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Pod Amarr
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Posted - 2011.02.02 11:49:00 -
[1]
In case of missile target being destroyed mid flight the missile will home in on a closest enemy that is being target painted.
What do you think
Works only with guided missiles. Pod |

Destination SkillQueue
Are We There Yet
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Posted - 2011.02.02 12:15:00 -
[2]
Edited by: Destination SkillQueue on 02/02/2011 12:21:41
It's a decent idea and I'm certainly not against it. A few points come to mind.
- Target painting just highlights the target. Point being that changing targets mid flight should be a characteristic of certain type of missile, a module or a ship type. So either a missile with a laser seeker or a system that guides them to a new target. Having all guided missiles be able to do that isn't the only option to go with.
It is possible for example, that having your missiles automaticly attack a target you didn't fire the missile at isn't a desirable thing, but you still want to use guided missiles and target painters. This is propably a minor issue at best, but it might be worth it to take it into consideration.
- What exactly is the server supposed to consider as an enemy? This is an important detail, so better make it clear what you are suggesting. I'm assuming it only goes to targets the ship firing the missiles is already painting. This is of limited utility, but won't cause problems with the aggression system. Or did you have something more ambitious in mind?
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Pod Amarr
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Posted - 2011.02.02 13:11:00 -
[3]
Good points.
Point 1
Well this could a characteristic of t2 missiles only. OR you can actually make FOF missiles useful this way.
Say that this is some kind of t2 FOF missile that will require lock and painter but can be guided around with the painter.
Point 2
How to determine the enemy. Would be a target that is painted either by a ship that has fired the missile or a a ship that is painted by a member of your fleet and is closest to the missile. Pod |

Samillian
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Posted - 2011.02.02 14:28:00 -
[4]
Quote: Point 1
Well this could a characteristic of t2 missiles only. OR you can actually make FOF missiles useful this way.
Say that this is some kind of t2 FOF missile that will require lock and painter but can be guided around with the painter.
Point 2
How to determine the enemy. Would be a target that is painted either by a ship that has fired the missile or a a ship that is painted by a member of your fleet and is closest to the missile.
I like this idea especially as it would make FoF missiles a much more useful item although I have no idea how difficult or costly (in server usage) it would be to implement. If it was implemented I think it should probably require a high level of skill such as Target Painter 5 and be a function restricted to T2 Target Painters.
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mchief117
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Posted - 2011.02.02 15:31:00 -
[5]
i dont think it would be that hard anyway. it could server side be a alternat form of "locking" the opponent , the server would consider any one under the effect of a "target painter" is treated as having a type 2 target lock, this lock would not show on screen and instantly locks and unlocks in tune with the activation of the painter. any FOF missile ( or what ever new missile that comes of this post) will seak out only targets that have a type 2 lock that are not allies
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Goose99
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Posted - 2011.02.02 22:59:00 -
[6]
Drake blob requires additional pwnage.
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Pod Amarr
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Posted - 2011.02.03 11:20:00 -
[7]
Originally by: Goose99 Drake blob requires additional pwnage.
I was thinking more of making the missile sniping actually practical more difficult to manage but not impossible compared to turret sniping.
Drakes would not get too much of benefit since the range is lower this wold make cerberus and cruise ravens actually usable if handled properly. Pod |

Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.03 12:10:00 -
[8]
For guided missiles, no. You already get a huge range, damage selection and cap free operation.
For FoF missiles, yes. Allows for a way to have a buddy help defeat eWar used against the missile platform.
Otherwise you'll have Cerbs/Ravens sitting at near max range with launchers going non-stop using a logi-tank group in the middle painting stuff.
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Venkul Mul
Gallente
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Posted - 2011.02.03 12:26:00 -
[9]
Edited by: Venkul Mul on 03/02/2011 12:32:06
Originally by: Pod Amarr In case of missile target being destroyed mid flight the missile will home in on a closest enemy that is being target painted.
What do you think
Works only with guided missiles.
TL,DR: boost missile
No, thank.
Originally by: Hirana Yoshida For guided missiles, no. You already get a huge range, damage selection and cap free operation.
For FoF missiles, yes. Allows for a way to have a buddy help defeat eWar used against the missile platform.
Otherwise you'll have Cerbs/Ravens sitting at near max range with launchers going non-stop using a logi-tank group in the middle painting stuff.
Current FOF balance (damage) is based on the assumption that they don't focus fire but hit the nearest target.
If playing with a friend with a painter allow you to bypass that limit and focus fire on a single target the FOF damage need to be nerfed.
Similarly you get a serious advantage in locking time if a frigate with a painter can acquire targets for a group of BS using cruise FOf.
Again it would be a valid reason to reduce FOF damage.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.03 13:24:00 -
[10]
Originally by: Venkul Mul ...If playing with a friend with a painter allow you to bypass that limit and focus fire on a single target the FOF damage need to be nerfed....
Wouldn't that merely bring them closer to par with guns which can have the same buddy remote boosting the gun-ship?
FoF already have 25% less damage than regular ordnance and painting have range limit that is generally lower than the missiles themselves (ie. painter in harms way).
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Pod Amarr
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Posted - 2011.02.03 14:19:00 -
[11]
OK I like we have some discussion going. From some valid points that I have seen here.
The proposal then would be.
Make a t2 Missile group that would require FOF to 5 with spec skills For each size. like other missiles. Unlike the t1 FOF missiles these will require normal lock to fire but have the additional homing feature. Base damage of FOF is lower so would keep it that way. Pod |

Minoko O'Hara
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Posted - 2011.02.03 15:43:00 -
[12]
Edited by: Minoko O''Hara on 03/02/2011 15:43:35
Originally by: Hirana Yoshida
Originally by: Venkul Mul ...If playing with a friend with a painter allow you to bypass that limit and focus fire on a single target the FOF damage need to be nerfed....
Wouldn't that merely bring them closer to par with guns which can have the same buddy remote boosting the gun-ship?
FoF already have 25% less damage than regular ordnance and painting have range limit that is generally lower than the missiles themselves (ie. painter in harms way).
No.
Remote boosting don't do anything similar. This idea will totally bypass ECM and make FOF a wondrous weapon if you have a friend.
It will remove one of the two drawback of FOF for free as a target painter already give an advantage.
You really want to live in a world of FOF firing drakes with tackers target paining the called targets?
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Jag Kara
Dirty Work Inc.
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Posted - 2011.02.03 21:42:00 -
[13]
How about a counter proposal of fof's having a second function of hitting the closest target with a target painter on them, this would effective make it similar to assigning your drones to a fleet make if you got jammed, as well as give a reason for fof's to be used. Side bonus would be that this would make long range missile boats suck less in pvp. In Soviet Russia, carebears gank YOU! |

Pod Amarr
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Posted - 2011.02.04 16:00:00 -
[14]
Originally by: Minoko O'Hara Edited by: Minoko O''Hara on 03/02/2011 15:43:35
Originally by: Hirana Yoshida
Originally by: Venkul Mul ...If playing with a friend with a painter allow you to bypass that limit and focus fire on a single target the FOF damage need to be nerfed....
Wouldn't that merely bring them closer to par with guns which can have the same buddy remote boosting the gun-ship?
FoF already have 25% less damage than regular ordnance and painting have range limit that is generally lower than the missiles themselves (ie. painter in harms way).
No.
Remote boosting don't do anything similar. This idea will totally bypass ECM and make FOF a wondrous weapon if you have a friend.
It will remove one of the two drawback of FOF for free as a target painter already give an advantage.
You really want to live in a world of FOF firing drakes with tackers target paining the called targets?
Just to clarify these missiles would require a lock to fire so if you are jammed you simply can not fire more until you are no longer jammed.
it would work like normal missiles just without the wasted salvos because of the delay. Heck my idea was not to boost drakes. I wanted to make a raven long range missile combat useful. I dont care if it is going to be only included with cruiser missiles group I would be happy. Pod |

Venkul Mul
Gallente
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Posted - 2011.02.05 11:55:00 -
[15]
Originally by: Pod Amarr
Just to clarify these missiles would require a lock to fire so if you are jammed you simply can not fire more until you are no longer jammed.
it would work like normal missiles just without the wasted salvos because of the delay. Heck my idea was not to boost drakes. I wanted to make a raven long range missile combat useful. I dont care if it is going to be only included with cruiser missiles group I would be happy.
1) so they aren't FOF but some new kind of missiles, ok.
2) you want to boost missiles (no wasted salvoes is a neat increase in damage), what will be the drawback?
Less damage for missile? A special launcher with higher fitting requirements? Lower speed?
Nothing, it should be a missile buff?
So far you seem to want only the last option, a free buff.
It that is the idea, I want a special ammunition for my blasters with a shotgun effect. If I miss the first targets I should do half damage to all enemy targets in a 5 km radius from him.
Perfectly balanced. 
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