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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.11 03:42:00 -
[1]
I am declaring my candidacy for CSM in 2011 under the campaign message:
"There have been too many Content Expansions. It is time that CCP spend the time to tweak the current mechanics to balance the game and fix antiquated concepts. While the new content expansions are always fun and exciting when they are released, there are more important things that need to be done. It is time to fix the mechanics that ruin the reputation of EVE. We need to stand to insure the current systems in EVE get fixed and there repair is a priority. I will be the player that makes EVE stronger.
Currently, my biggest concerns are to neutral remote reps, bounty hunting, and corp taxes.
I will be available for conversation on my ideas as often as possible. I plan to make sure my ideas are completely developed and approved by my supporters in order to make sure that EVE becomes a better more functional game.
Finally, even if I am an alternate I will not resign for any reason, especially to make a point."
I plan on spending time on this forum but most of my content will be viewable with commentary on my campaign blog: dyco-eve.com ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.11 15:37:00 -
[2]
Originally by: Serious Internet Politician
Originally by: Manalapan Finally, even if I am an alternate I will not resign for any reason, especially to make a point.
Would you not consider resigning if you could use it as a medium that could ultimately benefit the community or the game, if there was someone qualified to take your seat or alternate position, even if you had to give up your free trips to Iceland?
Goodluck, and great choice of design for your website, it looks great.
Yours, Serious.
I am not denying that resigning could be used as a medium to benefit the community. My thoughts on that action is that I would be ultimately disappointing the community by surrendering my position to someone they felt was less qualified (less votes). My goal is represent the community interest and I feel that could always be best achieved by maintaining any position within CSM even alternates. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.11 17:39:00 -
[3]
Originally by: Emeki What is this? No mention of your previous scamming? Why the heck would anyone vote for someone who was quite proud of their ability to scam people out of isk?
Granted, you did not force anyone to deposit isk with eve bank, but come on...you think we would not remember?
hmm?
Nope I take no attempt to hide my scam. I was very adamant in this on my campaign last year. Scamming is integral part of EVE that is one of the major elements that separates it from other MMOs. My history in this aspect means I understand that realm of the player base and know what parts of it need to be fixed for the benefit of scammers and non-scammer alike. ------ Support Manalapan for CSM!
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Manalapan Campaign |

Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.12 00:39:00 -
[4]
What do you think is wrong with the idea? ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.12 01:15:00 -
[5]
Edited by: Manalapan on 12/02/2011 01:17:38 Alright here is my thought on it. It makes the HIC more useful in empire space when generally it is typically just heavily used in 0.0.
I was asking for your opinion against the idea or for the idea I suppose I could have just been assuming based on your smiley. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.14 18:49:00 -
[6]
Thank you Larkonis,
I didn't even think about how that would antiquate the use of the Gallente Recons (odd because my main ship is a Lachesis). Based on that I think I will be removing it from my campaign.
Winternight I too have nostalgia for many of the old textures and definitely do support that. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.16 22:54:00 -
[7]
I am hoping I can get some feedback on my ideas. Campaign Site Your opinion matters to me and I want to make sure you agree with my ideas. I have also posted one of my ideas on the EVE Forums:
Bounty Hunting Fix ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.21 20:45:00 -
[8]
Originally by: Kalrand How should the community view you in light of the D-Bank debacle?
I replied to this earlier and my history with DBANK means I understand the needs of MD players and what does not work in the current system. I always have taken full responsibility for what happened with DBANK and while I have mixed feelings about it the experience gained from my involvement makes me a unique candidate that would be valuable to CSM.
Originally by: debbie harrio
Put a scram on your Hic, fixed.
If this is the calibre of your ideas, I do not hold much hope for you.
What would you do to increase small gang warfare in 0.0, atm the sov holders just dock up, a minor annoyance at best.
I actually removed this concept from my campaign after significant discussion here and in game. I am actually compiling a concept to push for small gang warfare that will be more a compilation of current concepts I have that will be steps towards more small gang warfare. I will be updating here when that is completed, hopefully, tomorrow night. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.25 05:28:00 -
[9]
Originally by: El'Niaga What sort of improvements are you for?
The game incidentally can't survive without a stream of new content, but fixing old content should be of equal importance as well.
I obviously do want new content but exactly like you said fixing old content needs to be of equal importance.
My current high priority objectives for improvements are:
Cyno Nerf (Campaign Link) (Forum Post)
Neutral Remote Repair/Buff (Campaign Link) (Forum Post)
Bounty Hunting (Campaign Link) (Forum Post)
Corporation Taxes (Campaign Link)
Agent Standing Bonus (Campaign Link)
Easy to Share Bookmarks (NEWLY ADDED) (Campaign Link) (Forum Post)
I also have more concepts and ideas as well as my opinions on several commonly proposed changes HERE ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.26 03:59:00 -
[10]
Originally by: RAW23
Originally by: Evolution1979 OMG people share some ideas how they feel about something, and you act like a flag an go the way there wind blows.  You are actually pretty usefull for politics indeed You wouldnt get my vote, cause you seem untrusthworthy, as you have proven in the past, being a scammer. (thats scum of the earth really) 
The worst thing is it wasn't even a proper premeditated scam. He just screwed some stuff up trying to run the thing legitimately and then bailed out on his committments rather than trying to put things right. So, clearly a reliable individual you can trust with your vote ...
You can trust me with your vote just not your ISK. Is there anything about my campaign you particularly dislike? ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.02.26 05:33:00 -
[11]
They would be quite the same thing. Burned out so instead of attempting to recover DBANK just took the ISK and didn't play for a while. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.02 20:38:00 -
[12]
Originally by: Dro Nee What metrics and methodologies do you employ in determining when a mechanic/ship/module/whatever is somehow broken?
For example, your bounty hunting thread begins with two statements: 1)Bounty huunting is not a viable career and 2)Bounties are a joke. How did you arrive at those conclusions?
To be clear, I am not interested in the ideas you have to "fix" nuetral RR, bounty hunting, or taxes at the moment. I merely wish to understand how you as a CSM rep might process information/ideas presented.
Cheers
My primary analysis of determining if something is broken is if it is not balanced. This means elements of the game I consider broken are those that interfere with the intended operation of itself or other mechanics.
With your example: 1) Bounty Hunting is not a viable career as there is very limited in game mechanics that support the career and mechanics such as Concord and Security Status create large barriers to viability of this career. The conclusion in this example was that Bounty Hunting needed mechanics to support the viability of this career.
2) Bounties are a joke was determined by practice. This often where imbalance is found as I have accounts that play all elements of the game I run into most exploitable or imbalanced mechanics. This one in particular is that bounties placed on my -10 character get collected by another character of mine when they are higher than the value of the clone.
I am always open to ideas and thoughts on current issues and my proposals. Many of my proposals are results of complaints from friends and sometimes enemies in EVE. You will find that I have dramatically changed my proposals after discussion and have even removed elements after presented with reasoning. My open view on all ideas related to EVE and my vast experience in many elements of EVE allow me to see problems from multiple views and determine most importantly a balanced solution, if one is necessary.
I hope that answers the question if you feel I spent too much time on an example let me know and I will be more specific. My primary goal is balance in EVE. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.03 04:54:00 -
[13]
Edited by: Manalapan on 03/03/2011 04:56:07
Originally by: Dro Nee
Thanks for taking the time to respond. Hopefully you will not mind me asking a follow up question.
Lets imagine that CCP decides to implament some change in bounty hunting (the example is just for ease of conversation). 6 months later CCP asks CSM how things are going and if they need to adjust anything else. How would you determine the sucess or failure of the initial changes?
Cheers
I would gauge the failure of changes based on how it fixed the problems it was originally faced and whether more problems were created as a result of these changes. In the example of bounty hunting I would gauge the failure on whether or not there is an increase in the number of pilots that act as bounty hunters in EVE and not a significant change in the number of pirates. If there is an increase in bounty hunters but most of the pirates stop being pirates then the system in not balanced and overpowered for the bounty hunters. While there would definitely be more elements I would go into this would be how I would gather my first impression.
If it is a mechanic that does not effect my normal play I would look to the forums because when something is wrong there tends to be a lot of people complaining about it and that would give me sense to at least look at the problems.
It is important to know that I never talked about it being a success. This is important because saying that it is a success implies to an extent that nothing is wrong. I think this about any change in EVE as some change may ruin another mechanic and not be seen for years. It is by no means a criticism of CCP it is definitely more an analysis of a game that will be perpetually getting new content and fixes that may cause substantial and possibly unforeseen conflicts for other mechanics. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.04 19:45:00 -
[14]
Prokofy Neva thank you for the support. I really appreciate that you came here to state your support.
To encourage more of my supports to let me know of their support and thoughts on my ideas I am starting Manalpan's Daily Lotto. Unlike other lotteries you do not have to pay any ISK into it all you have to do it post your support for Manalapan in this thread OR if you are not convinced yet provide constructive questions or concerns about elements of my campaign. Every day one lucky Manalapan Support will be given a random prize. The prize could be ISK (>50M lets not be cheap here), a bunch of T2, Faction, and Officer modules and ships (except there aren't officer ships) are also up for grabs. This will go on until the announcement of the CSM Winners.
I will updating the OP and maintaining the list of people in the drawing on this post and on my campaign blog HERE:
MANALAPAN DAILY LOTTO WINNERS
MANALAPAN DAILY LOTTO MEMBERS 1 Larkonis Trassler 2 Winternight Depression 3 El'Niaga 4 Dark Drifter 5 Brusanan 6 Burseg Sardaukar 7 The Diety 8 Stella Lambert 9 Dro Nee 10 Prokofy Neva ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.05 02:16:00 -
[15]
The first drawing has occurred and congratulations to Larkonis Trassler who won 10x Large Trimark Armor Pump I.
Link to the Chribba Dice Rolls
|

Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.06 02:18:00 -
[16]
Edited by: Manalapan on 06/03/2011 02:19:33 The second drawing has occurred and the winner is Hot Tubes and his prize: 20x Covert Ops Cloaking Device II.
Chribba Dice Roll Link
I am going to adding some more ways to get tickets. Every time you contribute to this thread or anything on my campaign blog you will get a ticket. The ticket number will be determined by the time you posted. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.06 19:20:00 -
[17]
Thank you for your support. Neutral RR fix is the central point of my campaign as it is definitely an overpowered mechanic and hurts the war mechanic. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.06 19:32:00 -
[18]
Originally by: Harbinger031084 Edited by: Harbinger031084 on 06/03/2011 19:28:23 Manalapan, in your tirade you mention you will assure the implementation of your ideas to better the Eve universe. You do not, however, mention exactly how you can guarantee on such a promise. I, for one, would like to know more about how this is possible. Aside from that, I support your ideas and will do my part to contribute to your election to the CSM.
I can't guarantee that I can make these a reality that would be very unrealistic of me, CCP generally does what they want. What I can guarantee is that I will make sure these ideas get voiced and that I will constantly push for the balance of all play styles in EVE. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.07 02:17:00 -
[19]
Edited by: Manalapan on 07/03/2011 02:17:39 Today I did a double drawing
Congratulations to The Diety for winning the first officer module: Vizan's Energized Adaptive Nano Membrane!!!
Hot Tubes also won 150x 120mm Railgun II
Chribba Dice Roll
More people need to start posting in this thread so I am not giving stuff to my alliance members. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.07 19:59:00 -
[20]
Alright, just a heads up tonight and wednesday night (or tomorrow and wednesday morning EVE time) drawings are going to be delayed a few hours.
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.08 04:47:00 -
[21]
Alright just did the drawing and the winner again.....Hot Tubes and he wins 50x Electron Blaster Cannon II. I am standing firm that Hot Tubes has some how compromised Chribba Dice. Link
Please more people post so Hot Tubes doesn't win anymore. I am tired of him getting my stuff.
Also, my concern about neutral RR is that it is: 1) Breaks War Decs This weakens war declarations in high sec substantially as any predictions about enemy power could be off substantially. The concern is not some alt RR their name it the random person that can come along and completely change a battle they have no stake or care. Random involvement of outsiders is my problem here.
2) 100% Risk Free A neutral RR ship can rep and rep and rep someone and get away through a gate or a station with absolutely no threat on itself. Now I did think about adding just an aggression countdown like guns have but then instead of using logistics they would still perpetuate the problem but use battleships that can tank the 30 seconds before docking. It is only worse now since RR cannot go GCC on accident any longer. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.08 19:52:00 -
[22]
Edited by: Manalapan on 08/03/2011 19:57:44 Edited by: Manalapan on 08/03/2011 19:53:43 I believe you are talking about the dock/gate jammer script. If so then yes it is intended to make it a targeted effect. That as an AOE would not be balanced.
Thank you for your support and comments on the ideas.
@ Payne666
Do you disagree with my stance that scamming is an integral part of EVE? Trying to figure out what you didn't like in particular because I believe Trebor is not anti-scam unless I just completely failed at reading his stuff (Likely it was late). ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.09 04:41:00 -
[23]
Edited by: Manalapan on 09/03/2011 04:40:58 Today's winner is Targamarr who is now the proud owner of 45 Ice Harvester II. Chribba Dice Link
Thank You for the comments Burseg.
Remember Voting is now available. VOTE FOR MANALAPAN!!!! ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.09 20:29:00 -
[24]
Edited by: Manalapan on 09/03/2011 20:30:45
Originally by: Jamie Banks Hardly call it a scam, it was more like a child having a new toy to play with.
You got bored with it and burned out... hard.
Easiest option was to call it a scam and move on...
Even if you were to get on the CSM, you'll get bored within a month and break the NDA somehow so that you take the easy way out, all the while labelling it a great victory.
You act like DBANK didn't go on for 16+ months. If that is my burnout period for anything then that would work for CSM because that would last 12 months. Also, huge difference between running a bank and CSM in terms of content. CSM would be more interesting and would definitely not lead to any burnout especially during a single term.
Originally by: Pointless Helper Your plan for an overhauled bounty system has bounty hunters being assigned targets with a probability proportional to the bounty on a player's head (so a player with a 500m bounty would be 100 times more likely to be your target than a player with a 5m bounty).
What's to stop your new bounty system from being rendered worthless by large bounties on players who aren't really vulnerable to solo player or small gangs (titan pilots, players who don't really log in anymore) resulting in many or even ost of the bounty targets assigned being players you can't realistically kill?
The low bounties probably will not be very frequent missions but still possible. It is unlikely that the system could be rendered worthless by large invulnerable bountied players because low security status or kill rights are required to receive a bounty (something you will find does not apply to titan pilots). Also, the system requires that the play be currently logged on for someone to be given the mission (as a TZ difference prevention mechanic).
For discussion on your point though. Lets say a player in my alliance has a 9001 Billion ISK bounty and everyone else only has a 5M ISK bounty. It is still possible for me to draw him as a mission and collect on the bounty and split it with him (the abuse of the current system). While this is not the most desirable result the ability for this still to occur would prevent the instance where 99.99% of all bounty missions are for one character while not making the event common place.
Originally by: Halron Talukia
Obviously, anyone who is against RR has been defeated because of it.
And a post from one the biggest benefiters of Neutral RR. My personal experience has not been terrible by any means. It has happened to me personally once in a battle I was winning and I just waited and docked, a mild inconvenience.
My concerns on the matter are the ones I stated above. It hurts the War Mechanics and it also is risk free PVP which should not be possible.
@Korvin: I thought throwing an UTU at you already made me your pet. Besides you agree with 90% of my ideas anyways so sure? ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.10 00:36:00 -
[25]
Alright my RL Criteria:
BSBA Business Management Minor Economics and Computer Science
That would be the best way to summarize myself without violating the personal information part of the EULA (even though you all know my RL name). ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.10 05:44:00 -
[26]
Alright I am exhausted so this will be quick and I will comment on everyone in the morning.
3/10/11 Brusanan - Won 50x Fleeting Propulsion Inhibitor I - Chribba Dice Roll ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.10 21:38:00 -
[27]
Originally by: Honor Firestorm From one she-toon to another I think you could be more concerned about some things. I bought this character when my friend told me I could because I didn't want to wait all that time for skills so I could fly a bigger ship and make an impact even though I know it would be better to learn the ropes and get a better feel but i still think i am ahead of the game. Programming is important, yes, but also there are social issues in the game that can be addressed like the harassment and the griefing and stealing. Will you propose to have programming consoles in game? I wouldn't suggest that because there can be more done from a game play perspective that would really increase players and then we would pay less as enrollment increases (same principle from economics).
I wish you well I think you're a really strong candidate with breakthrough ideas that will change the face of gaming.
What would you like me to focus on more specifically? I am always looking for some direction for new ideas and research.
Thank you for the comments Shandir. The idea does need some work because as is I have some concerns about abuse. I will discuss it with a bunch of guys ingame to see what other input I can get and update the idea accordingly. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.11 04:16:00 -
[28]
Awesome ty for the support.
Today's Winner 3/11/11 Burseg Sardaukar - Won 10x Large Polycarbon Engine Housing I - Chribba Dice Roll ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.12 20:52:00 -
[29]
I realize I didnt do the drawing yesterday, so I will do a large drawing tonight. Expect a bunch of winners. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.12 23:29:00 -
[30]
Originally by: Trinneth Edited by: Trinneth on 12/03/2011 21:09:21 Edited by: Trinneth on 12/03/2011 21:09:00 From your campaign blog: Players to be forced into war-decable NPC corps after their first month.
Why do you feel players staying in NPC corps is a problem?
The idea is to fix near riskless gameplay, Characters immune to wardecs. This just an idea to fix that issue it also has an added bonus of encouraging group play. The only risk they are vulnerable to is suicide ganking which is not substantial enough. I do not want to force PVP on players but there should not be a game mechanic that over protects them from it.
Like all my ideas if I get a lot people that dislike the idea I will definitely drop it from my campaign or even change my opinion on the matter.
Originally by: Stark Rayner You come out as one of my highest matches on vote match, but one of the areas where we disagree is that you feel the war dec system needs completely overhauled - what's wrong with it as it stands?
I feel that there is too much advantage with the aggressor. I also think adding a mechanic where win conditions can be set (optionally) would be awesome as well. It is currently an imbalanced mechanic in favor of the the aggressor that is now just used primarily to grief.
I am always open to thoughts. ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.13 02:35:00 -
[31]
Alright tonight is a big drawing. I have done 5 rolls and the winners are:
#1 Trinneth - Won 50x Warp Disruption Field Generator I
#2 Brusanan - Won 225x Heavy Unstable Power Fluctuator I
#3 Kuroda Ayumu - Won 100x Medium Armor Repairer II
#4 Brusanan - Won 200x Dual 150mm Railgun II
#5 Hot Tubes - Won 150x Magnetic Field Stabilizer II
Congratulations to all the winners! ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.13 03:44:00 -
[32]
lol sadly not... unless he hacked chribba dice which i suppose is possible.....
Chribba Dice Link Below
http://eve-files.com/tools/dice/view/dice-4971 ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.14 01:55:00 -
[33]
Edited by: Manalapan on 14/03/2011 01:55:41
Originally by: Trinneth Thanks for the warp disruptor field generators!
From your "very important issue" on corporation taxes:
Quote: Tax Categories. What I mean by this is that taxes will be separated into groups that can have their tax rate set independently. For example: Mission Tax, Bounty Tax, Market Sale Tax, Contract Sale Tax. That way corporations have additional means of taxation and more way to pressure their members to Rat over Mission Running.
The taxes on the market apply only to SELL orders and contracts that you receive ISK.
Taxing sales orders would screw people who play the market, since they'd suddenly find themselves selling at a profit yet making a loss. More importanly, sales happen in the future, so a player wouldn't know what the rate of tax would be when the item actually sold.
Secondly, why would you want to give corps a tool to pressure their members to rat instead of mission running? That seems to run contrary to the whole "sandbox" idea.
Ya that is a risk and would probably be a concern with the corporation more than a problem with the ability to tax sales.
This would actually go along completely with the sandbox idea because then a corporation can tax whatever they want and not just mission and rat bounties. The idea is to give them ability to tax these things. It is not required to have these new taxes set above 0 but the option should be there.
You can download a CSM Delegate Interviews and Q & A that was on New Eden Radio HERE ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.14 02:06:00 -
[34]
Just completed the drawing and congratulations:
3/14/11 Winternight Depression - Won 50x 425mm Railgun II - Chribba Dice Roll ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.14 21:36:00 -
[35]
I encourage everyone to read this thread as I am labelled as a mastermind. I am quite proud to have my intelligence complemented so much.
THREAD ------ Support Manalapan for CSM!
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Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2011.03.14 22:51:00 -
[36]
Originally by: Fitz VonHeise I cannot believe I missed your scam and didn't get you into my Thieves Of Eve link for posterity. Can you give me some links to where you admit to the specifics of what you did? Below is what I have so far. Thanks.
♣ Manalapan Proof
Services I Provide:
Alliance Creation ● Caldari Standings ● Thieves Of EvE ● My Links ● POS Setups What Makes Me Tick
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1215090 ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |

Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.15 05:33:00 -
[37]
38 Stark Rayner WON 100M ISK Chribba Dice ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |

Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.17 21:15:00 -
[38]
I am aware that I have missed a couple drawings. My brother is in town so that was a small distraction. I have gone ahead and done the draw for today but not selected any prizes yet.
Winners:
21 Iron Straw 51 naughtygrim 48 Trinneth 44 EL Daniels 40 Huntin4Cloud9
I will do prizes later tonight as well as another drawing.
I appreciate everyone's added support. It is important that you tell your friends to vote for CSM so we can make sure everyone gets a say in the future of EVE. Point them to Manalapan for Balancing EVE and tell them to post here to get into the daily drawings. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |

Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.19 06:33:00 -
[39]
Alright I have done the drawing:
3/16/11 21 Iron Straw - 50x Reinforced Rolled Tungsten Plates 51 naughtygrim - 150x Dual 150mm Railgun II 48 Trinneth - 100x Electron Blaster Cannon II 44 EL Daniels - 53x Fleeting Propulsion Inhibitors 40 Huntin4Cloud9 - 100x Light Ion Blaster II
3/18/11 45 Drakoneus Aivoras - 68x True Sansha Magnetic Plating 42 Brusanan - 30,000x Morphite ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |

Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.21 20:09:00 -
[40]
Originally by: langaidin Vote cast for Manalapan. Good Luck!
(update your campaign blog site will ya?) 
Yes, I will do that tonight. I actually need to redo the blog....I didn't copy over the permissions when I switched servers so it is a little painful to use. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
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