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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fallout
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Posted - 2011.02.17 17:40:00 -
[1]
CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Chiliad
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Posted - 2011.02.18 19:06:00 -
[2]
Thank you for all the comments so far! Replying to some select recurring topics and questions in no particular order:
Originally by: Darkkia First of all: Proper ingame screenshots and video or did not happen!
I would've actually liked to include screenshots or fraps. The reason why I didn't was that the skin shaders haven't been implemented yet for the deferred rendering we use in the interiors. It looks very awkward right this moment.
Originally by: Bruce Destro amazing update! I thought i heard somewhere that being able to see your ship was too much of a hassle and made me sad. Glad to see that it is still in the works!
It still is a massive hassle and still being worked on. This is one of the things I dont expect us to have working yet in the build we have ready for Fanfest. Remember the first version of character creator with WiP brows, a lot of missing assets and long loading times? The very first public version is going to be a bit like that.
Originally by: Altarica For all you say you don't want this to get in the way of the veteran's and that the CSM has pointed out you need to keep the load times the same do you really expect to be able to do that?
A lot of hard work has been put into performance optimization. It comes down to a big arm wrestling match between visual quality and reality of what the benchmarks tell us. This is the goal but it doesn't mean that even our back-up plans don't have back-up plans.
On the topic of performance, min specs and optimization; we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.
Originally by: Nightvault My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.
Server performance when handling character movement and movement updates is one big hurdle every MMO has to deal with. It's a very different set of problems to tackle between ships in EVE and human avatars. It's not that we don't have functional multi-player environments. We are putting a lot of work into both client and server side optimization to make sure your computer wont melt, and TQ doesn't horribly die on it's feet.
By choosing the single player Captain's Quarters as our first Incarna feature we can take on less fallout at a time, and we can reduce the risk of having to postpone the feature if any of the many interconnected puzzle pieces dont fall into place on time.
Originally by: Tagana Shavar I'm wondering how the racial quarters are assigned. Will you always get a Minmatar Captain's Quarter if you yourself are Minmatar, or is it tied to the station you are docked?
Racial variations of these Captain's Quarters are linked to the station. Amarr station, Amarr Captain's Quarters.
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CCP Chiliad
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Posted - 2011.02.18 19:08:00 -
[3]
And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainĘs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
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CCP Spitfire
C C P C C P Alliance
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Posted - 2011.02.19 08:55:00 -
[4]
Offtopic posts removed.
May I please remind everyone to keep the discussion civil and constructive and do not use this thread for personal communications.
Spitfire Community Representative CCP Hf, EVE Online |
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CCP Chiliad
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Posted - 2011.03.21 21:19:00 -
[5]
Unfortunately our plans for Singularity deployment didn't pan out quite the way we had planned: Captain's Quarters on SiSi after Fanfest.
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