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Commander Disarray
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Posted - 2011.02.15 22:32:00 -
[1]
I'm getting my first Tengu here shortly, and was wondering how difficult/easy it is to gank one, and looking for some anti-gankage advice. Tengu will be used for L4's. I already have a good grasp on being unprobeable, but other fittings or advice on how to make it gank-proof (I'm sure there's no such thing, but something close?) would be appreciated.
With an unprobeable Tengu, my guess is that it's most vulnerable while undocking. I plan to have some insta-warp undocking bookmarks but I've been bumped off alignment here and there while trying to do that with other ships once in a while.
I'm planning on getting the Adaptive Shielding subsystem, instead of the Amplification Node subsystem. The theory is that shield resistance will help the most against a high alpha since shield boosting might not regenerate enough hit points before a second strike, or an alpha strike from another ganker. Does that seem reasonable?
One tactic I thought of is to store the Tengu in a station near the L4 mission agents station and just jump back and forth in a frigate completing and accepting missions. There's usually a crowd hanging out right outside that particular L4 agents station. This is in Amarr space.
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Missy Sasha
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Posted - 2011.02.15 22:55:00 -
[2]
dont fit hugely expensive mods on your ship.
then you won't get ganked unless people are out to get you.
They're not going to kill your for a couple of CN shield hardeners and a chance at a few BCUs.
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Commander Disarray
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Posted - 2011.02.15 22:58:00 -
[3]
Originally by: Missy Sasha dont fit hugely expensive mods on your ship.
then you won't get ganked unless people are out to get you.
They're not going to kill your for a couple of CN shield hardeners and a chance at a few BCUs.
I am not planning to. Just all T2 stuff to do L4's.
But you raise a good point. Do they have enough time to scan and gank my Tengu after undocking before I insta-warp to a BM? If nothings in the way, I can be in warp in about 2-3 seconds.
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Merin Ryskin
Peregrine Industries
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Posted - 2011.02.15 22:59:00 -
[4]
Edited by: Merin Ryskin on 15/02/2011 22:59:30
Originally by: Missy Sasha dont fit hugely expensive mods on your ship.
This. Fit T2, ignore the threat of gankers. Nobody is going to waste a suicide gank on a T2-fitted ship that won't even drop enough loot to pay for the cost of a suicide battleship. -----------
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Missy Sasha
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Posted - 2011.02.15 23:07:00 -
[5]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 15/02/2011 22:59:30
Originally by: Missy Sasha dont fit hugely expensive mods on your ship.
This. Fit T2, ignore the threat of gankers. Nobody is going to waste a suicide gank on a T2-fitted ship that won't even drop enough loot to pay for the cost of a suicide battleship.
And if they do, you were going to die anyway, and it doesn't matter what your tactics are.
Btw, dude you're really paranoid.
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Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2011.02.15 23:16:00 -
[6]
Edited by: Corporal Punishment08 on 15/02/2011 23:18:46 This is my T2 lvl 4 Gurista fit, designed for anti-gankage.
Reasoning behind the fit: Higher resists imo are better for avoiding alpha strikes. The 3 resist rigs give you some variety in which resist you want to focus on for your mission, while giving you a higher base resist across the board (Besides of course Exp). Add the DCII in, with an amp and 2 hardeners, you've got your choice of 90% across the board, or focusing on 2 resists while still having good resists across the board.
If you ran with a shield booster fit, that won't save you from an alpha strike, so the 3 CCC rigs would be wasted. The shield booster on this fit is not needed very often, so the low cap recharge is not a problem, as it is cap stable with the SB off.
You can swap out items for higher meta at will, without worrying too much about the gank. My first recommendation is to swap out the 3 BCSs for Caldari Navy BCSs. As you mission in the hub and get to know the people that will most likely gank you, you can even swap out the DCII for a 4th CN BCS. (Edit: I had everyone in Motsu that used to just sit outside the station and seemingly do nothing added to my watchlist, and was right in doing so as I saw a few times. Any time I noticed someone sitting outside the station more than 2 or 3 times, I would add them. Also, they would have weird alt names, you can tell)
Anyways, that fit is designed specifically for anti-gank, cheap, and lvl 4 missions. And it's taken on the toughest ones without problems. Just control your aggro, as you should anyways. _____________________________________ Real men corpse tank. |

Commander Disarray
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Posted - 2011.02.15 23:18:00 -
[7]
Originally by: Missy Sasha
Btw, dude you're really paranoid.
You, my friend, are 100% correct.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.02.16 04:06:00 -
[8]
make sure you always have an EM hardener fit and activate it!
and some quick eft warrior-ing, with an em+invlun active it looks like the shield hp sub (adds ~10k ehp) would be better than the shield resist sub (adds ~3400 hp) over the boost amp sub. and hell adding a LSE on top of the hp sub adds another ~20k ehp
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Diomidis
Pod Liberation Authority
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Posted - 2011.02.16 04:44:00 -
[9]
Everything can, and will be ganked if there is a high profit probability from doing so. No T2 fit will worth the expense for suicide ganking your ship.
No tank can ever stop suicide gankers: they have ganked freighters, so T3 cruisers are a joke, and 10-20k EHP are simply an extra or two hi-alpha BSs. The question is not how many EHP you have...they will bring as much as needed if they will make more than they will lose.
A couple of faction mods wont make it worthy either, and you really don't need anything fancy if you keep it simple. A small pith (not even A type), an AB (maybe faction for cap stability without CCCs) and 3x rat specific hardeners are enough to tank / speed tank every lvl 4 there is.
Assuming you are using 4x BCUs, even faction BCUs make really small difference ( = you can do without them). It's way better to invest the money you would spend on faction BCUs on some HML related 3-5% hard-wirings.
Problems start when people over-pimp they machines, and that's easy to understand. If you don't pvp enough or do something equivalent to burn through profits, then you are getting bored of having a single ship, so you pimp it out gradually so that you don't feel like you have bitten the game.
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Brego Tralowski
Gallente Outpost 99
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Posted - 2011.02.16 06:10:00 -
[10]
From experience Tengus pop real easy! I lost my Tengu to a Arty Apoc, as i came through a gate and aligned I was insta locked and popped.
That is your most vunerable time, I always check once i have jumped what ships are around the gate and as soon as i start to align I get the hardeners on etc.
There is little you can do actually, although I tend to remain cloaked for as long as possible if I think something a bit sus is going on (which has saved me also).
But also don't be over worried about gankers. Tengus are very good at missioning, and even a well skilled T2 fit can do Lvl 4s no problem, works for me just fine it also means that gankers are less likely to waste a gank on a ship that doesn't have posh mods on. -----------------------------------------------
Swords Horses and Heavy Metal, the only way to fly. |

Captain Nares
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Posted - 2011.02.16 06:45:00 -
[11]
T2 Tengu is nonsence At least 2 CN BCS' and plex small SB.
If you don't want to get ganked:
1) Run missions in a safe place. It isn't hard, because majority of agentrunners run for bad agents ^^ 2) Have undock BM's. 3) Watch out.
PS 2) and 3) aren't neccessary if you are successful with doing 1).
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KWyz
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Posted - 2011.02.16 09:05:00 -
[12]
I need to remind people that while we tend to think high-sec gankers are people who coldly analyze the potential for the highest profit on each kill, masterfully planning for all possible outcomes, most of them are not like that.
Most of them simply enjoy wreaking havoc and causing tears. That is the #1 reason highsec ganking exists.
You want a competent t2 fit not because it will discourage ganking. You want it so that the Tengu will be the only real monetary loss.
As for being *almost* unkillable, the Rattlesnake's tremendous passive tank comes with and enourmous buffer. But then again, gankers have one-volleyed freighters before...
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