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Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Marcel Devereux
Aideron Robotics
136
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Posted - 2012.08.20 22:05:00 -
[1] - Quote
Can you make the Inquisitor and Navitas faster? The Small Remote Repair Augmentor is going to slow these two down even more. Racial templates is nice and all but you need to take into account the slow down from plates and armor rigs. As it is the shields once can field a nice local tank thanks to ASB's. |

Marcel Devereux
Aideron Robotics
137
|
Posted - 2012.08.21 02:52:00 -
[2] - Quote
Hans Jagerblitzen wrote:Marcel Devereux wrote:Can you make the Inquisitor and Navitas faster? The Small Remote Repair Augmentor is going to slow these two down even more. Racial templates is nice and all but you need to take into account the slow down from plates and armor rigs. As it is the shields once can field a nice local tank thanks to ASB's. We need to do one better, we need to tweak the armor rigs so that things that aren't strapping steel onto your hull (trimarks) aren't slowing your ship down. So you're pumping some juice through your reps. Give it a sig bloom. But slowing down Gallente ships further with the rigs they need to do anything at all is silly. All that to say, speeding up the Navitas is a band-aid. CCP needs to revist changing the penalty on a few select rigs to not cripple a racial fleet style just for the sake of having a pattern in rigs.
Agreed. |

Marcel Devereux
Aideron Robotics
139
|
Posted - 2012.08.21 18:35:00 -
[3] - Quote
I would like you to revisit the possibility of having a logi drone based Navitas. While yes it does require more skill points to fly, I would argue that is a good thing. It will be a trade-off that players can make. If they want to fly a pure module based solution then they could chose one of the other races. This will give pilots options and fit well with the drone racial theme.
The problem also relies with the requirements for the T2 version of the logi drones. Currently it requires 1,025,250 SP (yay for having Aura on my phone) to be able to field five T2 logi drones of any size. If you would change the requirement to for lights to be Repair Drone Operation III that would reduce the required skill points to be 281,250 SP. While this is no where near the 24,000 SP to use T2 small remote reps, it is not that much to ask of a new player to train as we are only talking about 4-5 days of training.
I haven't played with the numbers yet (still need a computer and spreadsheet for that) but you could still give the Navitas a range bonus for reps and a bonus to logi drone repair.
Thoughts? |

Marcel Devereux
Aideron Robotics
139
|
Posted - 2012.08.21 19:55:00 -
[4] - Quote
Marcel Devereux wrote:I would like you to revisit the possibility of having a logi drone based Navitas. While yes it does require more skill points to fly, I would argue that is a good thing. It will be a trade-off that players can make. If they want to fly a pure module based solution then they could chose one of the other races. This will give pilots options and fit well with the drone racial theme.
The problem also relies with the requirements for the T2 version of the logi drones. Currently it requires 1,025,250 SP (yay for having Aura on my phone) to be able to field five T2 logi drones of any size. If you would change the requirement to for lights to be Repair Drone Operation III that would reduce the required skill points to be 281,250 SP. While this is no where near the 24,000 SP to use T2 small remote reps, it is not that much to ask of a new player to train as we are only talking about 4-5 days of training.
I haven't played with the numbers yet (still need a computer and spreadsheet for that) but you could still give the Navitas a range bonus for reps and a bonus to logi drone repair.
Thoughts?
Alright some numbers. If I didn't miss any skills 3 small remote armor reps on the proposed ships would produce 120 hit points per second of rep amount . 3 small remote armor reps unbonused would produce 80 hit points per second. 5 light drones with a 20% per level bonus would repair 35 hitpoints per second. This would leave a difference of 5 hitpoints per second. You could solve this by changing the base repair amount of T2 light drones to be 16 instead of 14. This would make them produce the same rep amount per second. Or tweak the rep cycle vs rep amount.
Please help us battle the homogeneity of these frigates. Seriously 256k requirement is nothing compared to the long train into logistics. Again Drones V will help in every Gallente ship!
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Marcel Devereux
Aideron Robotics
139
|
Posted - 2012.08.21 20:48:00 -
[5] - Quote
Omnathious Deninard wrote:Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better and bandwith needs to be only 20, it is only T1 after all
To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones.
My suggestion would be:
Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers
Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!)
With my other suggested changes 66% of the reps would come from modules and 33% from drones.
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Marcel Devereux
Aideron Robotics
139
|
Posted - 2012.08.21 21:12:00 -
[6] - Quote
Reppyk wrote:Marcel Devereux wrote:To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. Rep drones work even when jammed/damped/neut'd.
Did you read any other part of my post ?-)
5 unbonused light drones would only provide 20 hitpoints every second. The current proposal 3 T2 reps provide 120 hitpoints every second. That's a 6x difference! Even with the jammed/damped/neut'd argument the ship would be totally useless compared to the rest. Again I suggested a 66%/33% split for modules/drones. All the same arguments still apply for the majority of the repping it can do. |

Marcel Devereux
Aideron Robotics
143
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Posted - 2012.08.21 23:16:00 -
[7] - Quote
MeBiatch wrote:Omnathious Deninard wrote:Marcel Devereux wrote:Omnathious Deninard wrote:Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better and bandwith needs to be only 20, it is only T1 after all To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. My suggestion would be: Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!) With my other suggested changes 66% of the reps would come from modules and 33% from drones. If you give it 5 drones it will match the Tristan in drone damage, if you decrease the bandwidth by 5 and increase rep amount by 10% it will be the exact same ccp muppet already said no to having drones because of the skills you would need... remember these are supposed to be noobish ships... wait for a tech II version for use skilled players...
See my early comments about changing the skill requirements of the light drones. That one change will put them 4-5 days of training for T1 and T2. More than reasonable for a noob to try. |

Marcel Devereux
Aideron Robotics
143
|
Posted - 2012.08.22 20:35:00 -
[8] - Quote
Anaphylacti wrote:TrouserDeagle wrote:Hey what's up with the align times on these? I can just about travel with GCC in my incursus, taking only occasional structure damage, but these will probably die instantly. Not helped by the fact that they will most likely have GCC permanently.
How about some pirate love CCP. They've clearly shown how much they love pirates by wanting to make gate guns kill triage carriers in 4 1/2 minutes.
I can't believe I am doing this and defending Greyscale, but please keep up with the times:
https://forums.eveonline.com/default.aspx?g=posts&m=1830800#post1830800 |

Marcel Devereux
Aideron Robotics
144
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Posted - 2012.08.22 21:29:00 -
[9] - Quote
Alara IonStorm wrote:Marcel Devereux wrote: but please keep up with the times:
The times become much harder to keep up with when they are posted on page 40. No dummy there is peace in the Middle East now. How could you have not read it, it was posted right here at the bottom of the fall style section.
I'm pretty sure Greyscale responded before page 40, although no one listened to him. And those shoes they are coming out with this fall are absolutely fabulous. What was that about the Middle East? |
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