourages mission runners rather than people who actually fight.
FW in development terms is much like your distant relative who has dementia - its been put away somewhere quiet to die. Except it doesn't, just like your distant relative you hear about from time to time.
Out of 10 I would give it :
6/10 for initial solo fun when you've had PvP experience; 0/10 if you're new to PvP; 0/10 for pickup fleets - never ever join one is my advice; 7/10 for corp fleets; 10/10 for PVE earning - which I never bothered with until just befor I left FW 
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Othran
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Posted - 2011.02.01 15:27:00 -
[2]
Edited by: Othran on 01/02/2011 15:27:52
Originally by: Cearain I think its the best thing in eve.
I'm surprised more low sec pvpers don't join it. I can't stand the stupid gcc mechanics.
They could make the occupancy plexing part allot better though.
Plexing is the worst part although for a while last year there were back and forth fights in Minnie/Amarr space that were quite fun. Not that most people in FW ever see them cos they all happen (or happened, dunno now probably the same) in the 1-4 hours after DT.
TBH its still quite limiting in terms of mechanics available in null. Also what you have to realise about a lot of lowsec "pirates" is that they're often alts/mains of people who don't like null-sec politics/warfare and/or are moving alliance/area.
They don't want more "reds" usually, they just want easy ganks while not having to think about what they're doing, which is pretty much what most of them do in null-sec, except there's no 2-3 hour wait in low-sec 
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Othran
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Posted - 2011.02.01 15:44:00 -
[3]
Edited by: Othran on 01/02/2011 15:45:12
Originally by: Hirana Yoshida FW is pretty awesome for learning the ropes in PvP
No its not.
Really its about the worst place you can imagine for "learning the ropes in PvP" if you are not in an established FW corp.
The pickup fleets (if they still happen) are fodder and most of the people in them don't have a clue what's going on. They get warped about and eventually dumped at a range that presumably suits the "FC" cos it makes no sense otherwise. Then they die or warp off. A few stick, most don't.
I'm not even going to touch on spies/alts etc.
RvB is a better option for people starting PvP who don't like the idea of solo.
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Othran
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Posted - 2011.02.01 16:02:00 -
[4]
Originally by: Predator Elite
I do pick up fleets with the amarr militia and if I feel that you are to young or not expericenced enough I will drop you from fleet in a heartbeat.
That's cool and as it should be. You should be telling them why though and I hope you are.
However how is the "I've just joined FW, what next?" character supposed to know who is a decent FC, who is incompetent and who is simply an alt for the other side?
The worst thing CCP ever did was that stupid Atari promo that gave instant access to FW. Anyone who played in low-sec could have told them how that was going to go 
The problem for PvP in general is that for the average (real, not bot) account it seems to be this total disconnect between PVE and PvP. PvP fits will work well enough for most PVE jobs - but be a lot slower - and PVE fits melt horribly in front of a PvP fit.
Anyway like I said FW is dead in dev terms so what's there is there. Good or bad.
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