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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Fallout

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Posted - 2011.02.18 19:52:00 -
[1]
Attention Singularity testers! CCP Oneiromancer newest dev blog details upcoming changes to SiSi's rules and regulations that you should be aware of. Read all about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Oneiromancer

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Posted - 2011.02.18 20:17:00 -
[2]
Originally by: Erim Solfara Market seeding will stay as is?
Will the 'guideline' beacons for ship mass class be 'guidelines' only then? That's GOING to result in groups camping smaller beacons with overmassed ships. I don't see my getting my usual assault-frig-fight fix anymore =/
Market seeding will not change, except to make sure that the station in the new combat system is seeded.
Regarding the beacons, there has been some confusion as they were never specifically included in the rules but at the same time having the "wrong" kind of ship at a beacon was perceived as a rule violation. There will only be some generic beacons for mixed engagements and some guideline beacons for ship classes (broader than in the past). If players want to get into small-scale fights with specific ship types, they can arrange that away from the beacons (planets, random bookmarks in space, neighbouring systems).
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CCP Oneiromancer

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Posted - 2011.02.18 20:19:00 -
[3]
Originally by: Weltact
Just a question, what exactly is considered urgent action? I presume that means when during testing some sort of possible exploit is found, or such, but not things like rule breakers or cases of sovereignty testing?
Urgent action is warranted when someone or several someones are severely disrupting testing for a multitude of people: interfering with mass tests or playtesting events, camping the station in the combat system, jettisoning a large number of items in space on an already loaded node and so on.
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CCP Habakuk

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Posted - 2011.02.18 23:27:00 -
[4]
Originally by: Gnulpie
Originally by: Naga Tokiba Several times I've been wanting to test new features and participate in your scheduled mass-tests, and find myself having to travel some 30 systems, to get to the desternation system.
This is an AFK operation, or it should have been.
Me beeing in bad standing with some fractions, gets podded during travel, thus not beeing able to participate in mass testing.
Beeing podded by Concorde during travel is totally redicilus.
MassMoveMe channel is your friend 
We will try to keep the MoveMe channel active as much as possible (with automated scripts), which will be moving to 6-CZ49. The MassMoveMe channel is being used during MassTests (and other CCP - organized testing events) and is moving directly to the start system of the MassTest.
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CCP Habakuk

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Posted - 2011.02.18 23:57:00 -
[5]
Edited by: CCP Habakuk on 18/02/2011 23:59:16 Market seeding: We will have a look at the market seeding to make it more consistent. I can promise anything yet, but I will write an update after the weekend, if we can make any changes (like adding faction ammo...).
Originally by: Kuhn Arashi ... with bubbles outlawed they are invulnerable to the numbers of people available to attack them on test server...
Bubbles will be allowed in 6-CZ49, except at the gates and at the station. We will keep an eye on this, but we want to keep the rules as close as possible to TQ.
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CCP Habakuk

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Posted - 2011.02.19 01:54:00 -
[6]
Edited by: CCP Habakuk on 19/02/2011 01:56:29
Originally by: Daneel Trevize
Originally by: CCP Habakuk I can promise anything
Sweet...
Fixed this "nice" typo... 
Originally by: Iam Widdershins
Question, GMs: With the changes to rules about podding, are field-effect warp disruptors (hictors, dictors, and mobile bubbles) now allowed in combat areas?
Indeed, they will be allowed (as I wrote in my last post). Bombs will also be allowed in combat areas, which were forbidden before (thanks to the caused poddings).
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CCP Konflikt

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Posted - 2011.02.19 13:47:00 -
[7]
Originally by: Biomass MeNOW Jeeeze, what is so difficult about it? Just ask for a few volunteers to vet out complains, and intaban transgressors.
Because the time of the bug hunters (our volunteers) is best spent improving the experience on Tranquility by improving the quality of Eve Online through testing, not banning people who take the test server to be 'Eve Arcade Mode' with griefing.
Originally by: gunnar aztek Edited by: gunnar aztek on 19/02/2011 11:31:37 Why not just add a little script that autobans on podkill on sisi.
Because pod-killing is a common mechanic that isn't tested on singularity right now and we want to replicate as close as possible real game play from TQ where possible.
Originally by: Bruce Destro the SISI player community should be able to vote on players to act as security guards, being able to insta-gibb someones ship or stuff them back in station, or just uber bump them out of an FFA or guideline. i for one would love, and respect, a responsibility such as this.
You should now 'vote' against the people who you see are disrupting your time on singularity with your guns in most cases .
The idea is for player vigilantism to be the preferred method of dealing with issues on the test server over dedicating the time of QA Testers and Bughunters to dealing with these issues.
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CCP Sisyphus

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Posted - 2011.02.21 08:16:00 -
[8]
Originally by: Cresalle
Here's a novel idea: No rules on SiSi.
Here's another novel idea. Don't like, stay off sisi.
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CCP Habakuk

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Posted - 2011.02.24 15:18:00 -
[9]
Edited by: CCP Habakuk on 24/02/2011 15:18:46 These rule-changes are now active on Singularity! The new rules can be found also at http://wiki.eveonline.com/en/wiki/Test_server_rules.
Regarding the seeding of faction items and ships on the market: We identified the problem, but it was not possible to fix it in time for this mirror. 
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CCP Masheen

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Posted - 2011.02.26 16:57:00 -
[10]
Originally by: ZAKARIUS
IDIOTS!!!
oh you charmer you 
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