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Headlong
Katzbalger Industries
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Posted - 2011.02.11 12:30:00 -
[1]
1. fix lp store UI. If you have ever bought 100 items of the same kind you know what i'm talking about.
2. rebalance costs for lp store items. that applies especially to items that require tags to buy. I realize this might take a bit more effort but its needed.also rebalance the items coming from the stores (gallente lp store in general is pretty mediocre compared to other ones i feel)
3. rebalance tag drops. pretty much related to 2. - for example most level V missions against gallente only drop one of the two colonel tags. This basicly leads to a situation where you can buy the one kind of tags for npc prices whereas the other one is costing at least twice as much. It gets even worse with republic fleet tags for example (was mentioned by other people as well)
4. a small but pretty nice change would be if all missions give a short message in local (a few of them with special mission objectives like recon do that already).
5. you might at least want to look into the penalties you incur when doing anti faction missions. I understand that there have to be consequences in eve that can't be reversed quickly and that faction standing is one of them. But given the payout via tags is only slighty better (if you loot that is) than in anti pirate missions the balance doesn't seem to be right atm. Its also a bit strange that you can repair your sec standing pretty much in a couple of days ratting in a fast ship whereas fixing faction status will take weeks, even if you do it via storylines for smaller factions and work with derived standing. Again, this is prolly out of the scope of the request of the op.
6. I disagree on the proposal of moving all bounties to tags. I don't think the isk faucet of missions is really a problem, given most of the money is going right into the lp store again. However if you move it to tags you almost force people to loot/salvage. If you want to reduce the faucet, go for the money rewards and convert them to more lps. That way you can increase the isk sink that is the lp store without killing a certain way of playstyle.
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Headlong
Katzbalger Industries
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Posted - 2011.02.11 13:03:00 -
[2]
I don't think the bounties are such a problem. The only group of missions where they have a larger impact are level 4s. Level 1-3s don't yield high rewards, given the scale we're talking about. L5s are already an isk sink cause about 60- 80 % of the rewards come from lps. This is also true for low sec l4s to a lesser extent. Therefore if you want to reduce the isk faucet you have to reduce the bounties l4s yield in high sec. One idea could be to reduce the bounty payouts in systems with a higher sec level though again you would also hit the younger players running 1-3s (also you might want to consider if level 4s in high sec need another nerf or not - i personally don't think so). I do realise that l4s in highsec are by far the largest group of the missions completed but that shouldn't result in using a shotgun approach.
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Headlong
Katzbalger Industries
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Posted - 2011.03.15 10:26:00 -
[3]
Originally by: Kamikaze jihawt Of course marauders in a sense will have a huge comeback for running missions but overall tags replacing bounties would be the biggest mistake in this game, and would further nerf lvl 4 missioning as we know it. THE BEST SOLUTION IS TO INCREASE LP PAYOUT IF YOU INSIST ON GETTING RID OF BOUNTIES! Endo story.
Not really, more LPs will just water down the LP / ISK ratio which in the end changes really nothing at all. I agree that the idea of spawning tags is a stupid one cause it really puts missions on the same level as spamming sanctums (kill'em mentality). In the end the tags are either another kind of isk faucet or just a way to slow down mission runners since it forces them to loot in order to convert their lps. In a very real way the loot nerf was a really twoedged sword - it didn't really have that much impact on the mineral market but it created even more incentives to blitz since the gap between a blitzing and a do it all guy in a marauder or bs/noctis kombo just widened.
In the end, if there is one facet in the whole mission running aspect of the game that is really not easy to quickfix that would be the question how to balance rewards without having unwanted secondary effects.
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