
nugget906
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Posted - 2011.02.15 01:50:00 -
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Originally by: Mr LaForge The real question now is how does CCP deflate Eve's money supply?
I vote for no more insurance, increased station office fees, increased NPC station fees in general.
Those are not the root of the problem. Killing that one already gimped (via insurance nerf) faucet and boosting minor sinks is putting bandages on a gaping wound.
Originally by: Goose99
Originally by: Ragnar256 Well, you can join the dark underside of Eve and start killin for the heck of it. As for corps, "the united" or similar griefer corps ought to do you well.
I strongly agree that PVE in general is boring. That's the reason I rarely ever have 10mil+ isk on hand. Heck, the only time I ever made it beyond 50 mil by myself was via a Jita scam (alt of course). I am often split between gaining skills to run LV4 missions for iskies, and working on PvP skills so I don't fail and have fun. The time I lost my first Cane, I had way more fun despite losing than when I was running missions.
I doubt OP was about pve in general, but rather just missions. Keep in mind that Sanctums yield 100+mil of liquid isk per hour. In deeper parts of sov null you don't see hostile for weeks on end. And leaving a ratting macro running yields you humongous income.
OP was likely turning to farming sov null with main instead of running mission alt, since it's far safer (no suicide gank, no non-blue) and far more lucrative. The penniless bum lifestyle isn't for everyone.
Originally by: Corcyrus Endymion Edited by: Corcyrus Endymion on 13/02/2011 11:37:55 Edited by: Corcyrus Endymion on 13/02/2011 11:37:40
Originally by: Valarre The problem isn't about only doing lvl 4 missions in this game. The problem is that it takes significantly more of them in order to get the same isk we were making before ccp decided to nerf them. which means in the long run less pvp ships bought to go out and pvp with, and....stuff. The harder it is for people to make isk in this game, the less time they will actually spend playing it as it was intended. With lower rewards expect to see people missioning more, because now they have to do more in order to meet the same quota before the nerf. Sure the nerf was kinda good because it helped with minerals, however if that was the sole issue with missions then they should have nerfed the minerals only, and then raised the bounties, mission rewards, mission bonuses, and mission lp rewards. But CCP didn't, which makes me scratch my head as to what they could be thinking for the future. Could they be leaning towards micro transactions? Only time will tell.
Did you see what an isk faucet missioning is according to CCP? Did you? There is an ungodly amount of isk coming into the economy and only a relatively small part leaving. Do I need to spell out what happens if nothing is done? Or heaven forbid, if the bounties/mission rewards were increased even further?
This is a common misconception. You need to realize that missions are a net isk sink, not faucet, due to LP shop sink. A large mission from top highsec lvl4 agent gives 2 mil isk rewards, 2 mil bonus, 12 mil bounty and 9k LP. LP shop items, ex, a batch of cn cruise missiles, cost 4.2k LP and 4.2 mil isk to exchange. Net isk faucet for the mission = 7 mil isk. If you blitz, or it's drone/faction/merc mission, it's a net isk sink.
It's not the same as the 100+mil isk per hour isk faucet in pure bounty from carrier chaining sanctums in sov null.
This is the solution. Important parts underlined. Drastically increase LP payout for lvl4s to boost the huge isk sink that is LP shop, then drastically cut rat bounty to kill off the gaping wounds out of which liquid isk pours forth(100+mil/hr each) that are Sanctums, plus null ratting bots. Go to the root of the problem.
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