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Grindkore
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Posted - 2011.02.17 20:48:00 -
[1]
What is the good way to break up a gate camp? I live near a low sec border system, and gates to low sec are constantly camped by 4 to 5 ships. Different corps and alliances, the only constant is the gaytastic camping someone always doing there. Sure I can run though in stealth-ed up LOL them in local. But how can I ruin a gate camp?
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Forum Troll Trolling
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Posted - 2011.02.17 20:53:00 -
[2]
you wont be able to, if anything they will simply dock up and wait for you to leave then go back to camping
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.17 21:42:00 -
[3]
Originally by: Forum Troll Trolling you wont be able to, if anything they will simply dock up and wait for you to leave then go back to camping
Or just jump into high-sec themselves if their GCC's are done .. the cowardice of wannabe pirates knows no bounds.
There are some who actually wants a fight, but they usually have a carrier alt or five waiting in station ready to come in for triage duty
Is short: High-sec gate camps are nigh impossible to kill as it is not pirates but adolescent kids who got scolded for tripping old ladies at the mall and found that Eve allows that sort of behaviour.
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Grindkore
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Posted - 2011.02.17 22:34:00 -
[4]
Edited by: Grindkore on 17/02/2011 22:36:06 In the past I tried going around the camped gate using alternative route in HML Drake with the cloak. Than warp in 80km from camped gate and launch a volley at closest large signature ship, than warp next to station or planet and cloak waiting for decent 1 on 1 opportunity.
At best I get their attention and they all start looking for me. But in most cases they do not chase me. The problem is that alternative route is 16 jumps and half of it though low sec where I can run in to another gay(t) camp. I'm thinking of keeping a PvP pimped out drake in the low sec system and a jumpclone if I get enough standings just to mess with damn gaytastic campers.
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z0de
The Bastards The Bastards.
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Posted - 2011.02.17 22:59:00 -
[5]
Ideally you'd get some friends to even numbers but say you want to fight them alone your best bet is to split them and then drag whoever's left away from the gate(0 warpin). Its hard to be specific without ship info but the simplest method is to jump in, hold cloak till your session timer clears and burn back to the gate, let them start shooting you, jump through and burn away from the gate and attack whoever starts to chase you.
Don't just do this blind though, try to get some idea of what ships they have and how you could beat them. á á
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Grindkore
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Posted - 2011.02.17 23:20:00 -
[6]
The gate camping tactic is too effective from stat padding perspective and creates unbalanced game-play. I'm not against PvP, just this seem to be the only way to reliably pad your stats while absolutely denying the victim any chance to evade or fight back. Yes I look at the map and try to see if any ships been popped in last hour, but its not a reliable means to estimate probability of camp on the other side. Some systems are always PvP hot-spots and are glowing orange 23/7. Secondly I been gate ganked when systems had no PvP kills in last hour, I just happened to be the first unlucky SOB to go through the camped gate.
I think if CCP added a traffic control system near gates that would give you a hint as to how many ships are on the other side near the gate. Or increase the distance randomly where you appear on the other side to give a better chance for escape. It would balance out the game mechanics. I'm sure it's fun for the pirates to sit in a 10 to 15 man blob and kill people with absolute impunity purely for stat padding purposes, but game has to have some balance in this respect.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.02.17 23:43:00 -
[7]
Bait them with a welltanked ship or two, and then crush them with a gang of your own..... The easiest method is to send in a bait ship with a cyno and hotdrop them!!!!! If that's not an option for you, use a extremely tanked ship to get them aggressed and hold out long enough for backup to arrive.
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Kaaii
Caldari KaaiiNet Holding Executor Corp KAAII-NET
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Posted - 2011.02.18 00:58:00 -
[8]
Originally by: Gizznitt Malikite
Bait them with a welltanked ship or two, and then crush them with a gang of your own..... The easiest method is to send in a bait ship with a cyno and hotdrop them!!!!! If that's not an option for you, use a extremely tanked ship to get them aggressed and hold out long enough for backup to arrive.
---------------
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Kaaii
Caldari KaaiiNet Holding Executor Corp KAAII-NET
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Posted - 2011.02.18 01:15:00 -
[9]
Further..
I wouldn't be too concerned with kill board stats, they really mean nothing to be honest. There are probably less than 2% of the total EVE population "killers" that are truly awesome enough to warrant a concern if you see them in local.
This still does not bode well for you if you do happen into a group of the 98% mentioned above, but like the poster above me said, if you get got, come back with a plan, a fitting to counter them, and use a little bit of their game against them.
Plan it. Don't fight mad, get a group, work out the strategy with your fleet, read up on how others do it. Think of it from the side of the camper. What would be "bad" for you, if you were camping, and work off of that.
Understand the mechanics of gate combat.
Fight them on your terms, and they will either bolt (there by accomplishing your goal of breaking the camp) or kill them all, accomplishing your goal of revenge)
As a 2003 player, I still run into them from time to time, but I survive more than not due to an understanding of the above, plus the benefit of mostly max defensive skill sp's. I find dieing to these camps more of an inconvenience than a loss these days, as I never run expensive fits unless I'm sure I am going to win. I've lost more ships to missions than gankers tbh.
But, really, don't sweat the stats they may be pumping up, plan & fight on your terms, not theirs, and you will be quite happy with the results....
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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deathpain
Gallente The Graduates
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Posted - 2011.02.18 02:10:00 -
[10]
Originally by: Grindkore I think if CCP added a traffic control system near gates that would give you a hint as to how many ships are on the other side near the gate. Or increase the distance randomly where you appear on the other side to give a better chance for escape. It would balance out the game mechanics. I'm sure it's fun for the pirates to sit in a 10 to 15 man blob and kill people with absolute impunity purely for stat padding purposes, but game has to have some balance in this respect.
Why is there no chance to escape. Eve is all about thinking about how best to get out of tight situations, how to beat the other guy. If every time someone made things tough for us ccp changed it to make it easier, this game would suck.
And anyway as it is, it isnt tough to avoid getting killed by a low sec gate camp. Get a fast cloaky, warp into system before dt. Log in after dt, then go make some safe's. Once that is done its very simple to stay 85% safe in low sec, its only complicated with slow align ships. But then if you can fit a cloak, you will be able to have enough time to align to your safe, before they unlcloak you, and if you hit a mwd before cloaking, you can actually insta warp after decloaking still. That takes some practice getting right, but its totally possible.
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Space Concubine
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Posted - 2011.02.18 03:02:00 -
[11]
Originally by: Grindkore constantly camped by 4 to 5 ships, how can I ruin a gate camp?
Jump in 10-12 guys.
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Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2011.02.18 03:28:00 -
[12]
Edited by: Amael Galenus on 18/02/2011 03:30:41
Originally by: Grindkore What is the good way to break up a gate camp? I live near a low sec border system, and gates to low sec are constantly camped by 4 to 5 ships. Different corps and alliances, the only constant is the gaytastic camping someone always doing there. Sure I can run though in stealth-ed up LOL them in local. But how can I ruin a gate camp?
An idea I've been pondering about lately is jumping into a small camp (say 5 ships max) in a supertanked Abaddon armed with heavy neuts, MWD/AB, webber, scram/disruptor & a cap booster (Edit: something like this). The idea would simply be to get a point or two on whatever ship has the biggest dps of the group (or whoever happens to be closest), suck it dry & hold it in place long enough for the gate guns to do their job... wash, rinse, repeat with any of the campers that hang around.
Downsides: 1) Needs good scouting & intel before attempting 2) Hoping that you land in neut range of one of the gang's heavy hitters 3) Hoping that the gate guns will fire on your target 4) Hoping that the camp doesn't have a carrier or support blob nearby 5) Hoping that your tank holds out long enough (200k EHP isn't bad though)
Must play around in EFT when I get a chance to crunch some numbers... |
deathpain
Gallente The Graduates
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Posted - 2011.02.18 03:36:00 -
[13]
Im not entirely sure on this idea, as a good group of pirates (yes there are good pirates) know to share aggro of the gate guns. So hoping gate guns will finish your target off before the group finishes you off may be a bit hopefull. I dont know tho, it would be good if it works.
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Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2011.02.18 03:45:00 -
[14]
Yeah, the idea is probably only feasible against the laziest/noobiest of camps - just occurred to me that remote repping would quickly scupper it as well
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deathpain
Gallente The Graduates
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Posted - 2011.02.18 04:04:00 -
[15]
The only feasible way to ruin there day is get a speed tank ship in there, target the most valuable ship and scram, and drop a better fleet on top of them. You will get there main fleet, maybe one or two others, and if not the rest will run.
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Gavin DeVries
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Posted - 2011.02.18 04:25:00 -
[16]
Dominix with a DC II and six reinforced bulkheads has a hell of a hull tank. Fit three disrupters and 3-4 neuts with a full set of drones and you'll shock a few people. It's cheap to lose and you'll probably take 2-3 with you. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2011.02.18 10:15:00 -
[17]
Originally by: Gavin DeVries Dominix with a DC II and six reinforced bulkheads has a hell of a hull tank. Fit three disrupters and 3-4 neuts with a full set of drones and you'll shock a few people. It's cheap to lose and you'll probably take 2-3 with you.
Niiiice - will keep that one in mind, thanks! |
Othran
Brutor Tribe
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Posted - 2011.02.18 10:19:00 -
[18]
Originally by: Amael Galenus An idea I've been pondering about lately is jumping into a small camp (say 5 ships max) in a supertanked Abaddon armed with heavy neuts, MWD/AB, webber, scram/disruptor & a cap booster (Edit: something like this). The idea would simply be to get a point or two on whatever ship has the biggest dps of the group (or whoever happens to be closest), suck it dry & hold it in place long enough for the gate guns to do their job... wash, rinse, repeat with any of the campers that hang around.
Downsides: 1) Needs good scouting & intel before attempting 2) Hoping that you land in neut range of one of the gang's heavy hitters 3) Hoping that the gate guns will fire on your target 4) Hoping that the camp doesn't have a carrier or support blob nearby 5) Hoping that your tank holds out long enough (200k EHP isn't bad though)
Must play around in EFT when I get a chance to crunch some numbers...
You quite obviously have never tanked gate guns. Its trivial and the gate guns WILL switch targets so your idea won't work. You will in fact just DIAF.
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Milo Caman
Gallente Anshar Incorporated
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Posted - 2011.02.18 11:14:00 -
[19]
-Covops Cyno -Flock of Bombers and Recons -Bait to get them GCC'ed -Bridge in and commit unspeakable acts of violence against their boats -??? -Profit ---
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Othran
Brutor Tribe
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Posted - 2011.02.18 13:07:00 -
[20]
If you're going to warp anything in to zero on a gatecamp then a Scorpion fitted with multiple ECM burst and a couple of buddies 40km out damping down their DPS boats might work well. You'd still need some DPS.
You're still not going to kill them and frankly if this is in Molden Heath/Heimatar then any DPS waiting would be spotted incoming way before they are of use.
If its a regular gatecamp of reasonably old characters then expect maxed out gang/mindlink bonuses - usually from an unprobable T3.
tl;dr there are ways of doing it but if you want them dead then learn to bait WELL
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.02.18 15:47:00 -
[21]
Originally by: Grindkore Ati-Gay(t) Camp Tactics gaytastic camping
Couldn't agree more, the stereotype of gay men being camp is quite annoying, when a man wearing nothing but a g-string, roller skates and sparkles passed us at a gay pride event my friend put it well by saying, "Why the hell would I be proud of that?" Remember gay ≠ pu$$y. Please stop using it in this manner.
Pet peeve aside, gate camps are resource gathering exercises, the pvp equivalent of grinding lvl 4 missions. It's also a useful place to chill out while waiting for corpies to get online or for your scouts to find targets.
A gate camp is generally not a well planned pvp exercise, with the exception of carrier alts all your ships are on show so the enemy can see your strength and you're in a static position, add to this that gate camping setups are often different from the ones used on pvp ops, sensor boosters and enough active tank to deal with the gate guns are common.
If you are camping and and allow yourself to be baited, jumped or otherwise killed by your own lack of situational awareness then any pirate corp I've been in would rightly troll you for being a noob. If the aim is to make money and they're losing ships all the time then they're not doing it right.
If your aim is to simply clear the camp then just jump a superior force in to system, pirates are unlikely to noob out and sit there waiting for you to kill them.
If you actually want kills then the best advice in this thread has been:
Originally by: Gizznitt Malikite
Bait them with a welltanked ship or two, and then crush them with a gang of your own..... The easiest method is to send in a bait ship with a cyno and hotdrop them!!!!! If that's not an option for you, use a extremely tanked ship to get them aggressed and hold out long enough for backup to arrive.
I would add that there's a lot of know your enemy too, a small group of pvpers who often play together are not like null sec grunts, they think for themselves and are generally well versed in hot drop tactics.
Individual pilots are generally more vulnerable while travelling between the camp and their home station, if you want kills but can't match their force then you'll have to do your homework just like everyone else.
Originally by: Grindkore
In the past I tried going around the camped gate using alternative route in HML Drake with the cloak. Than warp in 80km from camped gate and launch a volley at closest large signature ship, than warp next to station or planet and cloak waiting for decent 1 on 1 opportunity.
At best I get their attention and they all start looking for me. But in most cases they do not chase me. The problem is that alternative route is 16 jumps and half of it though low sec where I can run in to another gay(t) camp. I'm thinking of keeping a PvP pimped out drake in the low sec system and a jumpclone if I get enough standings just to mess with damn gaytastic campers.
I hardly know where to start with this, you're not going to get a 1 vs 1 by attacking a static group of people, especially not people who pvp together regularly. You need to get people when they're straggling or learn to fight against the odds.
If you want to harass and pick off campers then you need someone good to tackle for you while you apply ewar and dps from range, the advantage of this method is that you only need a small number of friends plus going in outnumbered and coming out with kills is very satisfying.
Damn, I must be bored to have written all that. Those are just my experience with pirate camps and I'm sure they're not all the same, hope it helps anyway.
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Chandaris
Gallente Lethal Devotion
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Posted - 2011.02.18 21:18:00 -
[22]
Join a corp that can provide you military support / escorts or regularly runs camps of their own?
Instead of continually trying to solo fly your fail boat into lowsec.
EVE is an MMO, and low-sec is not solo-friendly..
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Fibby Sunhawk
Amarr Hedion University
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Posted - 2011.02.21 01:50:00 -
[23]
If they are in cruisers and BC consider jumping in a good pvp BS. I¦ve seen many videos where Scorpions and Maelstroms really wreck up smaller gate camps. A high dps fit typhoon maybe? At best you take down maybe one or two of them and they bugger of. At worst they¦ll be getting friends into the fight, keep an eye on the d-scan and make sure to deagress and get out before the **** hits the fan. Solo BS killmails always look sexy =P
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.21 02:42:00 -
[24]
Edited by: The Djego on 21/02/2011 02:45:05 Balls and a full gank fitted mega(if it ever gets balanced back at a point where it ****s people at close range) or pest(have seen 1o6 warping out after killing 2 of them).
Edit, mail me the system ingame, I am kind of tempted. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Nemeron
Baby Seal Clubbing Appreciation Society Bed Bath and Beyond
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Posted - 2011.02.21 16:52:00 -
[25]
Originally by: Amael Galenus
Originally by: Gavin DeVries Dominix with a DC II and six reinforced bulkheads has a hell of a hull tank. Fit three disrupters and 3-4 neuts with a full set of drones and you'll shock a few people. It's cheap to lose and you'll probably take 2-3 with you.
Niiiice - will keep that one in mind, thanks!
lol, please come through our camp fitted like this :)
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Dalomar Avalhar
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Posted - 2011.02.28 14:48:00 -
[26]
The other day, we broke a pirate gatecamp, but we had close range weapons and so they took of. without us killing anything. So we camped the gate waiting for pirates to come in. Suddenly 4 battlehips warped in, from the afor mentioned gatecamp, the where fitted for long range and sat from 100-150km of the gate at different spots, picking us of. when we couldnt hold the tank anymore we just jumped thru, no kills but, they broke the camp. This would require som setup. making bookmarks around the gate to your optimal range and and making sure you are ready to warp out. You prob. wont get the kills but you will break the camp, and if you have some short range ships hanging around they can warp in and finish them off
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ChromeStriker
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Posted - 2011.02.28 16:06:00 -
[27]
if in null... bomb them, if not.... the good old fasion way, big guns
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Angsty Teenager
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Posted - 2011.02.28 21:38:00 -
[28]
Could just jump in by yourself in a properly fit ship, and murder the camp. 4-5 guys isn't a big deal at all honestly. Most lowsec gate campers are pretty terribad, you probably could jump in in a T2 fit dual rep domi and just primary the guy who has the sentry guns on him. You'd probably die (there are better ships for this), but you'd definitely kill one or two.
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Evolution1979
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Posted - 2011.02.28 22:19:00 -
[29]
Originally by: Othran If you're going to warp anything in to zero on a gatecamp then a Scorpion fitted with multiple ECM burst and a couple of buddies 40km out damping down their DPS boats might work well. You'd still need some DPS.
You're still not going to kill them and frankly if this is in Molden Heath/Heimatar then any DPS waiting would be spotted incoming way before they are of use.
If its a regular gatecamp of reasonably old characters then expect maxed out gang/mindlink bonuses - usually from an unprobable T3.
If you use ecm burst you will just get gcc also since you are agroing the gate also! Not really a good idea!
tl;dr there are ways of doing it but if you want them dead then learn to bait WELL
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Othran
Brutor Tribe
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Posted - 2011.03.01 09:52:00 -
[30]
Edited by: Othran on 01/03/2011 09:54:12 You'll get GCC anyway unless they're all flashy/GCC already. Anyway gate gun fire in a Scorp isn't going to be an issue.
It was just an example of something you could warp in at zero to break up their DPS anyway.
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