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Woody Hill
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Posted - 2011.02.08 21:17:00 -
[1]
Imagine JFK airport launching 20-30 planes a minute off of one runway!
Then, when they hit each other they bob around like they are humping each other.
We have learned to suspend our view of reality when playing EVE but this takes it too far.
Each faction should have a high traffic volume type of station with multiple parallel launch ramps.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.08 21:23:00 -
[2]
Might be a nice thing to have, but low priority in the large scheme or even in the immersion improvement side of things. Seriously, considering all the immersion improvements CCP could do to this game, this is a very minor issue at best.
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Klandi
Science and Trade Institute
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Posted - 2011.02.08 21:23:00 -
[3]
Due fixing around 2016
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Velicitia
Open Designs
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Posted - 2011.02.08 21:33:00 -
[4]
I don't think it's that bad -- watch the Tyrannis trailer, those ramps are absolutely massive (IIRC, in the trailer, there are 2 or 3 Charons leaving the station in relative close proximity).
20 planes all at once is a bit of a feat... but you could feasibly have as many taking off as there are available runways (assuming they don't cross, nothing is inbound, etc)... Planes take off/land on some pretty crazy tight timeframes -- like soon as one guns it to start the take-off run, the next is already positioning itself for the OK to proceed.
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Ayieka
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Posted - 2011.02.08 21:37:00 -
[5]
Do you even know what a space station Is, little dog?
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Toilarmius
Minmatar Auxilia Enterprises
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Posted - 2011.02.08 21:40:00 -
[6]
Originally by: Woody Hill We have learned to suspend our view of reality when playing EVE but this takes it too far.

Wait....

Originally by: CCP Fallout I can scan (but don't have time atm) a picture of one of my mother's modeling photos and you'd see hers as well, and she's more obviously a women than I'll ever be.
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Xavier Cross
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Posted - 2011.02.08 21:45:00 -
[7]
So is not being able to "look out the window" or see overview before you undock.. but , contextual reality takes takes a second seat to desinging game mechanics to create the dagerous, player interactive world they aim for and also low on the priority list of where resources can add the most with the least potential glitches.
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Kim Jong Lau
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Posted - 2011.02.08 21:46:00 -
[8]
Solution: Allow ships to receive damage when they impact MUCH LIKE WHAT WOULD HAPPEN AT JFK
This will teach those mean freighter blobs who's in charge! - 0.0 will be all MINE! |

Shiala Maldoran
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Posted - 2011.02.08 21:52:00 -
[9]
Undocking bookmarks.
Learn them. Make them. Use them.
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Ische Qou
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Posted - 2011.02.08 21:54:00 -
[10]
I would like to see how my boat docks in a space station. I mean the whole travelling through the docking assembly bays and such until I park in my VIP space.
This is something CCP hf should do before 2015... imo
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Woody Hill
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Posted - 2011.02.08 21:58:00 -
[11]
Originally by: Ayieka Do you even know what a space station Is, little dog?
Hmm good point, eloquently made, I never thought about it that way, whats your opinion on the Julian Assange situation?
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Jhoria Englside
Caldari
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Posted - 2011.02.08 22:04:00 -
[12]
Originally by: Woody Hill
Originally by: Ayieka Do you even know what a space station Is, little dog?
Hmm good point, eloquently made, I never thought about it that way, whats your opinion on the Julian Assange situation?
lol u said ass
Originally by: CCP Zym
Look at the thread, now look down, now look at the thread again. That's right it's now locked for spam. Now look at your spaceship, now back at me, that's right I'm on a Phobos
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Triple Entendre
Emergence Inc.
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Posted - 2011.02.08 22:04:00 -
[13]
That's nothing. You should see 30 Vipers combat landing.
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Cathy Drall
Amarr Royal Amarr Institute
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Posted - 2011.02.08 22:24:00 -
[14]
Originally by: Woody Hill Each faction should have a high traffic volume type of station with multiple parallel launch ramps.
/signed
I always thought it a good idea when big trade hubs got larger stations with multiple exits.
"Im not nearly as paranoid as people think I am" |

DoNotTouch
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Posted - 2011.02.08 22:26:00 -
[15]
Edited by: DoNotTouch on 08/02/2011 22:36:28 Edited by: DoNotTouch on 08/02/2011 22:27:05 good point of the op actually. not the "realistic" issue, but more the "finished game" issue.
its a very little/no problem, but would make jita 4-4 look way more awesome giving eve the little extra-epicness which it needs. ships just need to undock seperated by a few hundret meters and thats it, the docking bay is easily big enough to fit 3 or more charons next to eachother.
making games looking cooler and more finished/polished will make them better and more fun to play. in this case in an "easy" way to realize
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RiskyFrisky
Under the Table Inc.
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Posted - 2011.02.08 22:27:00 -
[16]
Berlin Airlift, if you don't know why I'm referencing it, look it up. -
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Woody Hill
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Posted - 2011.02.08 22:40:00 -
[17]
Originally by: RiskyFrisky Berlin Airlift, if you don't know why I'm referencing it, look it up.
Sitting on your hand until it's numb, if you don't know why I'm referencing it, your a liar.
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Vincent Athena
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Posted - 2011.02.08 23:36:00 -
[18]
Right now ships undock in slightly different directions, so they tend to spread out. If they added a horizontal offset that would help. So the ship that undocks with a slight course to the right would come out the right side of the undock, and so on. Would be easy to code, I would think.
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Mr LaForge
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Posted - 2011.02.08 23:49:00 -
[19]
How about having multiple undocking points and its a random one each time you undock.
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Larkonis Trassler
NibbleTek Pandemic Legion
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Posted - 2011.02.08 23:55:00 -
[20]
How about not shopping in Jita... I'm trying to get a freighter out.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.02.09 00:07:00 -
[21]
Umm.. isnt the moon on jita essentially an insta?
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Blacksquirrel
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Posted - 2011.02.09 00:16:00 -
[22]
Should be multiple exits for all stations, but hey...
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.09 00:19:00 -
[23]
Originally by: Sader Rykane Umm.. isnt the moon on jita essentially an insta?
Not sure about the moon, but the planet is.
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Hoya en Marland
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Posted - 2011.02.09 00:25:00 -
[24]
When you mentioned it, how about replacing that small boring station with some... well, bigger, unique, more appropriate for the largest trade hub in game?
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Amberlamps
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Posted - 2011.02.09 00:31:00 -
[25]
Originally by: Hoya en Marland When you mentioned it, how about replacing that small boring station with some... well, bigger, unique, more appropriate for the largest trade hub in game?
Best post in this thread so far.
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Oh Suki
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Posted - 2011.02.09 02:18:00 -
[26]
Jita lag would get worse... way worse. More Privateers and neutral rr alts would be needed to cover all the exits
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Blacksquirrel
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Posted - 2011.02.09 03:14:00 -
[27]
Quote: Jita lag would get worse... way worse. More Privateers and neutral rr alts would be needed to cover all the exits
Or I dunno the existing ones would just have to work harder...
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Professor Tarantula
Hedion University
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Posted - 2011.02.09 03:15:00 -
[28]
You seem to have accidentally hit = instead of "is".
Sincerely, Prof. Tarantula, Esq. |

Julienne Poirier
Gallente Nonya Endeavours
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Posted - 2011.02.09 03:19:00 -
[29]
Edited by: Julienne Poirier on 09/02/2011 03:19:08 What you fail to realize is that eve takes place in a future where science has solved things like this. Instead things harmlessly bump off each other.
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Calathea Sata
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Posted - 2011.02.09 04:00:00 -
[30]
You are not making any sense.
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Zerububus
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Posted - 2011.02.09 07:24:00 -
[31]
The new station should have a starbucks
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DeBingJos
Minmatar The Reformed Chaos Theory Alliance
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Posted - 2011.02.09 09:56:00 -
[32]
"Docking request accepted, please hold in line. There are 10 ships in que before you."
Would make dockinggames in highsec wars interesting
  
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Lost Greybeard
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Posted - 2011.02.09 10:03:00 -
[33]
There isn't a single "launch ramp", that opening you're coming out of is analogous to the mouth of a naval port. EVE, like most spacefaring games, is based around naval analogies, not airplane analogies.
The San Francisco bay (to use a random example) can handle way the hell more than 30 boats in/out in a minute. The docking/undocking time isn't you taxiing to the runway, it's the port's tugboat (guide drones) pulling you out far enough that you have room to maneuver. By the time you've loaded in, you're very far from your launch point already, in clear space.
If you really want an airplane analogy, the runway is from your docking point, the end of the actual external ramp is the equivalent of circling at several thousand feet -- again, something that airports have 20-30 planes doing simultaneously pretty often. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Caello Yazri
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Posted - 2011.02.09 13:05:00 -
[34]
It's called insta-undock bookmark. Lets you enter warp instantly when undocking. Make one from 4-4 station and use it.
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Endel
Extreme Games
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Posted - 2011.02.09 14:12:00 -
[35]
CCP, once you're at it, add a slight rotation to it :P
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HankMurphy
Minmatar Pelennor Swarm
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Posted - 2011.02.09 14:24:00 -
[36]
i think it's fine the way it is, but imagine of there were several launch tubes and it shot people out in sequence
&/or
Originally by: Endel CCP, once you're at it, add a slight rotation to it :P
This is a great idea. A rotating station would screw everyone's insta undocks, and would add a bit of flavor to camping undocks.
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Myra2007
Millstone Industries
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Posted - 2011.02.09 14:28:00 -
[37]
When you're leaving 4-4 there is a planet and station directly before you. You can use that to warp away within seconds even with a freighter.
As for the proposal I'd say that's honestly nuts. That kind of cosmetic change doesn't really help anyone and definitely would cost a LOT of developer time. Remember when they wouldn't change the naglfar slot layout because it would like take a year to adjust the model? Yeah...
Not to mention even with 12 ramps at some point you'll be back and say "hell so many ships leaving through only 12 ramps? REALLY?" --
Originally by: Professor Slocombe
I will only buy tickets if the prize is your stuff and you leave Eve. Forever. You irritating self obsessed cretin.
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Woody Hill
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Posted - 2011.02.09 14:57:00 -
[38]
Originally by: Lost Greybeard There isn't a single "launch ramp", that opening you're coming out of is analogous to the mouth of a naval port. EVE, like most spacefaring games, is based around naval analogies, not airplane analogies.
The San Francisco bay (to use a random example) can handle way the hell more than 30 boats in/out in a minute. The docking/undocking time isn't you taxiing to the runway, it's the port's tugboat (guide drones) pulling you out far enough that you have room to maneuver. By the time you've loaded in, you're very far from your launch point already, in clear space.
If you really want an airplane analogy, the runway is from your docking point, the end of the actual external ramp is the equivalent of circling at several thousand feet -- again, something that airports have 20-30 planes doing simultaneously pretty often.
In eve all the launched ships originate from a single point and then deviate slightly, that would be like the mouth of your naval port being so narrow as to allow only one ship at a time to through it when leaving port. If you are comparing a station to a naval port then multiple ships should be able to launch at the same time on parallel vectors,
Which is exactly what I was saying in the first place
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heheheh
Phoenix Club
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Posted - 2011.02.09 14:58:00 -
[39]
Insta undock Bookmarks, learn to use them :P
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Taedrin
Gallente The Green Cross Controlled Chaos
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Posted - 2011.02.09 15:18:00 -
[40]
Originally by: Caello Yazri It's called insta-undock bookmark. Lets you enter warp instantly when undocking. Make one from 4-4 station and use it.
Don't forget these two things: 1) your undocking heading varies by up to 15 degrees. If you set up your insta undock poorly, your ship will have to turn up to 30 degrees which takes a loooonnnggg time in a hauler.
2) You see that cloud of freighters in front of the undocking ramp? They can REALLY mess up your day. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Joe Phoenix
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Posted - 2011.02.09 15:29:00 -
[41]
I was about to make a thread on the same subject! +
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Viertausend
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Posted - 2011.02.09 15:32:00 -
[42]
Originally by: Taedrin 1) your undocking heading varies by up to 15 degrees. If you set up your insta undock poorly, your ship will have to turn up to 30 degrees which takes a loooonnnggg time in a hauler.
then don't set it up poorly... |

Ingvar Angst
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Posted - 2011.02.09 15:58:00 -
[43]
Edited by: Ingvar Angst on 09/02/2011 15:57:55
Originally by: Caello Yazri Don't forget these two things: 1) your undocking heading varies by up to 15 degrees. If you set up your insta undock poorly, your ship will have to turn up to 30 degrees which takes a loooonnnggg time in a hauler.
2) You see that cloud of freighters in front of the undocking ramp? They can REALLY mess up your day.
Whenyou're setting it up, stop and use the tactical display to set your course. That way you compensate for any variability when undocking. You'll be invulnerable when exiting, pop instantly into warp and pretty much be untargetable.
Works like a charm.
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Barakkus
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Posted - 2011.02.09 16:23:00 -
[44]
4-4 undock should work like gates.
When entering space you end up 15km from the station at a random location.  - - [SERVICE] Corp Standings For POS anchoring
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Taedrin
Gallente The Green Cross Controlled Chaos
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Posted - 2011.02.09 17:42:00 -
[45]
Originally by: Ingvar Angst Edited by: Ingvar Angst on 09/02/2011 15:57:55
Originally by: Caello Yazri Don't forget these two things: 1) your undocking heading varies by up to 15 degrees. If you set up your insta undock poorly, your ship will have to turn up to 30 degrees which takes a loooonnnggg time in a hauler.
2) You see that cloud of freighters in front of the undocking ramp? They can REALLY mess up your day.
Whenyou're setting it up, stop and use the tactical display to set your course. That way you compensate for any variability when undocking. You'll be invulnerable when exiting, pop instantly into warp and pretty much be untargetable.
Works like a charm.
Even if you do set up your insta undock properly, you still have up to a 15 degree deviation that you are subject to. Most of the time you will warp off before you get targeted (presuming that you are smart enough not to initiate warp while you are colliding with another ship), but you might get unlucky.
Simply put, insta undocks HELP protect you, but they don't guarantee you safety 100% of the time. There is no such thing as safe space in EVE. Fortunately, though, Jita 4-4 is not a kick-out station, so you can simply redock if you get aggressed (presuming that you waited for your session timer to expire before attempting warp and that you didn't get insta popped) ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Borun Tal
Minmatar Space Pods Inc
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Posted - 2011.02.09 17:57:00 -
[46]
Yeah, cuz Battlestar Gallactica was SOOO much more realistic, amirite?
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BrundleMeth
Caldari Temporal Mechanics
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Posted - 2011.02.09 18:13:00 -
[47]
Originally by: Velicitia I don't think it's that bad -- watch the Tyrannis trailer, those ramps are absolutely massive (IIRC, in the trailer, there are 2 or 3 Charons leaving the station in relative close proximity).
I know a couple of fat broads who would squish those Charons...
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Tau Cabalander
Caldari
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Posted - 2011.02.09 19:46:00 -
[48]
Edited by: Tau Cabalander on 09/02/2011 19:46:34
1. Buy shuttle. 2. Undock and warp to Jita 4. 3. Make a bookmark midway. 4. Return to Jita 4-4 and sell the shuttle. 5. Use your instant-undock bookmark with hauler.
Amarr (Oris) is a bit trickier: use your tactical overlay and turn-off everything but the station on your overview. Just follow the tactical line from the station downward until you are over 150 km away (preferably on the next grid).
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Mara Rinn
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Posted - 2011.02.10 02:26:00 -
[49]
Edited by: Mara Rinn on 10/02/2011 02:28:30 Edited by: Mara Rinn on 10/02/2011 02:26:41 What if stations were limited to the number of dock/undock operations per second? Or more importantly, a maximum volume of logged in ships docked at any time?
Thus a logistics station might have a high rate of ingress/egress, an assembly plant wouldnhave a larger maximum volume in the hangar, while an intelligence office would have the smallest of both. Jita4-4 is an assembly plant, so it would be able to handle a large volume of docked ships and market items...
Originally by: DeBingJos "Docking request accepted, please hold in line. There are 10 ships in que before you."
Would make dockinggames in highsec wars interesting
  
Indeed! -- [Aussie players: join ANZAC channel] |

Adacia Calla
Minmatar Umbrella Research Group
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Posted - 2011.02.10 05:39:00 -
[50]
OP hasn't seen 3 squadrons of F-18s take off in 30 seconds before apparently.
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RiskyFrisky
Under the Table Inc.
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Posted - 2011.02.10 05:48:00 -
[51]
Originally by: Adacia Calla OP hasn't seen 3 squadrons of F-18s take off in 30 seconds before apparently.
THis. Nor has he heard of the Berlin Airlift. -
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Woody Hill
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Posted - 2011.02.10 21:44:00 -
[52]
Originally by: RiskyFrisky
Originally by: Adacia Calla OP hasn't seen 3 squadrons of F-18s take off in 30 seconds before apparently.
THis. Nor has he heard of the Berlin Airlift.
Stupid examples from stupid people. These are hardly normal everyday occurences.
Jita 4-4 is launching 20-30 objects from a point source on random vectors 24 hrs a day. These objects are maybe on average 20 times the volume of a 747.
Hardly the same is it, stupid.
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Mara Rinn
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Posted - 2011.02.10 23:04:00 -
[53]
Originally by: Adacia Calla OP hasn't seen 3 squadrons of F-18s take off in 30 seconds before apparently.
What is it with the military aircraft comparisons again? The undock is the mouth of the berthing area, traffic is flowing both ways. There is no military precision, no endless rehearsal, and all the craft have different sizes, speeds and maneuverability.
Comparison to the Berlin Airlift is better, since that involved the controlled launch and landing of hundreds of planes. The key being that air traffic/ground control was responsible for coordinating the arrivals and departures.
Jita is only as heavily trafficked as it is due to the infinite capacity of the dock system, hangars and market storage. Change any of those (preferably all) to add some more realism to the scifi simulator, and Jita 4-4 will have to spread. -- [Aussie players: join ANZAC channel] |

RiskyFrisky
Under the Table Inc.
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Posted - 2011.02.11 03:02:00 -
[54]
Edited by: RiskyFrisky on 11/02/2011 03:02:02
Originally by: Woody Hill
Originally by: RiskyFrisky
Originally by: Adacia Calla OP hasn't seen 3 squadrons of F-18s take off in 30 seconds before apparently.
THis. Nor has he heard of the Berlin Airlift.
Stupid examples from stupid people. These are hardly normal everyday occurences.
Jita 4-4 is launching 20-30 objects from a point source on random vectors 24 hrs a day. These objects are maybe on average 20 times the volume of a 747.
Hardly the same is it, stupid.
Calling me stupid? You're the people complaining about an accepted game feature. -
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