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Thread Statistics | Show CCP posts - 1 post(s) |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.02.28 00:06:00 -
[31]
I endorse Manalapan!
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The Diety
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Posted - 2011.03.01 00:25:00 -
[32]
I support Manalapan because she appears to be the only person that looks for balance when most of CSM are either high sec carebear focused or 0.0 puppets. |
Stella Lambert
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Posted - 2011.03.01 23:04:00 -
[33]
Supported MAKE EVE STRONGER
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Dro Nee
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Posted - 2011.03.02 04:09:00 -
[34]
What metrics and methodologies do you employ in determining when a mechanic/ship/module/whatever is somehow broken?
For example, your bounty hunting thread begins with two statements: 1)Bounty huunting is not a viable career and 2)Bounties are a joke. How did you arrive at those conclusions?
To be clear, I am not interested in the ideas you have to "fix" nuetral RR, bounty hunting, or taxes at the moment. I merely wish to understand how you as a CSM rep might process information/ideas presented.
Cheers
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.02 20:38:00 -
[35]
Originally by: Dro Nee What metrics and methodologies do you employ in determining when a mechanic/ship/module/whatever is somehow broken?
For example, your bounty hunting thread begins with two statements: 1)Bounty huunting is not a viable career and 2)Bounties are a joke. How did you arrive at those conclusions?
To be clear, I am not interested in the ideas you have to "fix" nuetral RR, bounty hunting, or taxes at the moment. I merely wish to understand how you as a CSM rep might process information/ideas presented.
Cheers
My primary analysis of determining if something is broken is if it is not balanced. This means elements of the game I consider broken are those that interfere with the intended operation of itself or other mechanics.
With your example: 1) Bounty Hunting is not a viable career as there is very limited in game mechanics that support the career and mechanics such as Concord and Security Status create large barriers to viability of this career. The conclusion in this example was that Bounty Hunting needed mechanics to support the viability of this career.
2) Bounties are a joke was determined by practice. This often where imbalance is found as I have accounts that play all elements of the game I run into most exploitable or imbalanced mechanics. This one in particular is that bounties placed on my -10 character get collected by another character of mine when they are higher than the value of the clone.
I am always open to ideas and thoughts on current issues and my proposals. Many of my proposals are results of complaints from friends and sometimes enemies in EVE. You will find that I have dramatically changed my proposals after discussion and have even removed elements after presented with reasoning. My open view on all ideas related to EVE and my vast experience in many elements of EVE allow me to see problems from multiple views and determine most importantly a balanced solution, if one is necessary.
I hope that answers the question if you feel I spent too much time on an example let me know and I will be more specific. My primary goal is balance in EVE. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Dro Nee
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Posted - 2011.03.02 21:02:00 -
[36]
Originally by: Manalapan explanation
Thanks for taking the time to respond. Hopefully you will not mind me asking a follow up question.
Lets imagine that CCP decides to implament some change in bounty hunting (the example is just for ease of conversation). 6 months later CCP asks CSM how things are going and if they need to adjust anything else. How would you determine the sucess or failure of the initial changes?
Cheers
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.03 04:54:00 -
[37]
Edited by: Manalapan on 03/03/2011 04:56:07
Originally by: Dro Nee
Thanks for taking the time to respond. Hopefully you will not mind me asking a follow up question.
Lets imagine that CCP decides to implament some change in bounty hunting (the example is just for ease of conversation). 6 months later CCP asks CSM how things are going and if they need to adjust anything else. How would you determine the sucess or failure of the initial changes?
Cheers
I would gauge the failure of changes based on how it fixed the problems it was originally faced and whether more problems were created as a result of these changes. In the example of bounty hunting I would gauge the failure on whether or not there is an increase in the number of pilots that act as bounty hunters in EVE and not a significant change in the number of pirates. If there is an increase in bounty hunters but most of the pirates stop being pirates then the system in not balanced and overpowered for the bounty hunters. While there would definitely be more elements I would go into this would be how I would gather my first impression.
If it is a mechanic that does not effect my normal play I would look to the forums because when something is wrong there tends to be a lot of people complaining about it and that would give me sense to at least look at the problems.
It is important to know that I never talked about it being a success. This is important because saying that it is a success implies to an extent that nothing is wrong. I think this about any change in EVE as some change may ruin another mechanic and not be seen for years. It is by no means a criticism of CCP it is definitely more an analysis of a game that will be perpetually getting new content and fixes that may cause substantial and possibly unforeseen conflicts for other mechanics. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Prokofy Neva
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Posted - 2011.03.03 23:17:00 -
[38]
Edited by: Prokofy Neva on 03/03/2011 23:19:13 I wholeheartedly support Manalapan!
I have been saying for years that EVE is a virtual space suited to predatory play more than any other, and Manalapan and friends have shown via killboards and metagaming that they get it, and they are Pros!
Back when Wired interviewed me http://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons?currentPage=all , I was having a nasty goon problem in Second Life. They have since moved on, but the ones who stayed in EVE have found the appropriate niche for PVP at its best.
In Second Life, the Goons tormented me in awful ways, abusing the TOS and EULA and taking advantage of rolling alts in a way that left me with no real recourse. In EVE, if someone attacks me or my way of doing business, I can attack back. EVE's Eula supports aggressive metagaming and lets the "buyer beware" when it comes to the economy. Manalapan has always understood this and has been a pro at making the game pay for itself, even before DBANK made him richer than most.
He was a good sport about it, honestly stating the facts and even turning some of his profits into UTU's for us to hunt.
I have spent time with Manalapan and his alliance and have seen first hand how they make the most out of EVE, and heard their great ideas for improvement. Why do we want to walk in stations with WASD when our ships can't fly that way yet?? Why do I want to join a huge blob of strangers and fight uber Sansha NPC's when my overview can't filter out who is who and what is what?? Manalapan and TSO's get it.... they recently won Hulkageddon, proving that when they have a goal they can easily produce results, but not taking this whole Internet Spaceship thing too seriously.
In addition, I would not want to see them ragequit EVE and then come to Second Life to make my life there a living hell....
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.04 19:45:00 -
[39]
Prokofy Neva thank you for the support. I really appreciate that you came here to state your support.
To encourage more of my supports to let me know of their support and thoughts on my ideas I am starting Manalpan's Daily Lotto. Unlike other lotteries you do not have to pay any ISK into it all you have to do it post your support for Manalapan in this thread OR if you are not convinced yet provide constructive questions or concerns about elements of my campaign. Every day one lucky Manalapan Support will be given a random prize. The prize could be ISK (>50M lets not be cheap here), a bunch of T2, Faction, and Officer modules and ships (except there aren't officer ships) are also up for grabs. This will go on until the announcement of the CSM Winners.
I will updating the OP and maintaining the list of people in the drawing on this post and on my campaign blog HERE:
MANALAPAN DAILY LOTTO WINNERS
MANALAPAN DAILY LOTTO MEMBERS 1 Larkonis Trassler 2 Winternight Depression 3 El'Niaga 4 Dark Drifter 5 Brusanan 6 Burseg Sardaukar 7 The Diety 8 Stella Lambert 9 Dro Nee 10 Prokofy Neva ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Hot Tubes
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.03.04 21:20:00 -
[40]
At least we should all know where we stand with Manalapan now regarding scamming. It's people who claim they never would who I don't trust.
I know that Manalapan has had a lot of experience with low sec combat, and its pitfalls. If you want someone to suggest yet more changes for 0.0 sovereignty rules and the related logistics of life there (I personally agree with DESTROY ALL JUMP BRIDGES) then that's someone else's forte. If you want someone who will do their best to propose BALANCED low sec ideas and methods for bringing different ships or weapons into line, then Manalapan is experienced in these matters.
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Iphiclus
Amarr Servants of Drawnon
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Posted - 2011.03.04 22:54:00 -
[41]
I would like to say that it seems rather bizarre that neutrals are able to apply effects (Remote Reps etc) to anyone they like.. it's a little confusing and considerably unbalanced due to their having no affiliation to their targets. It would be more understandable if you could apply effects to pilots that are blue to them through diplomatic Alliance setups - but neutral involvement in warfare without retaliative intervention would be ridiculous and would jeopardise many fleet setups and tactical operations!
I'm not even sure people that aren't in alliances are even aware of what they are capable of doing without Concord showing up without the 'learn by your faults' ethics - don't even get me started on Concord uberpower gank resolutions.. 'As astra per aspera' |
Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.05 02:16:00 -
[42]
The first drawing has occurred and congratulations to Larkonis Trassler who won 10x Large Trimark Armor Pump I.
Link to the Chribba Dice Rolls
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Jade Elaira
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.03.05 21:57:00 -
[43]
I support Manalapan. Neut RR needs to be fixed.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.06 02:18:00 -
[44]
Edited by: Manalapan on 06/03/2011 02:19:33 The second drawing has occurred and the winner is Hot Tubes and his prize: 20x Covert Ops Cloaking Device II.
Chribba Dice Roll Link
I am going to adding some more ways to get tickets. Every time you contribute to this thread or anything on my campaign blog you will get a ticket. The ticket number will be determined by the time you posted. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
JustSharkbait
Gallente Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.03.06 06:16:00 -
[45]
I support Manalapan.
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Targamarr
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Posted - 2011.03.06 06:22:00 -
[46]
My Goodness the neutral remote reps have to be fixed. It makes high sec wars unpleasant. I like to PVP and this makes Eve unfriendly to PVPers. For this alone I would vote for you but the other issues are important too. That makes voting for you the only choice not just the best choice.
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Fer DeLance
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Posted - 2011.03.06 10:57:00 -
[47]
You have my vote for Neutral RR cheat... Needs to be removed for good...
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.06 19:20:00 -
[48]
Thank you for your support. Neutral RR fix is the central point of my campaign as it is definitely an overpowered mechanic and hurts the war mechanic. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Iron Straw
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Posted - 2011.03.06 19:27:00 -
[49]
Neutral RR must go.
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Harbinger031084
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.03.06 19:28:00 -
[50]
Edited by: Harbinger031084 on 06/03/2011 19:28:23 Manalapan, in your tirade you mention you will assure the implementation of your ideas to better the Eve universe. You do not, however, mention exactly how you can guarantee on such a promise. I, for one, would like to know more about how this is possible. Aside from that, I support your ideas and will do my part to contribute to your election to the CSM. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Harbinger031084][img]http://eve.battleclinic.com/killboard/signature.php/string,Harbinger031084/tpl,amarr/signature.png[/i |
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.06 19:32:00 -
[51]
Originally by: Harbinger031084 Edited by: Harbinger031084 on 06/03/2011 19:28:23 Manalapan, in your tirade you mention you will assure the implementation of your ideas to better the Eve universe. You do not, however, mention exactly how you can guarantee on such a promise. I, for one, would like to know more about how this is possible. Aside from that, I support your ideas and will do my part to contribute to your election to the CSM.
I can't guarantee that I can make these a reality that would be very unrealistic of me, CCP generally does what they want. What I can guarantee is that I will make sure these ideas get voiced and that I will constantly push for the balance of all play styles in EVE. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.07 02:17:00 -
[52]
Edited by: Manalapan on 07/03/2011 02:17:39 Today I did a double drawing
Congratulations to The Diety for winning the first officer module: Vizan's Energized Adaptive Nano Membrane!!!
Hot Tubes also won 150x 120mm Railgun II
Chribba Dice Roll
More people need to start posting in this thread so I am not giving stuff to my alliance members. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Brusanan
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.03.07 02:21:00 -
[53]
Originally by: Manalapan
3/7/11 The Diety - Won Vizan's Modified Energized Adaptive Nano Membrane - Chribba Dice Roll
Jesus.
Quote: 3/7/11 Hot Tubes - Won 150x 125mm Railgun II - Chribba Dice Roll
Shenanigans! Hot Choobs is rigging Chribba's Dice! ______
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davey camp Boirelle
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Posted - 2011.03.07 04:37:00 -
[54]
I'm new to this game but I created an account for the sole reason that it allows scamming. I'll vote for you for that reason alone.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.03.07 19:59:00 -
[55]
Alright, just a heads up tonight and wednesday night (or tomorrow and wednesday morning EVE time) drawings are going to be delayed a few hours.
------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.03.07 21:21:00 -
[56]
Originally by: Manalapan Alright, just a heads up tonight and wednesday night (or tomorrow and wednesday morning EVE time) drawings are going to be delayed a few hours.
Rabble rabble rabble! This is an outrage!
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Abail Dark
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Posted - 2011.03.08 03:14:00 -
[57]
Edited by: Abail Dark on 08/03/2011 03:15:13 Your neutral RR fix is stupid. Repping someone does get you aggression, but since its not an act of combat, you still get right of passage to stations, gates and that lark. As for the logi just getting away, you've successfully forced it off grid? thus there is no logi, should the logi come in again it will be off gate and could easily be caught? and as for station if it does dock again there is no logi? should it undock chances are the short time it is able to stay out it won't be much good at all.
You're concept of it being a game changer is true but if you where good at pvp then you'd be ready to counter this rather than crying you don't know how to and calling for it to be nerfed.
As for the rest of your ideas seems like you really don't know what you are on about.
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Brusanan
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.03.08 04:17:00 -
[58]
Originally by: Abail Dark Edited by: Abail Dark on 08/03/2011 03:15:13 Your neutral RR fix is stupid. Repping someone does get you aggression, but since its not an act of combat, you still get right of passage to stations, gates and that lark.
But how could actively participating in a fight NOT be considered an act of aggression? It makes no sense that it isn't.
Quote: As for the logi just getting away, you've successfully forced it off grid? thus there is no logi, should the logi come in again it will be off gate and could easily be caught? and as for station if it does dock again there is no logi? should it undock chances are the short time it is able to stay out it won't be much good at all.
And what happens when the target has multiple logistics? Say, 3 - 5? Sure, you can neut or damnp the logi, or shoot them until they leave, but unless the fight is greatly slanted in your favor in the beginning you will not have time to deal with more than a couple logi ships before you die. And really with 3 spider tanking logi ships you will have a lot of trouble dealing with even one of them if you are by yourself.
And then you have the random bored logi pilots sitting outside station who feel the need to ruin every single fight they see by repping one side or the other. And CCP removed the only consequence to repping random people because a bunch of carebears whined about it.
Quote: You're concept of it being a game changer is true but if you where good at pvp then you'd be ready to counter this rather than crying you don't know how to and calling for it to be nerfed.
Basically, "If you were good at PVP you'd bring your own blob to kill the RR, or have your own fleet of RR alts to counter their RR alts".
Way to miss the point. ______
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Iron Straw
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Posted - 2011.03.08 04:24:00 -
[59]
Originally by: Abail Dark Edited by: Abail Dark on 08/03/2011 03:15:13 Your neutral RR fix is stupid. Repping someone does get you aggression, but since its not an act of combat, you still get right of passage to stations, gates and that lark. As for the logi just getting away, you've successfully forced it off grid? thus there is no logi, should the logi come in again it will be off gate and could easily be caught? and as for station if it does dock again there is no logi? should it undock chances are the short time it is able to stay out it won't be much good at all.
You're concept of it being a game changer is true but if you where good at pvp then you'd be ready to counter this rather than crying you don't know how to and calling for it to be nerfed.
Let's not turn this into a thread debating neutral RR. There are plenty of threads debating the point ad nauseum, go post in one. I'm sure the other super leet PVP'ers will all agree with you that playing docking games in Jita with neutrals is a good time.
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Urian Kandor
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Posted - 2011.03.08 04:43:00 -
[60]
I honestly think that neut remote reping has ruined and tarnished the "1v1". In places like Rens,Hek,Amarr and Dodixie, new and old players undock in a pvp ship hoping to get a fair 1v1 to test their ship or just have some fun. Then they see the very familiar aurora of the RR ships. Usually they are fairly off the station and they end up losing their ship. The only counter to RR, is of course more RR. Personally I think that neutral RR should caused Concord Intervention by jamming the RR ship for an indefinite amount of time. Usually around 10 minutes as an average depending on the regular 1v1. After some thinking, I have chosen to support you Manalapan. Best of luck to you and your ideas.
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