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Kyridios
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Posted - 2011.02.17 14:52:00 -
[1]
Edited by: Kyridios on 17/02/2011 14:51:57 You can find the related topic in "Features and Ideas Discussion" forum, here.
- Put a slider in AU next to the distance field. Writing the distance in the appropriate field is just a waste of time in 90% of the time
- Revamp the angle slider to easily switch between 5 and 15 degrees (the two points are too close in the UI)
- Add a visual help to see where the directional scanner is pointing - To be able to see scan angle limits
- Displayable previously scanned cones: Make the visual help (scanner cone) persistent on the solar system map. So a pilot can pinpoint a position ship with a lot of time and effort.
The firsts 3 points are self explanatory. The fourth idea need a little insight:
- It doesn't give any warpable bookmark. If the pilot succeed in pinpointing a ship position, he lands on the same grid after several warps/mid-warp bookmarking/etc... The pilot do everything by hand like now.
- Unprobable ships (not covert ship) can be hunt with a lot of time and effort. However, this method is very limited and time consuming. But it is a counter to unprobable ships.
- Traditional probing method (T2 frigates + combat scan probes) stay the best probing method. Exception made with unprobable ships which appears on directional scanners but not on probe scan.
- Doesn't seem powerfull, requires a lot of human skills, patience and time. Seems "easy" to implement for CCP (from my point of view and yes, i am not a programmer...)
Thanks for reading me.
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EoH253
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Posted - 2011.02.18 12:40:00 -
[2]
I like the proposed UI changes, but not so much the warp in part. Directional scanning is not probing, in that it gives you a players approximate direction, not exact location. Still though, this should be talked about by the CSM. Supported.
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Kyridios
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Posted - 2011.02.18 13:27:00 -
[3]
Originally by: EoH253 I like the proposed UI changes, but not so much the warp in part. Directional scanning is not probing, in that it gives you a players approximate direction, not exact location. Still though, this should be talked about by the CSM. Supported.
Just to be clear. The mechanic of directional scanner is the same. The only difference is the visual help. But if the target is moving fast or is in a safe which is not between 2 celestials, the hunter will have to approach the target location "at foot". Exactly like the target did to create the safe-spot. There is not warpable bookmark or precise point given at anytime. If you are skilled enough, you'll eventually land on the same grid as your target.
Some pilot already hunt like this. But without a visual help this is near to impossible to locate a target in a safe not between celestials.
I see that as a counter to unprobable ship's.
My two (more) cents
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Max Kolonko
Worm Nation Ash Alliance
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Posted - 2011.02.18 17:31:00 -
[4]
i like the idea of scaning cone, i wanted something like this for some time now. Max Kolonko |
Alqualonde
Merch Industrial Goonswarm Federation
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Posted - 2011.02.18 21:10:00 -
[5]
I like
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Kogh Ayon
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Posted - 2011.02.19 00:48:00 -
[6]
Despide any problems might be in the topic the directional scan UI is need to be improved.
Althogh I don't agree the last stuff there lots people can't handle directional scan well.
Just try to get it more friendly please CCP
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Dro Nee
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Posted - 2011.02.19 16:11:00 -
[7]
I rather like the fact that the people who do not want to put the effort into becoming really good with thier scanner are not able to use it efficiently. As it is already rediculously fast and easy to narrow down a ship at a celestial (or plain 5deg scan) for someone who is good with thier scanner,I see no reason why it should be made more efficient/ easier to do with less effort.
Not supported. |
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