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CCP Fallout

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Posted - 2011.02.18 19:52:00 -
[1]
Attention Singularity testers! CCP Oneiromancer newest dev blog details upcoming changes to SiSi's rules and regulations that you should be aware of. Read all about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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iP0D
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Posted - 2011.02.18 20:03:00 -
[2]
Quote: My name is CCP Oneiromancer - Minion Mistress, lolcat enthusiast, crowbar owner, also known as ôscary ladyö.

Nice changes though. There will be tears, and they will be delicious, but it is for the better.
Cheers for clearing things up!
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.02.18 20:03:00 -
[3]
Changes.... 
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Erim Solfara
Amarr inFluX.
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Posted - 2011.02.18 20:10:00 -
[4]
Market seeding will stay as is?
Will the 'guideline' beacons for ship mass class be 'guidelines' only then? That's GOING to result in groups camping smaller beacons with overmassed ships. I don't see my getting my usual assault-frig-fight fix anymore =/
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Weltact
INVICTUS.
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Posted - 2011.02.18 20:12:00 -
[5]
Quote: ò Directly contacting CCP staff: This is something that we would like to discourage, as in most cases the CCP staff present on Singularity have some task or job to do and being poked about this or that space villain is not very conducive of productivity with said job or task. This also goes for EVE-mail or IRC contact. However, if urgent action is required from QA staff, direct contact is acceptable.
Just a question, what exactly is considered urgent action? I presume that means when during testing some sort of possible exploit is found, or such, but not things like rule breakers or cases of sovereignty testing?
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CCP Oneiromancer

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Posted - 2011.02.18 20:17:00 -
[6]
Originally by: Erim Solfara Market seeding will stay as is?
Will the 'guideline' beacons for ship mass class be 'guidelines' only then? That's GOING to result in groups camping smaller beacons with overmassed ships. I don't see my getting my usual assault-frig-fight fix anymore =/
Market seeding will not change, except to make sure that the station in the new combat system is seeded.
Regarding the beacons, there has been some confusion as they were never specifically included in the rules but at the same time having the "wrong" kind of ship at a beacon was perceived as a rule violation. There will only be some generic beacons for mixed engagements and some guideline beacons for ship classes (broader than in the past). If players want to get into small-scale fights with specific ship types, they can arrange that away from the beacons (planets, random bookmarks in space, neighbouring systems).
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CCP Oneiromancer

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Posted - 2011.02.18 20:19:00 -
[7]
Originally by: Weltact
Just a question, what exactly is considered urgent action? I presume that means when during testing some sort of possible exploit is found, or such, but not things like rule breakers or cases of sovereignty testing?
Urgent action is warranted when someone or several someones are severely disrupting testing for a multitude of people: interfering with mass tests or playtesting events, camping the station in the combat system, jettisoning a large number of items in space on an already loaded node and so on.
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Jaizak Aripaik
Gallente
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Posted - 2011.02.18 20:27:00 -
[8]
"If you manage to nail yourself a permaban, most likely through very persistent douchebaggery, you can kiss Singularity good-bye."
In other words, very persistent douchebaggery will now be confined to Tranquility. 
Good stuff. Can't wait to get on Singularity and walk in a station! -- Jaizak Aripaik __ |

gfldex
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Posted - 2011.02.18 20:28:00 -
[9]
Quote: Podding is no longer disallowed, so keep your clone up to date. Keep in mind that repeated and intentional podding without consent still falls under interfering with testing, so you can still be banned if you abuse this.
You are going to hate yourself within 2 days.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.02.18 20:28:00 -
[10]
Edited by: Apollo Gabriel on 18/02/2011 20:31:51 TL;DR Don't be a douche bag and you'll be fine.
***** Warning: Nuclear Launch Detected ***** Trolls feed on trolls, feed on trolls, feed on trolls ... starve one today, don't be a douche bag. |

Abrazzar
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Posted - 2011.02.18 20:36:00 -
[11]
Awwww. No temporary ban on Tranquility for a permaban on Singulaity? 
Anyway, good stuff, should keep disruptions down to a manageable level. --------
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Kuhn Arashi
Caldari Wrecking Shots Wildly Inappropriate.
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Posted - 2011.02.18 20:36:00 -
[12]
ITT: CCP discriminates against douche bags.
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Squizz Caphinator
Woopatang Primary.
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Posted - 2011.02.18 20:38:00 -
[13]
Suggestion:
Automatically install a jump clone for every pilot in the new station system. This will cut down on move requests and give everyone an easy way to move themselves to the primary testing system.
-- EveChatter |

Naga Tokiba
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Posted - 2011.02.18 20:42:00 -
[14]
Several times I've been wanting to test new features and participate in your scheduled mass-tests, and find myself having to travel some 30 systems, to get to the desternation system.
This is an AFK operation, or it should have been.
Me beeing in bad standing with some fractions, gets podded during travel, thus not beeing able to participate in mass testing.
Beeing podded by Concorde during travel is totally redicilus.
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Kuhn Arashi
Caldari Wrecking Shots Wildly Inappropriate.
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Posted - 2011.02.18 20:45:00 -
[15]
Originally by: Naga Tokiba Several times I've been wanting to test new features and participate in your scheduled mass-tests, and find myself having to travel some 30 systems, to get to the desternation system.
This is an AFK operation, or it should have been.
Me beeing in bad standing with some fractions, gets podded during travel, thus not beeing able to participate in mass testing.
Beeing podded by Concorde during travel is totally redicilus.
NPC's do not pod.
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.02.18 20:46:00 -
[16]
CCP Oneiromancer is very scarey, she will ban you while wearing her cowgirl had and attack you relentlessly with a hello kitty nerf gun.
I've seen the pictures!
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.02.18 20:51:00 -
[17]
Originally by: Squizz Caphinator Suggestion:
Automatically install a jump clone for every pilot in the new station system. This will cut down on move requests and give everyone an easy way to move themselves to the primary testing system.
+1
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.18 20:51:00 -
[18]
Originally by: Naga Tokiba Several times I've been wanting to test new features and participate in your scheduled mass-tests, and find myself having to travel some 30 systems, to get to the desternation system.
This is an AFK operation, or it should have been.
Me beeing in bad standing with some fractions, gets podded during travel, thus not beeing able to participate in mass testing.
Beeing podded by Concorde during travel is totally redicilus.
MassMoveMe channel is your friend  |

Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.02.18 20:54:00 -
[19]
Originally by: Herschel Yamamoto
Originally by: Squizz Caphinator Suggestion:
Automatically install a jump clone for every pilot in the new station system. This will cut down on move requests and give everyone an easy way to move themselves to the primary testing system.
+1
+2
This signature is useless, but it is red.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.02.18 20:55:00 -
[20]
If there isn't a change to the current market seeding script, this will be utterly pointless. The AT ships are bad enough when there's areas that half of the pilots stick to (thanks Ms 'guidelines not rules'), but without a mechanism such as 1 ship-class per combat system backed by manual or automated repurcussions, everyone's just going to grab the best ships and be 1 huge dogpile.
FFAs worked. Seeding only half the faction ships, no faction ammo, and no faction cap boosters is poor. AT ships should not be generally available. Give the TQ owners a stack if you must, that'll take 2 seconds to script. |

Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.18 20:58:00 -
[21]
No ban on Tranquility for abuse on Sisi? Or did I misunderstand something? |

Kuhn Arashi
Caldari Wrecking Shots Wildly Inappropriate.
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Posted - 2011.02.18 21:01:00 -
[22]
Originally by: Daneel Trevize If there isn't a change to the current market seeding script, this will be utterly pointless. The AT ships are bad enough when there's areas that half of the pilots stick to (thanks Ms 'guidelines not rules'), but without a mechanism such as 1 ship-class per combat system backed by manual or automated repurcussions, everyone's just going to grab the best ships and be 1 huge dogpile.
FFAs worked. Seeding only half the faction ships, no faction ammo, and no faction cap boosters is poor. AT ships should not be generally available. Give the TQ owners a stack if you must, that'll take 2 seconds to script.
Sadly, Sisi people are douchebags. and this Will happen. although there are a few "righteous" supercaps pilots ive seen warp to other ffa's to deliver some holy justice.
but im afraid they are the minority. expect the super caps to kill sisi. with bubbles outlawed they are invulnerable to the numbers of people available to attack them on test server.
(hes hictors work. but when not many people fly them they get jammed by remote ecm, drones, popped by DD. and they have all the time n the world cause unless some TQ alliance gets bored and gets a bunch of supercap pilots on sisi to **** with people there isnt enough DPS/time to take them out.)
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Raimo
Genos Occidere Pandemic Legion
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Posted - 2011.02.18 21:24:00 -
[23]
To make SISI mirror TQ more closely they should probably finally seed the most used ammunition in PVP, faction ammo... (of the most commonly used kind, e.g. Caldari Navy Antimatter etc) ----------
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Xyfu
Minmatar Applied Mechanics
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Posted - 2011.02.18 21:47:00 -
[24]
Originally by: Raimo To make SISI mirror TQ more closely they should probably finally seed the most used ammunition in PVP, faction ammo... (of the most commonly used kind, e.g. Caldari Navy Antimatter etc)
Ditto. As is, the seeding on sisi makes everything more tanky (T2 rigs, crystals, slaves, drugs), and nothing more ganky, (no faction ammo, no vindicators). _____ ^ That is a sig line. It should be there without me having to put one in. |

PTang
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Posted - 2011.02.18 22:01:00 -
[25]
cool!
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.02.18 22:22:00 -
[26]
Originally by: Raimo To make SISI mirror TQ more closely they should probably finally seed the most used ammunition in PVP, faction ammo... (of the most commonly used kind, e.g. Caldari Navy Antimatter etc)
+1
Also I hope they will seed faction ships as we get closer to the alliance tournament. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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CCP Habakuk

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Posted - 2011.02.18 23:27:00 -
[27]
Originally by: Gnulpie
Originally by: Naga Tokiba Several times I've been wanting to test new features and participate in your scheduled mass-tests, and find myself having to travel some 30 systems, to get to the desternation system.
This is an AFK operation, or it should have been.
Me beeing in bad standing with some fractions, gets podded during travel, thus not beeing able to participate in mass testing.
Beeing podded by Concorde during travel is totally redicilus.
MassMoveMe channel is your friend 
We will try to keep the MoveMe channel active as much as possible (with automated scripts), which will be moving to 6-CZ49. The MassMoveMe channel is being used during MassTests (and other CCP - organized testing events) and is moving directly to the start system of the MassTest.
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CCP Habakuk

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Posted - 2011.02.18 23:57:00 -
[28]
Edited by: CCP Habakuk on 18/02/2011 23:59:16 Market seeding: We will have a look at the market seeding to make it more consistent. I can promise anything yet, but I will write an update after the weekend, if we can make any changes (like adding faction ammo...).
Originally by: Kuhn Arashi ... with bubbles outlawed they are invulnerable to the numbers of people available to attack them on test server...
Bubbles will be allowed in 6-CZ49, except at the gates and at the station. We will keep an eye on this, but we want to keep the rules as close as possible to TQ.
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Biomass MeNOW
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Posted - 2011.02.19 00:41:00 -
[29]
Jeeeze, what is so difficult about it? Just ask for a few volunteers to vet out complains, and intaban transgressors.
The problem is what one person (usually gankers) view as 'consent' others (usually testers) view as annoying intrusion into whatever they're testing. In the past being in a battlefield (not FFA area) to test a couple of ships against each other would have to deal with random people wandering in and shooting at everything.
Podding should still be illegal, IMO, as lifting that rule is going to result in rampant gate camping with 9000 bubbles on every gate into the system just to kill the pods of people coming to test.
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Jada Maroo
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Posted - 2011.02.19 00:46:00 -
[30]
I think CCP should add: A ban from Sisi = month long ban of all the player's accounts on Tranquility.
Seriously it is a test server. It has an important function. It's not a place to disrupt or act like an idiot.
That said, love that the rules will be enforced.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.02.19 00:56:00 -
[31]
Originally by: CCP Habakuk I can promise anything
Sweet...
For xmas we got all faction stuff seeded for a few weeks, which made up for the then-recent AT ship stocking, and it didn't seem to take long to do at all. Sadly the next few mirrors still had these OP things and no good charges or half the larger faction ships. Regression test  |

Terminal Entry
New Fnord Industries
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Posted - 2011.02.19 00:58:00 -
[32]
What, no more station camping of the combat system?! What are all those Titan pilots going to do now?
Originally by: CCP kieron If you feel we as an entity are corrupt and abhorrent, we bid you good luck in finding a game and company that suits your interests.
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Iam Widdershins
rock lobster mining guild
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Posted - 2011.02.19 01:17:00 -
[33]
Originally by: Terminal Entry What, no more station camping of the combat system?! What are all those Titan pilots going to do now?
You best be trolling.
Question, GMs: With the changes to rules about podding, are field-effect warp disruptors (hictors, dictors, and mobile bubbles) now allowed in combat areas?
Also, will an effort to make commonly-used contract-only implants (see: Zor's Hyper-link, ~14 million isk) available to players for replacement?
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CCP Habakuk

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Posted - 2011.02.19 01:54:00 -
[34]
Edited by: CCP Habakuk on 19/02/2011 01:56:29
Originally by: Daneel Trevize
Originally by: CCP Habakuk I can promise anything
Sweet...
Fixed this "nice" typo... 
Originally by: Iam Widdershins
Question, GMs: With the changes to rules about podding, are field-effect warp disruptors (hictors, dictors, and mobile bubbles) now allowed in combat areas?
Indeed, they will be allowed (as I wrote in my last post). Bombs will also be allowed in combat areas, which were forbidden before (thanks to the caused poddings).
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SamuraiJack
Celestial Horizon Corp.
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Posted - 2011.02.19 02:28:00 -
[35]
CCP Oneiromancer <3.
Her ban stick is a whip :P
/me wiggles ass at Oneiro :) =- The Chronicles of SamuraiJack
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AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2011.02.19 05:13:00 -
[36]
I would like to request that a picture of the Scary Lady in leathers with a nerfbat be provided to better cement the rules in the minds of evildoers and douchebags, please. --- Sig removed till it's relevant again. |

Cresalle
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Posted - 2011.02.19 05:57:00 -
[37]
Here's a novel idea:
No rules on SiSi.
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Bruce Destro
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Posted - 2011.02.19 06:39:00 -
[38]
the SISI player community should be able to vote on players to act as security guards, being able to insta-gibb someones ship or stuff them back in station, or just uber bump them out of an FFA or guideline. i for one would love, and respect, a responsibility such as this.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.19 06:43:00 -
[39]
Originally by: Cresalle Here's a novel idea:
No rules on SiSi.
Sisi is not a shoot-at-what-you-want environment.. it's a test-what-you-want-to-test environment WITHOUT disturbing others peoples tests.
@CCP, that will more or less render FD-MLJ obsolete I guess. Can you please keep an eye on population numbers for those two systems affected? Surely looks neat on a graph 
Also, that perma banning of accounts and alt-accounts.. it's not bound to the characters, right? So if somebody buys a char he always has access to Sisi, correct? Like it. Clean solution.
While you're at it.. you might want to include the Singularity channel into the public channel list for Sisi and have the local channels in every system post a MOTD which links to the rules.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

BeanBagKing
Terra Incognita Intrepid Crossing
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Posted - 2011.02.19 06:59:00 -
[40]
Originally by: Iam Widdershins
Also, will an effort to make commonly-used contract-only implants (see: Zor's Hyper-link, ~14 million isk) available to players for replacement?
This, for pretty much all common faction items. I haven't been on sisi since faction ships got added to the market, but I hope things like Dramiels get seeded too. The sad part is, if you seeded EVERY item, there would always be one guy at the mass tests with a fully officer fit Machariel or something, which kinda ruins the idea of performing semi-realistic tests. On the other hand, these items are needed for people trying to test titans/moms, but contracts on sisi sell out in record time, because everyone knows they won't get replenished like they do on TQ...
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Jason Edwards
Autistic Sharks Test Alliance Please Ignore
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Posted - 2011.02.19 07:40:00 -
[41]
no mention of bombs, no mention of ffas, and podding allowed? ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Venkul Mul
Gallente
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Posted - 2011.02.19 07:41:00 -
[42]
1) send a mass EVE-mail to all character on SISI with the rules after each mirror, so the players will maybe look them.
2) I suspect you will get exactly the opposite of the result you want. Most SISI gankers will say "See, we have got more lenient rules, let's continue till they are make even less restricting".
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Everinsearch
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Posted - 2011.02.19 07:56:00 -
[43]
Why not have the rules popup when you select character at login? Rules are good to show at login, and they can easily be changed to acomodate new types of duechbaggery. 
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Ban Doga
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Posted - 2011.02.19 09:16:00 -
[44]
Some of those rules will probably create a nice new influx of requests.
The "don't do this too often" or "don't do this unless it's urgent" will create a multitude of interpretations and I'm absolutely confident that some people will intentionally test where you'll draw the line.
And some other people will watch very closely to see if you always draw it at the same point (which of course won't happen, when different people make that decision at different times).
Also: Discouraged with no penalty for doing it anyway = go ahead and do it.
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gunnar aztek
Gallente
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Posted - 2011.02.19 11:30:00 -
[45]
Edited by: gunnar aztek on 19/02/2011 11:31:37 Why not just add a little script that autobans on podkill on sisi.
You guys are smart, i'm sure you can do it :)
and then to "disable" that on yourself. evemail to some special user the nick of the user that will be podding you. -- The Resurrection: The Dead Horse pos thread Comes back to LIFE!! |

Kieron VonDeux
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Posted - 2011.02.19 11:36:00 -
[46]
It's impossible to make everyone happy, but at least the perma-ban is back as a perma-ban.
Good move on making an entire system FFA. Makes proving non-consent a bit easier, if it happens in a different system.
Podding rule makes good sense. Players should "know" to change their home station and then update their clone each time they get podded. Should be second nature really. If someone decides to pod players enroute; at least a true perma-ban, on all accounts, is back.
Should make Sisi easier to manage overall. Probably take a few months to see the real results though; as perma-bans get handed out.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.02.19 13:00:00 -
[47]
Have bans translate from SiSi to TQ, or you are just wasting all your manpower enforcing rules that nobody has the incentive to actually follow
...Then when you stopped to think about it. All you really said was Lalala. |
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CCP Konflikt

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Posted - 2011.02.19 13:47:00 -
[48]
Originally by: Biomass MeNOW Jeeeze, what is so difficult about it? Just ask for a few volunteers to vet out complains, and intaban transgressors.
Because the time of the bug hunters (our volunteers) is best spent improving the experience on Tranquility by improving the quality of Eve Online through testing, not banning people who take the test server to be 'Eve Arcade Mode' with griefing.
Originally by: gunnar aztek Edited by: gunnar aztek on 19/02/2011 11:31:37 Why not just add a little script that autobans on podkill on sisi.
Because pod-killing is a common mechanic that isn't tested on singularity right now and we want to replicate as close as possible real game play from TQ where possible.
Originally by: Bruce Destro the SISI player community should be able to vote on players to act as security guards, being able to insta-gibb someones ship or stuff them back in station, or just uber bump them out of an FFA or guideline. i for one would love, and respect, a responsibility such as this.
You should now 'vote' against the people who you see are disrupting your time on singularity with your guns in most cases .
The idea is for player vigilantism to be the preferred method of dealing with issues on the test server over dedicating the time of QA Testers and Bughunters to dealing with these issues.
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.02.19 14:09:00 -
[49]
Also, what about wormholes, and to a lesser extend, non-market mods?
ATM all POS get nuked on mirroring, w-space is no exception, so anyone with their pve ships parked away can't test using them, and instead have to get moved/pod back to empire, so then there's no consistent place to find wormholes to run anomolies in as they aren't connected to their home and static.
Plus then they can only field t2 fits unless they join in the insurance-fraud + jita-contract-harvesting session right after a mirror, which is hugely biased towards those who can SD caps and supercaps. |

Evil Incarn8
Amarr The Viking Command
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Posted - 2011.02.19 14:59:00 -
[50]
If having the wrong ships in the wrong FFAs is such a problem, what stops you from using mission style acceleration gates with ship class limitations on them?
You just have a variety of the new deadspace zones that allow MWD usage but with no mission structures inside, I know mission mechanics are a strange and alien world to most of the PvP types on SiSi but this may provide some regulation to the ships accessing each FFA zone.
Evil.
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Matalino
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Posted - 2011.02.19 16:14:00 -
[51]
Edited by: Matalino on 19/02/2011 16:14:21
To summarize the changes to the rules: - The "non-consensual" combat testing site is being moved from FD-MLJ to 6-CZ49 - The beacons' ship class designations are now a suggestion rather than a de facto rule. - Pod killing is now permitted because it is too much hassle to deal with offenders and prohibiting pod killing limits testing of other features. - For all other systems on the test server it is business as usual: no non- consensual combat. - A sticky thread will be created for ban requests to limit forum/petition spam - Perma-ban means banned forever, not banned until you say your sorry.
Sounds good to me.
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Obviously A TradeAlt
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Posted - 2011.02.19 19:12:00 -
[52]
This next mirror shall be interesting.
Also am I the only one that thinks that there will be a large number of deathstars next mirror?
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Niveon
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Posted - 2011.02.19 19:19:00 -
[53]
Just you? Who's going to give a **** about POS on Sisi? |

Obviously A TradeAlt
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Posted - 2011.02.19 20:12:00 -
[54]
Where else do you store your supers?
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Niveon
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Posted - 2011.02.19 21:46:00 -
[55]
WTF are you raving on about? Rules 1 and 2. What's wrong with people just logging off anywhere in those things? Or leave them in an undefended POS? It's Sisi, not TQ. |

Ralitge boyter
Minmatar IDLE EMPIRE
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Posted - 2011.02.19 21:53:00 -
[56]
Not all that Scary if you ask me 
Anyway rules look good though I think it might be a good idea to put them up as a message every time a person logs in to Sisi it stops the griefers form playing the stupid tldr card or didn't know that thigs where different bs...
Besides that looks like it is time to connect to Sisi and have a poke around there :) ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Nika Dekaia
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Posted - 2011.02.19 22:27:00 -
[57]
Edited by: Nika Dekaia on 19/02/2011 22:36:05 6-CZ49 becoming the wild west and permabans actually beeing permabans sounds like a good solution.
As others have said, make everyone connecting to Sisi read the rules somehow and strictly ban (and permaban on second offence) anyone agressing without consent outside of 6-CZ49 and anyone agressing on gates and stations on 6-CZ49. Should weed out a large part of jerks or people not obeying the rules they should actually know.
Edit: mabye seeding one of the neighbouring systems to 6-CZ49 would be a good idea so people "seeking more orderly engagements" don't have to jump back and forth to an adjoining system in order to resupply - since all of 6-CZ49 will be FFA, even moons and planets will not be safe for testing.
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Lord Viziam
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Posted - 2011.02.20 05:04:00 -
[58]
Originally by: Daneel Trevize Also, what about wormholes, and to a lesser extend, non-market mods?
Yes. If CCP wants Sisi to be more like tranquility, can you not wipe out our wormhole pos please? it would really help with testing changes in wormholes.
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Drake Arson
Minmatar Redicuously Awesome Winged Reptiles Arson Industries
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Posted - 2011.02.20 05:50:00 -
[59]
CCP, Would it not be better if you created a small dedicated group of volunteers, sort of liek ISD, to monitor and enforce the rules, as well as help things like mass tests? This will be a group all on its own, like forum mod, cept on SISI only. |

Mag's
the united Negative Ten.
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Posted - 2011.02.20 11:21:00 -
[60]
Sounds good, let's hope this works.
/me wonders who will be the first perma ban player. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Kepakh
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Posted - 2011.02.20 14:37:00 -
[61]
Originally by: CCP Oneiromancer
Enforcing rules on Singularity has become an increasingly difficult and time-consuming task in the last few months as the increase in the number of players using the test server has led to an increase in incidents. This leads to a bad experience for you
Increased population on test server? Compared to what year? 2003?
If anything is contributing bad player experience on test server, it isn't population increase which did not change much in past years but mostly CCP being reluctant in enforcing server rules.
Originally by: CCP Oneiromancer
We would like to see more diverse engagements on the test server and if someone is being a jerk
Because blobbing and FFA camping makes the engagements so diverse... If I wanted to deal with this type of 'jerks', I can stay on TQ.
Just one more bullcrap dev blog...
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Cresalle
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Posted - 2011.02.20 16:21:00 -
[62]
Originally by: Tres Farmer
Originally by: Cresalle Here's a novel idea:
No rules on SiSi.
Sisi is not a shoot-at-what-you-want environment.. it's a test-what-you-want-to-test environment WITHOUT disturbing others peoples tests.
Here's a novel idea:
No rules on SiSi.
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Niveon
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Posted - 2011.02.20 21:34:00 -
[63]
ITT: Cresalle going for a permaban before the new rules even come in. |
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CCP Sisyphus

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Posted - 2011.02.21 08:16:00 -
[64]
Originally by: Cresalle
Here's a novel idea: No rules on SiSi.
Here's another novel idea. Don't like, stay off sisi.
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The Snowman
Gallente The Ascension
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Posted - 2011.02.21 10:11:00 -
[65]
So, I have a philisophical question / point about this.
If your spending too much time enforcing rules, how does creating more rules resolve the issue?
Usually when CCP wants to do something to save time they create tools that alow them to more easily do things, like corification. But changing or adding more rules for people to disobey doesn't seem a logical way to combat the problem.
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Morgenholt Blue
Swift Redemption
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Posted - 2011.02.21 10:27:00 -
[66]
Originally by: Kepakh
Originally by: CCP Oneiromancer
Enforcing rules on Singularity has become an increasingly difficult and time-consuming task in the last few months as the increase in the number of players using the test server has led to an increase in incidents. This leads to a bad experience for you
Increased population on test server? Compared to what year? 2003?
If anything is contributing bad player experience on test server, it isn't population increase which did not change much in past years but mostly CCP being reluctant in enforcing server rules.
Originally by: CCP Oneiromancer
We would like to see more diverse engagements on the test server and if someone is being a jerk
Because blobbing and FFA camping makes the engagements so diverse... If I wanted to deal with this type of 'jerks', I can stay on TQ.
Just one more bullcrap dev blog...
Your tears fuel my test server ships. I can has your test server stuffs?
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Kepakh
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Posted - 2011.02.21 10:29:00 -
[67]
Originally by: The Snowman
If your spending too much time enforcing rules, how does creating more rules resolve the issue?
More? Where do you read they are adding more rules?
In fact there is less rules they will be (supposedly)enforcing than was before. They only made the rules they do not enforce enough now to be rules not to be enforced.
People get confused so easily...
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The Snowman
Gallente The Ascension
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Posted - 2011.02.21 12:54:00 -
[68]
Originally by: Kepakh
Originally by: The Snowman
If your spending too much time enforcing rules, how does creating more rules resolve the issue?
More? Where do you read they are adding more rules?
They all look like new rules to me, the only rule I see which can be considerd 'less' is the podding. Which is only an alteration to an existing rule not a removal.
In fact they all look to me like just slight contextual alterations to existing rules.
Still, I believe the point is still the same.. Test server is seeing an increase in users, which they HAVE asked for, but the increase is causing the increase in police work. So altering, amending or changing the 'rules' is merly delaying a problem. it doesnt solve the problem.
Take the podding rule, why not just create something that prevents pod-targetting? bang.. no more threads or complaints or requests associated with podding ever again. That is a solution... just saying "oh you can pod now but dont do it too often" is NOT a solution.
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Kepakh
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Posted - 2011.02.21 16:07:00 -
[69]
Originally by: The Snowman
Still, I believe the point is still the same..
What point?
1) New rules means LESS rules to enforce. Period. 2) Sisi population isn't increasing in any important numbers. What might be increasing is number of 'incidents' but that is only because CCP isn't enforcing server rules enough for past years.
In other words, they don't give a damn and they made it official now.
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Sh0rt3y
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Posted - 2011.02.23 00:38:00 -
[70]
I believe there should be a new Sticky -- Permma Banned Players.
Make a sticky of the people who have disrupted the server, which would also scare others into not being complete douches. Also would show others that your not messing around with the rules anymore. And would be cool to ogle at those dumb enough to receive one. MUAAHAHHAHAHA 
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Radakos
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Posted - 2011.02.23 14:30:00 -
[71]
THIS IS NOW A WIDOT THREAD!
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Mynxee
Veto. Veto Corp
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Posted - 2011.02.24 04:46:00 -
[72]
A bit late to the thread, but nice blog, Oneiro. Thanks for the great job y'all are doing with the test server. It's a great resource.
Chair, CSM5
CSM6 Page on Facebook--keep up with all candidates in one place! |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.24 04:50:00 -
[73]
Edited by: Tres Farmer on 24/02/2011 04:52:27
Originally by: The Snowman
Originally by: Kepakh
Originally by: The Snowman
If your spending too much time enforcing rules, how does creating more rules resolve the issue?
More? Where do you read they are adding more rules?
They all look like new rules to me, the only rule I see which can be considerd 'less' is the podding. Which is only an alteration to an existing rule not a removal.
In fact they all look to me like just slight contextual alterations to existing rules.
Still, I believe the point is still the same.. Test server is seeing an increase in users, which they HAVE asked for, but the increase is causing the increase in police work. So altering, amending or changing the 'rules' is merly delaying a problem. it doesnt solve the problem.
Take the podding rule, why not just create something that prevents pod-targetting? bang.. no more threads or complaints or requests associated with podding ever again. That is a solution... just saying "oh you can pod now but dont do it too often" is NOT a solution.
And how do you find bugs related to targeting/shooting pods then?!
The problem here is simply that Sisi is put into place as a testing platform to (bug)test ALL gamemechanics and that some morons can't leave other testers alone who do their non-combat testing.
If those guys who disturb others peoples test would for example find nothing to buy on the market (somebody bought all stuff) this would be regarded as disturbance of their testing. It's the same thing as unconsentually killing a ship not in a dedicated combat zone.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |
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CCP Habakuk

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Posted - 2011.02.24 15:18:00 -
[74]
Edited by: CCP Habakuk on 24/02/2011 15:18:46 These rule-changes are now active on Singularity! The new rules can be found also at http://wiki.eveonline.com/en/wiki/Test_server_rules.
Regarding the seeding of faction items and ships on the market: We identified the problem, but it was not possible to fix it in time for this mirror. 
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Stormchyld
Minmatar
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Posted - 2011.02.24 18:10:00 -
[75]
I'll post this Q in the thread about doomsday testing alliance as well as here but is xzh still where we can build scaps? ..thnks
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R0Y4L
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Posted - 2011.02.25 03:25:00 -
[76]
are carriers/dreads allwed to fight in the frig/bc/bs rooms ??? ... 3 carriers just tore through everything in the BC/BS room before we could blink ...
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Kepakh
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Posted - 2011.02.25 07:30:00 -
[77]
Originally by: R0Y4L are carriers/dreads allwed to fight in the frig/bc/bs rooms ??? ... 3 carriers just tore through everything in the BC/BS room before we could blink ...
Yes, they are. There is only single rule for 6-CZ49:
No fighting or other aggressive actions at the station and gates (no targeted or AoE warp inhibiting modules).
So the system is full FFA except stations and gates. I guess discussing how meaningless and stupid it isn't necessary as it is obvious to anyone with half a brain working... CCP fails so badly lately, unbelievable.
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Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
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Posted - 2011.02.25 13:20:00 -
[78]
Quite a few of these problems could be addressed by custom gameplay mechanics deployed to Singularity , which would completely eliminate the abuse and thus the need to deal with it. If you're really thinking long-term solution, a Singularity ruleset patch to go on top of any TQ build when deploying to Singularity should be developed. ______________________________
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Tordin Varglund
Minmatar Vivicide
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Posted - 2011.02.25 23:29:00 -
[79]
Edited by: Tordin Varglund on 25/02/2011 23:30:51 Edited by: Tordin Varglund on 25/02/2011 23:30:21 holy **** these are some ******ed changes ccp please go **** yourself in the face. You basically ruined the test server. It has no value anymore when you can even enter the system without being caught in a bubble and ****d by a blob.. Its not like the FFA1 gangs of old didnt allready limited testing new setups, but this is just dumb.
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Tordin Varglund
Minmatar Vivicide
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Posted - 2011.02.25 23:32:00 -
[80]
Edited by: Tordin Varglund on 25/02/2011 23:32:46 and how exactly does poding limit testing? its not exactly a mechanic that needs further testing is it? if you want to do some mass testing or whatever then just allow it temporarily. the old rules were fine.
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ZAKARIUS
Ministry of Destruction P I R A T E S
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Posted - 2011.02.26 13:29:00 -
[81]
OMG!
What was wrong with the old FFA system? At least we could take a ship into an area where we actually stood a chance to test it against like for like. The test server is not just for CCP to f**k around changing stuff at will, its for ''US the paying customer''to test ship fittings and now u have taken this away from us.
How do u expect us to test anything? I was on there last night and bubbles all over the place, blobs everywhere and just a basic f**k up all round. You might as well close the test server altogether because its now useless!! Stop f**king around changing s**t all the time and concentrate on fixing known issues in the game i.e. right clicking someone only to get 30 second lag while the standings load is very annoying!
We pay your wages and then you say to us ''we dont have time or resources to run it anymore, so do as u please''?
IDIOTS!!!
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Kepakh
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Posted - 2011.02.26 15:54:00 -
[82]
Edited by: Kepakh on 26/02/2011 15:54:33
Originally by: ZAKARIUS
The test server is not just for CCP to f**k around changing stuff at will
Actually, that is exactly what test server is for. The fact you could log in there and test your fittings is a privilege, something you do not pay for. It is a privilege and CCP has no obligation in this regards, period.
The biggest problem is the whole idiocy of the rules as the current setup is entirely pointless. It does not add anything to testing environment, it does not improve it and it does help handling of rule breaking.
The new rules are annoying only.
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CCP Masheen

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Posted - 2011.02.26 16:57:00 -
[83]
Originally by: ZAKARIUS
IDIOTS!!!
oh you charmer you 
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captian valsalis
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Posted - 2011.02.26 17:26:00 -
[84]
the new rules in sisi is absolutly out of order and it's no long a test server more of a being ganked by noobs server now there is no concencual fighting and the whole system is a ffa witch is out of order i can no longer teat fit's becuase i get ganked and can no longer even watch people fight in combat areas as there for some reason not concencual fighting areas the sisi rules stick and need to be sorted i'm very very unhappy about the way this has been done something should be changed and podding once again should be not allowed as people are abusing it and ccp/devs are doing nothing about it
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Comodore John
Gallente Shattered Star Exiles SpaceMonkey's Alliance
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Posted - 2011.02.26 17:42:00 -
[85]
Originally by: captian valsalis the new rules in sisi is absolutly out of order and it's no long a test server more of a being ganked by noobs server now there is no concencual fighting and the whole system is a ffa witch is out of order i can no longer teat fit's becuase i get ganked and can no longer even watch people fight in combat areas as there for some reason not concencual fighting areas the sisi rules stick and need to be sorted i'm very very unhappy about the way this has been done something should be changed and podding once again should be not allowed as people are abusing it and ccp/devs are doing nothing about it
Order shall be restored soon
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Tehlana Riolis
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Posted - 2011.02.26 23:48:00 -
[86]
Edited by: Tehlana Riolis on 26/02/2011 23:58:36 Edited by: Tehlana Riolis on 26/02/2011 23:55:08
Originally by: CCP Oneiromancer Dev Blog Blablabla
TL;DR: We are too lazy/cba and don`t like seeing all the ban requests so we removed all but 2 rules so we don`t have to do ****. Have fun testing stuff now when in bc/bs ffa there are dreads waiting for stuff to alpha , to name a few ... Only reason I`d see people giving a damn about SP from mass tests would be to get in cap and camp something . HF ppl. Also I`m not mad br0/any-other-idiotic-meme. Just hope those that made these decisions don`t make decisions on TQ or I`ll have to start looking for a new game soon. EDIT: O wait ... thats too late ... guess this is a test server for them too ... how much can i **** up a server kinda test . You`r on the righht way . LocalGuy> Anyway, all you cruiser+ size stuff in FFA4, GO AWAY SO I CAN SMART BOMB FRIGS <- good job on new rules . Like to see now how much input on bugs you`ll get from players like that. gg. [:lol:
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zxsteel
Darkness Of Absolution
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Posted - 2011.02.27 00:46:00 -
[87]
I know how busy QA, CCP, GM and BH testing for bugs. I think we need to have more support, maybe getting more volunteers on test server "few". Take in feedback and pass it along to CCP who needs to see it. Not only will this up the speed, but help do more common things. Also asking to know if other system would be set up like old FD- not "guide beacons".  I must have been here! |

Diomedes Calypso
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Posted - 2011.02.27 01:47:00 -
[88]
good job,
and thanks for all the work and its cool to have sigularity to exist with its seperate goals and purposes (even if i havn't used it much lately)
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.02.27 04:54:00 -
[89]
OK, looks like the dev blog has been edited since the last time I read it.
Are the BF/CA areas consentual combat only? Or is it now completely impossible to get a 1v1 in this system? Last time I read this blog there was a post along the lines of 'If you want to have a ship class battle, have one at a combat area', implying that to fight in a combat area you needed consent.
(Don't say fight at a safespot, as people scan you down and interrupt your fight there too)
-----------
Some of these rule changes I like, bombs, bubbles, podding etc.
New FFA system is awful, t's the exact same setup as 5 yrs ago. BC's need an area they can go to where BS are restricted, there's not much point flying to the BS/BC FFA in a BC cause it just gets murdered by 1200+dps BS with hundreds of thousands EHP.
Stunning EVE Online Theme for PS3 |

Mirabella Angelique
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Posted - 2011.02.27 16:49:00 -
[90]
Dear CCP Sisi Devs,
As you may or may not know, pilots have already misinterpreted your rules. Primary example is Combat system rules:
1.No fighting or other aggressive actions at the station and gates (no targeted or AoE warp inhibiting modules). It's the wild west now. Pilots are saying "CCP doesn't care. We can do whatever we want." And they are. Station fighting is out of control. It is spawn camping gone wild. Which I understand is null sec etc. I know you guys are busy, but even the appearance of CCP enforcing rules kept people at bay. Your admission to "we are too busy" may back fire on you in the end. I guess change is sometimes difficult to cope with. I'll do my best.
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.02.28 09:21:00 -
[91]
Just warped to BS/BC FFA.
Moros, Phoenix, Nyx in there, all ganging up on a single geddon. Warped my cane out before I got pwned.
Not going to bother logging onto SiSi any more. Totally FUBAR with CCP's new 'We're too lazy to write a simple script to fix things' approach.
Ah well, glad for the extra 8gb space on my drive I guess.
Stunning EVE Online Theme for PS3 |

PsyKzz
Minmatar Antares Shipyards Phalanx Alliance
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Posted - 2011.02.28 23:30:00 -
[92]
Edited by: PsyKzz on 28/02/2011 23:30:00 I like how everyone's answer to everything is to write a script. PsyK
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Trespasser
Caldari Exsilium Militaris Exiled Collective
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Posted - 2011.03.02 00:57:00 -
[93]
Edited by: Trespasser on 02/03/2011 01:04:16 It's been said many times before, but if podding is ok and such atleast seed motherships on the market, it won't be game breaking and ur whole we gotta test the construction arrays is trash.
Titans would be cool too and again it's not like a geddon day people have to train most of it on tq anyway. Then they would by the Titan book on sisi.
Further alot of multi Titan battles have been happening with loads of lag.
Tldr if u want sisi like tq seed everything even titans and moms accept officer items intill they can be put on the market and have the seed script run after every downtime of sisi. That way even trolls will have will have a harder time
Lastly with Anything people would rush to use titans and moms etc but after awhile it would get boring and return to average 
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Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.03.03 00:24:00 -
[94]
+1 for the rule changes, or rather the rule clarifications.
Buuuuuuut.....I have one suggestion.
CCP Oneiromancer, while I understand that the motive for these changes is to remove the workload associated with policing the rules and actually allow you guys to get on with the business of testing, there is one continuing problem that is conversely stopping all of us doing our own testing.
Thereby I humbly submit this amendment:-
Capital/ Supercapital ships to be restricted to FFA 1 only or else where consensual combat between said parties is taking place
Yours Respectfully,
DI
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Mag's
the united Negative Ten.
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Posted - 2011.03.03 17:00:00 -
[95]
If you want a 1v1, then pop over to the next system.
Love the changes and I really do hope you stick to the 'banned for life' change. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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St'oto
Elite Predators
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Posted - 2011.03.03 22:23:00 -
[96]
Originally by: gfldex
Quote: Podding is no longer disallowed, so keep your clone up to date. Keep in mind that repeated and intentional podding without consent still falls under interfering with testing, so you can still be banned if you abuse this.
You are going to hate yourself within 2 days.
I agree with this. People will start fitting setups to take advantage of this for the lulz and noobs will be complaining every day. The way the rules are set you can conceivably pod kill everyone you blow up and not get banned. As long as it's an added disgrace like it is on TQ where you lock the pod and if you get a scram it's your then yea expect noobs raging. Which means cluttered threads, which means more hassle for developers. I'm all game for pod killing but I would reserve it for the idiots that love to cause trouble on the server. Basically if someone griefs you and destroys your ship at a non combat zone, pod his ass. If it's in a combat zone don't do it.
Basically keep pod killing for the sole purpose of annoying the hell out of griefers. In that regard set no limit. If they cause trouble let the players harass them anywhere in the system besides stations/gates. But make sure that the players keep logs. :)
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DonHel
Gallente Kentucky Fried Capsuleer
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Posted - 2011.03.05 04:16:00 -
[97]
these rules are ok.. but wth with the ffa rooms now, they say preferred so ofc nobody even flying remotely close to it's target ship. cruiser room full of bubbles carriers, and BS just smartbombing away o.0
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Tenebrious
Quantum Technologies
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Posted - 2011.03.05 20:16:00 -
[98]
Edited by: Tenebrious on 05/03/2011 20:16:47
Originally by: Desert Ice78 +1 for the rule changes, or rather the rule clarifications.
Buuuuuuut.....I have one suggestion.
CCP Oneiromancer, while I understand that the motive for these changes is to remove the workload associated with policing the rules and actually allow you guys to get on with the business of testing, there is one continuing problem that is conversely stopping all of us doing our own testing.
Thereby I humbly submit this amendment:-
Capital/ Supercapital ships to be restricted to FFA 1 only or else where consensual combat between said parties is taking place
Yours Respectfully,
DI
This really needs to happen. It's almost impossible to do anything with 5-10 active super carriers and 3 titans active on the server. The test server won't have population left if this keeps up. |

Shreddog
Nova Squad
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Posted - 2011.03.05 23:03:00 -
[99]
Damn, this just sucks. How can anyone have any fun now? Except the CAP pilots laughing their asses off.
So how much work would it be for CCP to add enforcers to each FFA The enforcers would attack any ship that exceeds the current FFA's max hull size.
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Nika Dekaia
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Posted - 2011.03.10 22:26:00 -
[100]
Originally by: Desert Ice78 Capital/ Supercapital ships to be restricted to FFA 1 only or else where consensual combat between said parties is taking place
+1 for this.
CCP wants the FFA beacons to be policed by the players. Caps and especially supercaps are hard to get rid of. Just add this one rule, have a bit of bans to hand out in the first weeks (6 months bans seem to be common for rule violators) and be done with most dipsticks it in a month.
Caps and supercaps obliterating any and all frig up to battleship combat is NOT what it is like on TQ. Players can potentially deal with sub cap morons, but allowing caps and super caps to wreak havoc is just wrong.
Come on CCP - the new rules are great. Just some two weeks of bans and we are golden.
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Lambert Hedges
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Posted - 2011.03.11 08:53:00 -
[101]
Um 1 thing the ffa's are ruin by super caps sitting in them constantly you go into the frig room and there a avatar, nyx, chimera with bs support. you go into cruiser FFA and there's a ragnarok with an archon and a thanatos, you go into bs and bc room and there's a nyx with cap support you go into the cap room and theres NOTHING there. this is extremely annoying when trying to find a fight to test out whatever fit your flying im trying to test out assault frig fits and heavy assault fits but cant because i either get DD or fighter/fighter bombered too death, or a thantos warps in and starts repping us both so neither on of us dies. i dont know if players entering the rooms in these ships are breaking the rules seems alot of the ccpdd guys can be found doing this. please removed the 'preferred' at the end of the beacons i feel peole are abusing this as the ragnarok in the cruiser room said "well it does say cruiser or preferred" a titan in a cruiser room really? i miss the old test server where i could hop in a frig go to frig room and only fight frigs then chase the odd cruiser or bs out of there. same goes for all the FFA's keep caps in the caombat areas 1-5 then the ffa's strictly the ship types that are ment to be there.
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Black Ace
Minmatar Celestial Cartel
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Posted - 2011.03.16 07:29:00 -
[102]
Edited by: Black Ace on 16/03/2011 07:30:22 Suggested solution for the problems with SiSi testing. One that removes the overhead for CCP, simply make a TRUE FFA beacon, and several acceleration gates with limits for the different classes, the assigned class and below as was with the old test server...allows for ACTUAL testing of same size ships, not a lot of management, and while you wont be able to warp in at said wanted range in the sub capital rooms, it WILL allow most people to test things in peace without capital ship interferance and still give a "kill everything in sight" room for the bored to death super cap pilots. I would give a lot of money to see this change made :)
:edit: also remove the MWD restriction for accel gate rooms, all in all, nuff said I wear the Straw Hat. |

orange offspring
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Posted - 2011.03.21 19:27:00 -
[103]
Sorry this is just stupid ... fair enough CCP are trying to create less work controlling what poeple are doing on the test server but seriously you have just killed the test server (obviously talking formyself)
So podding is allowed kinda stupid
allowing anything to go into the FFA's thats just dumb so basicly if your not a titan or super cap pilot u cant have fun on test server anymore unless you have some serious numbers 
maybe its just me that feels this way (obviously the titan n supers pilots will dissagree) or maybe i havnt read all the feedback on this thread
but i dont see any oint in logging onto test server anymore - as CCP cba with abit of extra work to keep the players happy enough to use ther time to help test on the days they need us to
nevermind ... it seems CCP our focusing on making eve more shiny for the new players and not focusing on looking after the players that first started playing this game
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ZAKARIUS
Ministry of Destruction
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Posted - 2011.04.01 13:23:00 -
[104]
Dear CCP,
The test server is now completely useless for pvpers wanting to test new fits against like for like (unless you are in a supercap).
By completely messing up the test server you can no longer expect us to help you with reporting bugs etc. If you want help then you need to give us something in return. Surely you can see the reduction in attendance on a daily basis? The old system worked fine so bring it back or shut the server down full stop!
Yours sincerely
A paying customer (for now)
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Aznwithbeard
Minmatar OMGROFLSTOMP
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Posted - 2011.04.28 22:16:00 -
[105]
So, just a question, what is going to happen when there are caps all over "bs/bc, cruiser, and dessie,frig" areas? How can that be combated. I realize its a test server, but for some reason other people take great joy in flying caps theyll never use on TQ and griefing people who are trying to use the test server as that, a test server. Guns don't kill people. onowait. |

Aznwithbeard
Minmatar OMGROFLSTOMP
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Posted - 2011.04.28 22:25:00 -
[106]
Originally by: Evil Incarn8 If having the wrong ships in the wrong FFAs is such a problem, what stops you from using mission style acceleration gates with ship class limitations on them?
You just have a variety of the new deadspace zones that allow MWD usage but with no mission structures inside, I know mission mechanics are a strange and alien world to most of the PvP types on SiSi but this may provide some regulation to the ships accessing each FFA zone.
Evil.
+1000 tbh Guns don't kill people. onowait. |

Aznwithbeard
Minmatar OMGROFLSTOMP
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Posted - 2011.04.28 22:31:00 -
[107]
Originally by: Copine Callmeknau Edited by: Copine Callmeknau on 27/02/2011 05:16:51 OK, looks like the dev blog has been edited since the last time I read it.
Are the BF/CA areas consentual combat only? Or is it now completely impossible to get a 1v1 in this system? Last time I read this blog there was a post along the lines of 'If you want to have a ship class battle, have one at a combat area', implying that to fight in a combat area you needed consent.
(Don't say fight at a safespot, as people scan you down and interrupt your fight there too)
----------- + another 1000 Some of these rule changes I like, bombs, bubbles, podding etc.
New FFA system is awful, t's the exact same setup as 5 yrs ago. BC's need an area they can go to where BS are restricted, there's not much point flying to the BS/BC FFA in a BC cause it just gets murdered by 1200+dps BS with hundreds of thousands EHP.
As far as this, vigilante justice thing you have for overasize ships. Well that's fine when it's a sniper BS or something in the cruiser class, that's easy to fix, a few cruisers can team up and get rid of the problem, or one person can just get in a bigger BS and pop the annoyance.
Cap ships in BS FFA is not so easy, not everyone can just hop in a supercap or dread and remove the problem on their own, and it certainly takes more than a few BS to kill a nyx in any reasonable amount of time. What the hell do you suggest, scary lady, for when there is 3 ships total in BS FFA and one of them is an archon?
The solution is easy, and requires no harassment of CCP staff. Make 2 combat systems next door to each other. One is cap system where everything is seeded on market and there is one FFA for capships and below
Other system is subcap only, enforce this by not seeding capitals on the local market. Then make a script that wipes all current POS, spawns CCP alliance POS on every moon so nobody can build capships there, and then spawn a cyno jammer in each POS. Have this script run @ cluster ctartup.
Problem solved. Fits with your model of 'more like TQ' also, because there are plenty of systems where combat happens with cynojammers active.
Guns don't kill people. onowait. |

Fade Rama
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Posted - 2011.05.04 01:02:00 -
[108]
Edited by: Fade Rama on 04/05/2011 01:03:15 The other changes are good and I see why you made them, but the FFA's don't work without rules.
Capitals rule and camp every FFA along with sniping battleships, can't even play with frigates...
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AngryMax
Gallente Warriors tribe DarkSide.
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Posted - 2011.05.04 01:07:00 -
[109]
Quote: This means that the entire system will be FFA with the exception of the station and gates and players are not restricted by ship class at beacons.
That also means i wont be logging in to test anything anymore, aside maybe tourney practice far away from designated system. You have effectively removed my main reason behind downloading and installing your test client - that is to test play ships.
Idiotic decision. Best of luck with your mass tests. 
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Jacob Menard
Gallente Bleeding Skulls Syndicate
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Posted - 2011.05.04 09:23:00 -
[110]
Originally by: AngryMax
Quote: This means that the entire system will be FFA with the exception of the station and gates and players are not restricted by ship class at beacons.
That also means i wont be logging in to test anything anymore, aside maybe tourney practice far away from designated system. You have effectively removed my main reason behind downloading and installing your test client - that is to test play ships.
Idiotic decision. Best of luck with your mass tests. 
Ditto.
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XXxTiggerxXX
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Posted - 2011.05.07 20:38:00 -
[111]
Guys bring the ship restrictions for the FFA¦s back !!
Otherwise the TESTSERVER IS DEAD !
NO FUN ANYMORE
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K04 78
Caldari Decadence.
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Posted - 2011.05.07 20:40:00 -
[112]
i really dont want to whine about stuff but allowing lots of titans to warp around all FFAs and Farm everything on grid just ****s up the testserver completely.
That should be changed back to the old system so bigger ships than allowed get auto-nuked on warpin.
I knew CCP loves nerfing stuff, but nerf a complete Server ... oh noes ...
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.05.11 00:00:00 -
[113]
Originally by: AngryMax That also means i wont be logging in to test anything anymore, aside maybe tourney practice far away from designated system. You have effectively removed my main reason behind downloading and installing your test client - that is to test play ships.
Idiotic decision. Best of luck with your mass tests. 
Not emptyquotin'
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Honest Fred
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Posted - 2011.05.16 19:17:00 -
[114]
Suggested change to the conquerable station rules:
Quote: If a player gains ownership of a conquerable station he/she must NOT restrict access to that station and the station services in any way except by request of the player(s) to be affected by the restriction.
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MironCosszma
Dragons of Shadows ROMANIAN-LEGION
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Posted - 2011.06.12 07:29:00 -
[115]
can u change my pw pls on sing test server?
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Leband Asurio
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Posted - 2011.06.24 09:11:00 -
[116]
I do feel very dangerous when my Tristan is engaged in Frigate area by a blob of battlecruisers moms or faction BS but it serve no purpose for me and learn nothing from this experience. Ofc I can kill them all in my little frigate but I would like to fight against other ships that are same class ^^. Now after the complain (sic) a suggestion for this: Implement some gates like in missions for specific class ship. So a BS can not not activate the gate for frigs fighting area. OFC this not excludes to have FFA combat area were you can bring any ship you want but will give a chance to players like me to test ships and fittings against same class ships. Also gates not being alowed to be bubbled will be nice. Thnx
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Andrea Griffin
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Posted - 2011.06.26 19:39:00 -
[117]
Originally by: Fade Rama Capitals rule and camp every FFA along with sniping battleships, can't even play with frigates...
And when you mention it, the sensor boosted alpha battleships just say, "Oh, but they're only suggestions, I can be here if I want!" And if you tell them that there's no place to test frigates anymore because of this, they just tell you to cry moar. 
I don't know why people get off on popping frigates, in the frigate FFA, on a test server.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |

Lederstrumpf
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Posted - 2011.06.27 11:12:00 -
[118]
Originally by: Jada Maroo I think CCP should add: A ban from Sisi = month long ban of all the player's accounts on Tranquility.
Seriously it is a test server
They should charge you Aurum for test server access!
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Tob'ruk
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Posted - 2011.07.31 19:58:00 -
[119]
Congratulations CCP it only took your new "rules" about 6 months to kill the test server. Very nice downward trend of players on SiSi shown in image below (http://eve-offline.net/?server=singularity). I suppose you are simulating what happens to Tranquility when you don't listen to the players and just do what ever you feel like and requires the least ammount of work from you guys. Bravo!
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grunf Ijonen
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Posted - 2011.08.03 00:11:00 -
[120]
you guys realize that you dont have to go to the FFA rooms and can set up testing somewhere and if someone ****s with you, you can report them and have them banned? TQ is a better ffa anyway :P you just wanna shoot stuff and not loose it.. 
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