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Woody Hill
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Posted - 2011.02.08 21:17:00 -
[1]
Imagine JFK airport launching 20-30 planes a minute off of one runway!
Then, when they hit each other they bob around like they are humping each other.
We have learned to suspend our view of reality when playing EVE but this takes it too far.
Each faction should have a high traffic volume type of station with multiple parallel launch ramps.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.08 21:23:00 -
[2]
Might be a nice thing to have, but low priority in the large scheme or even in the immersion improvement side of things. Seriously, considering all the immersion improvements CCP could do to this game, this is a very minor issue at best.
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Klandi
Science and Trade Institute
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Posted - 2011.02.08 21:23:00 -
[3]
Due fixing around 2016
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Velicitia
Open Designs
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Posted - 2011.02.08 21:33:00 -
[4]
I don't think it's that bad -- watch the Tyrannis trailer, those ramps are absolutely massive (IIRC, in the trailer, there are 2 or 3 Charons leaving the station in relative close proximity).
20 planes all at once is a bit of a feat... but you could feasibly have as many taking off as there are available runways (assuming they don't cross, nothing is inbound, etc)... Planes take off/land on some pretty crazy tight timeframes -- like soon as one guns it to start the take-off run, the next is already positioning itself for the OK to proceed.
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Ayieka
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Posted - 2011.02.08 21:37:00 -
[5]
Do you even know what a space station Is, little dog?
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Toilarmius
Minmatar Auxilia Enterprises
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Posted - 2011.02.08 21:40:00 -
[6]
Originally by: Woody Hill We have learned to suspend our view of reality when playing EVE but this takes it too far.

Wait....

Originally by: CCP Fallout I can scan (but don't have time atm) a picture of one of my mother's modeling photos and you'd see hers as well, and she's more obviously a women than I'll ever be.
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Xavier Cross
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Posted - 2011.02.08 21:45:00 -
[7]
So is not being able to "look out the window" or see overview before you undock.. but , contextual reality takes takes a second seat to desinging game mechanics to create the dagerous, player interactive world they aim for and also low on the priority list of where resources can add the most with the least potential glitches.
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Kim Jong Lau
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Posted - 2011.02.08 21:46:00 -
[8]
Solution: Allow ships to receive damage when they impact MUCH LIKE WHAT WOULD HAPPEN AT JFK
This will teach those mean freighter blobs who's in charge! - 0.0 will be all MINE! |

Shiala Maldoran
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Posted - 2011.02.08 21:52:00 -
[9]
Undocking bookmarks.
Learn them. Make them. Use them.
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Ische Qou
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Posted - 2011.02.08 21:54:00 -
[10]
I would like to see how my boat docks in a space station. I mean the whole travelling through the docking assembly bays and such until I park in my VIP space.
This is something CCP hf should do before 2015... imo
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Woody Hill
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Posted - 2011.02.08 21:58:00 -
[11]
Originally by: Ayieka Do you even know what a space station Is, little dog?
Hmm good point, eloquently made, I never thought about it that way, whats your opinion on the Julian Assange situation?
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Jhoria Englside
Caldari
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Posted - 2011.02.08 22:04:00 -
[12]
Originally by: Woody Hill
Originally by: Ayieka Do you even know what a space station Is, little dog?
Hmm good point, eloquently made, I never thought about it that way, whats your opinion on the Julian Assange situation?
lol u said ass
Originally by: CCP Zym
Look at the thread, now look down, now look at the thread again. That's right it's now locked for spam. Now look at your spaceship, now back at me, that's right I'm on a Phobos
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Triple Entendre
Emergence Inc.
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Posted - 2011.02.08 22:04:00 -
[13]
That's nothing. You should see 30 Vipers combat landing.
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Cathy Drall
Amarr Royal Amarr Institute
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Posted - 2011.02.08 22:24:00 -
[14]
Originally by: Woody Hill Each faction should have a high traffic volume type of station with multiple parallel launch ramps.
/signed
I always thought it a good idea when big trade hubs got larger stations with multiple exits.
"Im not nearly as paranoid as people think I am" |

DoNotTouch
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Posted - 2011.02.08 22:26:00 -
[15]
Edited by: DoNotTouch on 08/02/2011 22:36:28 Edited by: DoNotTouch on 08/02/2011 22:27:05 good point of the op actually. not the "realistic" issue, but more the "finished game" issue.
its a very little/no problem, but would make jita 4-4 look way more awesome giving eve the little extra-epicness which it needs. ships just need to undock seperated by a few hundret meters and thats it, the docking bay is easily big enough to fit 3 or more charons next to eachother.
making games looking cooler and more finished/polished will make them better and more fun to play. in this case in an "easy" way to realize
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RiskyFrisky
Under the Table Inc.
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Posted - 2011.02.08 22:27:00 -
[16]
Berlin Airlift, if you don't know why I'm referencing it, look it up. -
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Woody Hill
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Posted - 2011.02.08 22:40:00 -
[17]
Originally by: RiskyFrisky Berlin Airlift, if you don't know why I'm referencing it, look it up.
Sitting on your hand until it's numb, if you don't know why I'm referencing it, your a liar.
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Vincent Athena
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Posted - 2011.02.08 23:36:00 -
[18]
Right now ships undock in slightly different directions, so they tend to spread out. If they added a horizontal offset that would help. So the ship that undocks with a slight course to the right would come out the right side of the undock, and so on. Would be easy to code, I would think.
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Mr LaForge
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Posted - 2011.02.08 23:49:00 -
[19]
How about having multiple undocking points and its a random one each time you undock.
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Larkonis Trassler
NibbleTek Pandemic Legion
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Posted - 2011.02.08 23:55:00 -
[20]
How about not shopping in Jita... I'm trying to get a freighter out.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.02.09 00:07:00 -
[21]
Umm.. isnt the moon on jita essentially an insta?
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Blacksquirrel
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Posted - 2011.02.09 00:16:00 -
[22]
Should be multiple exits for all stations, but hey...
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.09 00:19:00 -
[23]
Originally by: Sader Rykane Umm.. isnt the moon on jita essentially an insta?
Not sure about the moon, but the planet is.
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Hoya en Marland
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Posted - 2011.02.09 00:25:00 -
[24]
When you mentioned it, how about replacing that small boring station with some... well, bigger, unique, more appropriate for the largest trade hub in game?
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Amberlamps
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Posted - 2011.02.09 00:31:00 -
[25]
Originally by: Hoya en Marland When you mentioned it, how about replacing that small boring station with some... well, bigger, unique, more appropriate for the largest trade hub in game?
Best post in this thread so far.
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Oh Suki
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Posted - 2011.02.09 02:18:00 -
[26]
Jita lag would get worse... way worse. More Privateers and neutral rr alts would be needed to cover all the exits
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Blacksquirrel
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Posted - 2011.02.09 03:14:00 -
[27]
Quote: Jita lag would get worse... way worse. More Privateers and neutral rr alts would be needed to cover all the exits
Or I dunno the existing ones would just have to work harder...
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Professor Tarantula
Hedion University
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Posted - 2011.02.09 03:15:00 -
[28]
You seem to have accidentally hit = instead of "is".
Sincerely, Prof. Tarantula, Esq. |

Julienne Poirier
Gallente Nonya Endeavours
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Posted - 2011.02.09 03:19:00 -
[29]
Edited by: Julienne Poirier on 09/02/2011 03:19:08 What you fail to realize is that eve takes place in a future where science has solved things like this. Instead things harmlessly bump off each other.
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Calathea Sata
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Posted - 2011.02.09 04:00:00 -
[30]
You are not making any sense.
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