Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
![Caldrion Dosto Caldrion Dosto](https://images.evetech.net/characters/984776560/portrait?size=64)
Caldrion Dosto
Excrutiating Dirge Merciless.
|
Posted - 2011.02.14 19:08:00 -
[1]
Come on CCP. you can do better..
nothing going on really in the area so i guess it¦s a big fight somewhere and Venal is on the same node or such crap.
Stuck atm in n-5476
|
![randomname4me randomname4me](https://images.evetech.net/characters/1310014659/portrait?size=64)
randomname4me
|
Posted - 2011.02.14 19:11:00 -
[2]
Ill get right on it! Oh wait, theres not a damn thing i can do about it try here
Petition|Successful|Reimbursement|Lag Pick 3 |
![Caldrion Dosto Caldrion Dosto](https://images.evetech.net/characters/984776560/portrait?size=64)
Caldrion Dosto
Excrutiating Dirge Merciless.
|
Posted - 2011.02.14 19:12:00 -
[3]
contrary to popular belif devs/ccp employess do stalk the forums, and i assume they have some form of internal communications and thus can fix the problem
|
|
![CCP Fallout CCP Fallout](https://images.evetech.net/characters/1457719887/portrait?size=64)
CCP Fallout
![](/images/icon_dev.gif)
|
Posted - 2011.02.14 19:14:00 -
[4]
I don't see any reports of issues with any locations, but I will report this to operations.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
![ViRUS Pottage ViRUS Pottage](https://images.evetech.net/characters/887103302/portrait?size=64)
ViRUS Pottage
Cutting Edge Incorporated
|
Posted - 2011.02.14 19:17:00 -
[5]
Currently stuck in UMI-KK. Was taking around 3 minutes to online/offline ships mods, I relogged and can't get past loading char. ___________
Originally by: CCP Taera May I have your stuff?
|
![Corporal Punishment08 Corporal Punishment08](https://images.evetech.net/characters/1725968217/portrait?size=64)
Corporal Punishment08
NosWaffle Nostradamus Effect
|
Posted - 2011.02.14 19:18:00 -
[6]
Please post your exact locations. I will come and rescue you. _____________________________________ Real men corpse tank. |
|
![CCP Fallout CCP Fallout](https://images.evetech.net/characters/1457719887/portrait?size=64)
CCP Fallout
![](/images/icon_dev.gif)
|
Posted - 2011.02.14 19:19:00 -
[7]
Missed an email... fleet fight.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
![Jollina Jollina](https://images.evetech.net/characters/779779939/portrait?size=64)
Jollina
|
Posted - 2011.02.14 19:22:00 -
[8]
Edited by: Jollina on 14/02/2011 19:24:56 can't login my 2 chars locating in tribute and branch (BKG), maybe it has to do with this? char-login in Jita and low-sec are ok |
![Mining rock Mining rock](https://images.evetech.net/characters/1605642202/portrait?size=64)
Mining rock
|
Posted - 2011.02.14 19:23:00 -
[9]
No reinforce Geminate been 30 mins and i cant log in
|
![Gumpy Nighthawk Gumpy Nighthawk](https://images.evetech.net/characters/1038467728/portrait?size=64)
Gumpy Nighthawk
Amarr Roving Guns Inc. RAZOR Alliance
|
Posted - 2011.02.14 19:25:00 -
[10]
Originally by: CCP Fallout Missed an email... fleet fight.
Amazing how venal is slow, when this fleet fight is not actually happening in that region. Nothing in education is so astonishing as the amount of ignorance it accumulates in the form of facts. |
|
![Implying Implications Implying Implications](https://images.evetech.net/characters/695414345/portrait?size=64)
Implying Implications
Minmatar Autistic Sharks Test Alliance Please Ignore
|
Posted - 2011.02.14 19:28:00 -
[11]
I'm stuck in Fade.
>Implying Implications |
|
![CCP Fallout CCP Fallout](https://images.evetech.net/characters/1457719887/portrait?size=64)
CCP Fallout
![](/images/icon_dev.gif)
|
Posted - 2011.02.14 19:29:00 -
[12]
It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
![Gumpy Nighthawk Gumpy Nighthawk](https://images.evetech.net/characters/1038467728/portrait?size=64)
Gumpy Nighthawk
Amarr Roving Guns Inc. RAZOR Alliance
|
Posted - 2011.02.14 19:32:00 -
[13]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter.
Yes I too am sure that ppl that want to safe their supercaps will know 24 hours in advance when the right timeslot is ![Cool](/images/icon_cool.gif) Nothing in education is so astonishing as the amount of ignorance it accumulates in the form of facts. |
![Caldrion Dosto Caldrion Dosto](https://images.evetech.net/characters/984776560/portrait?size=64)
Caldrion Dosto
Excrutiating Dirge Merciless.
|
Posted - 2011.02.14 19:35:00 -
[14]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
CCP trolling is indeed the best trolling.....
After yesterday it couldn¦t have required "that" much imagination to realse that Geminate will be F-U-C-K-I-N-G HOT for the furseable future no?
|
![Callum545 Callum545](https://images.evetech.net/characters/1293565730/portrait?size=64)
Callum545
|
Posted - 2011.02.14 19:37:00 -
[15]
Dear CCP FALLOUT
How the hell are people meant to know they are going to have a fleet fight 24hrs before except when its a rf timer etc othertimes its the heat of the moment situation. Just restart the damn node
|
![s73v3n2k s73v3n2k](https://images.evetech.net/characters/173448416/portrait?size=64)
s73v3n2k
Caldari UK Corp -Mostly Harmless-
|
Posted - 2011.02.14 19:54:00 -
[16]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
Your seriously telling us FADE, PUREBLIND, VENAL and TRIBUTE are all on the same node as GEMINATE
|
![kalath1032 kalath1032](https://images.evetech.net/characters/692855588/portrait?size=64)
kalath1032
Caldari
|
Posted - 2011.02.14 19:58:00 -
[17]
Cheers CCP! Putting all the NC systems on the same node as gem, especially as all of eve know whats happening in Gem atm not that it hasn't been reported on by Eve news 24 or anything!
|
![Olga Ukraine Olga Ukraine](https://images.evetech.net/characters/1210298968/portrait?size=64)
Olga Ukraine
|
Posted - 2011.02.14 20:30:00 -
[18]
CCP are you kidding me?
How is it not possible for your dev-team to not know whats going on ingame. One could think that it would be in your own best interest to have a small clue of what the players actually DO when they play.
It doesnt take much to use your own tools does it? How could you possibly miss that Rebellion Alliance was disbanded yesterday? How could you possibly miss that the russians would invade that space? How could you possibly miss that it will be defended by ppl from Gem and Fade?
Someone in your office seriously needs to get the boot and the rest need to shape the hell up. THINK for once! Put your "Incarnia" aside and put some time and effort in to fix that fancy-no-good-for-nothing-server that we (the players) are paying for. The same players that keep your company running.
I will ofc petition for a refund of one PLEX and everyone else should too. Im actually PAYING IRL DOLLARS to play an unplayable game.
My EMO is now over and I will go back to my cave now...
"#ñ"#%!"#ñ%"#ñ%"#ñ#/ñ()%&/"%ñ&!"
needed to get that out of my system....
now, cave...
|
![Stefan Kozlowski Stefan Kozlowski](https://images.evetech.net/characters/450077384/portrait?size=64)
Stefan Kozlowski
|
Posted - 2011.02.14 20:31:00 -
[19]
CCP great job only 6 relog attempts to jump 3 systems and dock up in station. And my chat still not loaded yet . Splendid job. Everyone in EVE knows Geminate is and gonna be hot. How is you don`t know that?
|
![Jovan Geldon Jovan Geldon](https://images.evetech.net/characters/1093841269/portrait?size=64)
Jovan Geldon
Gallente Lead Farmers Kill It With Fire
|
Posted - 2011.02.14 20:38:00 -
[20]
0.0 tears best tears ![Very Happy](/images/icon_biggrin.gif)
|
|
![Pro Versius Pro Versius](https://images.evetech.net/characters/1343374652/portrait?size=64)
Pro Versius
Amarr AfterMath. -Mostly Harmless-
|
Posted - 2011.02.14 20:42:00 -
[21]
Dear CCP Fallout,
I think it is safe to say from the EMO rage you are getting from the NC players, that it would be best to split Geminate off on it's own little SET of NODES. Probably better split it out into maybe 5-8 nodes between the region. It's going to be HOT for a while, and there will be lots of carnage being had. You might even want to designate a couple of dev's to monitor the region so that when major fleet fights break out on a node that is being heavily hit, the dev can transfer it over to another lone node. I am sure everyone would appreciate your attention to this matter and also to stop trying to bull**** us around.
Sincerely, Pro Versius BFF Forever....
|
![fekk yermarm fekk yermarm](https://images.evetech.net/characters/1179605020/portrait?size=64)
fekk yermarm
|
Posted - 2011.02.14 20:55:00 -
[22]
WARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif) ![Evil or Very Mad](/images/icon_evil.gif)
|
![JitaPriceChecker2 JitaPriceChecker2](https://images.evetech.net/characters/489307352/portrait?size=64)
JitaPriceChecker2
|
Posted - 2011.02.14 20:57:00 -
[23]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
I didnt know CCP trolls.
|
![Gnulpie Gnulpie](https://images.evetech.net/characters/441878392/portrait?size=64)
Gnulpie
Minmatar Miner Tech
|
Posted - 2011.02.14 21:07:00 -
[24]
Originally by: Olga Ukraine CCP are you kidding me?
How is it not possible for your dev-team to not know whats going on ingame.
Err ... so the devs should read forums, watch killboards etc. the whole day just to see what is going on?
No! That would be very stupid.
Instead EVE would need an automatic load balancing. As far as I understand the devs are working towards that goal, but it will take a lot of time since it is very complicated, especially with the current system. But it is on their list if I am not mistaken - somewhen the will be there... |
![Ivan Ward Ivan Ward](https://images.evetech.net/characters/623186119/portrait?size=64)
Ivan Ward
|
Posted - 2011.02.14 21:13:00 -
[25]
Originally by: Gnulpie
Originally by: Olga Ukraine CCP are you kidding me?
How is it not possible for your dev-team to not know whats going on ingame.
Err ... so the devs should read forums, watch killboards etc. the whole day just to see what is going on?
No! That would be very stupid.
Instead EVE would need an automatic load balancing. As far as I understand the devs are working towards that goal, but it will take a lot of time since it is very complicated, especially with the current system. But it is on their list if I am not mistaken - somewhen the will be there...
Yea, it is just as likely that they will fix that as it is likely that it snows in their server room.
|
![Niobe Chippo Niobe Chippo](https://images.evetech.net/characters/90003468/portrait?size=64)
Niobe Chippo
|
Posted - 2011.02.14 21:14:00 -
[26]
This is bullsh!t. Instead of fixing this century old lag monster I keep seeing new toys added to an already unplayable game. Keep this up and I'll just sell all of my **** for real money on some Russian ISK grinders website and leave to play other games. How can you enjoy EVE with this bullsh!t going on? CCP is a ret4rded company.
|
![Borun Tal Borun Tal](https://images.evetech.net/characters/758428135/portrait?size=64)
Borun Tal
Minmatar Space Pods Inc
|
Posted - 2011.02.14 21:23:00 -
[27]
It really sux that you PVPers are having such trouble. Maybe you should give up your mean, warring ways, head to Jita, and station spin like the thousand others. Carebear it, and make some serious isk!! Troll to your heart's content in Local!!
|
![Trick Novalight Trick Novalight](https://images.evetech.net/characters/1411710371/portrait?size=64)
Trick Novalight
Caldari Instapop Industries
|
Posted - 2011.02.14 21:32:00 -
[28]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
out of curiosity, is there a way to set up a script for the systems to check autonomously for increasing server load on a node and move it to a reinforced node? say if 100-200 are in local, it pops a flag and the node is transfered?
|
![Jamus Gorrelius Jamus Gorrelius](https://images.evetech.net/characters/714307670/portrait?size=64)
Jamus Gorrelius
Macabre Votum Morsus Mihi
|
Posted - 2011.02.14 22:19:00 -
[29]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
We cant give you 24hrs notice of we havnt got a clue whats system the fight is going to take place in, tbh its about time CCP was honest and admited they made a booboo ith the release of dominion.
And that the improvments you say has worked hasnt because no one notices these improvments just the horible lag this game has in it.
Sov warfare is dead because of it,either change the way sov works so you can have smaller gangs and targets or sort the lag so we can have these large scale battles that you promote so much.
|
![Seymour Beaver Seymour Beaver](https://images.evetech.net/characters/924050621/portrait?size=64)
Seymour Beaver
The Graduates Morsus Mihi
|
Posted - 2011.02.14 22:29:00 -
[30]
Been in the Uemon fight now for the past 2 hours and only managed to fire the guns once.. no chat or fleet windows showing yet ![Mad](/images/icon_mad.gif)
|
|
![Lev Aeris Lev Aeris](https://images.evetech.net/characters/2031455839/portrait?size=64)
Lev Aeris
b.b.k Fidelas Constans
|
Posted - 2011.02.14 22:31:00 -
[31]
Edited by: Lev Aeris on 14/02/2011 22:33:47 Edited by: Lev Aeris on 14/02/2011 22:31:10 Your client has waited 20 minutes for a remote call to complete. This could mean that the server is very loaded.
Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.
I've waited for you to fix dominion for over a year.
The way your product stands right now, Yahoo! Chess is more articulated than Sov warfare. At least I don't have to wait 5 minutes to make a single move.
Whats all this talk about guys leaving for WoT? is this some new-fangled online game that you can actually log into for the combat?
|
![Liorah Liorah](https://images.evetech.net/characters/1567629870/portrait?size=64)
Liorah
|
Posted - 2011.02.14 22:54:00 -
[32]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
WTB automatic node balancing that doesn't require informing potential enemies of an attack in advance. Eve Devs play, most of us just don't know who their chars/corps/alliances are.
|
![Jack Gilligan Jack Gilligan](https://images.evetech.net/characters/1375984113/portrait?size=64)
Jack Gilligan
1st Cavalry Division Phalanx Alliance
|
Posted - 2011.02.14 23:09:00 -
[33]
Originally by: Olga Ukraine CCP are you kidding me?
How is it not possible for your dev-team to not know whats going on ingame. One could think that it would be in your own best interest to have a small clue of what the players actually DO when they play.
It doesnt take much to use your own tools does it? How could you possibly miss that Rebellion Alliance was disbanded yesterday? How could you possibly miss that the russians would invade that space? How could you possibly miss that it will be defended by ppl from Gem and Fade?
Someone in your office seriously needs to get the boot and the rest need to shape the hell up. THINK for once! Put your "Incarnia" aside and put some time and effort in to fix that fancy-no-good-for-nothing-server that we (the players) are paying for. The same players that keep your company running.
Hint: MMO Devs, like software Devs in general are lazy.
Unlike regular software Devs though MMO Devs don't get bailed out by the fact that hardware doubles in performance every 5 years which means their lazy bloat code runs exactly the same speed as the less bloated code did on the previous generation.
But yeah, you make a great point, if CCP paid some damn attention TO WHAT IS GOING ON in their own game not only would they not link Venal to Geminate they might notice the regions immediately to the East of Venal and Geminate that have more robots than people in them.
|
![Geralden Geralden](https://images.evetech.net/characters/1236117447/portrait?size=64)
Geralden
|
Posted - 2011.02.14 23:10:00 -
[34]
Darn im happy there's an open beta tomorrow in a game you can actually play?
Been stuck at a blackscreen for 55 min's - only thing happening is the "you got lag" message every 5 mins.
|
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.14 23:19:00 -
[35]
In Uemon
got kicked from server...
Logged back in at 21:34...
it's now 23:18...
"Entering game as heimdallofasgard" .......... ...... ... ..
Still nothing...
I think we broke eve -------
|
![Jack Gilligan Jack Gilligan](https://images.evetech.net/characters/1375984113/portrait?size=64)
Jack Gilligan
1st Cavalry Division Phalanx Alliance
|
Posted - 2011.02.14 23:21:00 -
[36]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
Translation: We aren't going to do crap about it.
Can I report your post as a troll and/or flame? It certainly meets the criteria of either.
|
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.14 23:28:00 -
[37]
Edited by: Heimdallofasgard on 14/02/2011 23:28:40 this is the worst lag I've seen in eve in the 18 months I've been playing...
In Uemon... my corp mate changed his crystals an hour and a half ago...
they've just responded... by unloading them to the cargo bay. -------
|
![NG4ge NG4ge](https://images.evetech.net/characters/541840977/portrait?size=64)
NG4ge
AUF EX
|
Posted - 2011.02.14 23:31:00 -
[38]
It's bloody stupid, been trying to log back in for 45 minutes.....getting nothing but bull**** messages about soul crushing lag.![Sad](/images/icon_sad.gif) ![Mad](/images/icon_mad.gif)
|
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.14 23:35:00 -
[39]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
do you not follow in game politics? at all? geminate under attack? nothing? has your head been under a rock since saturday? -------
|
![Olga Ukraine Olga Ukraine](https://images.evetech.net/characters/1210298968/portrait?size=64)
Olga Ukraine
|
Posted - 2011.02.14 23:37:00 -
[40]
Originally by: Jack Gilligan
Originally by: Olga Ukraine CCP are you kidding me?
How is it not possible for your dev-team to not know whats going on ingame. One could think that it would be in your own best interest to have a small clue of what the players actually DO when they play.
It doesnt take much to use your own tools does it? How could you possibly miss that Rebellion Alliance was disbanded yesterday? How could you possibly miss that the russians would invade that space? How could you possibly miss that it will be defended by ppl from Gem and Fade?
Someone in your office seriously needs to get the boot and the rest need to shape the hell up. THINK for once! Put your "Incarnia" aside and put some time and effort in to fix that fancy-no-good-for-nothing-server that we (the players) are paying for. The same players that keep your company running.
Hint: MMO Devs, like software Devs in general are lazy.
Unlike regular software Devs though MMO Devs don't get bailed out by the fact that hardware doubles in performance every 5 years which means their lazy bloat code runs exactly the same speed as the less bloated code did on the previous generation.
But yeah, you make a great point, if CCP paid some damn attention TO WHAT IS GOING ON in their own game not only would they not link Venal to Geminate they might notice the regions immediately to the East of Venal and Geminate that have more robots than people in them.
Yeah, I mean... obviously 20.000 people knew about the fight. How in da hell doesnt ANYONE at CCP know? Show some god damn interest for crying out load.
Im not a part of the russians nor the Northern Coalition but when CCP Fallout says "Ops, I think I got a mail about this one"... I mean come on! Be serious about your job or GTFO. Not only do the players actually have to preannounce their fights (OMG to that alone...) but even when they do, the CCP folks are to lazy to even check their mail. Is that a joke or what.
Council election is soon right? Im not sure of dates or anything but WHOEVER PUT THE LAG ISSUE PRIMARY HAS MY VOTE!
Now.. for the funs... A month in eve cost roughly 15 dollars. Thats 0.5 dollar a day. How many were effected by CCP running ALL OF NORTH ON THE SAME NOD tonight? 10.000? And I dont mean "oh it took 10 sec to undock", I mean "I¦ve been in fleet for 2 hours firing my gun once because of lag" (yes Uemon I know, even worse). How many billions worth of ships are destroyed tonight because of the lag?
10.000 having their night ruined at a cost of 0.5 dollar a day. Who at CCP will reimburse them 5.000 dollar? I think anyone that were in Fade, Pure Blind, Tribute or Geminate should file a petition getting reimbursement 1 PLEX. Or 1 day if thats possible for the devs to fix. I doubt it though.
And anyone who lost a ship tonight in any of them regions should get reimbursed. NC, Russians, neuts. Heck, even the rats should get reimbursed.
CCP listen and listen good. Tomorrow morning when you all get to work and sit down around the coffeetable. Bring this post on paper and talk about it. Form a group. Form a facebookgroup. DO WHATEVER IT TAKES. You are killing your own freaking game, cant you see that? And no game, no job and you will all be collecting cans outside the local market. (canflipping, lol)
WE all know its Dominion that screwed EVE. WE all know the Sov mechanics need to change. WE all know that you need automatic balancing the NODs. WE all know this and have known it for a year.
When are you going to wake up? Is there no CEO in your corp? Did he left the building?
A wise man once told me. "Be proactive, not reactive".
Just wake da hell up will ya. We are getting tired of your NOACTIVE way of handling problems.
Stop lying to yourself. Do you know you have some excellent programmers and coders in your playerbase. Why not reach out to the community and ask "We need help with this, can someone give us a hand?"
Its our game too you know... Atleast it used to...
/Olga
|
|
![Jack Gilligan Jack Gilligan](https://images.evetech.net/characters/1375984113/portrait?size=64)
Jack Gilligan
1st Cavalry Division Phalanx Alliance
|
Posted - 2011.02.14 23:43:00 -
[41]
I've said this before and I'll say it again: I think a lot of the problems with Post-Dominion EVE may be caused by the fact that the complexity of this game has outgrown what an Iceland based Dev staff can handle. Only so many qualified people are going to move there for employment when there are MMO companies in far more hospitable places throwing the same (or more) money at them.
Simply put, they are expanding their Iceland team with talent that probably couldn't get an interview much less a job in, say, Austin or San Diego.
|
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.14 23:43:00 -
[42]
23:42 update!
FINALLY IN GAME! i wonder if it was my post on here that got me priority?
... will update soon...
It seems to me what may have happened is the grid has been extended to include almost the entire system.... i'm currently 3 million kilometers arway from the battle and everything is still on overview... all the locations of ships are updating including their velocities (all be it VERY slowly)... but yes... i'm in uemon and it's unplayable... none of my channels have loaded :) -------
|
![MC'SAKE MC'SAKE](https://images.evetech.net/characters/686304948/portrait?size=64)
MC'SAKE
GeoCorp.
|
Posted - 2011.02.15 00:03:00 -
[43]
+1
time to do something about this. yesterday please. If you cant fix it with the server just make restrictions to systems.
|
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.15 00:07:00 -
[44]
been on this cta 6 hours now... I'm being shot by a titan in my megathron... 3,000,000 km away... no notifications though. hmm -------
|
![Jack Gilligan Jack Gilligan](https://images.evetech.net/characters/1375984113/portrait?size=64)
Jack Gilligan
1st Cavalry Division Phalanx Alliance
|
Posted - 2011.02.15 00:08:00 -
[45]
Originally by: MC'SAKE +1
time to do something about this. yesterday please. If you cant fix it with the server just make restrictions to systems.
That wouldn't be a good idea. It would give whichever side got there first complete control over the system, ie: by hitting the cap with their side before the other side can react. Don't think for one minute that wouldn't be abused 6 ways from Sunday by blobbers.
|
![Kitty McKitty Kitty McKitty](https://images.evetech.net/characters/428690704/portrait?size=64)
Kitty McKitty
Gallente Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2011.02.15 00:17:00 -
[46]
ITT: Iceland is 'inhospitable' ![Rolling Eyes](/images/icon_rolleyes.gif) ~~~
|
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.15 00:18:00 -
[47]
come on now ccp... be nice not to have ghost overview people 3.6AU away... -------
|
![Miso Hawnee Miso Hawnee](https://images.evetech.net/characters/90146861/portrait?size=64)
Miso Hawnee
|
Posted - 2011.02.15 00:35:00 -
[48]
Client has been non responsive for 3+ hours now.
I think I will use this time to get another copy of that open source remake of privateer. It might be 20 years old, but it still blows away CCP's finest content. |
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.15 00:44:00 -
[49]
*bump*
people in uemon... praise to the lot of you... 7 hours in this cta now, 4 of them completely static. going no-where... ccp... you've under invested... -------
|
![Batolemaeus Batolemaeus](https://images.evetech.net/characters/202358876/portrait?size=64)
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2011.02.15 00:55:00 -
[50]
Wait, let me get this straight:
We all know that moms, pre- and post dominion, create a lot of lag. We also knew already that a massively centralized non-descriptive sov system would lead to massive consolidation of alliances to support numbers required while ease of transportation and force projection enables such numbers to move to arbitrary locations anywhere with ease. It was also obvious that creating a swiss-knife combat ship with massive ehp and dps would lead to them being fielded in massive numbers since they're better than anything else.
And people are surprised every single time a new lagtastic cluster**** happens? Seriously? The "finest" of CCP game design engineered this very carefully to be as bad as possible, making sure every single variable in the 0.0 game is set to lag. If you're still surprised by what is going on, you should really invest a few minutes thinking of current fighting dynamics.
|
|
![Knowledged Knowledged](https://images.evetech.net/characters/870505535/portrait?size=64)
Knowledged
|
Posted - 2011.02.15 00:58:00 -
[51]
The the lag war is kicking CCP's a**. Don't worry though guys, Incarna is coming!! This will solve all problems (new content to a game that needs serious, serious, serious........serious, serious attention. Great idea)
|
![Miso Hawnee Miso Hawnee](https://images.evetech.net/characters/90146861/portrait?size=64)
Miso Hawnee
|
Posted - 2011.02.15 01:05:00 -
[52]
Originally by: Knowledged The the lag war is kicking CCP's a**. Don't worry though guys, Incarna is coming!! This will solve all problems (new content to a game that needs serious, serious, serious........serious, serious attention. Great idea)
Judging by their performance over the last 12 months, I'm starting to think that CCP is going to drop this game and use all the Incarna tech on their twilight MMO.
|
![Cyber Duck Cyber Duck](https://images.evetech.net/characters/90308562/portrait?size=64)
Cyber Duck
|
Posted - 2011.02.15 01:21:00 -
[53]
ccp... any updates on this?!?
|
![Tarasina Tarasina](https://images.evetech.net/characters/1219490528/portrait?size=64)
Tarasina
|
Posted - 2011.02.15 02:01:00 -
[54]
Edited by: Tarasina on 15/02/2011 02:01:54 Both my chars are in that system. I was wondering why it took so long to warp to the system. Then I saw 1200 in local and thought I had ended up in Jita...lol.
Trying to do anything is futile. Activate modules, wait 5 mins for one round. And I'm not even involved in the fight. I wish I had known, that there is a big fight in system.
|
![Taedrin Taedrin](https://images.evetech.net/characters/629857924/portrait?size=64)
Taedrin
Gallente The Green Cross Controlled Chaos
|
Posted - 2011.02.15 02:06:00 -
[55]
Originally by: Olga Ukraine CCP are you kidding me?
How is it not possible for your dev-team to not know whats going on ingame. One could think that it would be in your own best interest to have a small clue of what the players actually DO when they play.
It doesnt take much to use your own tools does it? How could you possibly miss that Rebellion Alliance was disbanded yesterday? How could you possibly miss that the russians would invade that space? How could you possibly miss that it will be defended by ppl from Gem and Fade?
Someone in your office seriously needs to get the boot and the rest need to shape the hell up. THINK for once! Put your "Incarnia" aside and put some time and effort in to fix that fancy-no-good-for-nothing-server that we (the players) are paying for. The same players that keep your company running.
I will ofc petition for a refund of one PLEX and everyone else should too. Im actually PAYING IRL DOLLARS to play an unplayable game.
My EMO is now over and I will go back to my cave now...
"#ñ"#%!"#ñ%"#ñ%"#ñ#/ñ()%&/"%ñ&!"
needed to get that out of my system....
now, cave...
Because if the players don't know where exactly a fleet fight is going to take place, CCP will.
Until CCP is finally able to implement dynamic node balancing, we are going to be stuck with this. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
|
![FishermansFriend FishermansFriend](https://images.evetech.net/characters/413552832/portrait?size=64)
FishermansFriend
|
Posted - 2011.02.15 02:17:00 -
[56]
This is bull****, 2 hrs trying to login just to get on some damn killmails and i am still black screened. Nice war on lag, Im so glad you geniuses added PI to the game so people have something shiny to do while they wait for the god damn grid to load.
|
![Tairon Usaro Tairon Usaro](https://images.evetech.net/characters/779185195/portrait?size=64)
Tairon Usaro
The X-Trading Company RAZOR Alliance
|
Posted - 2011.02.15 10:02:00 -
[57]
i am fine with lagged out systems if there are 1000+ people in the system. This is something thats really hard to address
What really troubles me is, that CCP is not able to do selective system shutdown on systems that are also mounted to this node and remap them. give them a 15 minute warning, shut down the systems and map them on another node .... ________________________________________________ Some days i loose, some days the others win ... |
![baltec1 baltec1](https://images.evetech.net/characters/101100080/portrait?size=64)
baltec1
Antares Shipyards Phalanx Alliance
|
Posted - 2011.02.15 10:08:00 -
[58]
Well I had a simply wonderfull time ratting in my raven in venal with no lag at all. Perhaps you NC need to learn to not MEGABLOB anything and everything.
|
|
![CCP Spitfire CCP Spitfire](https://images.evetech.net/characters/1913485051/portrait?size=64)
CCP Spitfire
C C P C C P Alliance
![](/images/icon_dev.gif)
|
Posted - 2011.02.15 11:38:00 -
[59]
While I certainly understand your frustration, you may find this post by CCP Chronotis interesting (starting from the second paragraph).
Spitfire Community Representative CCP Hf, EVE Online |
|
![AngusThermo AngusThermo](https://images.evetech.net/characters/1416025709/portrait?size=64)
AngusThermo
|
Posted - 2011.02.15 12:08:00 -
[60]
Interresting... it's not the word i'd describe it with.
Compleate failure is a more correct word.
Why didnt the node just crash? I've been trapped in limbo, cant log in, cant log out for more than 14 hours.
|
|
![Jack Gilligan Jack Gilligan](https://images.evetech.net/characters/1375984113/portrait?size=64)
Jack Gilligan
1st Cavalry Division Phalanx Alliance
|
Posted - 2011.02.15 12:53:00 -
[61]
Originally by: CCP Spitfire While I certainly understand your frustration, you may find this post by CCP Chronotis interesting (starting from the second paragraph).
We don't expect you to understand our frustration or even care about it, because we have a pretty good idea that you DON'T, and that it takes mass riots and us causing you bad press to even engage in lag issues BECAUSE THAT IS WHAT HAS HAPPENED!
We EXPECT you to effing DO SOMETHING about it! We're customers, get it? Our dollars (or Euros) feed your children. We don't HAVE to continue to GIVE you those dollars. We expect that this fact should induce SOME sense of urgency?
I don't give a flying crap if the NC/Russian blobs want to beat each other over the heads. The more they kill each other the better, I say.
What I DO expect is that a system that I am in which is dozens of jumps away from all that TO NOT BE AFFECTED. And if you want to try to GUILT them into reporting their fights so "innocent 3rd parties" aren't affected, you think THAT will motivate them? Also, how the hell are we supposed to predict where fights happen anyway?
If that is your attitude, I'm going to start requesting reinforcement for every system I think I may want to visit each and every day and see how you deal with that.
Reporting systems for fights should have been, AT BEST, a TEMPORARY solution to the problem that should have been fixed by now. Your server cluster should detect load automatically and allocate resources accordingly. Maybe if you'd re-allocate resources from the upcoming Space Barbie ca$h $hop and Twilight Online you could achieve this?
|
![voodoo voodoo](https://images.evetech.net/characters/144792953/portrait?size=64)
voodoo
Evolution IT Alliance
|
Posted - 2011.02.15 13:17:00 -
[62]
eve is still the same as it was in 03 I see. new toys , new graphics, new ships, new time sinks, same ol'e story.
Fleet fights always seemed to me to be 1 guy controlling a bunch of other peoples computers. Warp here, align out, target him, do this, do that... you sit there hours on end and someone else controls your puter via his voice controlling your actions. (what a sweet voice)
finally after hours of waiting the time is here, the time for the fight has arrived.. warp to so n so...... 2 hours later ... I don't see anything, my guns wont work, I cant target.... 4 hours later ... I gotta pee .... while you were gone the grid loaded and you're dead...
fc... get new ships and hurry back.. go go go
player 1..I cant jump in... stuck on entering system... hundreds saying the same crap on ts... fC... stfu we all have the same lag , we know... keep trying..
this game is so fun, I wanna pay more.
enjoy the fights (soon)
.
|
![hired goon hired goon](https://images.evetech.net/characters/1109290882/portrait?size=64)
hired goon
|
Posted - 2011.02.15 14:10:00 -
[63]
Hey everyone. Just thought I'd bring to your attention my idea for fixing lag. Have a read and see what you think. Thanks ![Smile](/images/icon_smile.gif)
|
![Guardian Decsendent Guardian Decsendent](https://images.evetech.net/characters/151975714/portrait?size=64)
Guardian Decsendent
Caldari ROMANIA Renegades ROMANIAN-LEGION
|
Posted - 2011.02.15 14:18:00 -
[64]
lag in eve ? never |
![Geralden Geralden](https://images.evetech.net/characters/1236117447/portrait?size=64)
Geralden
|
Posted - 2011.02.15 19:06:00 -
[65]
This incident made me reconcider ... why do i bother to (try to) play EVE ?
The sad answer is "because it's a habit yo fool"
/me starts to look for other games, with devs not wasting time playing spacebarbie or making a spacebook noone wants.
|
![Jovan Geldon Jovan Geldon](https://images.evetech.net/characters/1093841269/portrait?size=64)
Jovan Geldon
Gallente Lead Farmers Kill It With Fire
|
Posted - 2011.02.15 19:15:00 -
[66]
Originally by: Jack Gilligan We don't HAVE to continue to GIVE you those dollars.
In that case, stop. Please.
|
![Borun Tal Borun Tal](https://images.evetech.net/characters/758428135/portrait?size=64)
Borun Tal
Minmatar Space Pods Inc
|
Posted - 2011.02.15 19:15:00 -
[67]
Originally by: Jack Gilligan
Originally by: CCP Spitfire While I certainly understand your frustration, you may find this post by CCP Chronotis interesting (starting from the second paragraph).
We don't expect you to understand our frustration or even care about it, because we have a pretty good idea that you DON'T, and that it takes mass riots and us causing you bad press to even engage in lag issues BECAUSE THAT IS WHAT HAS HAPPENED!
We EXPECT you to effing DO SOMETHING about it! We're customers, get it? Our dollars (or Euros) feed your children. We don't HAVE to continue to GIVE you those dollars. We expect that this fact should induce SOME sense of urgency?
I don't give a flying crap if the NC/Russian blobs want to beat each other over the heads. The more they kill each other the better, I say.
What I DO expect is that a system that I am in which is dozens of jumps away from all that TO NOT BE AFFECTED. And if you want to try to GUILT them into reporting their fights so "innocent 3rd parties" aren't affected, you think THAT will motivate them? Also, how the hell are we supposed to predict where fights happen anyway?
If that is your attitude, I'm going to start requesting reinforcement for every system I think I may want to visit each and every day and see how you deal with that.
Reporting systems for fights should have been, AT BEST, a TEMPORARY solution to the problem that should have been fixed by now. Your server cluster should detect load automatically and allocate resources accordingly. Maybe if you'd re-allocate resources from the upcoming Space Barbie ca$h $hop and Twilight Online you could achieve this?
+1
|
![Brutious Burlious Brutious Burlious](https://images.evetech.net/characters/1126355016/portrait?size=64)
Brutious Burlious
|
Posted - 2011.02.15 19:30:00 -
[68]
Edited by: Brutious Burlious on 15/02/2011 19:31:19
Originally by: voodoo eve is still the same as it was in 03 I see. new toys , new graphics, new ships, new time sinks, same ol'e story.
Fleet fights always seemed to me to be 1 guy controlling a bunch of other peoples computers. Warp here, align out, target him, do this, do that... you sit there hours on end and someone else controls your puter via his voice controlling your actions. (what a sweet voice)
finally after hours of waiting the time is here, the time for the fight has arrived.. warp to so n so...... 2 hours later ... I don't see anything, my guns wont work, I cant target.... 4 hours later ... I gotta pee .... while you were gone the grid loaded and you're dead...
fc... get new ships and hurry back.. go go go
player 1..I cant jump in... stuck on entering system... hundreds saying the same crap on ts... fC... stfu we all have the same lag , we know... keep trying..
this game is so fun, I wanna pay more.
enjoy the fights (soon)
Epic. Such an epic post.
|
![Lev Aeris Lev Aeris](https://images.evetech.net/characters/2031455839/portrait?size=64)
Lev Aeris
b.b.k Fidelas Constans
|
Posted - 2011.02.15 19:51:00 -
[69]
I like to watch this old dominion trailer over and over while I wait for the grid to load.
http://www.youtube.com/watch?v=zDVEHE10nHc
Then when I'm finally able to login the next day, after being locked out for 9 hours, I pretend that one of those ships in the movie was mine. That helps explain why once again I am shipless and podless with no loss mail.
|
![gtiness gtiness](https://images.evetech.net/characters/1044021161/portrait?size=64)
gtiness
Sick Tight Controlled Chaos
|
Posted - 2011.02.15 20:05:00 -
[70]
Edited by: gtiness on 15/02/2011 20:10:54 My issue with the laggings is the utterly random nature of it.
I sit for 2 hours on the Uemon gate "waiting to jump" while others who were with me jumped the gate, warped to the fight, and are shooting away (relatively speaking).
So, reluctantly, I finally relog two hours later I find I'm actually in the Uemon system on the in-gate. This after listening to people log in and join the fleet, engage in the fight with little to no problem.
I finally get into fleet and warp to the fight. Nothing, client hangs I can't see what others report on grid, etc, etc.
I re-log.
An hour later I'm still on the Uemon in-gate turns out. Now I can't warp. I log and go to bed.
edit: in before all the usual techniques for minimizing lag and even the log out, log a different characters, then re-log in combat which I heard about for the first time yesterday.
tl;dr version: the most frustrating thing about lag/loading problems is the inconsistent experience. Some players are crippled, others are unaffected and yet CCP sticks to this policy of non-intervention (except in certain cases). By not helping out customers who are stuck and put into compromising positions CCP are making the game less fun and allowing people to game server performance issues.
|
|
|
![CCP Veritas CCP Veritas](https://images.evetech.net/characters/1409705149/portrait?size=64)
CCP Veritas
![](/images/icon_dev.gif)
|
Posted - 2011.02.15 20:54:00 -
[71]
Originally by: Heimdallofasgard this is the worst lag I've seen in eve in the 18 months I've been playing...
For what it's worth, it's some of the worst I've seen server-side since Gridlock was formed. As CCP Chronotis mentioned in the post linked to earlier, a vast majority of the load in Uemon was due to a system that simply is not present in null-sec. We've suspected for a while that lowsec would have additional concerns, but put off looking into it because, well, big fights don't really happen in lowsec very often, so our time is almost certainly best spent working on ways to improve big fights in nullsec. I don't think that's an unreasonable prioritization given the frequency of fights between the two types of systems.
Now, we have managed to figure out a few specific code paths that contributed heavily to Uemon's load, and we are going to look at them to see if they can be made nicer. Even if fights in lowsec are rare, it would be handy if the node didn't fall on its face when they do happen, so if we can make that happen with a reasonable amount of effort, we will.
|
|
![Hakaru Ishiwara Hakaru Ishiwara](https://images.evetech.net/characters/1021313924/portrait?size=64)
Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2011.02.15 21:12:00 -
[72]
Originally by: CCP Fallout It's on the same node. One of the benefits of reporting a fleet fight 24 hours before it is scheduled to happen is that we will reinforce the system. When people don't report the fight, they inadvertently wind up affecting those not involved at all. This is why we always ask that players report their fleet fights.
Keep in mind that our Team Gridlock is constantly working towards improving performance, and we've a ton of blogs on the matter and have implemented a number of key improvements that have helped fixed performance.
CCP Troll, best troll.
CCP clearly has the tools to re-assign resources to stressed "nodes." The will to make those resources available to known and predicted hot spots is another story all together.
The excuse of "they didn't tell us about the fight" has turned into a stump of festering flesh that stinks from Iceland to Tokyo.
|
![Besoina Besoina](https://images.evetech.net/characters/1962348973/portrait?size=64)
Besoina
|
Posted - 2011.02.15 22:12:00 -
[73]
Originally by: CCP Veritas
put off looking into it because, well, big fights don't really happen in lowsec very often, so our time is almost certainly best spent working on ways to improve big fights in nullsec.
Any system that can accept a cyno is vulnerable to a large fight. You guys should know this, its common sense. Low sec is the pipe to null, its where neither side has any sov advantages, of course major fights can happen at any time of the day. Take whatever lessons your team has learned and ensure all the low sec systems in game get the proper attention. I dont want to spend another afternoon (2+ hours) staring a #)(*$(#*&$ login screen.
|
![Jamus Gorrelius Jamus Gorrelius](https://images.evetech.net/characters/714307670/portrait?size=64)
Jamus Gorrelius
Macabre Votum Morsus Mihi
|
Posted - 2011.02.15 22:35:00 -
[74]
Large fleet fights in nullsec are unplayable lol
|
![Sannye Sannye](https://images.evetech.net/characters/218188072/portrait?size=64)
Sannye
|
Posted - 2011.02.15 22:50:00 -
[75]
Originally by: CCP Veritas
Originally by: Heimdallofasgard this is the worst lag I've seen in eve in the 18 months I've been playing...
For what it's worth, it's some of the worst I've seen server-side since Gridlock was formed. As CCP Chronotis mentioned in the post linked to earlier, a vast majority of the load in Uemon was due to a system that simply is not present in null-sec. We've suspected for a while that lowsec would have additional concerns, but put off looking into it because, well, big fights don't really happen in lowsec very often, so our time is almost certainly best spent working on ways to improve big fights in nullsec. I don't think that's an unreasonable prioritization given the frequency of fights between the two types of systems.
Now, we have managed to figure out a few specific code paths that contributed heavily to Uemon's load, and we are going to look at them to see if they can be made nicer. Even if fights in lowsec are rare, it would be handy if the node didn't fall on its face when they do happen, so if we can make that happen with a reasonable amount of effort, we will.
Then why not let the node die, so you could allocate resourses the the node? 15 mins shard downtime, to isolate the node, would have been acceptable by all. The 14 hours total gridlock was not.
|
![Borun Tal Borun Tal](https://images.evetech.net/characters/758428135/portrait?size=64)
Borun Tal
Minmatar Space Pods Inc
|
Posted - 2011.02.15 23:17:00 -
[76]
Originally by: Jamus Gorrelius Large fleet fights are unplayable
Fixed it for you.
|
![Heimdallofasgard Heimdallofasgard](https://images.evetech.net/characters/1300453997/portrait?size=64)
Heimdallofasgard
APEX ARDENT COALITION
|
Posted - 2011.02.16 01:51:00 -
[77]
Originally by: CCP Veritas
Originally by: Heimdallofasgard this is the worst lag I've seen in eve in the 18 months I've been playing...
For what it's worth, it's some of the worst I've seen server-side since Gridlock was formed. As CCP Chronotis mentioned in the post linked to earlier, a vast majority of the load in Uemon was due to a system that simply is not present in null-sec. We've suspected for a while that lowsec would have additional concerns, but put off looking into it because, well, big fights don't really happen in lowsec very often, so our time is almost certainly best spent working on ways to improve big fights in nullsec. I don't think that's an unreasonable prioritization given the frequency of fights between the two types of systems.
Now, we have managed to figure out a few specific code paths that contributed heavily to Uemon's load, and we are going to look at them to see if they can be made nicer. Even if fights in lowsec are rare, it would be handy if the node didn't fall on its face when they do happen, so if we can make that happen with a reasonable amount of effort, we will.
Thanks for the update Veritas.
CCP have been pretty informative whenever they have been in touch with the players through dev blogs or whatever, which is good... player awareness of the issues ccp have with their servers is also good... but it'd be good for ccp to open up a bit more in real time... it took quite a while for any constructive feedback from ccp about what they're doing with OUR game.
I might just be being stupid but is there any way to track forums for ccp posts so players can keep informed? my main way of communicating in eve out of game is through the forums, so it'd be nice for a bit more out of game provision for ccp to contact and communicate with players. -------
|
![Lokitoki81 Lokitoki81](https://images.evetech.net/characters/1205354581/portrait?size=64)
Lokitoki81
|
Posted - 2011.02.16 03:02:00 -
[78]
Originally by: Heimdallofasgard
Thanks for the update Veritas.
CCP have been pretty informative whenever they have been in touch with the players through dev blogs or whatever,
Well.... My dad always say "Action speak louder than words"... And I have yet to hear anything from CCP.
Your code is probably like a bowl of spaghetti. Strings everywhere in all directions. That old code from 2003 has been modified over and over in 8 years time. What did you expect would happen? It will take ALOT of time and money to sort that stoneagecode out. But we will gladly pay for it, actually, we are already... Atleast fix an automatic nod-reinforcer or "freeze" system for 15 min to reinforce it. Will make time for everyone involved to take a bio/smoke/sandwich. 15 min is nothing in EVE. It would be totally accepted by all players.
Btw, you "#ñ"#ñ owe me 6 hours of my life back. Do you know how hard it was to get the female out of the house for this.... I will discuss suitable reimbursements with GMs. And I want to talk to a married one that will understand... :/
|
![Jack Gilligan Jack Gilligan](https://images.evetech.net/characters/1375984113/portrait?size=64)
Jack Gilligan
1st Cavalry Division Phalanx Alliance
|
Posted - 2011.02.16 03:22:00 -
[79]
Originally by: Lokitoki81
Originally by: Heimdallofasgard
Thanks for the update Veritas.
CCP have been pretty informative whenever they have been in touch with the players through dev blogs or whatever,
Well.... My dad always say "Action speak louder than words"... And I have yet to hear anything from CCP.
Your code is probably like a bowl of spaghetti. Strings everywhere in all directions. That old code from 2003 has been modified over and over in 8 years time. What did you expect would happen? It will take ALOT of time and money to sort that stoneagecode out. But we will gladly pay for it, actually, we are already... Atleast fix an automatic nod-reinforcer or "freeze" system for 15 min to reinforce it. Will make time for everyone involved to take a bio/smoke/sandwich. 15 min is nothing in EVE. It would be totally accepted by all players.
Btw, you "#ñ"#ñ owe me 6 hours of my life back. Do you know how hard it was to get the female out of the house for this.... I will discuss suitable reimbursements with GMs. And I want to talk to a married one that will understand... :/
And so far what CCP has done is between my character's first name and a curse word for solid excrement. Sort of like what they've done about bot alliances.
I guess we'll check back in 18 months.
|
![Jovan Geldon Jovan Geldon](https://images.evetech.net/characters/1093841269/portrait?size=64)
Jovan Geldon
Gallente Lead Farmers Kill It With Fire
|
Posted - 2011.02.16 04:04:00 -
[80]
Edited by: Jovan Geldon on 16/02/2011 04:04:25 You blob a system, it lags. Then you whinge about it.
Then a few days later, you blob another system. It lags again. You whinge about it again.
After literally *years* of blobbing systems and it lagging when you do so (and the associated whinging therefrom), have you still not learned that if you DON'T blob it, then maybe it WON'T lag?
Of course you haven't.
|
|
![JitaPriceChecker2 JitaPriceChecker2](https://images.evetech.net/characters/489307352/portrait?size=64)
JitaPriceChecker2
|
Posted - 2011.02.16 11:08:00 -
[81]
Edited by: JitaPriceChecker2 on 16/02/2011 11:08:46
Originally by: Jovan Geldon Edited by: Jovan Geldon on 16/02/2011 04:04:25 You blob a system, it lags. Then you whinge about it.
Then a few days later, you blob another system. It lags again. You whinge about it again.
After literally *years* of blobbing systems and it lagging when you do so (and the associated whinging therefrom), have you still not learned that if you DON'T blob it, then maybe it WON'T lag?
Of course you haven't.
And you, post after post still vahe not learned that there is NO OTHER way to win( or i would rather say , acheive strategic objectives ) with current game mechanics.
|
![THERisingPHOENIX THERisingPHOENIX](https://images.evetech.net/characters/495967666/portrait?size=64)
THERisingPHOENIX
Caldari
|
Posted - 2011.02.16 11:18:00 -
[82]
Edited by: THERisingPHOENIX on 16/02/2011 11:18:29 edit
|
![Hell'sAngel Hell'sAngel](https://images.evetech.net/characters/1081743785/portrait?size=64)
Hell'sAngel
|
Posted - 2011.02.16 11:24:00 -
[83]
and the river of tears comes pouring in from null sec alliances .. ![Rolling Eyes](/images/icon_rolleyes.gif) ![YARRRR!!](/images/icon_pirate.gif)
|
![Jovan Geldon Jovan Geldon](https://images.evetech.net/characters/1093841269/portrait?size=64)
Jovan Geldon
Gallente Lead Farmers Kill It With Fire
|
Posted - 2011.02.16 11:24:00 -
[84]
Originally by: Sun Tzu To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
|
![rofflesausage rofflesausage](https://images.evetech.net/characters/1579575538/portrait?size=64)
rofflesausage
|
Posted - 2011.02.16 18:37:00 -
[85]
Originally by: Jovan Geldon
After literally *years* of blobbing systems and it lagging when you do so (and the associated whinging therefrom), have you still not learned that if you DON'T blob it, then maybe it WON'T lag?
Of course you haven't.
And after literally *years* of witnessing the same year by year, have you still not learned that this game is built from the ground up so that blobs win?
Of course you haven't.
The problem isn't the result. It's the mechanic that caused the result to happen. The only two solutions to this problem are that:
a) Lag gets better due to coding changes and / or hardware upgrades b) Blobbing of this size stops
B requires significant game changes. Either a counter to blobs, or core game changes so huge that the knock on effect it would have on all PvP would be massive.
|
![Illwill Bill Illwill Bill](https://images.evetech.net/characters/850338068/portrait?size=64)
Illwill Bill
Reign of Anarchy
|
Posted - 2011.02.16 18:42:00 -
[86]
Originally by: Jovan Geldon
Originally by: Sun Tzu To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
So you're saying that lagging the node to death is supreme excellence? ;)
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
|
![Lokitoki81 Lokitoki81](https://images.evetech.net/characters/1205354581/portrait?size=64)
Lokitoki81
|
Posted - 2011.02.16 18:52:00 -
[87]
counter blob = AOE DD back, moohaha...
|
![Ban Doga Ban Doga](https://images.evetech.net/characters/1331015571/portrait?size=64)
Ban Doga
|
Posted - 2011.02.16 19:03:00 -
[88]
Originally by: CCP Veritas
Originally by: Heimdallofasgard this is the worst lag I've seen in eve in the 18 months I've been playing...
For what it's worth, it's some of the worst I've seen server-side since Gridlock was formed. As CCP Chronotis mentioned in the post linked to earlier, a vast majority of the load in Uemon was due to a system that simply is not present in null-sec. We've suspected for a while that lowsec would have additional concerns, but put off looking into it because, well, big fights don't really happen in lowsec very often, so our time is almost certainly best spent working on ways to improve big fights in nullsec. I don't think that's an unreasonable prioritization given the frequency of fights between the two types of systems.
Now, we have managed to figure out a few specific code paths that contributed heavily to Uemon's load, and we are going to look at them to see if they can be made nicer. Even if fights in lowsec are rare, it would be handy if the node didn't fall on its face when they do happen, so if we can make that happen with a reasonable amount of effort, we will.
You were still *suspecting* empire space to have additional problems after huge cluster**** that was Yulai?
Was team gridlock collectively sick that day? Or did the news just not travel far enough to land on your desk?
|
![Shandir Shandir](https://images.evetech.net/characters/1841176809/portrait?size=64)
Shandir
Minmatar EVE University Ivy League
|
Posted - 2011.02.16 19:20:00 -
[89]
So, you're saying that the sec-status and flagging system is what's causing all the lag? Always knew you nasty pirate-types were up to no good :P
|
![Tiberius Smacchus Tiberius Smacchus](https://images.evetech.net/characters/951190301/portrait?size=64)
Tiberius Smacchus
|
Posted - 2011.02.16 19:49:00 -
[90]
I just wanted to add that parts of Deklein are being affected as well.
It's like CCP's being passive aggressive about the lag. "Oh, they want to embarass us with complaints about 45-minute-laggy fleet fights? Fine, fine, we'll just stuff their space and the space of everyone they've ever ganged with on the same node and see how they like it."
I guess I'm going to go find another game to play for today since none of my characters can activate modules or even load local chat due to a fleet fight happening somewhere in nullsec probably dozens of jumps from me.
also, **** CCP
|
|
![Jediwifebeater Jediwifebeater](https://images.evetech.net/characters/685799736/portrait?size=64)
Jediwifebeater
|
Posted - 2011.02.16 19:56:00 -
[91]
Pull your fingers out - CCP there is almost 50K peeps online we are not asking for much just the ability to move the ship around its not good enough someones ass needs to be fired if this was any normal compnay who evers issue thi sis linked to would be pulled in the office bent over adn a right shafting follows this needs to happen well at least photos of the event name and shame the ****
|
![Lwenor Lwenor](https://images.evetech.net/characters/828725400/portrait?size=64)
Lwenor
|
Posted - 2011.02.16 20:19:00 -
[92]
sat...soul-crushing lag...how is this still a problem... sun...soul-crushing lag...takes 1.5 hours to get into game...while a huge fights going on mon...lags at gate on orders to jump threw...get bombed and killed while waiting for gate to activate tues...lags during a giant fight where we were needed...lagged and failed to save hundreds...everyone dies...
I love the single universe shard theory...but if you can't fix the lag then maby you should think about splitting the server so we can atleast play the game that we spent 15 dollars a month on for 5 years now... |
|
|
|
Pages: 1 2 3 4 :: [one page] |