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Thread Statistics | Show CCP posts - 0 post(s) |
Tethys Atreides
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Posted - 2011.02.09 14:21:00 -
[1]
I propose that with the launch of Incarna, CCP make use of a semi-open source format to allow players to create new clothing and station items.
The system would work something like this:
CCP publishes the base design specs for clothing and station items, and the acceptable format for submissions.
Players create clothing and station items and submit them in the approved format to CCP.
CCP vets the design to insure that it is consistent with the overall aesthetic of EVE. This could be done through a panel of developers, designers, and artists.
Items accepted into the program become the intellectual property of CCP.
The player is provided with a blueprint of the item which could then be manufactured and sold in game.
Advantages of this system:
1. Allows for a much larger variety of in-game vanity items. 2. Allows players to directly contribute to the atmosphere of the game in a way that does not unbalance game play. 3. Frees up CCP staff to develop the game rather than spending time on minutiae. 4. Designs are turn key, implementation costs are near zero.
Disadvantages of this system:
You tell me. |
Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.02.09 14:55:00 -
[2]
Heh... I once tried Second Life... The amount of garbage there is simply repulsive. Other bad sides include: not enough people in CCP to deal with all the garbage players will make (imagine forum trolls with power to "create" in game items... that'll end well ), increased server load, increased bandwidth requirements, etc.
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E man Industries
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Posted - 2011.02.09 15:04:00 -
[3]
Are you talkling about in stations? because I could get behind that.
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Tethys Atreides
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Posted - 2011.02.09 18:12:00 -
[4]
I don't think you would get a glut of garbage. CCP would provide the format, not the tools. The creator would still have to be fluent in 3D design, and have access to some fairly expensive software. This would weed out most of the crap. The rest could be taken care of through a design council which would still be less labor intensive than bottom up design by CCP...
Bandwidth wouldn't be an issue as all the items could reside clientside.
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Boh Da Thone
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Posted - 2011.02.09 18:41:00 -
[5]
+1 for more cool stuff |
Cairn Bolete
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Posted - 2011.02.09 19:10:00 -
[6]
So something like STO's modifiable uniforms and ships then?
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Temo Jick
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Posted - 2011.02.09 19:24:00 -
[7]
Second Life is filled with rubish because there is no vetting. This system could work.
To error is human but to totaly fail to exterminate the enemy takes a drone. |
Arklan1
Fleet Coordination Commission
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Posted - 2011.02.09 19:26:00 -
[8]
anyone play APB? i know i know, fail game. but the character/item creator was VERY impressive. i'm all for customization of vanity items. course i'd love custom decals for our ships too... i'm all about figureheads.
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Aoede Frye
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Posted - 2011.02.10 13:48:00 -
[9]
Sounds like a good idea. Anyone know what design software CCP uses? |
Tenar Heaney
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Posted - 2011.02.10 16:33:00 -
[10]
I want to see an Armani store in Jita. Supported. |
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Xearal
SOL Industries Black Thorne Alliance
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Posted - 2011.02.10 18:47:00 -
[11]
Edited by: Xearal on 10/02/2011 18:47:53 I'd LOVE a chance to make my own designs of outfits.. I'd probably give up flying around in my spaceship and open a boutique in Jita ;)
EDIT: Forgot to click Support
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Kael Urth
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Posted - 2011.02.10 21:10:00 -
[12]
Or perhaps a player elected capsuleers council to address issues like this, player advertising, affairs and it'd be regional, eg amarr council for amarr style clothing etc
that would free up ccp staff to develop moar and filter less and it would immerses players a lot more imo
/support
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Robbie Robot
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Posted - 2011.02.11 05:55:00 -
[13]
I propose a second filter: First player approval via the forum. A posted screen shot of the proposed vanity item. Second CCP council (could be elected players) approval via a submission after player approval in the forum.
The OP's idea does make an interesting new profession. "Oh, you are wearing last season's Atreides shoes? Fluh." <this end up> |
Maxx Overseer
Decrypt Enterprise
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Posted - 2011.02.11 07:09:00 -
[14]
if it can be done, I'm all for it --- --- ---
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Odume
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Posted - 2011.02.11 15:46:00 -
[15]
this would take the dull out of manufacturing
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Whezker
Edge of Reality
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Posted - 2011.02.13 01:47:00 -
[16]
Edited by: Whezker on 13/02/2011 01:47:14 support -Mess with the bestą ądie like the rest |
Widemouth Deepthroat
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Posted - 2011.02.13 05:38:00 -
[17]
I guess it would be cool but takes them forever just to get a new alliance logo in so it would take like 3 years for them to approve and make available one player made oversized dong.
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E man Industries
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Posted - 2011.02.14 15:26:00 -
[18]
Originally by: Widemouth Deepthroat I guess it would be cool but takes them forever just to get a new alliance logo in so it would take like 3 years for them to approve and make available one player made oversized dong.
True, maybe only some stations would allow free form and have some sort of warning.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.02.14 18:31:00 -
[19]
It would be nice but I can't support this for two reasons.
1) Lag Everyone being able to create stuff would really increase the database dramatically and slow down emulation before it even gets started.
2) This is not Second-Life This does not really make sense with the world of EVE and does not support the desired play styles. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Tethys Atreides
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Posted - 2011.02.15 08:55:00 -
[20]
I disagree. The items could be clientside (updated with each patch), which would not slow modern machines at all. If you did notice a speed hit, it would only be in station, and would not effect game play. Remember also that not everybody would be able to create stuff. It would take a real life skill set and have to pass a vetting process before becoming part of the game, basically farming out the labor intensive graphics design process to the members of the player base that have those skills.
Also, though this isn't Second Life, the ambulation feature is going to attract a lot of people into the game, and this would enhance their play experience. I'm not quite sure how you define "the desired play styles". Desired by who?
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Dav Varan
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Posted - 2011.02.15 17:36:00 -
[21]
Originally by: Tethys Atreides I propose that with the launch of Incarna, CCP make use of a semi-open source format to allow players to create new clothing and station items.
The system would work something like this:
CCP publishes the base design specs for clothing and station items, and the acceptable format for submissions.
Players create clothing and station items and submit them in the approved format to CCP.
CCP vets the design to insure that it is consistent with the overall aesthetic of EVE. This could be done through a panel of developers, designers, and artists.
Items accepted into the program become the intellectual property of CCP.
The player is provided with a blueprint of the item which could then be manufactured and sold in game.
Advantages of this system:
1. Allows for a much larger variety of in-game vanity items. 2. Allows players to directly contribute to the atmosphere of the game in a way that does not unbalance game play. 3. Frees up CCP staff to develop the game rather than spending time on minutiae. 4. Designs are turn key, implementation costs are near zero.
Disadvantages of this system:
You tell me.
A massive massive burden on ccp staff as they have to trawl through 5 gazzillion crap and / or offensive clothing designs from wannabe's
Unaceptable levels of censorship. Clothing <> Spaceships.
The concept of having a "look n feel" for clothing is completelly irrelevant. look and feel and trends and styles develop because of what people like to wear.
There would need to be massive choice for clothing to become "realistic" as there is in the world today.
A better system would be to have the cloths designer in-game.
Have a system which makes sure nipples remain covered etc.
and have it cost a crap load of isk to prototype clothing designs, polytextiles > prototype clothing bp > cloths, which can then be sold.
Allow survival of the fittest to take care of all the crap stuff , no-one wants.
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Tethys Atreides
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Posted - 2011.02.17 02:41:00 -
[22]
I don't think there would be "gazillions" crap designs, since the creation of the item would require a knowlege of the software and could be pre vetted, as suggested above, by CSM or a player elected board. It is rather more likely that no-one would take the time or effort to design anything at all... |
Alotta Baggage
Imperial Manufactorum Armada Assail
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Posted - 2011.02.17 08:08:00 -
[23]
I vote yes and demand my own sex toy shop in Incarna
Originally by: Magnus Andronicus ur character looks like a f***ing clown dude.
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Cain Xaiko
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Posted - 2011.03.04 17:11:00 -
[24]
So many great ideas :)
+1
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.03.04 17:20:00 -
[25]
I will make velociraptor skins.
This signature is useless, but it is red.
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Oen''Gus
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Posted - 2011.03.04 18:24:00 -
[26]
Originally by: Widemouth Deepthroat I guess it would be cool but takes them forever just to get a new alliance logo in so it would take like 3 years for them to approve and make available one player made oversized dong.
so true
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