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Shangarr
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Posted - 2011.02.15 00:43:00 -
[1]
Hei. i Have a qustion for CCP. why there is no Incursion in Caldari systems'? i have seen most part in Gallente space and Ammar, and they are too fare away from where i have my base. doing Incursion will give you LP from CONCORD. what those LP store gives? does CONCORD will show up faster to save those who has high LP ?
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.15 01:20:00 -
[2]
There was an incursion at 100% in the Onirvura constellation, Forge region last night.
I guess when you invade carebear space, things get cleaned up fast 
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GyokZoli
Caldari
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Posted - 2011.02.15 08:49:00 -
[3]
Originally by: XXSketchxx There was an incursion at 100% in the Onirvura constellation, Forge region last night.
I guess when you invade carebear space, things get cleaned up fast 
Now it looks like every hisec incursion gets cleaned up in 12 hours.
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Floydd Heywood
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Posted - 2011.02.15 09:08:00 -
[4]
Hopefully they'll de-nerf Incursions with today's patch. Their initial adjustment was obviously a little too much.
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Aamrr
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Posted - 2011.02.15 10:20:00 -
[5]
Edited by: Aamrr on 15/02/2011 10:20:44 Honestly, I don't understand why they don't implement a genetic algorithm that tweaks incursion decline based on previous incursions in similar sec statuses.
Missions dynamically adjust their bounty and LP rewards based on how quickly they're completed. Why not have incursions adjust their difficulty rate naturally if they're being completed too quickly or not soon enough? It'd be a negative feedback loop that would naturally react to decreasing player interest when Incursions are no longer the "big thing" and a new feature has rolled around.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.16 14:21:00 -
[6]
Originally by: Aamrr Edited by: Aamrr on 15/02/2011 10:20:44 Honestly, I don't understand why they don't implement a genetic algorithm that tweaks incursion decline based on previous incursions in similar sec statuses.
Missions dynamically adjust their bounty and LP rewards based on how quickly they're completed. Why not have incursions adjust their difficulty rate naturally if they're being completed too quickly or not soon enough? It'd be a negative feedback loop that would naturally react to decreasing player interest when Incursions are no longer the "big thing" and a new feature has rolled around.
This is a really good idea.
Should bring it to assembly hall.
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