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blueharmony5
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Posted - 2011.02.13 17:17:00 -
[1]
okay so i want to switch from my raven to a apoc for amarr missions. I have t2 defense mods for both ships and only t1 for the weapons. Which on would be better? also both my gunnery skills and missiles skills are about the same.
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.13 17:26:00 -
[2]
Apoc is the easiest to use amarr lvl 4 runner, but it's not terribly good at running them. Raven will outdo it, best stick with it until you can use one of the better amarr ships (or even better, a nightmare, which you'd be able to fly anyway) |

Crabs Collector
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Posted - 2011.02.13 17:31:00 -
[3]
As said before, the amarr t1 ships arent really good for missioning, better stick to the raven untill you can use a nightmare or marauder.
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CptConorado
Amarr Talon Tech Securities Anarchy Unlimited
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Posted - 2011.02.13 17:49:00 -
[4]
Amarr T1 ships aren't good for missioning? Lulwat? I guess i missed the memo where the Abaddon became useless.  Some say the universe is almost full of honest people, well I say the universe is full of almost honest people. -Unknown |

Kurfin
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Posted - 2011.02.13 19:12:00 -
[5]
The Apoc doesn't really shine until you get the tech 2 pulses, along with scorch, but it's the closest thing Amarr have to a low SP BS. If you have good cap skills the Abbadon is worth a look. Or the Navy Geddon if you have the ISK, can work well too and is still a hell of a lot cheaper than a Nightmare.
I would have thought a Beam Apoc could kick out more DPS than a Cruise Raven with similar SP in their relevant weapon systems, but I haven't done the EFT warrioring to check. Another thing to consider is the Sansha and Blood Raider rats hit you with EM/Therm damage, which armour tanks have naturally higher resists to than shields.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2011.02.13 21:35:00 -
[6]
Originally by: Kurfin I would have thought a Beam Apoc could kick out more DPS than a Cruise Raven with similar SP in their relevant weapon systems, but I haven't done the EFT warrioring to check.
I just did and it can. Apoc wins out by about 100 DPS with good skills and meta 0 ammo for each obviously depending on the exact fit.
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Mavnas
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Posted - 2011.02.13 22:51:00 -
[7]
T1 Meta4 tachs or mega beams are fine. Don't use pulses unless they're T2.
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Songbird
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Posted - 2011.03.01 05:36:00 -
[8]
Abaddon is pretty useless due to it's cap and range problems. If you wanna mission with amarr ships you'd better go with apoc or navy apoc.
Oh i know what EFT says - abaddon is the damage + resists which one would think are the 2 things you want from a mission runner.
actually apoc has the cap, the range and pure awesomeness that the abby lacks.
And yes you can use t1 pulses in an apoc. Because of it's mega range you'd be able to use navy crystals of excellence up to 70km.
Can't go wrong with the apoc.
P.S. even geddon is better than the abby, esppecially the navy version. 5 sentries , some laser facemelting, AB and tracking enhancers/tracking computers. T2 pulses are really needed for that ship though.
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Shereza
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Posted - 2011.03.01 08:37:00 -
[9]
I have to disagree about the abaddon. It's probably the best T1 ship for low-SP players in the Amarr lineup precisely because of the bonuses. What makes it likely the worst battleship for running missions overall isn't necessarily a drawback when your skills suck.
It boils down to three things.
#1 Capacitor skills are easier and faster to train up in their entirety, including Controlled Bursts, than tank and gank related skills.
#2 The abaddon has the highest CPU and grid outputs of all the T1 battleships making it much easier to fit an adequate setup.
#3 The abaddon's maximum tank, though not necessarily sustainable tank, will generally be superior to any other Amarr ship's given equal modules.
Capacitor can be an issue, I'll be the first to admit it. I just took mine out for a spin for the first time in years. With 2 CCC rigs and 1 CR2 it couldn't keep up with 8 T2 mega beams.
Despite that the combination of being able to fit 8 T1 mega beams, likely the best gun system for most new Amarr pilots, and a solid LAR-based tank mean the abaddon has the gank and the tank to do many to most of the missions. Just not necessarily all at once, and while that's a bad thing for profit efficiency it's not necessarily a bad thing for learning.
I did some looking into it awhile back and no matter which way you sliced it so long as you properly managed your capacitor the abaddon was generally a better choice than the apocalypse and armageddon if your skills were in the barely adequate range. It's not pretty, it's not efficient, but it's cheap and easy.
In the end it'll boil down to personal preference, but the abaddon has the raw stats to make it a contender for usage when your skills stink and you need raw stats to compensate for it.
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Crabs Collector
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Posted - 2011.03.01 10:25:00 -
[10]
agreed on the abaddon, i think its the best ship to run missions with if you have low skills. Easy to fit and a good natural tank.
I still think though that you should stick to your raven till you can fly a paladin or nightmare. Some missions are really a pain with t1 amarr ships because of the em/therm damage.
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Cygnus Zhada
Custodians of Athra
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Posted - 2011.03.01 11:26:00 -
[11]
Shereza has it right, how ever much backwards it may sound to have a BS without laser cap bonus be newbie friendly, it's the exact reason why it is. Ships with the laser cap bonus are only that useful with BS lvl 4 or rather lvl 5. So they're not that cap stable at all if people don't have that up.
An Abaddon with a cap booster (the only way to fit a BS for pve) does just fine on lower SP, fit named named mega beams (you'll need decent droneskills) or T2 pulse. --- Stultorum infinitus est numerus.
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