
ShahFluffers
Ice Fire Warriors Late Night Alliance
855
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Posted - 2012.08.22 23:34:00 -
[1] - Quote
Lilith5 wrote:A 1 day old player couldn't fit enough tank to fly FW. It also takes at least a destroyer to fit the mods that are able to kill the 20 npc ships which spawn around these complexes. The player would also loose a lot of ships because they do not know which plexes to go to. The most expensive ships in the LP stores require you to spend over 5 mill isk to buy a ship and convert it into a faction ship.
Stop spreading these lies. Pro-tip: you don't need a tank. You don't even need to kill any of the NPCs. You just orbit the button going really, really fast with an afterburner-fitted frigate. Nothing will hit you once you settle into a nice orbit.
And 5 million ISK is one or two level 3 missions. Easy money.
Quote:I don't believe some thing like a rifter or even a Merlin could destroy a battle ship. It took me and 3 others more than 5 min to destroy a npc battle ship in low sec. http://eve-kill.net/?a=kill_related&kll_id=12566220
95 ships... mostly frigates (half are assault frigates... but still)... killed a small battleship fleet WITH repair support and a capital ship. That's not a fluke. That's teamwork.
Another example: Veteran in a noob ship kills a noob in a battlecruiser
Quote:I've realized that being below the great 10 mill skill mark makes life in eve very difficult for a new player. Almost all of the best corporations are looking for pilots that can fly BC 'Your character must be 10+' is the standard reply. I was lucky that I found a corporation which did allow newer players to enter mind. I will echo what I have said in many other threads. Ignore the SP requirement. It's to scare people off.
Contact whoever runs the show and show the person that you are willing, patient, can work for the team, and have balls bigger than your brain.
Speaking purely for myself... given a choice between a bitter old player with lots of support skills and can field lots of useful stuff... and a drunken newbie who says he/she looking for a good time and wants to know how to do things better... I'll take the newbie. Not only is he/she more malleable but the chances he/she will cause BS drama in the long run are slimmer.
Quote:And PVP seems to be highly based on big expensive ships and lots of skills. You need to get around more. I and many others on the front lines of Faction Warfare have 30+ million skillpoints each... and have all been buying, using, and dying in Thrashers (T1 Minmitar destroyers) in record numbers.
Now as for your complaint that bigger ships and skill points... allow me copy-paste my standard response...
- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower level skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.
- Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time. Ex1: Someone you are facing has about 20 million SP, but how much of that overall SP is actually combat related. He/she could be a HUGE industrial player with limited combat skills. Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.
- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4, you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.
- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (because it's faster).
- Ships and weapons have been balanced against one another. Ex: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor every 24 second... in which case the frigate could use a Small Nosferatu that sucks out capacitor every 3 seconds... etc. etc.
tl;dr... - the point of the skill system is to force you to learn the game's mechanics and nuances in cheaper equipment and ships... that way when you DO gain access to more expensive equipment and ships, you know HOW to use them properly.
- more SP is not indicative of a pilot's ability. It just means that the pilot has more options in what he/she can do.
- no one ship is superior to everything in the game. Even Titans, the largest ship in the game, has its Achilles heel; smaller ships. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |