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Marconus Orion
Global Criminal Countdown
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Posted - 2011.02.17 14:32:00 -
[1]
It was a mistake to add them. Take them off.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.17 14:39:00 -
[2]
Why was it a mistake?
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Goose99
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Posted - 2011.02.17 17:46:00 -
[3]
I have a better idea, why don't CCP just give you free kms?
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Marconus Orion
Global Criminal Countdown
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Posted - 2011.02.17 20:40:00 -
[4]
Originally by: XXSketchxx Why was it a mistake?
Never mind the 'all seeing eye' that is local to start. For one it takes actual effort to scan someone down, that is good. Unfortunately it takes zero effort to find out if someone is scanning for you.
You simply hit the scan button and you instantly know if they are or not. At least before you had to scroll through a list of everything to search for the probes.
Now it is simply too easy to avoid being probed down.
Originally by: Goose99 I have a better idea, why don't CCP just give you free kms?
And no, this is not some whine that I want kills to line up for me. That argument is simply ******ed.
Remove the ability to add scan probes to the overview and make the prey at least put forth some ****ing effort to know if they are being probed.
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Goose99
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Posted - 2011.02.17 20:48:00 -
[5]
Originally by: Marconus Orion
Originally by: XXSketchxx Why was it a mistake?
Never mind the 'all seeing eye' that is local to start. For one it takes actual effort to scan someone down, that is good. Unfortunately it takes zero effort to find out if someone is scanning for you.
You simply hit the scan button and you instantly know if they are or not. At least before you had to scroll through a list of everything to search for the probes.
Now it is simply too easy to avoid being probed down.
Originally by: Goose99 I have a better idea, why don't CCP just give you free kms?
And no, this is not some whine that I want kills to line up for me. That argument is simply ******ed.
Remove the ability to add scan probes to the overview and make the prey at least put forth some ****ing effort to know if they are being probed.
Or you can put forth some effort to get kms instead of whining about not being spoon-fed.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.17 21:06:00 -
[6]
Originally by: Marconus Orion
Originally by: XXSketchxx Why was it a mistake?
Never mind the 'all seeing eye' that is local to start. For one it takes actual effort to scan someone down, that is good. Unfortunately it takes zero effort to find out if someone is scanning for you.
You simply hit the scan button and you instantly know if they are or not. At least before you had to scroll through a list of everything to search for the probes.
Now it is simply too easy to avoid being probed down.
Probing people down is stupidly easy.
Basically you want to return us to the days of having no filter on the overview. This is stupidly frustrating and just bad game design.
If you are clever (like a good hunter should be) you can still catch people pretty easily with probes.
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Vertisce Soritenshi
SHADOW WARD OWN Alliance
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Posted - 2011.02.17 21:29:00 -
[7]
Whaaa!
I am a pirate! Whaaa!
Pirating is too hard! Whaaa!
Take away local so I am invincible! Whaaa!
People can tell when I am scanning them! Whaaa!
Why can't I insta-pop people without them ever knowing I was coming?! Whaaa!
I thik I have made my point... NO BOOBIES LEFT BEHIND! |
Corina's Bodyguard
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Posted - 2011.02.17 22:26:00 -
[8]
You do realize that probes could be added to the overview manually before. In fact, any item in space can be added to the overview if you know the item code.
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StyphonUK
Caldari Fearless Bandits
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Posted - 2011.02.17 22:49:00 -
[9]
You're never going to satisfy everyone with changes made to the game, but Marconus I think you're in the minority. I for one approve of being able to select probes in the filter list.
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Di Mulle
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Posted - 2011.02.18 07:55:00 -
[10]
Originally by: Marconus Orion At least before you had to scroll through a list of everything to search for the probes.
And that was a really horrible design.
Difficulty of avoiding of being scanned in particular, and other gameplay elements in general always may be a subject for discussion.
But mimicking gameplay difficulty with poor UI is one of the most stupid and lazy things to do.
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Ophelia Ursus
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Posted - 2011.02.18 09:15:00 -
[11]
1) Using a bad UI to introduce 'fake' difficulty into a game is a terrible idea. 2) If you're at all competent at probing, you only need one scan to get a 100% hit on any probeable target. That gives your target a window of at most 10 seconds in which to spot your probes. If you need multiple scans... that's your problem, isn't it?
A better change if you wanted to boost mission-busting would be to integrate the mini-map indicator that shows the angle covered by your current d-scan settings into the current system map to make it easier to judge distances and angles when your target is significantly above or below the plane. Signature removed. |
EoH253
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Posted - 2011.02.18 12:35:00 -
[12]
Unnecessary change that leaves players with no protection from being detected. Not supported.
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